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please do so. If it no longer meets these criteria, you can
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"As a consequence of console-oriented development, the game's levels are significantly smaller than those seen in the original Deus Ex. The development for Xbox also has had consequences for the game's graphics; the game's characters are slightly less detailed and have somewhat lower polygon counts than those seen in, for example, Unreal II."
The lower polygon counts were not a consequence of console development, they were because of the custom lighting system. Creating shadow volumes for shadows is very resource intensive, and essentially one shadow 'doubles' the polycount being rendered. Add two lights, and that's tripling the polycount - ergo the polycount for objects had to be kept low. The same thing can be seen in ID Tech 3 games of the time (i.e. Doom 3), although they made stronger use of Normal Mapping. 80.42.237.211 ( talk) 11:47, 17 August 2011 (UTC)
Parts of this book are found in game. Is it a real book? And if so where can I find more information about it at? 63.231.129.229 03:23, 13 April 2007 (UTC)
Still a lot of debate as to whether the "dumbing down" of the game was a bad thing or in some parts a good design. Also the "designed for console and ported to PC" or vice-versa debate. Possibly lacking NPOV. -- Hypernovean 12:50, 21 Dec 2003 (UTC)
I will continue the character/organizations list (anyone else is of course free to add to it or alter anything i missed. -- BritBoy 00:41, 29 Jan 2005 (UTC)
There should be a section (near the top) that lists the numerous gameplay changes between the two, for example, mentioning such things as "universal ammo", lack of different damage for different areas (till a patch was released that only included some extra head damage), etc.
If these points aren't raised, then the article isn't really being very informing as to why people are upset at the sequel to the original Deus Ex. 18:32, 26 Mar 2005 (UTC)
If I remember correctly, this isn't entirely accurate. You can knock her unconscious just like most other enemies in the game.
If it's alright, I'm going to add a section on weapons and maybe biomods...
Firstly, there's no Unreal II engine per se, it's the Unreal Engine 2 that's the basis for this game's engine. Unreal II also used an edited version of Unreal Engine 2. Secondly, Unreal II (and consequently Unreal Engine 2) doesn't have real-time lighting. And lastly, collision detection isn't really a feature; it's a critical subsystem in first-person shooter engines, and has been so since the first "2.5-D" raycasting engines or so (DOOM, System Shock, Rise of the Triad, and so forth). In fact, it hasn't really changed much since then. I would edit the article directly, but I'm not familiar enough with the wikipedia formatting language, I'm afraid. -- User:213.226.117.241
The large list of characters on this page is kind of messy...should there be a seperate "Characters of IW" article? -- Chrismith 04:10, 22 September 2005 (UTC)
There is a warning message that comes up that the article is currently 38K long and should be checked for size. It also looks kind of long. -- RJFJR 15:24, 24 September 2005 (UTC)
Where is that boxart from? As IW is not exclusive to Xbox, and I have the PC version. And the two versions were released at the same time. -- Codenamecuckoo 18:40, 5 October 2005 (UTC)
It means it is exclusive to Xbox and not avalablie to PS2 and Gamecube. PC is a different kettle of fish. -- Dynamo ace 18:46, 5 October 2005 (UTC)
I rearranged the entry. Originally, the entry began with a brief outline of the game, followed by a lengthy "Criticisms" section, and then a lengthy section on gameplay. Stylistically, this order didn't work: when explaining something, the convention is to provide a detailed description _before_ going into its faults, controversies, and criticisms. (For example, an entry on a controversial film would first describe the film's plot, and _then_ discuss controversies and debates about it.) So I rearranged the sections of the entry to reflect this convention. _No changes were made to the content of those sections_.
Someone called "hobbeslover" characterized this as "vandalism" and re-set the entry. Frankly, the vandalism may be his: a Google search reveals a "hobbeslover" as an organizer of a petition asking the company to delay its release to 'fix" the issues listed in the "Criticisms" section. Clearly, "hobbeslover" is not without bias on the matter.
