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I don't want to change it right away since I don't edit Wikipedia enough to know what is acceptable, but it seems to me the English transliteration of the Korean transliteration of 'City of Hero' is a bit frivolous. '시티 오브 히어로' is just a transliteration of "City of Hero' and means nothing in Korean. Why, then is that transliterated back to English as 'Siti Obeu Hieoro?' I think we can just remove that superfluous transliteration. Ilithios ( talk) 07:50, 9 March 2009 (UTC)
Not that I'm complaining, just wondering why, talk page is pretty quiet about it. UOSSReiska ( talk) 15:32, 21 February 2008 (UTC)
The PEGI rating for City of Heroes has gone from 12+ to 16+ according to the loading screen of the game.(As of Issue 11, i think) Shouldn't the wikipedia article about it be updated? - Kayaia 16:41, 6 January 2008 (UTC)
How about a section describing the archetypes. Most fantasy games have the well known class system of warrior, mage, wizard, ranger, hunter etc. I think breaking down the archetype system with a little more in detail would give readers a better understanding on characters and their roles and super powers are in game. Example: Blasters (Fire, ice, guns), Tanker (defender, other, other), etc...
Removed "A retail expansion which will work with both games is planned for 2007"; a developer just confirmed on a podcast that all features that were planned for the expansion have instead been shuffled into the next 'issue'. 69.141.234.83 03:24, 10 August 2006 (UTC)
I was one of the persons obsessively following this case, so I made a few corrective edits.
To explain some of my edits: I took out the "failed to police" clause only because it was redundant with "actively promoted" in the same sentence. I reworded instances of the phrase "copyrighted characters" because characters cannot be copyrighted; only the whole works (i.e. the whole comic books, art, films, etc.) in which the characters appear can be copyrighted. I used the phrase "potentially infringing" because it is disputed whether playing a copy of a Marvel character is fair use or not, but NC Interactive disallows such characters either way. My edits concerning the EULA come from a close reading of the EULA. I'm uncertain of the outcome of Fonovisa v. Cherry; the only document I found online was an appellate reversal of the dismissal, which is not the same thing as Fonovisa winning. Finally, I added a mention of the partial dismissal of Marvel's claims because it seemed highly relevant.
Anyway, if someone can find out the final disposition of Fonovisa v. Cherry, and cite the documents for it, that would be great! Matt Fitzpatrick 02:25, 23 August 2006 (UTC)
"Memo of Points and authorities of Amici Curiae" (PDF). is a reference we probably ought to use, giving some good back ground into what is protected in terms of a 'character' and what isn't. How to work this in to the structure as it stands - I'm not quite sure of. Catwhoorg 11:54, 17 July 2007 (UTC)
Edited the external link to docs on eff. The original contained characters not permitted to be naked, had to put in HEX for them. 146.171.254.66 ( talk) 23:47, 16 June 2008 (UTC)
In my mind, as a player, enhancements, inspirations, influence, prestige, and salvage are all related, but distinct. I know there is some butting of heads going on as to structure here, so perhaps we should discuss and get this settled.
I'd propose grouping all six of these together under a more general "Rewards" topic; information about experience points and leveling up, badges and gladiators, and unlockable costume pieces and super group base placeables could also be placed under "Rewards."
The subsection on experience debt could be the seed for a new section, "Hazards" perhaps. Mission failure conditions, prisons instead of hospitals, anti-teleportation zones, environmental emanators (such as Circle of Thorns crystals), and (in PvP) hostile police drones could be other topics to place in such a "Hazards" section. Enemy-related hazards, such as ambush spawns, would still go under "Enemies," of course. I don't think separate subsections under "Hazards" is warranted, though, because other than experience debt, these "hazards" are all minor or infrequent elements of the game. Matt Fitzpatrick 18:09, 25 August 2006 (UTC)
As a moderate to hardcore player, i feel that mention of the Isolator badge only being obtainable by killing 100 of the contaminated foes should be in the same section as the information about the tutorial. Ever since badges were introduced, the inability of the majorit of players to obtain Isolator either through ignorance of its existance, or having begun playing the game at launch, has remained a point of contention for the long time and hardcore players. —The preceding unsigned comment was added by Carterhawk ( talk • contribs) .
This article is too long - I'd suggest the first cut be made to that community section - one or two lines would be fine and then ONE link to the most notable community in the external links. -- Charlesknight 23:39, 24 September 2006 (UTC)
A more recent criticism is against a change in the game's mechanics, called Enhancement Diversification (ED). The changes were originally posted on the City of Villains beta forums, however some testers who were angered by the changes attempted to leak the information on to the City of Heroes forums despite their Non-Disclosure Agreements. Eventually the developers posted the information on the CoH forums. They stated that ED had been in the works since March 2005, and that all changes to the game had been made with it in mind. The lead developer stated that it wasn't mentioned before because he did not want to release the info because they hadn’t worked out the exact system and did not want to release false information. This is understandable considering that Emmert (using the forum alias Statesman) had mentioned a special "Super Secret Out of Combat Skill System" in the past that has never materialized due to problems developing the system. Emmert, in a response to a private message sent to him by a forum-goer regarding "SSOCSS" stated that this system is currently shelved for the time being.[citation needed]
I realize how sad this is but some friends and I decided to try and match the map of Paragon City to real world maps. The results were surprising. Apparently the makers of the game have never bothered to look at a map of Rhode Island. As a matter of fact the only nearby area that even vaguely resembles the shape of the coastline as they show it is Boston Harbor.—The preceding unsigned comment was added by GuyFromBoston ( talk • contribs) .
