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Level of detail (computer graphics) article. This is not a forum for general discussion of the article's subject. |
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Didn't LOD exist long before Black and White? Ocarina of Time used it extensively and I'm pretty sure it was in Mario 64, too. 68.37.43.90 21:09, 14 July 2006 (UTC)
Fixed some missing words and added a note about fog which always works together with LOD.
I've seen a very simple
== Headline text ==
Block quote
be able to provide some work (and references)! MaxDZ8 talk 22:54, 17 February 2006 (UTC)
I'm thinking this article's historical angle is very inaccurate. LOD has been around a lot longer than Black & White, for certain. N64 used it in Super Mario 64 and probably all other titles. I believe that almost every 3D title uses it but am not sure how far back I've seen it used. -- Swaaye 21:39, 18 May 2006 (UTC)
This page seems to talk about LOD exclusively in the context of 3D games. It is missing most of the computer graphic historical background. The research paper that spawned the LOD research field dates back to 1976, and most of the seminal papers in the field are from the mid 80's. I'll try to add more complete information since this is my primary area of research, and I wrote a review paper about LOD a few monthts ago. -- Rveguilla 01:45, 8 September 2006 (UTC)
I support the move. It does not seem to lose any information furthermore, newer page versions being worked are just concept-driven, making "programming" something not justified in the title. MaxDZ8 talk 07:31, 8 September 2006 (UTC)
As a few people said, the article was a quite good improvement over previous content. I was planning to improve it and post it in a single blow but I had to face the fact I don't have time to work in this. There are obvious places in which to put more effort.
I would like to spend a note on performance. This is very hw-specific as some people say. I still think those metrics to be useful because, in an ideal scenario I would have compared LOD and HLOD, expecting the HLOD to have higher transform rate in the end (although possibly more frame time).
Again, I now consider this to be closed by my side. I'm sure you'll be able to finish it.
MaxDZ8
talk 11:03, 10 October 2006 (UTC)
Is it really spelled "Level of detail" (in the lead, near "accounting for")?
Or should it be "level of detail" (starting lower-case 'l')?
One referencing page is Three.js (subsection "Features").
-- Mortense ( talk) 16:54, 7 March 2020 (UTC)
This edit request by an editor with a conflict of interest was declined. A consensus could not be reached. |
ItWasAlfred ( talk) 14:39, 11 October 2021 (UTC)
References
This is the
talk page for discussing improvements to the
Level of detail (computer graphics) article. This is not a forum for general discussion of the article's subject. |
Article policies
|
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Didn't LOD exist long before Black and White? Ocarina of Time used it extensively and I'm pretty sure it was in Mario 64, too. 68.37.43.90 21:09, 14 July 2006 (UTC)
Fixed some missing words and added a note about fog which always works together with LOD.
I've seen a very simple
== Headline text ==
Block quote
be able to provide some work (and references)! MaxDZ8 talk 22:54, 17 February 2006 (UTC)
I'm thinking this article's historical angle is very inaccurate. LOD has been around a lot longer than Black & White, for certain. N64 used it in Super Mario 64 and probably all other titles. I believe that almost every 3D title uses it but am not sure how far back I've seen it used. -- Swaaye 21:39, 18 May 2006 (UTC)
This page seems to talk about LOD exclusively in the context of 3D games. It is missing most of the computer graphic historical background. The research paper that spawned the LOD research field dates back to 1976, and most of the seminal papers in the field are from the mid 80's. I'll try to add more complete information since this is my primary area of research, and I wrote a review paper about LOD a few monthts ago. -- Rveguilla 01:45, 8 September 2006 (UTC)
I support the move. It does not seem to lose any information furthermore, newer page versions being worked are just concept-driven, making "programming" something not justified in the title. MaxDZ8 talk 07:31, 8 September 2006 (UTC)
As a few people said, the article was a quite good improvement over previous content. I was planning to improve it and post it in a single blow but I had to face the fact I don't have time to work in this. There are obvious places in which to put more effort.
I would like to spend a note on performance. This is very hw-specific as some people say. I still think those metrics to be useful because, in an ideal scenario I would have compared LOD and HLOD, expecting the HLOD to have higher transform rate in the end (although possibly more frame time).
Again, I now consider this to be closed by my side. I'm sure you'll be able to finish it.
MaxDZ8
talk 11:03, 10 October 2006 (UTC)
Is it really spelled "Level of detail" (in the lead, near "accounting for")?
Or should it be "level of detail" (starting lower-case 'l')?
One referencing page is Three.js (subsection "Features").
-- Mortense ( talk) 16:54, 7 March 2020 (UTC)
This edit request by an editor with a conflict of interest was declined. A consensus could not be reached. |
ItWasAlfred ( talk) 14:39, 11 October 2021 (UTC)
References