Obviously, I don't regard my changes as vandalism, and unless hobbeslover can present a good explanation as to why they are "vandalism," I suggest we use the order as it exists. 151.201.155.91
I was wondering why this particular box image was being used as A: it says "Xbox exclusive" which isn't true and could be misleading to people, and B: it is the european version and isn't even in english - somewhat of an oddity in my opinion for the English language Wikipedia.-- Grandpafootsoldier
Could someone add the page Weapons in Deus Ex: Invisible War to the Deus Ex topic box? And on a side note, how does one go about doing that (adding something to the box I mean)? The info would be appreciated. Here is the box now:
Thanks again -- Grandpafootsoldier
First of all I don't see how it was a "consensus" that the two weapons articles be merged into their respective game pages as only about three people suggested it (admitedly myself included - with it meant only as a preference to deletion). I don't really see why it's necessary to merge either article as they will likely only clutter the article, and their current positioning in seperate pages seems to work just fine at this point. Discuss. -- Grandpafootsoldier 05:52, 17 September 2006 (UTC)
The weapons page is now at Deus Ex: Invisible War/Weapons in Deus Ex: Invisible War. When it's merged, just redirect it to Deus Ex: Invisible War as usual. - A Man In Bl♟ck ( conspire | past ops) 22:03, 18 October 2006 (UTC)
Unlike the original game, Invisible War was intended from the outset to run on both the PC and a console platform, and its design reflects this; many elements of the game appear to be a compromise between the abilities and environments of both platforms. Some players perceived this dual release as Ion Storm "selling out" to the console crowd. Indeed, the initial (unpatched) default.ini file had many irrelevant configurations or misconfigurations; this ranged from Thief: Deadly Shadows references, (a game also developed by Ion Storm) to outright errors such as the Field of View being set to Xbox settings, and even a number of sections dealing specifically with Xbox hardware configurations.
In fan communities, debate has raged over what effect various design changes have had on the experience of the game: some fans voiced concern that the game has been "streamlined" (simplified) too much, with others agreeing that the changes were for the best. The game received generally positive reviews on its release, although there were some low-scoring ratings. The game was criticized for its inability to run on certain graphics cards, such as the GeForce 4 MX line of graphics cards from Nvidia due to its lack of pixel shaders, and for the relative shortness of the game compared to Deus Ex. The graphical performance of the game was also an issue many fans brought up; performance on the PC was reported to be dramatically worse on ATI Radeon video cards than comparable Nvidia GeForce products, and a number of reviews pointed out that frame rates on the Xbox seemed very low. Still other fans voiced concerns over the relative low quality of the in-game textures. A few even went so far as to create the DX2 HighRes Texture Pack, a community-made texture upgrade package which replaces existing in-game textures on the PC with high resolution fan-made versions.
Ion Storm released two patches for the game to address some major concerns. However, some argue that these do not go far enough and that the game is still problematic. To illustrate the extent of problems, at the time of the game's release, a pinned thread on the official forums was available for configuration modifications, although the most offending problems -- such as the Xbox-oriented HUD position, slow mouse response time, and inability to disable shadows -- were corrected with the aforementioned patches.
According to the publishers, Invisible War met sales expectations both on Xbox and PC.
This can probably be sourced and made useful, but right now it's terribly waffly, not least because not one single thing is attributed to anything but "fans" or "critics" or just stated passively "The game was criticized..." Additionally, there's a distinct lack of commentary on how the Xbox version was critically recieved, just a bunch of complaining about how the PC version was butchered. - A Man In Bl♟ck ( conspire | past ops) 01:24, 16 October 2006 (UTC)
The 'Overview' & 'Plot' sections of the article have lots of hyphens and just plain bad sentences. We should try to focus on fixing that crap up before adding new stuff. - ZFGokuSSJ1 23:40, 4 February 2007 (UTC)
I removed the weapons list from this page. From a presentation standpoint it doesn't work very well, and just overall looks crappy (that's one of the reasons why it was on a separate page to begin with). If anyone has a problem with this, I've left a copy here for easy reference. -- Grandpafootsoldier 17:56, 10 March 2007 (UTC)
All grenades in the game will explode in a short period of time after being thrown, with alt-fire making them explode immediately on contact.
