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When proof reading the page, I found Kahoot!#Pedagogy to be a bit like ads:
The Kahoot! pedagogy is based on creating a trusted learning space, encouraging a loop from “learner to leader”.
…
The more creative they are encouraged to be with their content, the deeper they will understand the topics set.
In a classroom environment, the typical "learners to leaders" loop is normally as follows:
…
I didn't just remove these contents since I think they are helpful, but I'm not sure the tone is entirely appropriate for WP:POV. I do believe that it can be improved.
Timothy G. from CA ( talk) 07:42, 5 December 2015 (UTC)
Maybe rename this page to Kahoot! Learning Is Awesome! (with the added exclamation mark) — Preceding unsigned comment added by ChesterLim15 ( talk • contribs) 11:34, 8 May 2017 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
please add {{multiple issues}}
83.24.18.86 (
talk)
17:08, 11 June 2017 (UTC)
Due to the large amount of vandalism, should we protect this page? Bugg Bulborb ( talk) 23:32, 28 September 2017 (UTC)
This page needs revised to not read like a corporate manuscript. Alenroh ( talk) 01:53, 29 November 2018 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
Please change The Kahoot! app running on an iP to The Kahoot! app running on an iPad. 2001:569:78BE:4700:A000:2567:A430:527C ( talk) 03:43, 13 June 2019 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
kahoot is available in different languages now 68.197.157.236 ( talk) 14:44, 21 March 2021 (UTC)
This article needs more History. — Preceding unsigned comment added by 50.200.92.120 ( talk) 14:19, 16 June 2021 (UTC)
The following Wikimedia Commons files used on this page or its Wikidata item have been nominated for deletion:
Participate in the deletion discussions at the nomination pages linked above. — Community Tech bot ( talk) 22:22, 24 February 2022 (UTC)
My name is Alejandro and I work for Kahoot!. Kahoot! made quite a few acquisitions that are not currently reflected in the "History and development" section. I'd like to suggest adding these acquisitions. Per Wikipedia's conflict of interest rules, I've placed proposed content below (see additions in bold) in hopes that an impartial volunteer will review the additions (indicated in bold below) and consider adding them to the page if the additions comply with Wikipedia's rules for neutrality and sourcing. Thank you in advance for taking a look. Alejandro Viquez Rodríguez ( talk) 16:14, 30 June 2022 (UTC)
Proposed content
|
---|
As of 2017, Kahoot! ha Afterwards, Kahoot! made a series of acquisitions. It acquired Drops, which was focused on teaching languages, for about $50 million. [9] This was followed by Whiteboard.fi, which develops software for digital, online whiteboards. [10] Kahoot! also acquired the Danish startup Actimo for approximately $33 million. Actimo developed software for training and engaging with employees. [11] It was acquired to expand Kahoot's features for business users. [11] In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million. [12] In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. [13] Kahoot's user base grew more than 40 percent from 2020 to 2021. [14] In March 2021, the company went public on the Oslo stock exchange. [14]
References
|
Alejandro Viquez Rodríguez ( talk) 16:14, 30 June 2022 (UTC)
Part of an edit requested by an editor with a conflict of interest has been implemented. |
I have a few more changes I'd like to request as an editor with a conflict of interest.
I suggest trimming the following, because it is excessively detailed and un-cited (a lot of the information is also incorrect):
Suggested trims
|
---|
As of 2020, a Kahoot creator can now use different question types. The Quiz is the basic type of question. It requires the question and at least 2 options, one of which must be marked as the right answer. Premium adds the possibility to choose between "single select" or "multi-select". Single select means that the player can choose only one option and Multi-select means that the user can select any number of the four options presented. A true or false variant is also available with the main difference being that the only two options (true or false) are fixed and cannot be changed. These two types do not require any account upgrades. The next question type is Open-ended, meaning the players must type in the correct answer to get points. The creator must select the accepted answer, however they can also set multiple accepted answers. The last type of question is Puzzle, which requires the player to align the four options in order, which the creator sets as correct. For example: Align the countries by population from the least populated to the most populated. Kahoot! offers Polls for Premium users. The interface is the same as Quiz, however, there are no correct answers and no points awarded and also Slides, which give the players explanation. The Word Cloud is still "work in progress", however it will be available only for Premium users. In the end of the game, there is an animation of the 3 best players appearing on the winners′ Podium. The players can rate the Kahoot based on their experience. |
I'd like to propose replacing it with the following addition of cited content to the Software and services section:
Extended content
|
---|
It also has features for business users for onboarding, training, events, and live presentations. For example, it can host a PowerPoint presentation with embedded questions for the audience [1] or be used for employee trainings. [2] It is the largest online education service in Europe. [3] It offers applications for teaching kids multiplication and other elementary school topics. [4] |
I also wanted to mention I made some changes directly as
un-controversial edits, including improving English, moving current features out of the History section, and various copyedits. I didn't make any substantive changes to the content itself.
