This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 | Archive 4 | Archive 5 |
I've removed the following paragraph from the article introduction:
The "Empire" in the context of Final Fantasy VI has several distinct similarities with that of late 19th Century Germany, representing a rapidly emerging global power with significant industrial output, military capabilities, and aspirations for overseas expansion. Emperor Gestahl, the initial leader of the Empire during the first half of the game, also looks somewhat similar to the last German Emperor Kaiser Wilhelm II.
It's an interesting thought, and I personally think there's some merit in it, but I also am inclined to think that it violates WP:NOR as literary criticism. If we can dredge up some third-party source to support this, I'm all for its reinsertion, but until then I'm not sure it really belongs. – Seancdaug 19:09, 17 February 2006 (UTC)
In regards to the opera scene...
". . . the technical limitations of the Super Nintendo hardware prevented the use of an actual vocal track."
Was this really the case, and if so, where does this information come from? It sounds questionable when considering the fact that other Super NES games like Clay Fighter and Tales of Phantasia actually do feature songs. Are we sure this wasn't a case of the software being limited and not the hardware? James26 08:34, 18 February 2006 (UTC)
I doubt they would have had the space for a vocal track in any case, it was most likely a size thing. I think technical limitations is a broad enough statement.-- BigCow 08:55, 18 February 2006 (UTC)
I agree. I just think citing "hardware" as the culprit is somewhat inaccurate when considering that at least two other games feature songs while running on the same hardware. I'm going to change it to the broad statement you mention. James26 09:25, 18 February 2006 (UTC)
I noticed that there is no mention in the article of emulation. During the height of Final Fantasy popularity (late 90's, due to Final Fantasy 7), the emulation of 8 and 16-bit systems was in it's prime. Actually finding a copy of the game for the SNES was very hard at the time, coupled with being an expensive game for a "dead" console led to it's popularity on the internet. I know it would be hard to find reliable statistics for emulation (due to the nature of the internet and it's legality), but the game was extremely popular with the emulation community. I remember it being one of the games that was on nearly every single site that hosted SNES roms. It is likely worth bringing up that many gamers played the game exclusively in this fashion, though I don't feel comfortable making the edit myself. 24.128.128.158 14:36, 27 April 2006 (UTC)
I want to take another shot at making FFVI featured. We just need to add references and improve prose, methinks. After that, I say submit it for a peer review from Wikiproject Final Fantasy, revise the article, get a Peer Review from Computer and Video Games, revise it again, let it sit for a week, and resubmit it to FAC. I've begun the work, and I hope to get some help. Crazyswordsman 02:45, 13 May 2006 (UTC)
I noticed that the changes I made to the story section on June 3 were reverted without comment. Is there a reason that my changes were considered unacceptable? I'm just curious. -- Sethrenn 02:22, 6 June 2006 (UTC)
Hey. Is it worthwhile to mention the fact that a tool-assisted speedrun of the game exists and has been completed in 4 hours and 5 minutes? (see here) I wanted to add this personally but I don't know how useful it is to bring up in this article; while it's perfectly fine to mention a normal speedrun in an article like this, IMO, I'm not sure I have the same reservations about TAS runs. -- transaspie 02:20, 12 June 2006 (UTC)
This has been debated before. Is it really accurate to call a game that's sold this many copies and been this acclaimed a "cult" hit? To compare, the article for Chrono Trigger, which sold less and seems a more likely candidate for the term, has an opening comment (which could be considered weasel words) about it being considered one of the greatest games of all time by fans. I'm not saying we have to say the same thing about this one, but it strikes me as odd. Changing it soon unless there's some objection. It may not be Zelda or whatever, but with its documented success in terms of sales and review, Final Fantasy VI doesn't seem at all like a "cult" hit.
