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"...and a completely dynamically changeable world." I see this mentioned occasionally and believe this comes from the presentation Carmack gave at WWDC 07, when he said something along the lines of "you can even carve your name on a rock..." This was in reference to texture virtualization and the ability for developers to use totally unique texturing on any and every surface in the game. To the best of my knowledge, nobody from id has suggested that allowing players to modify the environment is a feature they are planning to include in their game. It should probably be edited out, unless somebody can find a source where players modifying textures/geometry on the fly is mentioned. I won't change it yet, but wanted to bring it up for discussion. Slemmons ( talk) 04:42, 28 December 2007 (UTC)
The information is by no means speculative. Also the new game engine made by id software is an important topic for many people. If it gets deleted now, it will be reopened by someone else very soon anyway. -- Ademets
According to http://www.idsoftware.com/business/technology/ id Software call all it engine "id Tech x". Do you think it's a recent new naming ? All Wikipedia use currently the name Doom engine, Quake engine... Thanks a lot. 147.171.130.54 12:52, 20 June 2007 (UTC)
Since the engine is being developed for the game Rage, wouldn't it be wise to rename the article to "Rage Engine" or something?
On the other hand, What genre does the game Rage belong to? The Trailer shows its somewhat like a 'Racing Shooter' or say, a combination of FPS, RPG and Racing? 121.247.185.154 12:30, 5 August 2007 (UTC)
I removed Linux from the OS list. If you watch the first Tech video, Carmack explains that when compiling the code, it spits out 4 versions. -- FrZi ( talk) 19:54, 29 December 2007 (UTC)
References
So the engine will use OpenGL, but which version? Is it far enough away that it'll be able to use GL 3.0? —Preceding unsigned comment added by 216.162.77.195 ( talk) 06:46, 24 March 2008 (UTC)
most likely the latests upto OpenGL 3.2, basically whatever version u have on your computer this game can use (whatever extensions it can it will use, so DX10 functions part of OpenGL also if they choose to do so) Markthemac ( talk) 02:32, 17 August 2009 (UTC)
Doom 4 was just announced and it's expected to be running on Id Tech 5. 192.44.136.113 ( talk) 19:06, 7 May 2008 (UTC)
Why does this have its own article? It's not even out yet It's probably not even going to be successful. And the Unreal Engines are all placed into one article. —Preceding unsigned comment added by GOAToverSEer ( talk • contribs) 23:57, 6 October 2008 (UTC)
Wouldn't the size of the MT/VT be 128 * 2^10 pixels, equaling 131072 pixels squared? Or are they actually using a decimal size? In previous games, all texture sizes have been in a "binary size" (128, 256, 384, 512, 1024…), so it only makes sense to keep this up. —Preceding unsigned comment added by 62.16.130.189 ( talk) 01:01, 19 June 2010 (UTC)
From where did you found all those game engine features? — Preceding unsigned comment added by 77.127.231.246 ( talk) 18:19, 2 June 2011 (UTC)
listen to John Carmack's interviews - IDTech5 is not on iOS because it would be a waste of time trying to make it happen there because the benefits of it wouldn't be usable on those mobile devices. Xowets ( talk) 10:24, 7 August 2011 (UTC)
http://www.pcgamer.com/2010/11/11/new-bethesda-game-to-use-id-tech-5/ shouldn't the game be added to the list of games using id tech 5? — Preceding unsigned comment added by 58.28.158.165 ( talk) 23:01, 3 October 2011 (UTC)
According to the article, the series goes as:
Now, shouldn't the Quake 1 engine have some place in there? I, for one, would say the Quake 1 engine was the first id Tech, instead of the Doom 1 engine. This would make it so that id Tech started when true-3D, polygonal engines started. -- uKER ( talk) 14:38, 9 November 2011 (UTC)
The 'Features' section of this article appears to be written by the architects of the game engine itself (if not the entire article) and appears more like an advertisement. Non-neutral statements should either be rewritten from a neutral point of view or removed entirely. Please see Wikipedia's policies on neutrality. Additionally, dubious statements like "The engine will likely feature..." (section==Features, paragraph==3, sentence==3) are predictive assumptions and should be omitted until their accuracy can be verified. B1naryatr0phy ( talk) 1:35, 24 February 2013 (UTC)
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Someone wrote that they used Clipper for this engine. It has to be a tongue-in-cheek joke as the latest version of Clipper was released on 1997. Cheers! :-)
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"...and a completely dynamically changeable world." I see this mentioned occasionally and believe this comes from the presentation Carmack gave at WWDC 07, when he said something along the lines of "you can even carve your name on a rock..." This was in reference to texture virtualization and the ability for developers to use totally unique texturing on any and every surface in the game. To the best of my knowledge, nobody from id has suggested that allowing players to modify the environment is a feature they are planning to include in their game. It should probably be edited out, unless somebody can find a source where players modifying textures/geometry on the fly is mentioned. I won't change it yet, but wanted to bring it up for discussion. Slemmons ( talk) 04:42, 28 December 2007 (UTC)
The information is by no means speculative. Also the new game engine made by id software is an important topic for many people. If it gets deleted now, it will be reopened by someone else very soon anyway. -- Ademets
According to http://www.idsoftware.com/business/technology/ id Software call all it engine "id Tech x". Do you think it's a recent new naming ? All Wikipedia use currently the name Doom engine, Quake engine... Thanks a lot. 147.171.130.54 12:52, 20 June 2007 (UTC)
Since the engine is being developed for the game Rage, wouldn't it be wise to rename the article to "Rage Engine" or something?