88.105.171.63 ( talk) 18:58, 26 October 2008 (UTC)
Do blasters use weapons for their powers? We could at it if they do or don't. —The preceding unsigned comment was added by-- Kingdom hearts llll 21:11, 18 January 2007 (UTC)
Do they only use weapons, like to produce fire? Are they like controllers? What would a hero like spiderman for example be. Sorry for all the questions.-- Kingdom hearts llll 21:28, 18 January 2007 (UTC)
How many pool powers can you have? -- Kingdom hearts llll 14:34, 20 January 2007 (UTC)
What are the epic pool powers.-- Kingdom hearts llll 21:07, 20 January 2007 (UTC)
there is a bit of vandalism about Marvel "taking the stick out of its ass and dealing with it" but I cannot seem to edit it out. could someone else remove this bit of juvenile humor?
I just want to start a little discussion on the level of criticism in the section. The recent addition from 68.53.194.28 whilst adding substationally to the section is probably a little 'crufty' in its details. The verbage in the section still needs some cleaning up. I5 (GDN) was August 31st 2005, I6 (ED) October 27 2005, neither of these is really recent now. At this time the game is about 34 months old.
Strange though it may seem, we have had the GDN in effect for longer than the game existed before I5. I cannot recall exactly when supression came in (but can dig that date out if needed I guess) but IIRC its even older than the other two. 'Recent' changes hardly cuts it as an accurate description. The whole section could do with a clean-up and a discussion towards a consensus of what criticisms should be included, and we certainly need links to verify the claims. 'Critics claim' 'often' etc fall under Weasel Words and phrase to be avoided. If you have a cite include it. Catwhoorg 13:28, 15 March 2007 (UTC)
A small item of note, I recollect most of the City of Heroes loading screen illustrations (such as Steel Canyon, Atlas City, etc.) from a game module or roleplaying game I owned as a child. I'd like to know if anyone else remembers these from a published source besides the recent City of Heroes computer game. After all, most fans of superhero RPG will recognise the Origin types used in City of Heroes as from the earlier published RPG Villains and Vigilantes, especially back during Alpha phase CoH development when "Magic Artifact" was advertised by the City of Heroes webpage as a possible Origin type -- thus completing the entire list of origins from Villains and Vigilantes. I do not recognise the Enhancement system per se (although the "buttons" look like SSI illustrations), but I do not think it's original either.
Of course, this could be unintended misprision and I doubt a crock of tripe is cooking at Cryptic, but maybe it's that the lead designer *does* have legal rights to a vast source of roleplaying game material. No one besides Marvel has sued... User: Anonymous User
I found a couple of reviews that speak on ED. It really is head and shoulders above the other complaints as far as my Googling discovered. I found far less (if anything), and nothing referencable, regarding travel suppression, PvP balance, or the hard AoE control nerf, and no references to the GDN by name (only indirect references to a big nerf in the issue before ED). I found some player reviews citing simplistic gameplay and lack of content, but not in quantities I feel would justify claiming it's a common criticism. Jeff Alexander 00:58, 3 May 2007 (UTC)
The "Detailed Info" feature has been in place for quite some time now. I recommend removal of the Hiding Statistics criticism. Jogar2 ( talk) 19:08, 9 March 2009 (UTC)
In the Payment options section, it contains the following prices:
I know the one month option is correct, and I just added the 60-day prepaid time card option. But the others, I don't think they're correct. If I'm not mistaken, I think that no matter what billing cycle you choose, the game is $14.99 per month, period. In other words, if you're billed every six months, each billing cycle will be billed at $89.94 (or $14.99 x 6).
Can someone confirm or refute this? If not, my card is billed yearly, and the billing cycle is going to hit next week. -- TonyV 06:04, 19 March 2007 (UTC)
For the 60 day time cards, I was told that it's not made anymore. They now made it a 30 day time card. There are still some stores for example "EB" game store where they have the 60 day time cards. The salesman told me they must be left over. It's the second time I was told this. the first time was at "Game stop." I'll contact "Plaync support" and get back with the correct info and make the correction. -- legacy 1 6:45, 17 January 2008 (UTC)
Dude, that sounds rude and unnecessary. —Preceding unsigned comment added by 76.89.182.138 ( talk) 22:03, 30 July 2009 (UTC)
I'm seeing a few questions about game mechanics and such here. I think it should be stressed that this page is not a Q&A forum to get questions about City of Heroes answered. For that, there are the official site forums, particularly the Player Guides forum and the Player Questions forum. Also, the article and this page aren't mean to be an in-depth guide to City of Heroes. For that, I highly suggest you visit the Paragon Wiki, which is a wiki set up specifically for the game and that contains all the nitty-gritty details that aren't appropriate for a general-purpose wiki such as the Wikipedia. -- TonyV 06:19, 19 March 2007 (UTC)
The article should be updated to include the new loot-base Invention system, which changes a lot of the Enhancement-based game dynamics since ED.