Reading the failed FA nom, it appears that the main problems were just quality of writing. It was submitted last year however and I don't know how much the content may of changed, anybody see any paragraphs that obviously need to be helped? Homestarmy 02:10, 14 July 2006 (UTC)
Thanks, CS. I've gone through all of the plot and setting stuff now, added new images where needed, expanded what needed to be, and gotten us to that general leve of comprehensiveness that's going to be needed. Given that it was the largest part, hopefully the rest of this stuff will go smoothly from here on out. Ryu Kaze 01:40, 19 July 2006 (UTC)
I have nominated this article for another peer review as the last one was about a year ago. It will hopefully tell us if we missed anything. Tarret 02:13, 19 July 2006 (UTC)
I shall begin copyediting/compression/other tweaks today or tomorrow. — Deckill e r 02:05, 19 July 2006 (UTC)
We need at least, and at most, one image per section. We should have no more than fifteen images, similar to that done in FFVIII and FFX. Each image should have a detailed summary, appropriate license, and fair use rationale attached. Copy-pasting others is fine, as most images will have the same license and rationale. Crazyswordsman 14:28, 16 July 2006 (UTC)
In the reception section, GamePro and EGM review scores are currently referenced by a compilation of reviews on gamespot.com. This needs to be changed to references to the actual magazines. If anyone has the magazines in question, please add the references, or let me know if you don't know how and I'll help you. Pagra shtak 15:46, 16 July 2006 (UTC)
I am planning on getting several Peer Reviews for this: two impromptu reviews from the Final Fantasy community here, and one from CVG. I just want to know when, and if, I should do this. Crazyswordsman 01:11, 19 July 2006 (UTC)
I don't know if the policy changed... but shall we include {{spoiler}} in the article, since now it has many details of the plot? Igordebraga 18:16, 19 July 2006 (UTC)
We can make a lot of enemies this way. I have a ROM of the game in addition to my SNES copy. I can rip screens. Crazyswordsman 22:40, 19 July 2006 (UTC)
ZeWrestler removed the character image I had put up and replaced it with the other that was there before, though with no explanation. I'm wondering why this was done, as the image I used was much cleaner in appearance and a far better presentation than the rather jumbled look of the airship image. The airship image has a bunch of random characters stuck in random spots on a screen, while the Narshe image has the game's most prominent characters lined up. Ryu Kaze 18:54, 20 July 2006 (UTC)
Once the bot peer review fixes are made, we should be good to go. — Deckill e r 16:10, 21 July 2006 (UTC)
Does anyone know the name for the type of graphical projection on FF VI maps? And example is Isometric projection but it's obviously not that. -- 80.42.154.106 14:40, 27 July 2006 (UTC)
Dimetric projection: [1]
(I couldn't find the TV as Dimetric, a form of Axonometric projection) So you see, it's a way of projecting a 3D world onto a 2D screen. It's the style of the maps I'm talking about - it's used in The legend of Zelda and even the RPG maker. You know what I mean? Basically, the front of the house is perfectly vertical, sticking up out of the ground. At the same time the roof also seems to be vertical, but it isn't.
So, thanks for the article on the game world, but it's not what I was after :) -- 80.42.150.6 18:37, 28 July 2006 (UTC)
I'm hoping to see this featured on the front page in October on the anniversary of its release. Sir Crazyswordsman 15:07, 4 August 2006 (UTC)
Ok, maybe the creators did intend for it to be ultima, but I thought that considering atma is a real thing (in Hindu) and since they borrowed other things from hindu (such as Shiva, though rather loosely) it would make sense to discuss this as at least an interesting coincidence. Also, since the creators who seem to have little to do with the creation of the documents surrounding the games, it is also possible in looking at the katakana, those involved in the documentation of the games in Japan called it ultima because it seemed to make the most sense, but didn't know the hindu origins of the word atma, which perhaps by freak coincidence the localization team (or just Woolsey, God forbid) knew something about hindu mythology... I mean, the creators seem to be up on all sorts of religions and mythology, maybe that's what was intended in the first place... The atma weapon, afterall, is entirely magic based, so soul weapon would make perfect sense. Then again, maybe it is just a really interesting coincidence. Don't want to start a fight (I allready had my fanboy rant in the aeris/aerith debate and I just need to stop doing that), just something to think about. WhateverTS 04:41, 7 August 2006 (UTC)
On the article "Terminology of Final Fantasy VI", on the section "The Statues and the War of the Magi", it is said: "The Espers could not control themselves, and they fought a prolonged war with the humans, known as the 'War of the Magi'", while the article "Final Fantasy VI", section "Plot", subsection "Settings", says: "The goddesses then used the Espers as soldiers in their war against one another in a conflict known as the "War of the Magi".
