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To-do list for Educational game:
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This article should be moved to "Educational computer and video game" as there is surely are categories of "Educational games" which do not use a computer or video game console. Anyone disagree? -- Malcohol 15:58, 13 Mar 2005 (UTC)
There seem to be an awful lot of arbitrary German games and children's games in here, and the ones I'm familiar with don't seem any more "educational" than any other game of their type. Given that any card, board or video game has potential educational qualities, would this page be more useful if we redefined educational games as those that were specifically designed to teach people? This wouldn't leave us with very much, but it would at least be meaningful. -- McGeddon 02:38, 9 September 2006 (UTC)
I added the advertising template to the article because it definitely reads like a place for those with tenuously notable educational games (other than the very popular ones such as Scrabble) to advertise their game on the World Wide Web. I think that we should have very little advertising on the page, myself. Andy Saund e rs 20:30, 3 November 2006 (UTC)
I came here looking for an entry on Elementeo. Mathiastck 19:43, 30 May 2007 (UTC)
The Guitar Hero series does not actually teach music. The game controller is not an actual guitar of course and you do not learn to read music. I state that it should be removed. 71.202.232.211 04:23, 30 October 2007 (UTC) Jramirez23
some games "used in education": civilization 4(history classes) capitalism (corporate training)
this thing is good but doses not fit well in article. All games listed are used in schools. Maybe we need section with title "mainstream games with educational qualities" —Preceding unsigned comment added by 213.250.34.243 ( talk) 19:24, 26 December 2007 (UTC)
Are we considering only computer games in the article, or board games etc. as well? It makes a big difference for linking articles in different languages properly. Articles we are linked to in German and Russian are about games in general, while in Italian and Ukrainian they are about computer games only. In Russian exists another article ru:Обучающая игра, dedicated particularly to computer games. Maybe, we should create a stab about educational games in general in English, and link German and Russian articles to it? Oleksiy.golubov ( talk) 18:28, 16 February 2012 (UTC)
Hi everyone -- please read my discussion of the overlap between edutainment, educational game, and educational software at Talk:Edutainment#Merge edutainment, educational game, and educational software and leave your comments there. Thanks! CaseyPenk ( talk) 13:18, 31 May 2012 (UTC)
Hello wonderful people of Wikipedia! One of my classes for school requires us to identify a Wikipedia page that needs improvement and make some changes based on the talk page. To that end, we, have identified the following potential changes to be made and information to be added. We would greatly appreciate any feedback from the community. Below is the information we propose to add. Thanks Mcgrupp024 ( talk) 20:48, 15 November 2012 (UTC) Deesejc ( talk) 20:51, 15 November 2012 (UTC)
Based on the content of the actual article itself and the discussion from the article’s talk page, we have decided to include some valuable additional information supported by reputable sources. We are hoping to address some of the issues that the Wikipedia community would like to see addressed by providing cited supporting sources. We have also come across many research papers and articles that provide valuable enhancements to the article quality. Here are some of the additions and sources we plan to add:
1 - Educational games are defined as Individual or group games that have cognitive, social, behavioral, and/or emotional, etc., dimensions which are related to educational objectives. [1]
2- More specific examples of educational games were needed for this article. Some educational games under development at Penn State University include:
1- ChemBlaster 2- Trust Me 3- EconU
3- The next issue we wanted to address was how specific learning styles relate to educational games. "…It cannot be denied that a great deal of learning does happen in games. Computer games that are considered “good”(i.e. popular and highly rated) already provide information in various formats, although the preference in most games is for information to be visually presented. By providing information in multiple formats (visual, textual, auditory, etc.), players cannot only choose a style that matches their own preference, but they can also practice their skills in others, and sometimes they do this even without realizing it. [2]
4- "By design, good games support the approaches of concrete learners through a myriad of feedback mechanisms: visual, auditory, textual, progress charts, etc. while abstract learners can ignore which ever feedback mechanisms they choose – often by simply switching them off. Abstract learners can develop theories and test them out within games in ways not feasible in real life. The “reset” button remains available to both whenever they get into trouble. [3]