Also, shouldn't there be a general section that briefly mentions the issue updates, approximately when they were released, and the major content provided by each issue? Or perhaps this would be too in-depth for the article's breadth. Archabaddon 22:00, 6 June 2007 (UTC)
This wiki page and its sub-category pages read like a player guide. Detailed information on enhancements, enemies, etc. are not notable wiki content. I propose deleting the character creation, items, enemy groups, zones, and possibly the gameplay update history pages entirely. Jeff Alexander 01:27, 16 June 2007 (UTC)
For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator. The lack of names being taken from inactive characters eventually led to this policy being revoked. While this policy was active, the character itself was left untouched and a player who lost his character's name was given the option to choose a new one.
This is no longer accurate. I logged in last night after 3 years of inactivity and found this policy to be in effect, possibly re-activated silently with an Issue release.
Forgot to log in. Apologies.
How does this look ? Catwhoorg 16:48, 3 August 2007 (UTC)
Also, the game is praised because a subscriber's characters are not deleted, even if the subscription has been canceled or inactive for an extended period of time. Some MMORPGs delete a character after a period of inactivity. For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator, and this policy is retunring effective August 29th 2007. When this policy is active, the character itself is left untouched and a player who lost his character's name was given the option to choose a new one. The policy will apply to characters below level 6, and after 90 days of account inactivity. "Character name policy 30 day notice".
I went ahead and added some text without noticing your version on the talk page first, Cat - it's probably a little wordy, feel free to clean it up. The links to the official site news posts are in there, too, and I'll add them here for convenience:
http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html - original announcement of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html - revoking of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html - announcement of the new policy on characters under 6
As a side comment, the page could possibly use a comment on the recent practice Cryptic has had of giving former subscribers a free weekend shortly after new Issue releases, if it's not already there. UOSSReiska 13:06, 4 August 2007 (UTC)
Should we add a part about that old joke somewhere? The Warcraft article talks about Leeroy Jenkins, and it became more than just an internet meme when they actually added it to the game. Rebochan 20:52, 6 September 2007 (UTC)
In the protection by Ryochan, I think an edit regarding Issue 11 was removed. While I agree listing powers and in-game items is not encyclopedic in nature and shouldn't be done, listing very basic information would be still useful, i.e.:
Issue 11, named "A Stitch In Time" was made available in October 2007 as a closed beta to select players. The update adds a new storyline involving "Ouroboros" and time travel to the game's features. The Issue is expected to go out live late 2007/Q1 2008.
Would this sound better versus "Dual Blades and Willpower sets go live!"? 208.24.252.14 23:44, 13 October 2007 (UTC)
general subject because more will be found I'm sure. In "External links" the link Text of Marvel's complaint points to an outdated article. —Preceding unsigned comment added by 82.93.172.114 ( talk) 12:08, 6 November 2007 (UTC)
I've reworded this paragraph, since the donation of CoV access to CoH customers (and vice versa) was a one-time script, rather than a continuing policy. I'm not entirely sure, on those grounds, whether it deserves a separate section, I would say not.
Reference for this is http://boards.cityofheroes.com/showflat.php?Cat=0&Number=9574904&an=0&page=0#Post9574904, but since they periodically wipe old posts, it is a post by the community manager - Lighthouse - and says:
Lastly: This is a one time grant. New accounts made after yesterday using only CoH or only CoV will not have access to both games.
I don't think that this statement is accurate: "The City of Heroes Development Team also initiates events based on North American holidays and observances, starting with Halloween in 2004, followed by a Winter Event (eventually becoming a primarily Christmas-themed event), and the newest holiday observance as Valentine's Day event."
Since when are Halloween, Christmas, and Valentine's Day North American holidays? I believe that all are celebrated in at least some of Europe, and Christmas is celebrated in many places besides North America. I would think that the statement about events being based on North American holidays should be altered somehow to reflect this. —Preceding unsigned comment added by Thesuperpower ( talk • contribs) 08:13, 15 February 2008 (UTC)
I'm not entirely sure that added "European" fixes the statement, as other continents celebrate the holidays, as well. I do know that the holidays are based upon how the North American (mainly American) way of celebrating the various holidays. Does Europe celebrate in a close way to NA? I just don't want to slowly add all continents until Antarctica is the only one not listed. ~ QuasiAbstract ( talk/ contrib) 22:07, 15 February 2008 (UTC)
Looking at www.cityofhero.com (the City of Heroes Korean site) it looks very much like a holding page telling people to use the US version instead, which would indicate NCSoft deciding not to extend the open beta into a full product. Is anyone able to translate from Korean? Aquarion ( talk) 08:06, 21 February 2008 (UTC)
I would like to take this article and give it a good hair cut. I do not like the overview section it seems to be more of a "gameplay" section. The overview also repeats a lot of information given later in the article instead of lightly landing on each topic as an overview should.
So I would suggest changing this overview into a gameplay section much like you would see in a board game manual. Bringing in all the items that have to do with gameplay such as: items, character creation, enemies, and geography, would help make this article more cohesive. I would like to start the process soon. If there are any other ideas out there please put them here. Giddeanx ( talk) 13:15, 22 May 2008 (UTC)
I have no intention of making it a game guide. What is here is poorly written and meandering. The article for WoW includes a gameplay section. It would be more like describing how the game is played so someone outside would get a better understanding. Save game guides for game websites. Also by grouping all of the gameplay elements into one section a casual visitor, who is not interested in gameplay, can use the contents table to more easily skip it.
