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This problem is addresed by the use of MIP levels in textures, effectively a pre-calculated form of anti-aliasing. Everyone knows about this and does this. 92.15.138.185 ( talk) 21:36, 29 June 2023 (UTC)
This is the
talk page for discussing improvements to the
Multisample anti-aliasing article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Multisample anti-aliasing" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
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It is requested that an image or photograph be
included in this article to
improve its quality. Please replace this template with a more specific
media request template where possible.
The Free Image Search Tool or Openverse Creative Commons Search may be able to locate suitable images on Flickr and other web sites. |
This problem is addresed by the use of MIP levels in textures, effectively a pre-calculated form of anti-aliasing. Everyone knows about this and does this. 92.15.138.185 ( talk) 21:36, 29 June 2023 (UTC)