Each article says something different of what the "War of the Magi" was. From my point of view, the "War of the Magi" was a two part war: There were Espers fighting under the goddesses' orders against the other goddesses, while there were Espers fighting against humans, but I'm not certain of that, so I came here for help, since I don't have resources to actually find out the truth about that.
0:52, 9/9/2006 (GMT -3)
I went over the game again and I think I got the reality of what the War of the Magi was: There was the fight between the Three Goddesses, and that fight released magic waves on the people of the world, and those touched by the waves ended up turning into Espers. The humans that were not touched by the waves noticed the magical abilities of the Espers and began to capture them in order to extract and use that Magic. So the War of the Magi was, actually, a fight between Espers and Humans, and the Goddesses, looking at the damage they made to the Humans, gave back the free will to the Espers. Now, if it was the decision of the Espers or the Goddesses' to turn themselves into the Statues I don't know. I belive it was the Statues', though, so they wouldn't be a problem anymore, but I may be wrong.
Arthur Lopes 20:47, 10/9/06
I was reading the Audio section (especially the opera part) and it said:
"The "Aria di Mezzo Carattere" is one of the latter tracks, played during a cutscene involving an opera performance. This track features an unintelligible "voice" that harmonizes with the melody, as technical limitations prevented the use of an actual vocal track."
Is it possible that the Gameboy Advance version will have an ACTUAL vocal track in the opera section or does it have the same "technical limitations" as the SNES did? - The preceding comment was made by Grevenko Sereth 16:30, 3 October 2006 (UTC)
Seems unlikely to me, but if they do include vocals in the opera scene, they had best be done in Italian. -- Grimgerde 03:10, 26 October 2006 (UTC)
The latest issue of NP mag has a four page article on the GBA version, and on the last page, it briefly mentions a new version of the opera. Whether or not this means a vocal version is unclear, though. -- Morgil 08:17, 21 December 2006 (UTC)
I recall hearing a piece of classical music that sounded very similar to Kefka's theme. Granted, I don't know what that piece was called, or if it came before or after Final Fantasy 6. It could even be a coincidence. Even so, I think it could use looking into. The first thing that comes to mind is just to drop Uematsu an e-mail asking about any inspiration for Kefka's theme, but I don't know Japanese well enough to form a coherent sentence. If there's anyone who does who's willing to do that, great. The other option is asking someone who knows a lot of classical pieces and could recall any pieces similar to that.
I don't want to make any rumors up, but I really am curious about this. Kennard2 19:39, 28 October 2006 (UTC)
The article states a release for Winter 2006. this is the only website I have found such information on, so a reference would be well appreciated. Tensa Zangetsu 02:10, 1 November 2006 (UTC)
There are some pictures of Leo and Gestahl on the player's party floating around. Read: it is NOT CONFIRMED that these are real. And I'm kinda leaning toward them not. Not only am I getting reports that there are exactly fourteen character spaces - not the sixteen necessary for there to be two new characters - but these pictures have only appeared on a couple of low-profile sites so far. They could be hacked, photoshopped, or a combination of both. Remember, all major characters get their own face sprites this time around, and that includes Gestahl, so the existence of his character portrait means little on its own. Also realize: Gestahl's "class" (Ghost) and his "ability" (Summon) both already exist in the game (though Summon required hacking in the SNES/PSX versions of the game.) People doctored pictures about Aeris's revival in Final Fantasy VII; don't assume that they can't have done the same in this game. -- HeroicJay 22:12, 27 November 2006 (UTC)
Is it known if Square fixed the bugs present in the SNES and PSX version for the GBA port? Particularly if they fixed the nasty evade bug. Generalleoff 03:12, 1 December 2006 (UTC)
I'm a fellow FF fan who's played this game since his childhood, but this one question has bothered me:
Is this right? Fephisto 06:33, 19 December 2006 (UTC)
The section on availability for the Game Boy Advance says it won't be available in North America until 2007, but I just found a copy for sale on EB Games. I think that means something's wrong there. —The preceding unsigned comment was added by 65.172.233.90 ( talk) 20:01, 27 December 2006 (UTC).
