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Physically based rendering article. This is not a forum for general discussion of the article's subject. |
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I have never started an article on a topic that matters so much to a particular discipline before, and indeed did not intend to be a primary contributor to this page. I thought many experts would come out of the woodwork to contribute, but that has not happened yet, and this concept is becoming required study in a vast many fields of computer animation by now.
I would love to see it succeed. I would love to know what kinds of expansions would work. I think it is important that PBR be established as an article about a scientific co-discipline between computer animation// computer graphics and optics, with a reasonable emphasis on theory, over and above any particular engine that implements it.
I believe it needs pictures and have tried to provide some free to the community, but better and more historically important sources can no doubt be found.
But what are they? I am inclined to name Marmoset as a leader in this space, but this encyclopedia is wary of leaning too heavily on any one commercial source, and the wider breadth of scientific research needs to be discussed.
Anyone who has been to SIGGRAPH to discuss PBR would be exceptionally welcomed as a contributor to this page. CaliCoastReplay ( talk) 11:31, 15 October 2018 (UTC)
Unfortunately it is impossible to write a proper article about physically-based rendering since people keep vandalizing this page. -- Manuhart ( talk) 14:30, 29 September 2018 (UTC)
The recent re-write of this article removed much information about the history (and even the basic definition) of physically-based rendering. The article probably needs further editing to restore this missing information. Jarble ( talk) 06:02, 13 July 2018 (UTC)
As the original author of this article, I fail to understand in what manner, shape, or form this revision is considered more proper and informative than what was there before. All of the scientific and historical information on the basic principles has been removed, and it now reads like a software advertisement. Can someone explain why this edit was made? CaliCoastReplay ( talk) 21:31, 23 July 2018 (UTC)
This is the
talk page for discussing improvements to the
Physically based rendering article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "physically (based OR accurate) rendering" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
This article is rated Start-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I have never started an article on a topic that matters so much to a particular discipline before, and indeed did not intend to be a primary contributor to this page. I thought many experts would come out of the woodwork to contribute, but that has not happened yet, and this concept is becoming required study in a vast many fields of computer animation by now.
I would love to see it succeed. I would love to know what kinds of expansions would work. I think it is important that PBR be established as an article about a scientific co-discipline between computer animation// computer graphics and optics, with a reasonable emphasis on theory, over and above any particular engine that implements it.
I believe it needs pictures and have tried to provide some free to the community, but better and more historically important sources can no doubt be found.
But what are they? I am inclined to name Marmoset as a leader in this space, but this encyclopedia is wary of leaning too heavily on any one commercial source, and the wider breadth of scientific research needs to be discussed.
Anyone who has been to SIGGRAPH to discuss PBR would be exceptionally welcomed as a contributor to this page. CaliCoastReplay ( talk) 11:31, 15 October 2018 (UTC)
Unfortunately it is impossible to write a proper article about physically-based rendering since people keep vandalizing this page. -- Manuhart ( talk) 14:30, 29 September 2018 (UTC)
The recent re-write of this article removed much information about the history (and even the basic definition) of physically-based rendering. The article probably needs further editing to restore this missing information. Jarble ( talk) 06:02, 13 July 2018 (UTC)
As the original author of this article, I fail to understand in what manner, shape, or form this revision is considered more proper and informative than what was there before. All of the scientific and historical information on the basic principles has been removed, and it now reads like a software advertisement. Can someone explain why this edit was made? CaliCoastReplay ( talk) 21:31, 23 July 2018 (UTC)