References
|}
Pinging @ Ingenuity: who helped previously. ~~~~ Alejandro Viquez Rodríguez ( talk) 17:40, 15 August 2022 (UTC)
I'd like to request three more changes to the page, then I think that will be a wrap for my contributions for the time being. I've outlined the changes here. Pinging @ FormalDude: who reviewed my edits last time. Alejandro Viquez Rodríguez ( talk) 15:12, 13 September 2022 (UTC)
Have you make Chinese kahoot? 223.17.87.241 ( talk) 10:46, 13 November 2022 (UTC)
Monitor Mouse Keyboard and System Unit Mesa Sok ( talk) 03:49, 23 December 2022 (UTC)
It’s supposed to be Quizizz not quizziz 2600:1008:B159:FD70:913A:4C00:61A5:1CB6 ( talk) 00:51, 2 January 2023 (UTC)
This article needs more timeline to 2015 and 2014. 2600:1008:B141:1126:D0A2:AF31:DB6C:ED20 ( talk) 03:16, 4 January 2023 (UTC)
In Kahoot!#History and development section, it's stated that "They collaborated with Professor Alf Inge Wang...", while listing 3 main founders, but in Kahoot!#Research and prototypes, it's stated that "The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, ...".
To me, it sounds contradictory, since "collaborated with" sounds to me like the 3 founders had the idea, and rather just worked with the Professor to make things happen.
What do other members think? Vincentneo ( talk) 16:11, 8 January 2023 (UTC)
Hi, I found duplicated information in Footnote 19 and Footnote 21. Please help to edit, thank you!
In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally.
Kahoot's user base grew more than 40 percent from 2020 to 2021..... In March 2021, the company went public on the Oslo stock exchange. In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. 165.225.230.193 ( talk) 01:32, 22 September 2023 (UTC)
This is the
talk page for discussing improvements to the
Kahoot! article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Kahoot!" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
This article is rated C-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The
Wikimedia Foundation's
Terms of Use require that editors disclose their "employer, client, and affiliation" with respect to any paid contribution; see
WP:PAID. For advice about reviewing paid contributions, see
WP:COIRESPONSE. Edits made by the below user(s) were last checked for neutrality on 2022-08-31 by FormalDude.
|
When proof reading the page, I found Kahoot!#Pedagogy to be a bit like ads:
The Kahoot! pedagogy is based on creating a trusted learning space, encouraging a loop from “learner to leader”.
…
The more creative they are encouraged to be with their content, the deeper they will understand the topics set.
In a classroom environment, the typical "learners to leaders" loop is normally as follows:
…
I didn't just remove these contents since I think they are helpful, but I'm not sure the tone is entirely appropriate for WP:POV. I do believe that it can be improved.
Timothy G. from CA ( talk) 07:42, 5 December 2015 (UTC)
Maybe rename this page to Kahoot! Learning Is Awesome! (with the added exclamation mark) — Preceding unsigned comment added by ChesterLim15 ( talk • contribs) 11:34, 8 May 2017 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
please add {{multiple issues}}
83.24.18.86 (
talk)
17:08, 11 June 2017 (UTC)
Due to the large amount of vandalism, should we protect this page? Bugg Bulborb ( talk) 23:32, 28 September 2017 (UTC)
This page needs revised to not read like a corporate manuscript. Alenroh ( talk) 01:53, 29 November 2018 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
Please change The Kahoot! app running on an iP to The Kahoot! app running on an iPad. 2001:569:78BE:4700:A000:2567:A430:527C ( talk) 03:43, 13 June 2019 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
kahoot is available in different languages now 68.197.157.236 ( talk) 14:44, 21 March 2021 (UTC)
This article needs more History. — Preceding unsigned comment added by 50.200.92.120 ( talk) 14:19, 16 June 2021 (UTC)
The following Wikimedia Commons files used on this page or its Wikidata item have been nominated for deletion:
Participate in the deletion discussions at the nomination pages linked above. — Community Tech bot ( talk) 22:22, 24 February 2022 (UTC)
My name is Alejandro and I work for Kahoot!. Kahoot! made quite a few acquisitions that are not currently reflected in the "History and development" section. I'd like to suggest adding these acquisitions. Per Wikipedia's conflict of interest rules, I've placed proposed content below (see additions in bold) in hopes that an impartial volunteer will review the additions (indicated in bold below) and consider adding them to the page if the additions comply with Wikipedia's rules for neutrality and sourcing. Thank you in advance for taking a look. Alejandro Viquez Rodríguez ( talk) 16:14, 30 June 2022 (UTC)
Proposed content
|
---|
As of 2017, Kahoot! ha Afterwards, Kahoot! made a series of acquisitions. It acquired Drops, which was focused on teaching languages, for about $50 million. [9] This was followed by Whiteboard.fi, which develops software for digital, online whiteboards. [10] Kahoot! also acquired the Danish startup Actimo for approximately $33 million. Actimo developed software for training and engaging with employees. [11] It was acquired to expand Kahoot's features for business users. [11] In April 2021, Kahoot! acquired Motimate, a corporate learning company based in Norway, for about $25 million. [12] In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. [13] Kahoot's user base grew more than 40 percent from 2020 to 2021. [14] In March 2021, the company went public on the Oslo stock exchange. [14]
References
|
Alejandro Viquez Rodríguez ( talk) 16:14, 30 June 2022 (UTC)
Part of an edit requested by an editor with a conflict of interest has been implemented. |
I have a few more changes I'd like to request as an editor with a conflict of interest.