Can be added to the pistol, boltcaster, shotgun, SMG, sniper rifle, rocket launcher, and mag rail only. Also, each weapon can support at the most two modifications, and mods cannot be swapped out once installed.
I bought this game at EB and it only had two CD's despite having space for 3 should I take it back? Jamhaw 16:24, 21 March 2007 (UTC)jamhaw
Game designers don't issue the boxes, publishers do... Leushenko ( talk) 23:53, 13 April 2008 (UTC)
Does the link "Full soundtrack download" breach copyright? The readme in the link indicates that it's a rip, not a release. Vampus 17:20, 17 May 2007 (UTC)
The first Deus Ex's plot was honestly very linear except for basic action elements in each level which didn't count for much other then gaining extra money or weapons. In Deus Ex Invisible War, this is different where dialog options are much better and player choice actually changes story elements around in the game. It's much more like an RPG as the first was more Action. Can this be reflected in the Plot section? -Jake 08:15, 3 October 2007 (UTC)
shouldnt the part about ending include what happends to alex?
I remember when DX:IW was released, and how disappointed most Deus Ex fans were. It received a lot of criticism and if you asked most people, they would say it was a bad sequel and a bad game and everyone talked of how it was dumbed down. From reading this article, you would get the impression that it was a brilliant game that everybody loved and have no idea of how it was actually received.
So I looked through the history, and sure enough, it used to be quite different. In fact, it used to have a lengthy "Criticisms" section and actually mention many of the problems with it and why it happened (designed/developed primarily for consoles). It even included a quote from the lead designer saying where they went wrong. It seems that over a number of years the criticisms got gradually removed and the article changed to be more positive, ultimately culminating in quite an extensive (but probably unwarranted) rewrite by ProtoDrake. Essentially, history has been rewritten, and anyone who reads this article who wasn't around when the game was released will get a false understanding of its reception and quality.
I think one of the reasons for this is perhaps because published reviewers did review the game favourably, and it's those that are easy to get citations for. It was fan response that was overwhelmingly negative. Some versions of the page from 2007 even mention this. Anyone wanting to know the truth about this game should read older versions of the article. The further back in time you go, the closer to the truth you will get. — Preceding unsigned comment added by Lytel ( talk • contribs) 01:08, 27 April 2014 (UTC)
Here's what I've found so far. JimmyBlackwing ( talk) 18:14, 4 July 2014 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: AdrianGamer ( talk · contribs) 09:46, 9 August 2017 (UTC)
GA Criteria per WP:WIAGA | |
1 | Well-written |
1a | the prose is clear, concise, and
understandable to an appropriately broad audience; spelling and grammar are correct ![]() |
1b | it complies with the
Manual of Style guidelines for
lead sections,
layout,
words to watch,
fiction, and
list incorporation ![]() |
2 | Verifiable with no original research |
2a | it contains a list of all references (sources of information), presented in accordance with
the layout style guideline ![]() |
2b |
reliable sources are
cited inline. All content that
could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose) ![]() |
2c | it contains
no original research ![]() |
2d | it contains no
copyright violations or
plagiarism ![]() |
3 | Broad in its coverage |
3a | it addresses the
main aspects of the topic ![]() |
3b | it stays focused on the topic without going into unnecessary detail (see
summary style) ![]() |
4 |
Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each ![]() |
5 | Stable: it does not change significantly from day to day because of an ongoing
edit war or content dispute ![]() |
6 | Illustrated, if possible, by media such as images, video, or audio |
6a | media are
tagged with their
copyright statuses, and
valid non-free use rationales are provided for
non-free content ![]() |
6b | media are
relevant to the topic, and have
suitable captions ![]() |
Cmt | It is an excellent article. While personally I would have liked to see a larger and more elaborated release and reception section, the article in its current state is fine. Some clarifications is needed, and after the issues are fixed, it should have no problem passing GA.