Giddeanx (
talk)
11:39, 23 May 2008 (UTC)
I know its been a while since this discussion went on (reference to discussion #16) but I created the geography and enemies pages. I created them for exactly the reason Ryulong mentioned: to describe things that would otherwise make this article way too long. I can't comment on the character creation page but I can on the two I already mentioned. I propose that we bring them back...there never was a major problem with them before; besides, I found them quite useful over the years. Plus, I remember having that issue come up when I was still active for this those pages and the was never a big problem then. Why not bring them back and possibly modify them again? CaptainJade9
Many of the articles in Category:City of Heroes characters are stubs with no secondary sources and no signs of being able to expand with significant out-of-universe information. I believe most of them would end up deleted if taken to AFD. I suggest merging them into an article such as Universe of City of Heroes. Pagra shtak 21:34, 22 September 2008 (UTC)
Two issues have gone by, 12 and 13, and nobody has seemed to have payed any attention to it. Not updated at all. Not even the powersets for 12 and 13 have been updated (being Pain Domination for 12 and Shields for 13.) If I had an account on Wikipedia, which I will soon enough, I would update this myself. But I just wanted to mention it before I just wrote it down. —Preceding unsigned comment added by 97.96.185.192 ( talk) 13:20, 12 December 2008 (UTC)
According to Gamespy City of Heroes was no#8 for 2004 irrespective of the claims on City of Heroes website. I suspect this is a deliberate attempt to decieve people but that asides, I think Gamespy is a better source for who got game of the year 2004 then the developers or City of Heroes and therefore the reference on the article to their award should be deleted.-- Senor Freebie ( talk) 06:06, 16 February 2009 (UTC)
I'm linking Paragon Wiki per WP:ELYES factor 3, "neutral and accurate material that cannot be integrated into the Wikipedia article due to ... amount of detail". Although WP:ELNO factor 12 cautions against linking open wikis, Paragon Wiki does indeed have a stable history and numerous editors. There's a puzzling HTML comment in the article "DO NOT ADD ANY FANSITES TO THIS LIST! This includes any various MediaWiki sites that have been linked here. There is not one that is more notable than the others." which does not refer to any Wikipedia guideline or policy, so I'm assuming it's outdated. Matt Fitzpatrick ( talk) 14:55, 31 July 2009 (UTC)
There is no reason to link to Paragon Wiki as it is a fansite. There is plenty on the official website to direct people to their fansites. We should not give any undue weight to any particular fansite just because it uses the Wiki format.— Ryūlóng ( 竜龙) 06:22, 13 August 2009 (UTC)
I have no stake in this discussion, I just came here via the 3rd opinion page. Here is my opinion: whether this external site is construed as a wiki or a fansite or both seems to be beside the point. Rather, the question is, why does this link belong in the article. Wikipedia articles are meant to be concise and informative descriptions, backed up by sources. An article is not a jumping off point to a lot of external content. That is what the game's website is for. Unless the external link is a substantial source for the article or a major locus of content - i.e. the game's official website - it shouldn't be here, regardless of the ins and outs of when we should and shouldn't link to other wikis. My opinion is that this link is unencyclopedic and shouldn't be here. - Dmz5 *Edits* *Talk* 23:32, 17 August 2009 (UTC)
Wouldn't it be interesting to point out that the word "superhero" o "super-hero" is never used in any marketing material, because it is trademarked my Marvel and DC? (in all the materials, there are words like "super powered hero" - http://www.cityofheroes.com/trial/index.html )
I don't know about the game itself, though, because I have never played it... -- 85.160.71.24 ( talk) 13:31, 19 August 2009 (UTC)
NCSoft and/or Cryptic made a point of not using the term "super-hero" in the marketing or the game.
It's pretty clear that they knew that DC Comics and Marvel Comics jointly-owned the term "super-hero" (along with a toy company actually) and took great lengths to attempt to avoid judicial altercations with DC Comics and Marvel Comics. Marvel Comics, being the more aggressively sue-happy of the two companies, was more than willing to take shot of getting their hooks into NCSoft over City of Heroes in general - they would have had a hay-day if the term "super-hero" was used in the game or related to the game in official marketing or advertising material.
As it was, player-based copyright infringement of DC Comics and Marvel Comics was rampant in City of Heroes. The game gave you the ability to highly customize your characters and this meant that it had the capacity to come pretty close to making any DC Comics or Marvel Comics character in the game - in both image and super-power (especially once power color-customization came along). WereTech ( talk) 13:09, 2 November 2014 (UTC)
Would it be feasible to tableize these updates showing effective dates (approximations fine on older issues), Update Titles, Gameplay Changes, UI Changes, and Rules Changes as possible columns? This I think would shore up each issue to the most essential changes per issue, make descriptions simpler, and resemble something like the charts used in TV Seasons on Wikipedia for example.
I'd try the "go bold" attempt, but I believe there's enough of a following in editors for this page to try for consensus first before ruffling feathers. 209.180.155.12 ( talk) 02:54, 16 September 2009 (UTC)
Merge the Praise/Criticism areas into one, call it "Reception"? 209.180.155.12 ( talk) 01:25, 19 September 2009 (UTC)
Saw a good interview about the game [2] it mention the architect system for user generated content which does not seem to get mention in the article. I've not played the game so I don't really feel confident to add info about it. -- Salix ( talk): 22:23, 12 January 2010 (UTC)
It was a very good system actually.
