![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 |
203.122.101.170 has merged the Phazon article into this article. -- Sparky the Seventh Chaos 19:42, Nov 13, 2004 (UTC)
Unfortunately, what is there is now outdated: See the Phazon article now? It's huge. Perhaps we should merge it again.
-- 205.251.80.95 00:21, 20 November 2005 (UTC)
Why is there a such a focus on the PAL version's storyline and almost none for the NTSC's when Retro Studios, the people in control of the Metroid Prime subseries' plot say that the NTSC version is the official one and the one they're likely to base Metroid Prime sequels on? Dr. Lobotomy 03:41, 10 April 2006 (UTC)
Seems to me that someone was probably just trying to demonstrate how much they know, but instead of removing PAL stuff maybe it would work better to expand the NTSC stuff. Niroht 18:31, 10 April 2006 (UTC)
My last edit to this page added a See also: Phazon link that was removed because "it was already in the paragraph." If you'll ever so kindly notice, Metroid Prime (creature) is also linked in the paragraph, and it also has a see also one at the bottom. I notice that no one has nor complained or removed this link.
The entire sub-heading is about Phazon. Logically, a see also: Phazon which links to the Phazon article would be a good idea. I'm reinserting the link.
-- Jetman123 02:02, 20 November 2005 (UTC)
Perfect: it's fine the way it is. Nice job.
-- Jetman123 06:43, 20 November 2005 (UTC)
Jetman123 here - I want to apologize for the kind-of-frustrated attitude I displayed earlier. To quote WP:COOL:
6. Be prepared to apologise. In the heat of the moment we sometimes say things that were better left unsaid; the least we can then do is make amends.
I apologize for the attitude I displayed - to someone else, it might seem like I was flaming. In any case, I didn't mean to seem so brazen - if that's the word I'm looking for - and I would much rather co-exist in harmony than create friction.
Perhaps what I'm trying to say is that I should probably have left out the "if you'll ever so kindly notice". I should probably have simply come back in a couple of hours and speak neutrally rather than in a frustrated scense. I'm sorry if I offended anyone.
-- Jetman123 02:53, 30 November 2005 (UTC)
I am not disputing that the game freezes. I *am* disputing the cause cited. The game does not freeze because of moving too quickly. If it did, speedrunning would be impossible. I can link to speedrunners on this issue at request.
Also, another semi-related note, but a slower non-buggy loader was released with later versions of the game. Take that into account too. Maur 02:16, 10 December 2005 (UTC)
Sections 2-4 (items, locations and bosses) are just lists of information, much of which is of no interest to most people who read this article. Wikipedia is not a repository for lists. -- 82.7.125.142 13:50, 22 December 2005 (UTC)
Oh, so it is like Myst? Puh-leeze... 200.217.227.102 01:43, 6 March 2006 (UTC)
Um, I like how the major boss battles are explained, but what about the mini-bosses, huh? Considering how most of them are actually not as 'mini' as most people think, shouldn't someone just type in a little note? Such as 'don't attack while he's absorbing energy' or 'use a Super Missile when he fires' just so that it doesn't seem like the miniboss fights are trivialized. And one more thing: Does the Parasite Queen even count as a boss? I had never actually played a first-person-shooter (I could never manage the controls!) before Prime and I beat the Queen first try. The only true first boss is Flaagra, but less experienced players may consider the Parasite a true boss. I don't know. Anyway, I've added in all the rest of the main mini-bosses. Let me know if you think it looks bad. --RedZion-- May 12 2006 (UTC)
Thata good, but ill get rid of shadow drone becuz its not technically a boss. ( 11987 23:21, 18 July 2006 (UTC))
How can you say the Magmoor Caverns music is 'Ridley's Lair'??? It is obviously a remix of the Norfair theme from the old NES Metroid! 71.145.176.152 23:07, 18 April 2006 (UTC)
I made an edit earlier saying that the music in the Tallon Overworld is clearly a remix of the Brinstar theme from the original Metroid and Metroid: Zero Mission. I has been quickly removed. Does anybody disagree? Shouldn't we include this information?
I think that kind of note should be kept in 'Trivia' or something. ( 11987 16:39, 10 July 2006 (UTC))
That sound OK, but then we should also remove the commmentary about the music in Magmoor Caverns, a couple of paragraphs below my original edit. Maybe we could create a music references section.
