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People throw the term "diku style" around frequently when discussing MMO game styles, but nobody ever defines it clearly. This page seriously needs a clear and concise definition of what "Diku style gameplay" is. I have added a stub that hopefully will be expanded upon. —Preceding unsigned comment added by 98.232.169.101 ( talk) 05:37, 29 August 2008 (UTC)
Regarding [1]... The current text is Bernard Yee, stated that EverQuest was "like Diku". He did not specify whether he meant the code itself was derived from DikuMUD. The previous text says that Yee claimed that EQ was somehow based on DikuMUD, which could mean as little as inspiration or as much as code.
If they simply said it was "like Diku" then why would anyone assume that this meant that they used code from it? It sounds odd to keep the clarification when the new text says "like Diku", which is something that would not be confused with using the code.
I think the new text downplays the actual message, since obviously someone ended up thinking it was based on the code. Atari2600tim 12:05, 25 August 2005 (UTC)
Does this article still merit to be classified as a stub? If so, what information is it missing? If not, we should remove the classification! Myrdred 20:23, 13 January 2006 (UTC)
The section on DikuMUD's license states:
This is an incorrect interpretation of both the Open Source Definition and the Free Software Definition.
The FSF's Free Software Definition obviously does not prohibit so-called "copyleft" software from being considered Free Software, as it comes from GNU. The GNU Public License is one of the most draconian copyleft licenses in existence, barring effectively any commercial redistribution of the product.
Further, the OSD states: "The rights attached to the program must apply to all to whom the program is redistributed without the need for execution of an additional license by those parties." Meaning, any redistribution (or derivation) of the product must allow the same rights as the original product, including the sharing of source code.
In both cases, these definitional clauses exist to protect commercial users' right to the products of USE of the program, not actual derivatives of the code itself. For instance, the creators of the GIMP would not be allowed to bar a commercial graphic design firm from using their software and selling the images they create with it. However, they certainly can bar a company from taking the GIMP source, adding features, and then redistributing the new product for charge. -- Kuronekoyama 03:39, 4 February 2007 (UTC)
Was Raph Koster really the chief creative officer of EQ2? It seems more likely someone meant to write "Star Wars: Galaxies" there. I don't know that he had any connection with EQ2. —Preceding unsigned comment added by 162.136.192.1 ( talk) 20:02, 7 March 2008 (UTC)
I can't quite figure this out. The dikumud site says the release was October 1, 1990. [2] The diku-gamma download from MudMagic says March 1, 1991. According to TMC's faq: Initial version (Gamma) released June 1990. [3]. Next there is the copyright registration which states the publishing date is 1Jun90. [4] SlothMUD claims to have started late 1990 based on DIKU Gamma [5].
Also, some of the text in the article seems to have been reverse engineered to work with the March 1991 release, I found no mention of the Diku code having actually leaked. The lack of sources in the article doesn't help much either. I'm leaning toward referencing the DikuMUD site and settle for October 1990 because I'm not too convinced the documentation in the published source code is reliable. It was updated in 1992 and may have been a release inbetween gamme and alfa. Without a good Usenet source it's impossible to be certain though. -- Scandum ( talk) 13:30, 14 July 2008 (UTC)
The "second game appeared" rather than "leaked" is much better. Also, I'm not sure where I got the July 1991 date versus Sept. 1991 (source file dates) for the alfa release. I suspect from a usenet message. I will look around. Jlambert ( talk) 05:14, 17 July 2008 (UTC)
Just noticed this thread/section. Seeing as the date on most of the files is March 1st, 1991, I would dare to say that it looks like the original release date is March 1st, 1991. There are some files modified to build it under Linux (Makefile, modify.c, comm.c, act.obj2.c, spec_procs.c, utility.c, and README.linux) which are all dated November 24th, 1992, (although comments are dated November 22nd), credited to "bsp". The diku-gamma.tar.gz and diku-linux.tar.gz archives are nearly identical. Unfortunately I forget where they originally came from. -- Thoric ( talk) 22:57, 13 December 2020 (UTC)
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![]() | Realms of Despair was nominated for deletion. The discussion was closed on 17 December 2020 with a consensus to merge. Its contents were merged into DikuMUD. The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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People throw the term "diku style" around frequently when discussing MMO game styles, but nobody ever defines it clearly. This page seriously needs a clear and concise definition of what "Diku style gameplay" is. I have added a stub that hopefully will be expanded upon. —Preceding unsigned comment added by 98.232.169.101 ( talk) 05:37, 29 August 2008 (UTC)
Regarding [1]... The current text is Bernard Yee, stated that EverQuest was "like Diku". He did not specify whether he meant the code itself was derived from DikuMUD. The previous text says that Yee claimed that EQ was somehow based on DikuMUD, which could mean as little as inspiration or as much as code.