WHAT IS DEMAND? WHAT IS ECONOMICS? WHO GAVE THE DEFINITION OF ECONOMICS? — Preceding unsigned comment added by 197.255.61.182 ( talk) 09:39, 10 December 2012 (UTC)
A student in a class that is part of the Wikipedia Education Program added references and content related to known researchers and studies about games and learning. This was deleted for a reason that seems to be in error, that the sources used are primary sources, but this was not exactly the case. The student provided a summary of existing research, and was not just using "primary sources" to back up any statements: https://en.wikipedia.org/?title=Educational_game&diff=597167840&oldid=597163815
I undid this because I thought this was not what was intended: https://en.wikipedia.org/?title=Educational_game&diff=prev&oldid=597675282
I think there is confusion and misunderstanding here. I think this editor wanted some clarification (adding some narrative preface to this section, i.e. "Recent research has shown that..." or links to some article in the popular press that summarizes this info). I tried to explain my reasoning on the editor's talk page, but this seems to have led to even more misunderstanding. Mainly I was asking for some patience and assistance given that this is part of an educational project (not trying to highlight the expertise of the editors involved): /info/en/?search=User_talk:SQGibbon#Educational_Game
It was then reverted back - https://en.wikipedia.org/?title=Educational_game&oldid=597699318&diff=prev -for policy reasons (but this should be discussed more publicly) : /info/en/?search=User_talk:Mozucat#Educational_Game
This wasn't vandalism or anything of the sort - it appears to be within wikipedia policy, and at worst was a needy edit, which should have been improved or helped with, as opposed to deleted, as per WP:RCP Everyone makes mistakes, but Mozucat ( talk) 20:05, 1 March 2014 (UTC)
The section titled "Game-based learning" has serious issues. Firstly, no references are given. It would be great if the contributor reveals the source for the content. The 2 sentences are exactly similar to the introductory lines on the page http://edtechreview.in/dictionary/298-what-is-game-based-learning. — Preceding unsigned comment added by UpperDeccan ( talk • contribs) 07:22, 8 June 2016 (UTC)
I removed this section (below) and am placing it here. The section is titled "Neurological Context" but it is about game design. It quotes and references Thiagi, a non-notablegame website. The reference doesn't have anything to do with the quote. CerealKillerYum ( talk) 07:27, 10 June 2016 (UTC)
Thiagi states that games have five major characteristics: conflict, control, closure, contrivance, and competency. Games encourage active learning, interaction between multiple people, encourages teamwork, and also provide a free environment that allows for skill enhancement. Games based learning provides versatility for more than one learning style, and also can affect cognitive and psychomotor skills. While learning through games can be very effective, they can become a distraction, causing them to become too focused on the game and not on learning. [1] [2]
"…It cannot be denied that a great deal of learning does happen in games. Computer games that are considered “good”(i.e. popular and highly rated) already provide information in various formats, although the preference in most games is for information to be visually presented. By providing information in multiple formats (visual, textual, auditory, etc.), players cannot only choose a style that matches their own preference, but they can also practice their skills in others, and sometimes they do this even without realizing it. [3]
"By design, good games support the approaches of concrete learners through a myriad of feedback mechanisms: visual, auditory, textual, progress charts, etc. while abstract learners can ignore whichever feedback mechanisms they choose – often by simply switching them off. Abstract learners can develop theories and test them out within games in ways not feasible in real life. The “reset” button remains available to both whenever they get into trouble. [3]
References
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This article was the subject of a Wiki Education Foundation-supported course assignment, between 26 September 2022 and 14 November 2022. Further details are available on the course page. Student editor(s): Cartdriver, Rfischer2, Hannanoel33, Chrisl25, 26cconway ( article contribs).
— Assignment last updated by Jialeijiang ( talk) 00:08, 5 October 2022 (UTC)
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— Assignment last updated by Jialeijiang ( talk) 16:47, 21 February 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 3 October 2023 and 1 November 2023. Further details are available on the course page. Student editor(s): Tolu4565 ( article contribs).
— Assignment last updated by Jazaam02 ( talk) 19:28, 8 December 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 19 February 2024 and 18 March 2024. Further details are available on the course page. Student editor(s): WraithInc0 ( article contribs).