The one for sale on EB Games is a pre-order. —The preceding unsigned comment was added by 195.195.247.18 ( talk • contribs).
it discribes ff3 not ff6 as the 10th best game so i deleteed that section — Preceding unsigned comment added by 138.9.9.38 ( talk)
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 | Archive 4 | Archive 5 |
I've removed the following paragraph from the article introduction:
The "Empire" in the context of Final Fantasy VI has several distinct similarities with that of late 19th Century Germany, representing a rapidly emerging global power with significant industrial output, military capabilities, and aspirations for overseas expansion. Emperor Gestahl, the initial leader of the Empire during the first half of the game, also looks somewhat similar to the last German Emperor Kaiser Wilhelm II.
It's an interesting thought, and I personally think there's some merit in it, but I also am inclined to think that it violates WP:NOR as literary criticism. If we can dredge up some third-party source to support this, I'm all for its reinsertion, but until then I'm not sure it really belongs. – Seancdaug 19:09, 17 February 2006 (UTC)
In regards to the opera scene...
". . . the technical limitations of the Super Nintendo hardware prevented the use of an actual vocal track."
Was this really the case, and if so, where does this information come from? It sounds questionable when considering the fact that other Super NES games like Clay Fighter and Tales of Phantasia actually do feature songs. Are we sure this wasn't a case of the software being limited and not the hardware? James26 08:34, 18 February 2006 (UTC)
I doubt they would have had the space for a vocal track in any case, it was most likely a size thing. I think technical limitations is a broad enough statement.-- BigCow 08:55, 18 February 2006 (UTC)
I agree. I just think citing "hardware" as the culprit is somewhat inaccurate when considering that at least two other games feature songs while running on the same hardware. I'm going to change it to the broad statement you mention. James26 09:25, 18 February 2006 (UTC)
I noticed that there is no mention in the article of emulation. During the height of Final Fantasy popularity (late 90's, due to Final Fantasy 7), the emulation of 8 and 16-bit systems was in it's prime. Actually finding a copy of the game for the SNES was very hard at the time, coupled with being an expensive game for a "dead" console led to it's popularity on the internet. I know it would be hard to find reliable statistics for emulation (due to the nature of the internet and it's legality), but the game was extremely popular with the emulation community. I remember it being one of the games that was on nearly every single site that hosted SNES roms. It is likely worth bringing up that many gamers played the game exclusively in this fashion, though I don't feel comfortable making the edit myself. 24.128.128.158 14:36, 27 April 2006 (UTC)
I want to take another shot at making FFVI featured. We just need to add references and improve prose, methinks. After that, I say submit it for a peer review from Wikiproject Final Fantasy, revise the article, get a Peer Review from Computer and Video Games, revise it again, let it sit for a week, and resubmit it to FAC. I've begun the work, and I hope to get some help. Crazyswordsman 02:45, 13 May 2006 (UTC)
I noticed that the changes I made to the story section on June 3 were reverted without comment. Is there a reason that my changes were considered unacceptable? I'm just curious. -- Sethrenn 02:22, 6 June 2006 (UTC)
Hey. Is it worthwhile to mention the fact that a tool-assisted speedrun of the game exists and has been completed in 4 hours and 5 minutes? (see here) I wanted to add this personally but I don't know how useful it is to bring up in this article; while it's perfectly fine to mention a normal speedrun in an article like this, IMO, I'm not sure I have the same reservations about TAS runs. -- transaspie 02:20, 12 June 2006 (UTC)
This has been debated before. Is it really accurate to call a game that's sold this many copies and been this acclaimed a "cult" hit? To compare, the article for Chrono Trigger, which sold less and seems a more likely candidate for the term, has an opening comment (which could be considered weasel words) about it being considered one of the greatest games of all time by fans. I'm not saying we have to say the same thing about this one, but it strikes me as odd. Changing it soon unless there's some objection. It may not be Zelda or whatever, but with its documented success in terms of sales and review, Final Fantasy VI doesn't seem at all like a "cult" hit.
