Proding this article for non notable in flawed. Please research this network client first. It is the most popular client for emulation netplay. Valoem talk 15:04, 9 November 2009 (UTC)
Since Kaillera is deprecated and development has ceased, are there some alternatives to note? -- Mewtu ( talk) 16:00, 4 March 2010 (UTC)
Full disclosure, I'm an old moderator on the forum for kaillera.
There are some glaring issues with this page. Mostly it lacks a neutral POV. Other issues are it's chock full of opinions stated as fact, and most of the edits to the page seem to have some sort of vendetta over the kaillera client, or specifically, seems to be trying to sell another client over kaillera.
This seems to be another ill informed opinion on kaillera written by someone with an ulterior motive. From the GGPO page "Peer to Peer" as the author phrases it has nothing to do with why GGPO has an apparent zero lag. Taken from GGPO's github page:Unlike GGPO, a technology and program allowing emulated games to be played over the Internet, Kaillera suffers from input lag which results in the player's actions being delayed more the higher the delay in a connection is.[1] This is accentuated by the fact that when not using the Kaillera P2P modification, two players have to be connected through a server, thus increasing the delay of the connection
Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions, visual and audio queues, and muscle memory your players build up playing offline will translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.
Nowhere in that page is "Peer to Peer" mentioned, this is just something someone added onto the GGPO wikipedia page.
Lots of edit's coming.
Toqer ( talk) 21:02, 4 December 2019 (UTC)
It's currently stated the license is proprietary, but isn't it freeware? If you download the program's files, there's no license there, but it seems they definitely don't charge money. - Cardace ( talk) 05:43, 8 August 2020 (UTC)
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Proding this article for non notable in flawed. Please research this network client first. It is the most popular client for emulation netplay. Valoem talk 15:04, 9 November 2009 (UTC)
Since Kaillera is deprecated and development has ceased, are there some alternatives to note? -- Mewtu ( talk) 16:00, 4 March 2010 (UTC)
Full disclosure, I'm an old moderator on the forum for kaillera.
There are some glaring issues with this page. Mostly it lacks a neutral POV. Other issues are it's chock full of opinions stated as fact, and most of the edits to the page seem to have some sort of vendetta over the kaillera client, or specifically, seems to be trying to sell another client over kaillera.
This seems to be another ill informed opinion on kaillera written by someone with an ulterior motive. From the GGPO page "Peer to Peer" as the author phrases it has nothing to do with why GGPO has an apparent zero lag. Taken from GGPO's github page:Unlike GGPO, a technology and program allowing emulated games to be played over the Internet, Kaillera suffers from input lag which results in the player's actions being delayed more the higher the delay in a connection is.[1] This is accentuated by the fact that when not using the Kaillera P2P modification, two players have to be connected through a server, thus increasing the delay of the connection
Traditional techniques account for network transmission time by adding delay to a players input, resulting in a sluggish, laggy game-feel. Rollback networking uses input prediction and speculative execution to send player inputs to the game immediately, providing the illusion of a zero-latency network. Using rollback, the same timings, reactions, visual and audio queues, and muscle memory your players build up playing offline will translate directly online. The GGPO networking SDK is designed to make incorporating rollback networking into new and existing games as easy as possible.
Nowhere in that page is "Peer to Peer" mentioned, this is just something someone added onto the GGPO wikipedia page.
Lots of edit's coming.
Toqer ( talk) 21:02, 4 December 2019 (UTC)
It's currently stated the license is proprietary, but isn't it freeware? If you download the program's files, there's no license there, but it seems they definitely don't charge money. - Cardace ( talk) 05:43, 8 August 2020 (UTC)