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This article was the subject of an educational assignment in Spring 2014. Further details were available on the "Education Program:CUNY, CUNY Graduate Center/ITP Core 2 (Spring 2014)" page, which is now unavailable on the wiki. |
To-do list for Educational game:
|
The following references may be useful when improving this article in the future: |
This article should be moved to "Educational computer and video game" as there is surely are categories of "Educational games" which do not use a computer or video game console. Anyone disagree? -- Malcohol 15:58, 13 Mar 2005 (UTC)
There seem to be an awful lot of arbitrary German games and children's games in here, and the ones I'm familiar with don't seem any more "educational" than any other game of their type. Given that any card, board or video game has potential educational qualities, would this page be more useful if we redefined educational games as those that were specifically designed to teach people? This wouldn't leave us with very much, but it would at least be meaningful. -- McGeddon 02:38, 9 September 2006 (UTC)
I added the advertising template to the article because it definitely reads like a place for those with tenuously notable educational games (other than the very popular ones such as Scrabble) to advertise their game on the World Wide Web. I think that we should have very little advertising on the page, myself. Andy Saund e rs 20:30, 3 November 2006 (UTC)
I came here looking for an entry on Elementeo. Mathiastck 19:43, 30 May 2007 (UTC)
The Guitar Hero series does not actually teach music. The game controller is not an actual guitar of course and you do not learn to read music. I state that it should be removed. 71.202.232.211 04:23, 30 October 2007 (UTC) Jramirez23
some games "used in education": civilization 4(history classes) capitalism (corporate training)
this thing is good but doses not fit well in article. All games listed are used in schools. Maybe we need section with title "mainstream games with educational qualities" —Preceding unsigned comment added by 213.250.34.243 ( talk) 19:24, 26 December 2007 (UTC)
Are we considering only computer games in the article, or board games etc. as well? It makes a big difference for linking articles in different languages properly. Articles we are linked to in German and Russian are about games in general, while in Italian and Ukrainian they are about computer games only. In Russian exists another article ru:Обучающая игра, dedicated particularly to computer games. Maybe, we should create a stab about educational games in general in English, and link German and Russian articles to it? Oleksiy.golubov ( talk) 18:28, 16 February 2012 (UTC)
Hi everyone -- please read my discussion of the overlap between edutainment, educational game, and educational software at Talk:Edutainment#Merge edutainment, educational game, and educational software and leave your comments there. Thanks! CaseyPenk ( talk) 13:18, 31 May 2012 (UTC)
Hello wonderful people of Wikipedia! One of my classes for school requires us to identify a Wikipedia page that needs improvement and make some changes based on the talk page. To that end, we, have identified the following potential changes to be made and information to be added. We would greatly appreciate any feedback from the community. Below is the information we propose to add. Thanks Mcgrupp024 ( talk) 20:48, 15 November 2012 (UTC) Deesejc ( talk) 20:51, 15 November 2012 (UTC)
Based on the content of the actual article itself and the discussion from the article’s talk page, we have decided to include some valuable additional information supported by reputable sources. We are hoping to address some of the issues that the Wikipedia community would like to see addressed by providing cited supporting sources. We have also come across many research papers and articles that provide valuable enhancements to the article quality. Here are some of the additions and sources we plan to add:
1 - Educational games are defined as Individual or group games that have cognitive, social, behavioral, and/or emotional, etc., dimensions which are related to educational objectives. [1]
2- More specific examples of educational games were needed for this article. Some educational games under development at Penn State University include:
1- ChemBlaster 2- Trust Me 3- EconU
3- The next issue we wanted to address was how specific learning styles relate to educational games. "…It cannot be denied that a great deal of learning does happen in games. Computer games that are considered “good”(i.e. popular and highly rated) already provide information in various formats, although the preference in most games is for information to be visually presented. By providing information in multiple formats (visual, textual, auditory, etc.), players cannot only choose a style that matches their own preference, but they can also practice their skills in others, and sometimes they do this even without realizing it. [2]
4- "By design, good games support the approaches of concrete learners through a myriad of feedback mechanisms: visual, auditory, textual, progress charts, etc. while abstract learners can ignore which ever feedback mechanisms they choose – often by simply switching them off. Abstract learners can develop theories and test them out within games in ways not feasible in real life. The “reset” button remains available to both whenever they get into trouble. [3]