Reading the failed FA nom, it appears that the main problems were just quality of writing. It was submitted last year however and I don't know how much the content may of changed, anybody see any paragraphs that obviously need to be helped? Homestarmy 02:10, 14 July 2006 (UTC)
Thanks, CS. I've gone through all of the plot and setting stuff now, added new images where needed, expanded what needed to be, and gotten us to that general leve of comprehensiveness that's going to be needed. Given that it was the largest part, hopefully the rest of this stuff will go smoothly from here on out. Ryu Kaze 01:40, 19 July 2006 (UTC)
I have nominated this article for another peer review as the last one was about a year ago. It will hopefully tell us if we missed anything. Tarret 02:13, 19 July 2006 (UTC)
I shall begin copyediting/compression/other tweaks today or tomorrow. — Deckill e r 02:05, 19 July 2006 (UTC)
We need at least, and at most, one image per section. We should have no more than fifteen images, similar to that done in FFVIII and FFX. Each image should have a detailed summary, appropriate license, and fair use rationale attached. Copy-pasting others is fine, as most images will have the same license and rationale. Crazyswordsman 14:28, 16 July 2006 (UTC)
In the reception section, GamePro and EGM review scores are currently referenced by a compilation of reviews on gamespot.com. This needs to be changed to references to the actual magazines. If anyone has the magazines in question, please add the references, or let me know if you don't know how and I'll help you. Pagra shtak 15:46, 16 July 2006 (UTC)
I am planning on getting several Peer Reviews for this: two impromptu reviews from the Final Fantasy community here, and one from CVG. I just want to know when, and if, I should do this. Crazyswordsman 01:11, 19 July 2006 (UTC)
I don't know if the policy changed... but shall we include {{spoiler}} in the article, since now it has many details of the plot? Igordebraga 18:16, 19 July 2006 (UTC)
We can make a lot of enemies this way. I have a ROM of the game in addition to my SNES copy. I can rip screens. Crazyswordsman 22:40, 19 July 2006 (UTC)
ZeWrestler removed the character image I had put up and replaced it with the other that was there before, though with no explanation. I'm wondering why this was done, as the image I used was much cleaner in appearance and a far better presentation than the rather jumbled look of the airship image. The airship image has a bunch of random characters stuck in random spots on a screen, while the Narshe image has the game's most prominent characters lined up. Ryu Kaze 18:54, 20 July 2006 (UTC)
Once the bot peer review fixes are made, we should be good to go. — Deckill e r 16:10, 21 July 2006 (UTC)
Does anyone know the name for the type of graphical projection on FF VI maps? And example is Isometric projection but it's obviously not that. -- 80.42.154.106 14:40, 27 July 2006 (UTC)
Dimetric projection: [1]
(I couldn't find the TV as Dimetric, a form of Axonometric projection) So you see, it's a way of projecting a 3D world onto a 2D screen. It's the style of the maps I'm talking about - it's used in The legend of Zelda and even the RPG maker. You know what I mean? Basically, the front of the house is perfectly vertical, sticking up out of the ground. At the same time the roof also seems to be vertical, but it isn't.
So, thanks for the article on the game world, but it's not what I was after :) -- 80.42.150.6 18:37, 28 July 2006 (UTC)
I'm hoping to see this featured on the front page in October on the anniversary of its release. Sir Crazyswordsman 15:07, 4 August 2006 (UTC)
Ok, maybe the creators did intend for it to be ultima, but I thought that considering atma is a real thing (in Hindu) and since they borrowed other things from hindu (such as Shiva, though rather loosely) it would make sense to discuss this as at least an interesting coincidence. Also, since the creators who seem to have little to do with the creation of the documents surrounding the games, it is also possible in looking at the katakana, those involved in the documentation of the games in Japan called it ultima because it seemed to make the most sense, but didn't know the hindu origins of the word atma, which perhaps by freak coincidence the localization team (or just Woolsey, God forbid) knew something about hindu mythology... I mean, the creators seem to be up on all sorts of religions and mythology, maybe that's what was intended in the first place... The atma weapon, afterall, is entirely magic based, so soul weapon would make perfect sense. Then again, maybe it is just a really interesting coincidence. Don't want to start a fight (I allready had my fanboy rant in the aeris/aerith debate and I just need to stop doing that), just something to think about. WhateverTS 04:41, 7 August 2006 (UTC)
On the article "Terminology of Final Fantasy VI", on the section "The Statues and the War of the Magi", it is said: "The Espers could not control themselves, and they fought a prolonged war with the humans, known as the 'War of the Magi'", while the article "Final Fantasy VI", section "Plot", subsection "Settings", says: "The goddesses then used the Espers as soldiers in their war against one another in a conflict known as the "War of the Magi".