AdrianGamer (
talk)
14:49, 15 August 2017 (UTC)
|
— Closing review as
AdrianGamer (
talk)
08:40, 16 August 2017 (UTC)
![]() | Deus Ex: Invisible War has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: August 16, 2017. ( Reviewed version). |
This is the
talk page for discussing improvements to the
Deus Ex: Invisible War article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Deus Ex: Invisible War" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
![]() | This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future:
|
"As a consequence of console-oriented development, the game's levels are significantly smaller than those seen in the original Deus Ex. The development for Xbox also has had consequences for the game's graphics; the game's characters are slightly less detailed and have somewhat lower polygon counts than those seen in, for example, Unreal II."
The lower polygon counts were not a consequence of console development, they were because of the custom lighting system. Creating shadow volumes for shadows is very resource intensive, and essentially one shadow 'doubles' the polycount being rendered. Add two lights, and that's tripling the polycount - ergo the polycount for objects had to be kept low. The same thing can be seen in ID Tech 3 games of the time (i.e. Doom 3), although they made stronger use of Normal Mapping. 80.42.237.211 ( talk) 11:47, 17 August 2011 (UTC)
Parts of this book are found in game. Is it a real book? And if so where can I find more information about it at? 63.231.129.229 03:23, 13 April 2007 (UTC)
Still a lot of debate as to whether the "dumbing down" of the game was a bad thing or in some parts a good design. Also the "designed for console and ported to PC" or vice-versa debate. Possibly lacking NPOV. -- Hypernovean 12:50, 21 Dec 2003 (UTC)
I will continue the character/organizations list (anyone else is of course free to add to it or alter anything i missed. -- BritBoy 00:41, 29 Jan 2005 (UTC)
There should be a section (near the top) that lists the numerous gameplay changes between the two, for example, mentioning such things as "universal ammo", lack of different damage for different areas (till a patch was released that only included some extra head damage), etc.
If these points aren't raised, then the article isn't really being very informing as to why people are upset at the sequel to the original Deus Ex. 18:32, 26 Mar 2005 (UTC)
If I remember correctly, this isn't entirely accurate. You can knock her unconscious just like most other enemies in the game.
If it's alright, I'm going to add a section on weapons and maybe biomods...
Firstly, there's no Unreal II engine per se, it's the Unreal Engine 2 that's the basis for this game's engine. Unreal II also used an edited version of Unreal Engine 2. Secondly, Unreal II (and consequently Unreal Engine 2) doesn't have real-time lighting. And lastly, collision detection isn't really a feature; it's a critical subsystem in first-person shooter engines, and has been so since the first "2.5-D" raycasting engines or so (DOOM, System Shock, Rise of the Triad, and so forth). In fact, it hasn't really changed much since then. I would edit the article directly, but I'm not familiar enough with the wikipedia formatting language, I'm afraid. -- User:213.226.117.241
The large list of characters on this page is kind of messy...should there be a seperate "Characters of IW" article? -- Chrismith 04:10, 22 September 2005 (UTC)
There is a warning message that comes up that the article is currently 38K long and should be checked for size. It also looks kind of long. -- RJFJR 15:24, 24 September 2005 (UTC)
Where is that boxart from? As IW is not exclusive to Xbox, and I have the PC version. And the two versions were released at the same time. -- Codenamecuckoo 18:40, 5 October 2005 (UTC)
It means it is exclusive to Xbox and not avalablie to PS2 and Gamecube. PC is a different kettle of fish. -- Dynamo ace 18:46, 5 October 2005 (UTC)
I rearranged the entry. Originally, the entry began with a brief outline of the game, followed by a lengthy "Criticisms" section, and then a lengthy section on gameplay. Stylistically, this order didn't work: when explaining something, the convention is to provide a detailed description _before_ going into its faults, controversies, and criticisms. (For example, an entry on a controversial film would first describe the film's plot, and _then_ discuss controversies and debates about it.) So I rearranged the sections of the entry to reflect this convention. _No changes were made to the content of those sections_.
Someone called "hobbeslover" characterized this as "vandalism" and re-set the entry. Frankly, the vandalism may be his: a Google search reveals a "hobbeslover" as an organizer of a petition asking the company to delay its release to 'fix" the issues listed in the "Criticisms" section. Clearly, "hobbeslover" is not without bias on the matter.