However, instead of being used for its intended purpose - allowing players to create their own missions with their own dialog, heroes, villains, and NPCs - , it was turned into a tool for copyright infringement of DC Comics and Marvel Comics properties (I myself witnessed some X-Men player-created missions), Power-leveling via exploits (players found weakness in the system that allowed very little effort to yield great rewards so much so that some players simply played [more at sat and did nothing while high level characters on the team decimated the helpless enemies] the same mission over-and-over again for a couple of hours and they were at the games level-cap), and erotic content (some players took lengths to conceal through the use of running missions in a test mode that allowed missions to be run by only players that a player invited rather than "publishing" the content wherein all other players would have access to the content - the players that didn't faced suspension and banning and this did occur.)
The Power-leveling was the most devastating to the Community spirit that had been built-up among the subscriber base. A whole new type of player began to play City of Heroes simply to avoid playing the actual game and only to get a character that was at the highest level before really trying to play any of the content. These players were lost in the Open World (non-instanced content) and knew nothing about the in depth lore that was build-up and presented to characters through the leveling content.
The fact is that so many players were creating content that it was virtually impossible for the DEVs to even make much of a real attempt to police these player-created missions.
This, in fact, one of the three big errors that occurred with City of Heroes. Not fore-seeing what players would do with the mission-builder (I mean - isn't it pretty obvious if you think about it at all?), not dropping the 40-ton ban-hammer that they said they would (they said that they were going to suspend and ban people for misusing it when it went into beta testing, started to stand by their word when it went live, then actively hiding every trace of forum documentation that ever said that they would or mentioned the repercussion during the initial days of the mission-architects release), and going F2P (this wasn't the kind of game that Koreans were going to play regardless of the pricing) WereTech ( talk) 13:28, 2 November 2014 (UTC)
The aforementioned parts of the article state that Issue 17 will include new power sets (Dual Pistols and Demon Summoning) and that Going Rogue will include a graphics update, however the Official Issue 17 Overview Page makes absolutely no mention of the new power sets coming specifically with Issue 17 and does make mention of an upcoming graphics upgrade with that issue. A preliminary internet search gives no information about a graphics upgrade ALSO coming with Going Rogue.
I will remove these information bits from the article.
If anyone can find factual verifiable confirmation declaring that the Power Sets will be included with Issue 17 and that Going Rogue will have it's own graphics upgrade different from the Ultramode coming with Issue 17, then please put the information back into the article at that time and make the appropriate links.
Light Bearer ( talk) 09:16, 2 March 2010 (UTC)
Issue 18 is Going Rogue. Utramode was the new graphics mode that was to be added with Going Rogue. I do not recall if this was actually able to be employed before the Going Rogue went live. They did allow us to use Dual Pistols and Demon Summon power sets early on the live servers if we pre-purchased Going Rogue (aka before the release date) and I believe that this was accessible once Issue 17 dropped, but it simply didn't unlock until you could enter a "code" for Going Rogue (it was a foundation for the implementation of Going Rogue). I don't have a time time-table for when actual large downloads occurred, but I do not believe there was another substantial download after the Issue 17 release until just before Going Rogue went live - and this would mean that the power sets were already in the content, but simply not "unlocked".
There was no actual game box for Going Rogue at least did not get one at GameStop. As I recall, I received a code only. Once I had "attached" the code to my subscription account, I was able to access the Demon Summoning and Dual Pistol sets - there was no additional download major download but there might have been small one to "unlock" the content. I don't recall if was able to run any of the "alignment changing" content until the day before the official release date(the night before this was a huge download) but I know that I couldn't change sides (or probably go Rogue or Vigilante) until the Black Market opened a day early for those that pre-ordered. You definitely could not get into the Praetorian "City" early and that was where the actual content generated for the Ultramode was located. (If you bought it before the release date they also gave you some little hinky enhancements to allow you to run through level 1-5 faster).
I can not recall if you could individual buy these powers in the market place without purchasing Going Rogue before or until after the release date - but I'm assuming it was after the release date (maybe even 30 days after the release date) as they were pushing for the sale of Going Rogue.
The Ultramode was up and running on the test server before Going Rogue was released. Really Going Rogue was designed with Ultra-Mode in mind; it simply gave greater presentation of the older content. The content created for Ultramode - the Praetorian City" - didn't even really display entirely correctly on older graphics cards. I know I had plenty issues with it especially involving issue where surfaces were far too blindingly white.