On the other hand, What genre does the game Rage belong to? The Trailer shows its somewhat like a 'Racing Shooter' or say, a combination of FPS, RPG and Racing? 121.247.185.154 12:30, 5 August 2007 (UTC)
I removed Linux from the OS list. If you watch the first Tech video, Carmack explains that when compiling the code, it spits out 4 versions. -- FrZi ( talk) 19:54, 29 December 2007 (UTC)
References
So the engine will use OpenGL, but which version? Is it far enough away that it'll be able to use GL 3.0? —Preceding unsigned comment added by 216.162.77.195 ( talk) 06:46, 24 March 2008 (UTC)
most likely the latests upto OpenGL 3.2, basically whatever version u have on your computer this game can use (whatever extensions it can it will use, so DX10 functions part of OpenGL also if they choose to do so) Markthemac ( talk) 02:32, 17 August 2009 (UTC)
Doom 4 was just announced and it's expected to be running on Id Tech 5. 192.44.136.113 ( talk) 19:06, 7 May 2008 (UTC)
Why does this have its own article? It's not even out yet It's probably not even going to be successful. And the Unreal Engines are all placed into one article. —Preceding unsigned comment added by GOAToverSEer ( talk • contribs) 23:57, 6 October 2008 (UTC)
Wouldn't the size of the MT/VT be 128 * 2^10 pixels, equaling 131072 pixels squared? Or are they actually using a decimal size? In previous games, all texture sizes have been in a "binary size" (128, 256, 384, 512, 1024…), so it only makes sense to keep this up. —Preceding unsigned comment added by 62.16.130.189 ( talk) 01:01, 19 June 2010 (UTC)
From where did you found all those game engine features? — Preceding unsigned comment added by 77.127.231.246 ( talk) 18:19, 2 June 2011 (UTC)
listen to John Carmack's interviews - IDTech5 is not on iOS because it would be a waste of time trying to make it happen there because the benefits of it wouldn't be usable on those mobile devices. Xowets ( talk) 10:24, 7 August 2011 (UTC)
http://www.pcgamer.com/2010/11/11/new-bethesda-game-to-use-id-tech-5/ shouldn't the game be added to the list of games using id tech 5? — Preceding unsigned comment added by 58.28.158.165 ( talk) 23:01, 3 October 2011 (UTC)
According to the article, the series goes as:
Now, shouldn't the Quake 1 engine have some place in there? I, for one, would say the Quake 1 engine was the first id Tech, instead of the Doom 1 engine. This would make it so that id Tech started when true-3D, polygonal engines started. -- uKER ( talk) 14:38, 9 November 2011 (UTC)
The 'Features' section of this article appears to be written by the architects of the game engine itself (if not the entire article) and appears more like an advertisement. Non-neutral statements should either be rewritten from a neutral point of view or removed entirely. Please see Wikipedia's policies on neutrality. Additionally, dubious statements like "The engine will likely feature..." (section==Features, paragraph==3, sentence==3) are predictive assumptions and should be omitted until their accuracy can be verified. B1naryatr0phy ( talk) 1:35, 24 February 2013 (UTC)
Hello fellow Wikipedians,
I have just modified 3 external links on Id Tech 5. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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Cheers.— InternetArchiveBot ( Report bug) 14:10, 22 September 2017 (UTC)
Someone wrote that they used Clipper for this engine. It has to be a tongue-in-cheek joke as the latest version of Clipper was released on 1997. Cheers! :-)