Yeah, rempve it and put it in Trivia. ( 11987 18:10, 10 July 2006 (UTC))
2 things about music. 1) I see hardly any similarity between the Magmoor caverns music and the Norfair music. 2) The Tallon overworld and Brinstar music are similar, but not to the point of remix. End comment. Ovavasour 16:12, 24 April 2007 (UTC)
Currently some sections of the article are using the second person ("you", "your", etc). Please keep the tag until all references have been modified to a more formal tone. Thanks! -- ReyBrujo 18:40, 1 May 2006 (UTC)
I read here that "The Chozo Lore entries paint a much different picture of the relationship between Samus and the Tallon IV Chozo." However, after playing through both the PAL and NTSC versions, I could not find any source for this information. I recovered all the Chozo Lores as well. Both version simply allude to a savior (Samus) that will rid Tallon of Metroid Prime.
I really don't think I missed any of the Lores... But if I did, I'd really like to get the lowdown on what this "different picture" is. —The preceding unsigned comment was added by Walterbennet ( talk • contribs) .
I cleaned it up a little bit, as it poorly written and had major POV. I'm still not satisfied, so if anyone else wants to help feel tree to do so. -- Joeblack982 05:08, 17 July 2006 (UTC)
How come the USK entry wasn't featured in the main table? I put it in. -- 84.144.48.123 19:25, 17 July 2006 (UTC)
It's a bit of a pet peeve of mine, but is it at all necessary to have the Japanese name for this game, let alone ANY non-Japanese produced game? Other Nintendo games don't have it... so does that mean that either those articles need to have be Japanified, or that the Japanification of article titles is somewhat silly? I can understand if the game was created in Japan first, but Metroid Prime is, in essence, an American game devloped by an American company (Retro). Keeping "Metoroido Puraimu" on the Metroid Prime article would be like sticking "市民カーン Shimin Kān" to Citizen Kane. It's a silly and unnecessary Japanification of something that really isn't Japanese. Unless there is some Wikipedia article writing guide information that I'm missing? - Nick15 08:52, 26 October 2006 (UTC)
After the request, I assessed the article, and upgraded it from start to B class. Some points for improvement:
-- User:Krator ( t c) 19:05, 15 February 2007 (UTC)
This is a pretty good article, but there are some major edits that need to be done, so I'm putting this on hold.
Other than that, this article is quite informative, and is well on its way to featured status. bibliomaniac 1 5 02:41, 24 February 2007 (UTC)
I have passed this article. Some thoughts:
If you need any help, you can ask me anytime. bibliomaniac 1 5 00:17, 27 February 2007 (UTC)
The boxart should be the NTSC one. For one, GameCube is most popular in North America, significantly more so than in Europe, Japan, or Australia. For another, it was released several months sooner in NA than in Europe. - A Link to the Past (talk) 20:49, 21 March 2007 (UTC)
Why we need to change to a boxart that looks exactly the same? Seems rather silly to me. -- Mika1h 20:40, 26 May 2007 (UTC)
Isn't there some plot contradiction in this game? I'm playing the North American version, and I can definitley see some problems. The Chozo imprisoned Metroid Prime in the impact crater using the power of the Cipher, as was stated in their lore that could be found early in the game. The Cipher prevented Metroid Prime from exiting out of the crater, whether from the top or by tunneling through the bottom. It also prevented the space pirates from getting in, as was said in one of their logs. However, another space pirate log states that somehow they came upon Metroid Prime in one their tunneling procedures and managed to contain him. The log also stated that Metroid Prime broke free, absorbing some of their weaponry and tunneling out of their base (which would explain his many beam attacks and sheilding to beam weapons during his battle). However, in the game Samus fights him in the Impact Crater. Would this not cause a hole in the plotline then? If the Cipher prevented Prime from exiting the crater and anything else from entering it, then how were the Pirates able to encounter and capture it in the middle of one of their "mining operations" as the log so stated? And why would Prime be fought in the impact crater if he had somehow slipped past the Cipher (which is already impossible according to Chozo lore) in the first place? 24.15.53.225 03:20, 18 July 2007 (UTC)
i just added (anonimously, sorry) a citation-needed to the fourpart claim, ive seen everywhere that corruption is out to close the trilogy of "prime" and that a new subseries is next, am i mistaken? -- Rcphq 19:17, 13 August 2007 (UTC)
Seeing as Nintendo is a Japanese company, this seems notable. -- Raijinili 05:50, 7 September 2007 (UTC)
Unless I've missed something, it isn't mentioned. Sort it out! :-) Ashnard Talk Contribs 18:19, 14 September 2007 (UTC)
How can it be said that this was the first Metroid game released since Super Metroid if it was released alongside Metroid Fusion (in North America anyway)? Just figured I sould ask before editing that bit to include Fusion. —Preceding unsigned comment added by Invader TAK ( talk • contribs) 00:36, 18 September 2007 (UTC)
Can somebody redo the plot paragraph? i dont understand the story at all and this didnt help.. :( —Preceding unsigned comment added by Mark7532222 ( talk • contribs)
so space pirates summoned aliens.. the aliens decided to attack them instead (why?) so they called samus to help (is samus even friends with the space pirates) then a parasite queen came for no reason (why she come?) and attacked samus making her lose everything then she saves everything.