Only the DEVs might be able to tell you for sure, because NCSoft seems to have taken great care to destroy as much historical information on City of Heroes as possible - they might as well have been Burning the Library of Alexandria. WereTech ( talk) 13:59, 2 November 2014 (UTC)
Paragon Wiki is now mentioned in the game's tooltips. I know of no other third party site so mentioned. This contradicts the noticeably out-of-date "There is not one [MediaWiki site] that is more notable than the others" comment. Given Paragon Wiki's continued history of stability and activity, coupled with this unique recognition as a comprehensive informational site, I think an external link is appropriate. Matt Fitzpatrick ( talk) 06:54, 24 May 2010 (UTC)
What is the name of the City of Heroes game engine? I don't see it in the article. Is it CoX (stands for City of X)? Or is CoX the name of a company? 98.151.11.248 ( talk) 06:32, 26 September 2010 (UTC)
There have been multiple new item packs added namely the animal pack, the origins pack and the Going Rogue complete item pack. This should be reflected on the page —Preceding unsigned comment added by 71.137.204.208 ( talk) 19:19, 22 April 2011 (UTC)
At the top was a warning box that read, "The neutrality of this article is disputed. Please see the discussion on the talk page. Please do not remove this message until the dispute is resolved. (February 2011)"
But when I checked this talk page I didn't see any dispute about the neutrality of the article. It appears to have been added during a drive-by-edit by an unregistered IP address.
If I'm wrong then someone can always put the box back up on the page, and then add a big "Don't Vandalize!!!" warning to my talk page as usual. Seanr451 ( talk) 22:33, 25 April 2011 (UTC)
Since COH is end of life, the fanbase is going to repeatedly vandalize this page. You might want to lock it if you hope at all to keep it the way it is. (Versus folks slapping in petition and kickstarter links over and over again. 75.141.15.56 ( talk) 15:48, 1 September 2012 (UTC)
On August 31 NCsoff made the decision to close Paragon Studios [3] -- Gusama Romero ( talk) 02:20, 20 September 2012 (UTC)
It may be covered, but the article as a whole still contains quite a few references to the game still being active, verb tenses and such. could use a good going-over.—Preceding unsigned comment added by 99.42.99.87 ( talk) 19:19, 22 April 2011 (UTC)
For a defunct video game, the length of this article compared to its importance scale (Low, C) seems out of whack. Is there anything that can be trimmed out since people can't play it anymore and notability isn't likely to increase? (Disclaimer: I am a ex-player, I am not trying to troll folks, but I also see less than 10% of a chance NCSoft is going to change their stance on the COH IP.) I figured mentioning this in Talk before "being bold" would be a wise move instead of revert wars. 75.141.15.56 ( talk) 23:11, 11 January 2014 (UTC)
This section is a bit disingenuous.
At the time that City of Heroes came out all (if not all - a very high percentage) of MMORPGs were subscription based. It was only during the time that City of Heroes was available to play that things like game-trails, extended-game trails, and F2P mechanics began to appear.
This kind of goes to the "free updates" as well as other games were charging when they updated their games (example: World of Warcraft). City of Heroes did have two "paid updates" - City of Villains and City of Heroes :: Going Rogue. So City of Heroes went through at least these phases of game access during it's life-span. Only Subscription (for full access)
Only Subscription (with some cash shop purchases)
Subscription to City of Heroes, City of Villains, or both at the same time (all with some cash shop purchases) and 3 or 7 day free trial to City of Heroes (can't remember which - but capped at level 13 and no cash shop access) (can't remember if you could upgrade these accounts or if had to start all over if you subscribed)(These trail "codes" came in the City of Villains box - one for you, in case you didn't already play City of Heroes, and one for a friend)
Subscription to City of Heroes/City of Villains as one regardless if you bought both the City of Heroes and the City of Villains (with some cash shop purchases)
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and 14-day free trail (capped at level 13 and no cash shop, but characters could be converted to a full account status by subscribing).
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a free trial that never ended (but was capped at level 13 with no cash shop access, but characters could be converted to a full account by subscribing)
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a F2P (free-to-play) model with no level cap and through which you could purchase options that that subscribers where receiving access to "for free" (free if you consider paying a subscription fee not paying anything for access to the game material from the cash shop (as well as cash shop access to anything that subscribers could purchase previously - I'm pretty sure this included character slots, etc.)
It is important note that City of Heroes (et al.) didn't go F2P until other games were being released as near F2P such as NCSoft titles like Guild Wars 2 - where you pay for the initial game but there are no on-going subscription fees. (As I recall, Guild Wars did have subscription fee - at least in America). Even City of Hero competitors Champions Online and DC Universe Online started as subscription-only models with the exception that both of them offered a life-time subscription option before the "live" release of the game. This should be noted at least here. The section in the article on subscriptions seems to paint a completely different picture from what actually when on in the game and in the gaming world in general at the time that City of Heroes was up and running. WereTech ( talk) 12:55, 2 November 2014 (UTC) edited to fix a chronological error and indicate the form that the original "trial" was delivered to customers. - WereTech ( talk) 13:00, 2 November 2014 (UTC)
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There seem to be a large number of homage projects; ranging from 'same client' to server side projects based on the chat protocol that NCSoft released, and spiritual successors.
There are also similar games, such as DC Comics Online and Champions Online. (I'd say Marvel Online isn't as you can't customize it seems like?)
What do you guys think of me adding a section, something like "Successors / Similar games"? I was building the list for my own purposes and would like to give back to the community, which is surprisingly still active (I saw over a dozen people 'in game' with Paragon Chat).