Obviously, I don't regard my changes as vandalism, and unless hobbeslover can present a good explanation as to why they are "vandalism," I suggest we use the order as it exists. 151.201.155.91
I was wondering why this particular box image was being used as A: it says "Xbox exclusive" which isn't true and could be misleading to people, and B: it is the european version and isn't even in english - somewhat of an oddity in my opinion for the English language Wikipedia.-- Grandpafootsoldier
Could someone add the page Weapons in Deus Ex: Invisible War to the Deus Ex topic box? And on a side note, how does one go about doing that (adding something to the box I mean)? The info would be appreciated. Here is the box now:
Thanks again -- Grandpafootsoldier
First of all I don't see how it was a "consensus" that the two weapons articles be merged into their respective game pages as only about three people suggested it (admitedly myself included - with it meant only as a preference to deletion). I don't really see why it's necessary to merge either article as they will likely only clutter the article, and their current positioning in seperate pages seems to work just fine at this point. Discuss. -- Grandpafootsoldier 05:52, 17 September 2006 (UTC)
The weapons page is now at Deus Ex: Invisible War/Weapons in Deus Ex: Invisible War. When it's merged, just redirect it to Deus Ex: Invisible War as usual. - A Man In Bl♟ck ( conspire | past ops) 22:03, 18 October 2006 (UTC)
Unlike the original game, Invisible War was intended from the outset to run on both the PC and a console platform, and its design reflects this; many elements of the game appear to be a compromise between the abilities and environments of both platforms. Some players perceived this dual release as Ion Storm "selling out" to the console crowd. Indeed, the initial (unpatched) default.ini file had many irrelevant configurations or misconfigurations; this ranged from Thief: Deadly Shadows references, (a game also developed by Ion Storm) to outright errors such as the Field of View being set to Xbox settings, and even a number of sections dealing specifically with Xbox hardware configurations.
In fan communities, debate has raged over what effect various design changes have had on the experience of the game: some fans voiced concern that the game has been "streamlined" (simplified) too much, with others agreeing that the changes were for the best. The game received generally positive reviews on its release, although there were some low-scoring ratings. The game was criticized for its inability to run on certain graphics cards, such as the GeForce 4 MX line of graphics cards from Nvidia due to its lack of pixel shaders, and for the relative shortness of the game compared to Deus Ex. The graphical performance of the game was also an issue many fans brought up; performance on the PC was reported to be dramatically worse on ATI Radeon video cards than comparable Nvidia GeForce products, and a number of reviews pointed out that frame rates on the Xbox seemed very low. Still other fans voiced concerns over the relative low quality of the in-game textures. A few even went so far as to create the DX2 HighRes Texture Pack, a community-made texture upgrade package which replaces existing in-game textures on the PC with high resolution fan-made versions.
Ion Storm released two patches for the game to address some major concerns. However, some argue that these do not go far enough and that the game is still problematic. To illustrate the extent of problems, at the time of the game's release, a pinned thread on the official forums was available for configuration modifications, although the most offending problems -- such as the Xbox-oriented HUD position, slow mouse response time, and inability to disable shadows -- were corrected with the aforementioned patches.
According to the publishers, Invisible War met sales expectations both on Xbox and PC.
This can probably be sourced and made useful, but right now it's terribly waffly, not least because not one single thing is attributed to anything but "fans" or "critics" or just stated passively "The game was criticized..." Additionally, there's a distinct lack of commentary on how the Xbox version was critically recieved, just a bunch of complaining about how the PC version was butchered. - A Man In Bl♟ck ( conspire | past ops) 01:24, 16 October 2006 (UTC)
The 'Overview' & 'Plot' sections of the article have lots of hyphens and just plain bad sentences. We should try to focus on fixing that crap up before adding new stuff. - ZFGokuSSJ1 23:40, 4 February 2007 (UTC)
I removed the weapons list from this page. From a presentation standpoint it doesn't work very well, and just overall looks crappy (that's one of the reasons why it was on a separate page to begin with). If anyone has a problem with this, I've left a copy here for easy reference. -- Grandpafootsoldier 17:56, 10 March 2007 (UTC)
All grenades in the game will explode in a short period of time after being thrown, with alt-fire making them explode immediately on contact.