somebody explain —Preceding unsigned comment added by 142.162.196.236 ( talk) 21:20, 24 October 2007 (UTC)
This game makes no sense at all. Samus wants to get into the Impact Crater, why? 142.162.201.196 ( talk) 23:36, 13 March 2008 (UTC)
In the instruction book, it says, "Samus is going to wipe out the Space Pirates, 'once and for all,'" or something like that. I thought Samus had no idea who they were, I thought she just heard the signal and went to see who it was. 142.162.207.142 ( talk) 20:35, 14 March 2008 (UTC)
I'll redo this: I just played through the whole game and understood the plot. I'll just see what I can do. It's going to take a while, so I'll put it in piece by piece. Totlmstr ( talk) 21:49, 14 March 2008 (UTC)
"It is the first 3D game in the Metroid series, and is officially classified by Nintendo as a first-person adventure, rather than a first-person shooter, due to the large exploration component of the game."
I placed a source needed tag here, as many critics consider this as a FPS. Without proper citation, I'd rather think Nintendo is trying to distance the game from the stereotype of a FPS. (namely, the controversies, especially violence) SYSS Mouse 00:13, 28 October 2007 (UTC)
Interesting to note is that a certain pirate data scan contains text about "subject hunter metroid ds". This in essence could be hinting to the Nintendo DS and Metroid Prime Hunters. Another thing to note is "Metroid Dread" in Corruption, it is possible that nintendo decided to hint at MPH in Prime, and reuse the idea in Corruption. —Preceding unsigned comment added by MetroidfanCNC ( talk • contribs) 18:20, 18 February 2008 (UTC)
![]() | This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 |
203.122.101.170 has merged the Phazon article into this article. -- Sparky the Seventh Chaos 19:42, Nov 13, 2004 (UTC)
Unfortunately, what is there is now outdated: See the Phazon article now? It's huge. Perhaps we should merge it again.
-- 205.251.80.95 00:21, 20 November 2005 (UTC)
Why is there a such a focus on the PAL version's storyline and almost none for the NTSC's when Retro Studios, the people in control of the Metroid Prime subseries' plot say that the NTSC version is the official one and the one they're likely to base Metroid Prime sequels on? Dr. Lobotomy 03:41, 10 April 2006 (UTC)
Seems to me that someone was probably just trying to demonstrate how much they know, but instead of removing PAL stuff maybe it would work better to expand the NTSC stuff. Niroht 18:31, 10 April 2006 (UTC)
My last edit to this page added a See also: Phazon link that was removed because "it was already in the paragraph." If you'll ever so kindly notice, Metroid Prime (creature) is also linked in the paragraph, and it also has a see also one at the bottom. I notice that no one has nor complained or removed this link.
The entire sub-heading is about Phazon. Logically, a see also: Phazon which links to the Phazon article would be a good idea. I'm reinserting the link.
-- Jetman123 02:02, 20 November 2005 (UTC)
Perfect: it's fine the way it is. Nice job.
-- Jetman123 06:43, 20 November 2005 (UTC)
Jetman123 here - I want to apologize for the kind-of-frustrated attitude I displayed earlier. To quote WP:COOL:
6. Be prepared to apologise. In the heat of the moment we sometimes say things that were better left unsaid; the least we can then do is make amends.
I apologize for the attitude I displayed - to someone else, it might seem like I was flaming. In any case, I didn't mean to seem so brazen - if that's the word I'm looking for - and I would much rather co-exist in harmony than create friction.
Perhaps what I'm trying to say is that I should probably have left out the "if you'll ever so kindly notice". I should probably have simply come back in a couple of hours and speak neutrally rather than in a frustrated scense. I'm sorry if I offended anyone.
-- Jetman123 02:53, 30 November 2005 (UTC)
I am not disputing that the game freezes. I *am* disputing the cause cited. The game does not freeze because of moving too quickly. If it did, speedrunning would be impossible. I can link to speedrunners on this issue at request.