Jgwinner ( talk) 21:39, 7 June 2017 (UTC)
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We should update the wiki page with this new information
release date was April 28th Link shows the 2 year anniversary annoucement reflecting that date
https://web.archive.org/web/20040610021050/http://www.cityofheroes.com/news/item224.html
Catwhoorg ( talk) 17:11, 27 April 2019 (UTC)
Coevers: https://gamefaqs.gamespot.com/games/franchise/631-city-of-heroes DoctorHver ( talk) 05:42, 10 August 2019 (UTC)
Is there any particular reason the page hasn't been updated in the last year or so to reflect all the new private servers such as Homecoming, etc. that have sprung up? It seems odd that it's been a whole year with not a single mention. I wouldn't want to try to put something in about that if there was some reason it would immediately be reverted. — Robotech_Master ( talk) 18:31, 8 May 2020 (UTC)
So what do you do when there's new news about the game but there aren't news articles reporting on it and the only thing reporting on it is an official news article from the game itself? City of Heroes: Homecoming has apparently acquired a license from NCSoft to host their game, and I have added a citation to the news on the game's website. Matthew Cenance ( talk) 17:06, 4 January 2024 (UTC)
As Old devs roll into the forums and NCsoft continues their quiet stance I feel a parity update was due to bring the article into the present. Should the article be stuck as an archival with a new page for Homecoming or does everyone agree that it should be brought back to the present. SoggiestSoup ( talk) 12:07, 27 May 2024 (UTC)
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I don't want to change it right away since I don't edit Wikipedia enough to know what is acceptable, but it seems to me the English transliteration of the Korean transliteration of 'City of Hero' is a bit frivolous. '시티 오브 히어로' is just a transliteration of "City of Hero' and means nothing in Korean. Why, then is that transliterated back to English as 'Siti Obeu Hieoro?' I think we can just remove that superfluous transliteration. Ilithios ( talk) 07:50, 9 March 2009 (UTC)
Not that I'm complaining, just wondering why, talk page is pretty quiet about it. UOSSReiska ( talk) 15:32, 21 February 2008 (UTC)
The PEGI rating for City of Heroes has gone from 12+ to 16+ according to the loading screen of the game.(As of Issue 11, i think) Shouldn't the wikipedia article about it be updated? - Kayaia 16:41, 6 January 2008 (UTC)
How about a section describing the archetypes. Most fantasy games have the well known class system of warrior, mage, wizard, ranger, hunter etc. I think breaking down the archetype system with a little more in detail would give readers a better understanding on characters and their roles and super powers are in game. Example: Blasters (Fire, ice, guns), Tanker (defender, other, other), etc...
Removed "A retail expansion which will work with both games is planned for 2007"; a developer just confirmed on a podcast that all features that were planned for the expansion have instead been shuffled into the next 'issue'. 69.141.234.83 03:24, 10 August 2006 (UTC)
I was one of the persons obsessively following this case, so I made a few corrective edits.
To explain some of my edits: I took out the "failed to police" clause only because it was redundant with "actively promoted" in the same sentence. I reworded instances of the phrase "copyrighted characters" because characters cannot be copyrighted; only the whole works (i.e. the whole comic books, art, films, etc.) in which the characters appear can be copyrighted. I used the phrase "potentially infringing" because it is disputed whether playing a copy of a Marvel character is fair use or not, but NC Interactive disallows such characters either way. My edits concerning the EULA come from a close reading of the EULA. I'm uncertain of the outcome of Fonovisa v. Cherry; the only document I found online was an appellate reversal of the dismissal, which is not the same thing as Fonovisa winning. Finally, I added a mention of the partial dismissal of Marvel's claims because it seemed highly relevant.
Anyway, if someone can find out the final disposition of Fonovisa v. Cherry, and cite the documents for it, that would be great! Matt Fitzpatrick 02:25, 23 August 2006 (UTC)
"Memo of Points and authorities of Amici Curiae" (PDF). is a reference we probably ought to use, giving some good back ground into what is protected in terms of a 'character' and what isn't. How to work this in to the structure as it stands - I'm not quite sure of. Catwhoorg 11:54, 17 July 2007 (UTC)
Edited the external link to docs on eff. The original contained characters not permitted to be naked, had to put in HEX for them. 146.171.254.66 ( talk) 23:47, 16 June 2008 (UTC)
In my mind, as a player, enhancements, inspirations, influence, prestige, and salvage are all related, but distinct. I know there is some butting of heads going on as to structure here, so perhaps we should discuss and get this settled.
I'd propose grouping all six of these together under a more general "Rewards" topic; information about experience points and leveling up, badges and gladiators, and unlockable costume pieces and super group base placeables could also be placed under "Rewards."
The subsection on experience debt could be the seed for a new section, "Hazards" perhaps. Mission failure conditions, prisons instead of hospitals, anti-teleportation zones, environmental emanators (such as Circle of Thorns crystals), and (in PvP) hostile police drones could be other topics to place in such a "Hazards" section. Enemy-related hazards, such as ambush spawns, would still go under "Enemies," of course. I don't think separate subsections under "Hazards" is warranted, though, because other than experience debt, these "hazards" are all minor or infrequent elements of the game. Matt Fitzpatrick 18:09, 25 August 2006 (UTC)
As a moderate to hardcore player, i feel that mention of the Isolator badge only being obtainable by killing 100 of the contaminated foes should be in the same section as the information about the tutorial. Ever since badges were introduced, the inability of the majorit of players to obtain Isolator either through ignorance of its existance, or having begun playing the game at launch, has remained a point of contention for the long time and hardcore players. —The preceding unsigned comment was added by Carterhawk ( talk • contribs) .
