From Wikipedia, the free encyclopedia

Interior of textures with high frequency suffer image quality if using MSAA

This problem is addresed by the use of MIP levels in textures, effectively a pre-calculated form of anti-aliasing. Everyone knows about this and does this. 92.15.138.185 ( talk) 21:36, 29 June 2023 (UTC) reply

From Wikipedia, the free encyclopedia

Interior of textures with high frequency suffer image quality if using MSAA

This problem is addresed by the use of MIP levels in textures, effectively a pre-calculated form of anti-aliasing. Everyone knows about this and does this. 92.15.138.185 ( talk) 21:36, 29 June 2023 (UTC) reply


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