Can be added to the pistol, boltcaster, shotgun, SMG, sniper rifle, rocket launcher, and mag rail only. Also, each weapon can support at the most two modifications, and mods cannot be swapped out once installed.
I bought this game at EB and it only had two CD's despite having space for 3 should I take it back? Jamhaw 16:24, 21 March 2007 (UTC)jamhaw
Game designers don't issue the boxes, publishers do... Leushenko ( talk) 23:53, 13 April 2008 (UTC)
Does the link "Full soundtrack download" breach copyright? The readme in the link indicates that it's a rip, not a release. Vampus 17:20, 17 May 2007 (UTC)
The first Deus Ex's plot was honestly very linear except for basic action elements in each level which didn't count for much other then gaining extra money or weapons. In Deus Ex Invisible War, this is different where dialog options are much better and player choice actually changes story elements around in the game. It's much more like an RPG as the first was more Action. Can this be reflected in the Plot section? -Jake 08:15, 3 October 2007 (UTC)
shouldnt the part about ending include what happends to alex?
I remember when DX:IW was released, and how disappointed most Deus Ex fans were. It received a lot of criticism and if you asked most people, they would say it was a bad sequel and a bad game and everyone talked of how it was dumbed down. From reading this article, you would get the impression that it was a brilliant game that everybody loved and have no idea of how it was actually received.
So I looked through the history, and sure enough, it used to be quite different. In fact, it used to have a lengthy "Criticisms" section and actually mention many of the problems with it and why it happened (designed/developed primarily for consoles). It even included a quote from the lead designer saying where they went wrong. It seems that over a number of years the criticisms got gradually removed and the article changed to be more positive, ultimately culminating in quite an extensive (but probably unwarranted) rewrite by ProtoDrake. Essentially, history has been rewritten, and anyone who reads this article who wasn't around when the game was released will get a false understanding of its reception and quality.
I think one of the reasons for this is perhaps because published reviewers did review the game favourably, and it's those that are easy to get citations for. It was fan response that was overwhelmingly negative. Some versions of the page from 2007 even mention this. Anyone wanting to know the truth about this game should read older versions of the article. The further back in time you go, the closer to the truth you will get. — Preceding unsigned comment added by Lytel ( talk • contribs) 01:08, 27 April 2014 (UTC)
Here's what I've found so far. JimmyBlackwing ( talk) 18:14, 4 July 2014 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: AdrianGamer ( talk · contribs) 09:46, 9 August 2017 (UTC)
GA Criteria per WP:WIAGA | |
1 | Well-written |
1a | the prose is clear, concise, and
understandable to an appropriately broad audience; spelling and grammar are correct ![]() |
1b | it complies with the
Manual of Style guidelines for
lead sections,
layout,
words to watch,
fiction, and
list incorporation ![]() |
2 | Verifiable with no original research |
2a | it contains a list of all references (sources of information), presented in accordance with
the layout style guideline ![]() |
2b |
reliable sources are
cited inline. All content that
could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose) ![]() |
2c | it contains
no original research ![]() |
2d | it contains no
copyright violations or
plagiarism ![]() |
3 | Broad in its coverage |
3a | it addresses the
main aspects of the topic ![]() |
3b | it stays focused on the topic without going into unnecessary detail (see
summary style) ![]() |
4 |
Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each ![]() |
5 | Stable: it does not change significantly from day to day because of an ongoing
edit war or content dispute ![]() |
6 | Illustrated, if possible, by media such as images, video, or audio |
6a | media are
tagged with their
copyright statuses, and
valid non-free use rationales are provided for
non-free content ![]() |
6b | media are
relevant to the topic, and have
suitable captions ![]() |
Cmt | It is an excellent article. While personally I would have liked to see a larger and more elaborated release and reception section, the article in its current state is fine. Some clarifications is needed, and after the issues are fixed, it should have no problem passing GA.
AdrianGamer (
talk)
14:49, 15 August 2017 (UTC)
|
— Closing review as
AdrianGamer (
talk)
08:40, 16 August 2017 (UTC)