Also, another semi-related note, but a slower non-buggy loader was released with later versions of the game. Take that into account too. Maur 02:16, 10 December 2005 (UTC)
Sections 2-4 (items, locations and bosses) are just lists of information, much of which is of no interest to most people who read this article. Wikipedia is not a repository for lists. -- 82.7.125.142 13:50, 22 December 2005 (UTC)
Oh, so it is like Myst? Puh-leeze... 200.217.227.102 01:43, 6 March 2006 (UTC)
Um, I like how the major boss battles are explained, but what about the mini-bosses, huh? Considering how most of them are actually not as 'mini' as most people think, shouldn't someone just type in a little note? Such as 'don't attack while he's absorbing energy' or 'use a Super Missile when he fires' just so that it doesn't seem like the miniboss fights are trivialized. And one more thing: Does the Parasite Queen even count as a boss? I had never actually played a first-person-shooter (I could never manage the controls!) before Prime and I beat the Queen first try. The only true first boss is Flaagra, but less experienced players may consider the Parasite a true boss. I don't know. Anyway, I've added in all the rest of the main mini-bosses. Let me know if you think it looks bad. --RedZion-- May 12 2006 (UTC)
Thata good, but ill get rid of shadow drone becuz its not technically a boss. ( 11987 23:21, 18 July 2006 (UTC))
How can you say the Magmoor Caverns music is 'Ridley's Lair'??? It is obviously a remix of the Norfair theme from the old NES Metroid! 71.145.176.152 23:07, 18 April 2006 (UTC)
I made an edit earlier saying that the music in the Tallon Overworld is clearly a remix of the Brinstar theme from the original Metroid and Metroid: Zero Mission. I has been quickly removed. Does anybody disagree? Shouldn't we include this information?
I think that kind of note should be kept in 'Trivia' or something. ( 11987 16:39, 10 July 2006 (UTC))
That sound OK, but then we should also remove the commmentary about the music in Magmoor Caverns, a couple of paragraphs below my original edit. Maybe we could create a music references section.
Yeah, rempve it and put it in Trivia. ( 11987 18:10, 10 July 2006 (UTC))
2 things about music. 1) I see hardly any similarity between the Magmoor caverns music and the Norfair music. 2) The Tallon overworld and Brinstar music are similar, but not to the point of remix. End comment. Ovavasour 16:12, 24 April 2007 (UTC)
Currently some sections of the article are using the second person ("you", "your", etc). Please keep the tag until all references have been modified to a more formal tone. Thanks! -- ReyBrujo 18:40, 1 May 2006 (UTC)
I read here that "The Chozo Lore entries paint a much different picture of the relationship between Samus and the Tallon IV Chozo." However, after playing through both the PAL and NTSC versions, I could not find any source for this information. I recovered all the Chozo Lores as well. Both version simply allude to a savior (Samus) that will rid Tallon of Metroid Prime.
I really don't think I missed any of the Lores... But if I did, I'd really like to get the lowdown on what this "different picture" is. —The preceding unsigned comment was added by Walterbennet ( talk • contribs) .
I cleaned it up a little bit, as it poorly written and had major POV. I'm still not satisfied, so if anyone else wants to help feel tree to do so. -- Joeblack982 05:08, 17 July 2006 (UTC)
How come the USK entry wasn't featured in the main table? I put it in. -- 84.144.48.123 19:25, 17 July 2006 (UTC)
It's a bit of a pet peeve of mine, but is it at all necessary to have the Japanese name for this game, let alone ANY non-Japanese produced game? Other Nintendo games don't have it... so does that mean that either those articles need to have be Japanified, or that the Japanification of article titles is somewhat silly? I can understand if the game was created in Japan first, but Metroid Prime is, in essence, an American game devloped by an American company (Retro). Keeping "Metoroido Puraimu" on the Metroid Prime article would be like sticking "市民カーン Shimin Kān" to Citizen Kane. It's a silly and unnecessary Japanification of something that really isn't Japanese. Unless there is some Wikipedia article writing guide information that I'm missing? - Nick15 08:52, 26 October 2006 (UTC)
After the request, I assessed the article, and upgraded it from start to B class. Some points for improvement:
-- User:Krator ( t c) 19:05, 15 February 2007 (UTC)
This is a pretty good article, but there are some major edits that need to be done, so I'm putting this on hold.