WHAT IS DEMAND? WHAT IS ECONOMICS? WHO GAVE THE DEFINITION OF ECONOMICS? — Preceding unsigned comment added by 197.255.61.182 ( talk) 09:39, 10 December 2012 (UTC)
A student in a class that is part of the Wikipedia Education Program added references and content related to known researchers and studies about games and learning. This was deleted for a reason that seems to be in error, that the sources used are primary sources, but this was not exactly the case. The student provided a summary of existing research, and was not just using "primary sources" to back up any statements: https://en.wikipedia.org/?title=Educational_game&diff=597167840&oldid=597163815
I undid this because I thought this was not what was intended: https://en.wikipedia.org/?title=Educational_game&diff=prev&oldid=597675282
I think there is confusion and misunderstanding here. I think this editor wanted some clarification (adding some narrative preface to this section, i.e. "Recent research has shown that..." or links to some article in the popular press that summarizes this info). I tried to explain my reasoning on the editor's talk page, but this seems to have led to even more misunderstanding. Mainly I was asking for some patience and assistance given that this is part of an educational project (not trying to highlight the expertise of the editors involved): /info/en/?search=User_talk:SQGibbon#Educational_Game
It was then reverted back - https://en.wikipedia.org/?title=Educational_game&oldid=597699318&diff=prev -for policy reasons (but this should be discussed more publicly) : /info/en/?search=User_talk:Mozucat#Educational_Game
This wasn't vandalism or anything of the sort - it appears to be within wikipedia policy, and at worst was a needy edit, which should have been improved or helped with, as opposed to deleted, as per WP:RCP Everyone makes mistakes, but Mozucat ( talk) 20:05, 1 March 2014 (UTC)
The section titled "Game-based learning" has serious issues. Firstly, no references are given. It would be great if the contributor reveals the source for the content. The 2 sentences are exactly similar to the introductory lines on the page http://edtechreview.in/dictionary/298-what-is-game-based-learning. — Preceding unsigned comment added by UpperDeccan ( talk • contribs) 07:22, 8 June 2016 (UTC)
I removed this section (below) and am placing it here. The section is titled "Neurological Context" but it is about game design. It quotes and references Thiagi, a non-notablegame website. The reference doesn't have anything to do with the quote. CerealKillerYum ( talk) 07:27, 10 June 2016 (UTC)
Thiagi states that games have five major characteristics: conflict, control, closure, contrivance, and competency. Games encourage active learning, interaction between multiple people, encourages teamwork, and also provide a free environment that allows for skill enhancement. Games based learning provides versatility for more than one learning style, and also can affect cognitive and psychomotor skills. While learning through games can be very effective, they can become a distraction, causing them to become too focused on the game and not on learning. [1] [2]
"…It cannot be denied that a great deal of learning does happen in games. Computer games that are considered “good”(i.e. popular and highly rated) already provide information in various formats, although the preference in most games is for information to be visually presented. By providing information in multiple formats (visual, textual, auditory, etc.), players cannot only choose a style that matches their own preference, but they can also practice their skills in others, and sometimes they do this even without realizing it. [3]
"By design, good games support the approaches of concrete learners through a myriad of feedback mechanisms: visual, auditory, textual, progress charts, etc. while abstract learners can ignore whichever feedback mechanisms they choose – often by simply switching them off. Abstract learners can develop theories and test them out within games in ways not feasible in real life. The “reset” button remains available to both whenever they get into trouble. [3]
References
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This article was the subject of a Wiki Education Foundation-supported course assignment, between 26 September 2022 and 14 November 2022. Further details are available on the course page. Student editor(s): Cartdriver, Rfischer2, Hannanoel33, Chrisl25, 26cconway ( article contribs).
— Assignment last updated by Jialeijiang ( talk) 00:08, 5 October 2022 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 15 February 2023 and 21 March 2023. Further details are available on the course page. Student editor(s): HGW2023 ( article contribs).
— Assignment last updated by Jialeijiang ( talk) 16:47, 21 February 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 3 October 2023 and 1 November 2023. Further details are available on the course page. Student editor(s): Tolu4565 ( article contribs).
— Assignment last updated by Jazaam02 ( talk) 19:28, 8 December 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 19 February 2024 and 18 March 2024. Further details are available on the course page. Student editor(s): WraithInc0 ( article contribs).
— Assignment last updated by Nsekar3234 ( talk) 22:39, 19 February 2024 (UTC)