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Vanity page. Even though I edited this page long ago, looking at his body of work, it is not notable and the entry was probably created by Minter himself (written by anon user). If he were notable, it'd be a valid entry. But I can't see that he is or even was. — Frecklefoot 14:59, Mar 29, 2004 (UTC)
A resounding thank you! goes to User:Pritch for contributing the external link to the outright hilarious Minter netmeeting/interview held at the B3TA website! :)))) -- Wernher 15:18, 25 Apr 2004 (UTC)
Keep: Never heard of him? You will soon. His software is part of Microsofts new Xbox 360 console. The man is a legend.
Gosh, I'm still quite shocked about the initiator of the VfD two years ago. The guy has supposedly played digital games for 20++ years, been a worker in the games industry and written a lot of Wikipedia articles about classical computer/video games, and has STILL managed to completely miss Minter's work. Perhaps this indicates that the difference between the European and American gaming cultures in the 1980s was more profound than usually thought. -- Viznut 08:54, 6 June 2006 (UTC)
Not sure if this is the right place to ask this but would it be appropriate to start a category just for Minter games, seeing as how they're an important aspect of computer games history and all connected by a single unique creative vision? I seem to recall he's released about 30 in total, so there are plenty to be written about. -- Thoughtcat 16:30, 6 July 2006 (UTC)
Minter's interview in an issue of Edge ages ago (this was long before Unity) stated that he was responsible to some degree for the design of the Nuon hardware itself, and not just Tempest 3000. He talked about how it was an interesting new challenge. Anybody got the issue? No. 95 I think. Sockatume 01:11, 15 October 2006 (UTC)
Not sure how to correctly edit this page, so I thought I would just put in the info I have, and let someone else correct the real page.
In Home Computing Weekly Issue 4, March 29-April 4th 1983 on page 11 it has a article on Jeff minter (Who was quite well known by most kids of the 80's who used commodores, or read computer magazines. Even I had heard of him, and I was a Sinclair Guy...)
The article states [start partial quote from article] "Business Born in Bed" Jeff Minter was so bored at being forced by illness to spend three months on his back that he learned programming. Now in partnership with his mother he has 20 games on sale for the ZX81, VIC-20, Atari, Spectrum and Commodore 64. Jeff, 20, was due to return to his physics studies at the University of East Anglia in January. But he will not be going back now. His mother, Hazel, said: "He was on his back from November to January so he decided to learn computing. He already had an interest in it." ... [end partial quote] there is more to the article, but the main point is the above does not agree with the early years section on the wikipedia entry. 86.156.206.197 03:37, 6 September 2007 (UTC) ken
I notice a new brace of dates have been added to the article, or more accurately a number of dates that had previously been listed have been changed. I do not doubt that these new dates are more accurate, however would it be possible to leave some reference citations for the newly added dates? Cheers, - Thibbs ( talk) 17:37, 30 November 2008 (UTC)
Some dates look wrong: it says he developed software on the school computer after his recovery in 1982. But at that stage he would be 19 or 20. Even if he retook the upper 6th form year to spend the maximum one year extra in 6th form, he should have left school in the summer of 1981 — Preceding unsigned comment added by Tonecontrol ( talk • contribs) 21:48, 4 March 2015 (UTC)
Llamas and camels are camelids, not ruminants. — Preceding unsigned comment added by 155.140.133.56 ( talk) 18:11, 20 November 2013 (UTC)
Obviously if jeff says otherwise, but I don't recall Quicksilva ever having published gridrunner, albeit they were famous for lots of other stuff. I belive gridrunner was origonally published by another company that ripped him off, he then relaeased gridrunner under the llamsoft label, followed be several other games which did include andes attack.
his first venture was building an extended (hardware) rom set for the vic 20 which may have been published by arctic software or possibly vulcan electronics. 86.6.186.152 ( talk) 09:08, 24 November 2013 (UTC)
czar 22:35, 25 January 2017 (UTC)
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For at least the last ten years Llamasoft titles have been co-written with Ivan/Giles. Would it make sense to have two pages now, one covering Llamasoft that covers the titles etc and a second, probably shorter one covering Jeff? — Preceding unsigned comment added by 86.183.231.197 ( talk) 09:40, 4 March 2018 (UTC)
Please consider removing the grouping of games by 'generation'. I have only a vague idea what the generations are. I assume this comes from console/video game land (American) however all of Jeffs early games ran on home computers so this grouping is going to be meaningless to most who played those games.
As evidence of how 'generation' is not useful/relevant, not one of the the Commodore 64, Vic-20, Atari 8 bit and ZX Spectrum wikipedia articles mention belonging to a any 'generation'. It is simply not a grouping that was ever commonly used for those machines.
A much more useful and informative grouping would simply be by 8bit, 16bit, 32bit.
Update: I found the wikipedia article on 'video game generations' that seems to roughly match the generations used here. However, again, that article does not mention ANY of the home computers Jeff wrote games for (C64, Spectrum etc).