If they simply said it was "like Diku" then why would anyone assume that this meant that they used code from it? It sounds odd to keep the clarification when the new text says "like Diku", which is something that would not be confused with using the code.
I think the new text downplays the actual message, since obviously someone ended up thinking it was based on the code. Atari2600tim 12:05, 25 August 2005 (UTC)
Does this article still merit to be classified as a stub? If so, what information is it missing? If not, we should remove the classification! Myrdred 20:23, 13 January 2006 (UTC)
The section on DikuMUD's license states:
This is an incorrect interpretation of both the Open Source Definition and the Free Software Definition.
The FSF's Free Software Definition obviously does not prohibit so-called "copyleft" software from being considered Free Software, as it comes from GNU. The GNU Public License is one of the most draconian copyleft licenses in existence, barring effectively any commercial redistribution of the product.
Further, the OSD states: "The rights attached to the program must apply to all to whom the program is redistributed without the need for execution of an additional license by those parties." Meaning, any redistribution (or derivation) of the product must allow the same rights as the original product, including the sharing of source code.
In both cases, these definitional clauses exist to protect commercial users' right to the products of USE of the program, not actual derivatives of the code itself. For instance, the creators of the GIMP would not be allowed to bar a commercial graphic design firm from using their software and selling the images they create with it. However, they certainly can bar a company from taking the GIMP source, adding features, and then redistributing the new product for charge. -- Kuronekoyama 03:39, 4 February 2007 (UTC)
Was Raph Koster really the chief creative officer of EQ2? It seems more likely someone meant to write "Star Wars: Galaxies" there. I don't know that he had any connection with EQ2. —Preceding unsigned comment added by 162.136.192.1 ( talk) 20:02, 7 March 2008 (UTC)
I can't quite figure this out. The dikumud site says the release was October 1, 1990. [2] The diku-gamma download from MudMagic says March 1, 1991. According to TMC's faq: Initial version (Gamma) released June 1990. [3]. Next there is the copyright registration which states the publishing date is 1Jun90. [4] SlothMUD claims to have started late 1990 based on DIKU Gamma [5].
Also, some of the text in the article seems to have been reverse engineered to work with the March 1991 release, I found no mention of the Diku code having actually leaked. The lack of sources in the article doesn't help much either. I'm leaning toward referencing the DikuMUD site and settle for October 1990 because I'm not too convinced the documentation in the published source code is reliable. It was updated in 1992 and may have been a release inbetween gamme and alfa. Without a good Usenet source it's impossible to be certain though. -- Scandum ( talk) 13:30, 14 July 2008 (UTC)
The "second game appeared" rather than "leaked" is much better. Also, I'm not sure where I got the July 1991 date versus Sept. 1991 (source file dates) for the alfa release. I suspect from a usenet message. I will look around. Jlambert ( talk) 05:14, 17 July 2008 (UTC)
Just noticed this thread/section. Seeing as the date on most of the files is March 1st, 1991, I would dare to say that it looks like the original release date is March 1st, 1991. There are some files modified to build it under Linux (Makefile, modify.c, comm.c, act.obj2.c, spec_procs.c, utility.c, and README.linux) which are all dated November 24th, 1992, (although comments are dated November 22nd), credited to "bsp". The diku-gamma.tar.gz and diku-linux.tar.gz archives are nearly identical. Unfortunately I forget where they originally came from. -- Thoric ( talk) 22:57, 13 December 2020 (UTC)
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