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Does this article really need three seperate game-related stubs?
- Dave 04:43, 16 February 2006 (UTC)
It seems odd to mention only one member of the development team for this game.
Wouldn't it be good to add something about the story of the game?
Yes it would. -- Philip1992 16:41, 19 July 2006 (UTC)Philip1992
Someone has changed the last paragraph of the gameplay section to say that most consider this game impossible to beat due to the lack of password and save. Am I the only one that has completed this game? I suggest taking this out, as this game is far from impossible to beat.
Tenbit 15:06, 5 July 2007 (UTC)
Given that the game was made in America, in English, is there any reason for the "(スケッチ・ターナー)" after Sketch Turner's name, given that it wasn't originally in Japanese? It seems a bit silly to do that, given that I've always been under the impression that that is done to show the original of something that's been translated or transliterated. 180.9.101.85 ( talk) 12:47, 23 October 2011 (UTC)
Pinging @ TheJoebro64: since we talked about collaborating on this one, but anyone else is invited as well:
I just today added a development section. Truth be told it can go much deeper; Horowitz’ book has 5 pages dedicated to Comix Zone. There’s also a cited magazine article in the book I got a chance to peek at but didn’t go into depth. I can’t link it here because I can’t find a link that’s not a copyvio, but google “Behind the scenes comic zone Gamestm” and it should come up. Another source Horowitz cites in this section is the Stuart book on the Genesis (if you know which one, if not I’ll have to pull a cite) as well as his interviews with Morawiec and Hector, as well as a bit from Chris Senn.
Reception should be tedious but easy: SegaRetro as usual has tons of reviews. Gameplay and plot need a serious trim, but again, there are sources at SegaRetro that talk about both.
Probably not a quick project but likely a fun one with sources available. Thoughts? Red Phoenix talk 00:26, 10 May 2022 (UTC)
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Does this article really need three seperate game-related stubs?
- Dave 04:43, 16 February 2006 (UTC)
It seems odd to mention only one member of the development team for this game.
Wouldn't it be good to add something about the story of the game?
Yes it would. -- Philip1992 16:41, 19 July 2006 (UTC)Philip1992
Someone has changed the last paragraph of the gameplay section to say that most consider this game impossible to beat due to the lack of password and save. Am I the only one that has completed this game? I suggest taking this out, as this game is far from impossible to beat.
Tenbit 15:06, 5 July 2007 (UTC)
Given that the game was made in America, in English, is there any reason for the "(スケッチ・ターナー)" after Sketch Turner's name, given that it wasn't originally in Japanese? It seems a bit silly to do that, given that I've always been under the impression that that is done to show the original of something that's been translated or transliterated. 180.9.101.85 ( talk) 12:47, 23 October 2011 (UTC)
Pinging @ TheJoebro64: since we talked about collaborating on this one, but anyone else is invited as well:
I just today added a development section. Truth be told it can go much deeper; Horowitz’ book has 5 pages dedicated to Comix Zone. There’s also a cited magazine article in the book I got a chance to peek at but didn’t go into depth. I can’t link it here because I can’t find a link that’s not a copyvio, but google “Behind the scenes comic zone Gamestm” and it should come up. Another source Horowitz cites in this section is the Stuart book on the Genesis (if you know which one, if not I’ll have to pull a cite) as well as his interviews with Morawiec and Hector, as well as a bit from Chris Senn.
Reception should be tedious but easy: SegaRetro as usual has tons of reviews. Gameplay and plot need a serious trim, but again, there are sources at SegaRetro that talk about both.
Probably not a quick project but likely a fun one with sources available. Thoughts? Red Phoenix talk 00:26, 10 May 2022 (UTC)