I suggest trimming the following, because it is excessively detailed and un-cited (a lot of the information is also incorrect):
Suggested trims
|
---|
As of 2020, a Kahoot creator can now use different question types. The Quiz is the basic type of question. It requires the question and at least 2 options, one of which must be marked as the right answer. Premium adds the possibility to choose between "single select" or "multi-select". Single select means that the player can choose only one option and Multi-select means that the user can select any number of the four options presented. A true or false variant is also available with the main difference being that the only two options (true or false) are fixed and cannot be changed. These two types do not require any account upgrades. The next question type is Open-ended, meaning the players must type in the correct answer to get points. The creator must select the accepted answer, however they can also set multiple accepted answers. The last type of question is Puzzle, which requires the player to align the four options in order, which the creator sets as correct. For example: Align the countries by population from the least populated to the most populated. Kahoot! offers Polls for Premium users. The interface is the same as Quiz, however, there are no correct answers and no points awarded and also Slides, which give the players explanation. The Word Cloud is still "work in progress", however it will be available only for Premium users. In the end of the game, there is an animation of the 3 best players appearing on the winners′ Podium. The players can rate the Kahoot based on their experience. |
I'd like to propose replacing it with the following addition of cited content to the Software and services section:
Extended content
|
---|
It also has features for business users for onboarding, training, events, and live presentations. For example, it can host a PowerPoint presentation with embedded questions for the audience [1] or be used for employee trainings. [2] It is the largest online education service in Europe. [3] It offers applications for teaching kids multiplication and other elementary school topics. [4] |
I also wanted to mention I made some changes directly as
un-controversial edits, including improving English, moving current features out of the History section, and various copyedits. I didn't make any substantive changes to the content itself.
References
|}
Pinging @ Ingenuity: who helped previously. ~~~~ Alejandro Viquez Rodríguez ( talk) 17:40, 15 August 2022 (UTC)
I'd like to request three more changes to the page, then I think that will be a wrap for my contributions for the time being. I've outlined the changes here. Pinging @ FormalDude: who reviewed my edits last time. Alejandro Viquez Rodríguez ( talk) 15:12, 13 September 2022 (UTC)
Have you make Chinese kahoot? 223.17.87.241 ( talk) 10:46, 13 November 2022 (UTC)
Monitor Mouse Keyboard and System Unit Mesa Sok ( talk) 03:49, 23 December 2022 (UTC)
It’s supposed to be Quizizz not quizziz 2600:1008:B159:FD70:913A:4C00:61A5:1CB6 ( talk) 00:51, 2 January 2023 (UTC)
This article needs more timeline to 2015 and 2014. 2600:1008:B141:1126:D0A2:AF31:DB6C:ED20 ( talk) 03:16, 4 January 2023 (UTC)
In Kahoot!#History and development section, it's stated that "They collaborated with Professor Alf Inge Wang...", while listing 3 main founders, but in Kahoot!#Research and prototypes, it's stated that "The game concept used in Kahoot! started out as an idea of Professor Alf Inge Wang, ...".
To me, it sounds contradictory, since "collaborated with" sounds to me like the 3 founders had the idea, and rather just worked with the Professor to make things happen.
What do other members think? Vincentneo ( talk) 16:11, 8 January 2023 (UTC)
Hi, I found duplicated information in Footnote 19 and Footnote 21. Please help to edit, thank you!
In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally.
Kahoot's user base grew more than 40 percent from 2020 to 2021..... In March 2021, the company went public on the Oslo stock exchange. In 2021, Kahoot! announced that it would acquire SSO digital learning platform Clever, Inc. for $500 million to expand Clever Inc.'s reach globally. 165.225.230.193 ( talk) 01:32, 22 September 2023 (UTC)