If the 'generation' refers to something completely different to 'computer hardware released around a particular time period' then this absolutely needs to be linked and/or added to this article to make that meaning clear. 180.150.38.43 ( talk) 09:05, 25 April 2022 (UTC) — Preceding unsigned comment added by 180.150.38.43 ( talk) 08:51, 25 April 2022 (UTC)
This is the
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Vanity page. Even though I edited this page long ago, looking at his body of work, it is not notable and the entry was probably created by Minter himself (written by anon user). If he were notable, it'd be a valid entry. But I can't see that he is or even was. — Frecklefoot 14:59, Mar 29, 2004 (UTC)
A resounding thank you! goes to User:Pritch for contributing the external link to the outright hilarious Minter netmeeting/interview held at the B3TA website! :)))) -- Wernher 15:18, 25 Apr 2004 (UTC)
Keep: Never heard of him? You will soon. His software is part of Microsofts new Xbox 360 console. The man is a legend.
Gosh, I'm still quite shocked about the initiator of the VfD two years ago. The guy has supposedly played digital games for 20++ years, been a worker in the games industry and written a lot of Wikipedia articles about classical computer/video games, and has STILL managed to completely miss Minter's work. Perhaps this indicates that the difference between the European and American gaming cultures in the 1980s was more profound than usually thought. -- Viznut 08:54, 6 June 2006 (UTC)
Not sure if this is the right place to ask this but would it be appropriate to start a category just for Minter games, seeing as how they're an important aspect of computer games history and all connected by a single unique creative vision? I seem to recall he's released about 30 in total, so there are plenty to be written about. -- Thoughtcat 16:30, 6 July 2006 (UTC)
Minter's interview in an issue of Edge ages ago (this was long before Unity) stated that he was responsible to some degree for the design of the Nuon hardware itself, and not just Tempest 3000. He talked about how it was an interesting new challenge. Anybody got the issue? No. 95 I think. Sockatume 01:11, 15 October 2006 (UTC)
Not sure how to correctly edit this page, so I thought I would just put in the info I have, and let someone else correct the real page.
In Home Computing Weekly Issue 4, March 29-April 4th 1983 on page 11 it has a article on Jeff minter (Who was quite well known by most kids of the 80's who used commodores, or read computer magazines. Even I had heard of him, and I was a Sinclair Guy...)
The article states [start partial quote from article] "Business Born in Bed" Jeff Minter was so bored at being forced by illness to spend three months on his back that he learned programming. Now in partnership with his mother he has 20 games on sale for the ZX81, VIC-20, Atari, Spectrum and Commodore 64. Jeff, 20, was due to return to his physics studies at the University of East Anglia in January. But he will not be going back now. His mother, Hazel, said: "He was on his back from November to January so he decided to learn computing. He already had an interest in it." ... [end partial quote] there is more to the article, but the main point is the above does not agree with the early years section on the wikipedia entry. 86.156.206.197 03:37, 6 September 2007 (UTC) ken
I notice a new brace of dates have been added to the article, or more accurately a number of dates that had previously been listed have been changed. I do not doubt that these new dates are more accurate, however would it be possible to leave some reference citations for the newly added dates? Cheers, - Thibbs ( talk) 17:37, 30 November 2008 (UTC)
Some dates look wrong: it says he developed software on the school computer after his recovery in 1982. But at that stage he would be 19 or 20. Even if he retook the upper 6th form year to spend the maximum one year extra in 6th form, he should have left school in the summer of 1981 — Preceding unsigned comment added by Tonecontrol ( talk • contribs) 21:48, 4 March 2015 (UTC)
Llamas and camels are camelids, not ruminants. — Preceding unsigned comment added by 155.140.133.56 ( talk) 18:11, 20 November 2013 (UTC)
Obviously if jeff says otherwise, but I don't recall Quicksilva ever having published gridrunner, albeit they were famous for lots of other stuff. I belive gridrunner was origonally published by another company that ripped him off, he then relaeased gridrunner under the llamsoft label, followed be several other games which did include andes attack.
his first venture was building an extended (hardware) rom set for the vic 20 which may have been published by arctic software or possibly vulcan electronics. 86.6.186.152 ( talk) 09:08, 24 November 2013 (UTC)
czar 22:35, 25 January 2017 (UTC)
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For at least the last ten years Llamasoft titles have been co-written with Ivan/Giles. Would it make sense to have two pages now, one covering Llamasoft that covers the titles etc and a second, probably shorter one covering Jeff? — Preceding unsigned comment added by 86.183.231.197 ( talk) 09:40, 4 March 2018 (UTC)
Please consider removing the grouping of games by 'generation'. I have only a vague idea what the generations are. I assume this comes from console/video game land (American) however all of Jeffs early games ran on home computers so this grouping is going to be meaningless to most who played those games.
As evidence of how 'generation' is not useful/relevant, not one of the the Commodore 64, Vic-20, Atari 8 bit and ZX Spectrum wikipedia articles mention belonging to a any 'generation'. It is simply not a grouping that was ever commonly used for those machines.
A much more useful and informative grouping would simply be by 8bit, 16bit, 32bit.
Update: I found the wikipedia article on 'video game generations' that seems to roughly match the generations used here. However, again, that article does not mention ANY of the home computers Jeff wrote games for (C64, Spectrum etc).
If the 'generation' refers to something completely different to 'computer hardware released around a particular time period' then this absolutely needs to be linked and/or added to this article to make that meaning clear. 180.150.38.43 ( talk) 09:05, 25 April 2022 (UTC) — Preceding unsigned comment added by 180.150.38.43 ( talk) 08:51, 25 April 2022 (UTC)