Other than that, this article is quite informative, and is well on its way to featured status. bibliomaniac 1 5 02:41, 24 February 2007 (UTC)
I have passed this article. Some thoughts:
If you need any help, you can ask me anytime. bibliomaniac 1 5 00:17, 27 February 2007 (UTC)
The boxart should be the NTSC one. For one, GameCube is most popular in North America, significantly more so than in Europe, Japan, or Australia. For another, it was released several months sooner in NA than in Europe. - A Link to the Past (talk) 20:49, 21 March 2007 (UTC)
Why we need to change to a boxart that looks exactly the same? Seems rather silly to me. -- Mika1h 20:40, 26 May 2007 (UTC)
Isn't there some plot contradiction in this game? I'm playing the North American version, and I can definitley see some problems. The Chozo imprisoned Metroid Prime in the impact crater using the power of the Cipher, as was stated in their lore that could be found early in the game. The Cipher prevented Metroid Prime from exiting out of the crater, whether from the top or by tunneling through the bottom. It also prevented the space pirates from getting in, as was said in one of their logs. However, another space pirate log states that somehow they came upon Metroid Prime in one their tunneling procedures and managed to contain him. The log also stated that Metroid Prime broke free, absorbing some of their weaponry and tunneling out of their base (which would explain his many beam attacks and sheilding to beam weapons during his battle). However, in the game Samus fights him in the Impact Crater. Would this not cause a hole in the plotline then? If the Cipher prevented Prime from exiting the crater and anything else from entering it, then how were the Pirates able to encounter and capture it in the middle of one of their "mining operations" as the log so stated? And why would Prime be fought in the impact crater if he had somehow slipped past the Cipher (which is already impossible according to Chozo lore) in the first place? 24.15.53.225 03:20, 18 July 2007 (UTC)
i just added (anonimously, sorry) a citation-needed to the fourpart claim, ive seen everywhere that corruption is out to close the trilogy of "prime" and that a new subseries is next, am i mistaken? -- Rcphq 19:17, 13 August 2007 (UTC)
Seeing as Nintendo is a Japanese company, this seems notable. -- Raijinili 05:50, 7 September 2007 (UTC)
Unless I've missed something, it isn't mentioned. Sort it out! :-) Ashnard Talk Contribs 18:19, 14 September 2007 (UTC)
How can it be said that this was the first Metroid game released since Super Metroid if it was released alongside Metroid Fusion (in North America anyway)? Just figured I sould ask before editing that bit to include Fusion. —Preceding unsigned comment added by Invader TAK ( talk • contribs) 00:36, 18 September 2007 (UTC)
Can somebody redo the plot paragraph? i dont understand the story at all and this didnt help.. :( —Preceding unsigned comment added by Mark7532222 ( talk • contribs)
so space pirates summoned aliens.. the aliens decided to attack them instead (why?) so they called samus to help (is samus even friends with the space pirates) then a parasite queen came for no reason (why she come?) and attacked samus making her lose everything then she saves everything.
somebody explain —Preceding unsigned comment added by 142.162.196.236 ( talk) 21:20, 24 October 2007 (UTC)
This game makes no sense at all. Samus wants to get into the Impact Crater, why? 142.162.201.196 ( talk) 23:36, 13 March 2008 (UTC)
In the instruction book, it says, "Samus is going to wipe out the Space Pirates, 'once and for all,'" or something like that. I thought Samus had no idea who they were, I thought she just heard the signal and went to see who it was. 142.162.207.142 ( talk) 20:35, 14 March 2008 (UTC)
I'll redo this: I just played through the whole game and understood the plot. I'll just see what I can do. It's going to take a while, so I'll put it in piece by piece. Totlmstr ( talk) 21:49, 14 March 2008 (UTC)
"It is the first 3D game in the Metroid series, and is officially classified by Nintendo as a first-person adventure, rather than a first-person shooter, due to the large exploration component of the game."
I placed a source needed tag here, as many critics consider this as a FPS. Without proper citation, I'd rather think Nintendo is trying to distance the game from the stereotype of a FPS. (namely, the controversies, especially violence) SYSS Mouse 00:13, 28 October 2007 (UTC)
Interesting to note is that a certain pirate data scan contains text about "subject hunter metroid ds". This in essence could be hinting to the Nintendo DS and Metroid Prime Hunters. Another thing to note is "Metroid Dread" in Corruption, it is possible that nintendo decided to hint at MPH in Prime, and reuse the idea in Corruption. —Preceding unsigned comment added by MetroidfanCNC ( talk • contribs) 18:20, 18 February 2008 (UTC)