Each article says something different of what the "War of the Magi" was. From my point of view, the "War of the Magi" was a two part war: There were Espers fighting under the goddesses' orders against the other goddesses, while there were Espers fighting against humans, but I'm not certain of that, so I came here for help, since I don't have resources to actually find out the truth about that.
0:52, 9/9/2006 (GMT -3)
I went over the game again and I think I got the reality of what the War of the Magi was: There was the fight between the Three Goddesses, and that fight released magic waves on the people of the world, and those touched by the waves ended up turning into Espers. The humans that were not touched by the waves noticed the magical abilities of the Espers and began to capture them in order to extract and use that Magic. So the War of the Magi was, actually, a fight between Espers and Humans, and the Goddesses, looking at the damage they made to the Humans, gave back the free will to the Espers. Now, if it was the decision of the Espers or the Goddesses' to turn themselves into the Statues I don't know. I belive it was the Statues', though, so they wouldn't be a problem anymore, but I may be wrong.
Arthur Lopes 20:47, 10/9/06
I was reading the Audio section (especially the opera part) and it said:
"The "Aria di Mezzo Carattere" is one of the latter tracks, played during a cutscene involving an opera performance. This track features an unintelligible "voice" that harmonizes with the melody, as technical limitations prevented the use of an actual vocal track."
Is it possible that the Gameboy Advance version will have an ACTUAL vocal track in the opera section or does it have the same "technical limitations" as the SNES did? - The preceding comment was made by Grevenko Sereth 16:30, 3 October 2006 (UTC)
Seems unlikely to me, but if they do include vocals in the opera scene, they had best be done in Italian. -- Grimgerde 03:10, 26 October 2006 (UTC)
The latest issue of NP mag has a four page article on the GBA version, and on the last page, it briefly mentions a new version of the opera. Whether or not this means a vocal version is unclear, though. -- Morgil 08:17, 21 December 2006 (UTC)
I recall hearing a piece of classical music that sounded very similar to Kefka's theme. Granted, I don't know what that piece was called, or if it came before or after Final Fantasy 6. It could even be a coincidence. Even so, I think it could use looking into. The first thing that comes to mind is just to drop Uematsu an e-mail asking about any inspiration for Kefka's theme, but I don't know Japanese well enough to form a coherent sentence. If there's anyone who does who's willing to do that, great. The other option is asking someone who knows a lot of classical pieces and could recall any pieces similar to that.
I don't want to make any rumors up, but I really am curious about this. Kennard2 19:39, 28 October 2006 (UTC)
The article states a release for Winter 2006. this is the only website I have found such information on, so a reference would be well appreciated. Tensa Zangetsu 02:10, 1 November 2006 (UTC)
There are some pictures of Leo and Gestahl on the player's party floating around. Read: it is NOT CONFIRMED that these are real. And I'm kinda leaning toward them not. Not only am I getting reports that there are exactly fourteen character spaces - not the sixteen necessary for there to be two new characters - but these pictures have only appeared on a couple of low-profile sites so far. They could be hacked, photoshopped, or a combination of both. Remember, all major characters get their own face sprites this time around, and that includes Gestahl, so the existence of his character portrait means little on its own. Also realize: Gestahl's "class" (Ghost) and his "ability" (Summon) both already exist in the game (though Summon required hacking in the SNES/PSX versions of the game.) People doctored pictures about Aeris's revival in Final Fantasy VII; don't assume that they can't have done the same in this game. -- HeroicJay 22:12, 27 November 2006 (UTC)
Is it known if Square fixed the bugs present in the SNES and PSX version for the GBA port? Particularly if they fixed the nasty evade bug. Generalleoff 03:12, 1 December 2006 (UTC)
I'm a fellow FF fan who's played this game since his childhood, but this one question has bothered me:
Is this right? Fephisto 06:33, 19 December 2006 (UTC)
The section on availability for the Game Boy Advance says it won't be available in North America until 2007, but I just found a copy for sale on EB Games. I think that means something's wrong there. —The preceding unsigned comment was added by 65.172.233.90 ( talk) 20:01, 27 December 2006 (UTC).
The one for sale on EB Games is a pre-order. —The preceding unsigned comment was added by 195.195.247.18 ( talk • contribs).
it discribes ff3 not ff6 as the 10th best game so i deleteed that section — Preceding unsigned comment added by 138.9.9.38 ( talk)