This article is too long - I'd suggest the first cut be made to that community section - one or two lines would be fine and then ONE link to the most notable community in the external links. -- Charlesknight 23:39, 24 September 2006 (UTC)
A more recent criticism is against a change in the game's mechanics, called Enhancement Diversification (ED). The changes were originally posted on the City of Villains beta forums, however some testers who were angered by the changes attempted to leak the information on to the City of Heroes forums despite their Non-Disclosure Agreements. Eventually the developers posted the information on the CoH forums. They stated that ED had been in the works since March 2005, and that all changes to the game had been made with it in mind. The lead developer stated that it wasn't mentioned before because he did not want to release the info because they hadn’t worked out the exact system and did not want to release false information. This is understandable considering that Emmert (using the forum alias Statesman) had mentioned a special "Super Secret Out of Combat Skill System" in the past that has never materialized due to problems developing the system. Emmert, in a response to a private message sent to him by a forum-goer regarding "SSOCSS" stated that this system is currently shelved for the time being.[citation needed]
I realize how sad this is but some friends and I decided to try and match the map of Paragon City to real world maps. The results were surprising. Apparently the makers of the game have never bothered to look at a map of Rhode Island. As a matter of fact the only nearby area that even vaguely resembles the shape of the coastline as they show it is Boston Harbor.—The preceding unsigned comment was added by GuyFromBoston ( talk • contribs) .
88.105.171.63 ( talk) 18:58, 26 October 2008 (UTC)
Do blasters use weapons for their powers? We could at it if they do or don't. —The preceding unsigned comment was added by-- Kingdom hearts llll 21:11, 18 January 2007 (UTC)
Do they only use weapons, like to produce fire? Are they like controllers? What would a hero like spiderman for example be. Sorry for all the questions.-- Kingdom hearts llll 21:28, 18 January 2007 (UTC)
How many pool powers can you have? -- Kingdom hearts llll 14:34, 20 January 2007 (UTC)
What are the epic pool powers.-- Kingdom hearts llll 21:07, 20 January 2007 (UTC)
there is a bit of vandalism about Marvel "taking the stick out of its ass and dealing with it" but I cannot seem to edit it out. could someone else remove this bit of juvenile humor?
I just want to start a little discussion on the level of criticism in the section. The recent addition from 68.53.194.28 whilst adding substationally to the section is probably a little 'crufty' in its details. The verbage in the section still needs some cleaning up. I5 (GDN) was August 31st 2005, I6 (ED) October 27 2005, neither of these is really recent now. At this time the game is about 34 months old.
Strange though it may seem, we have had the GDN in effect for longer than the game existed before I5. I cannot recall exactly when supression came in (but can dig that date out if needed I guess) but IIRC its even older than the other two. 'Recent' changes hardly cuts it as an accurate description. The whole section could do with a clean-up and a discussion towards a consensus of what criticisms should be included, and we certainly need links to verify the claims. 'Critics claim' 'often' etc fall under Weasel Words and phrase to be avoided. If you have a cite include it. Catwhoorg 13:28, 15 March 2007 (UTC)
A small item of note, I recollect most of the City of Heroes loading screen illustrations (such as Steel Canyon, Atlas City, etc.) from a game module or roleplaying game I owned as a child. I'd like to know if anyone else remembers these from a published source besides the recent City of Heroes computer game. After all, most fans of superhero RPG will recognise the Origin types used in City of Heroes as from the earlier published RPG Villains and Vigilantes, especially back during Alpha phase CoH development when "Magic Artifact" was advertised by the City of Heroes webpage as a possible Origin type -- thus completing the entire list of origins from Villains and Vigilantes. I do not recognise the Enhancement system per se (although the "buttons" look like SSI illustrations), but I do not think it's original either.
Of course, this could be unintended misprision and I doubt a crock of tripe is cooking at Cryptic, but maybe it's that the lead designer *does* have legal rights to a vast source of roleplaying game material. No one besides Marvel has sued... User: Anonymous User
I found a couple of reviews that speak on ED. It really is head and shoulders above the other complaints as far as my Googling discovered. I found far less (if anything), and nothing referencable, regarding travel suppression, PvP balance, or the hard AoE control nerf, and no references to the GDN by name (only indirect references to a big nerf in the issue before ED). I found some player reviews citing simplistic gameplay and lack of content, but not in quantities I feel would justify claiming it's a common criticism. Jeff Alexander 00:58, 3 May 2007 (UTC)
The "Detailed Info" feature has been in place for quite some time now. I recommend removal of the Hiding Statistics criticism. Jogar2 ( talk) 19:08, 9 March 2009 (UTC)
In the Payment options section, it contains the following prices:
I know the one month option is correct, and I just added the 60-day prepaid time card option. But the others, I don't think they're correct. If I'm not mistaken, I think that no matter what billing cycle you choose, the game is $14.99 per month, period. In other words, if you're billed every six months, each billing cycle will be billed at $89.94 (or $14.99 x 6).
Can someone confirm or refute this? If not, my card is billed yearly, and the billing cycle is going to hit next week. -- TonyV 06:04, 19 March 2007 (UTC)
For the 60 day time cards, I was told that it's not made anymore. They now made it a 30 day time card. There are still some stores for example "EB" game store where they have the 60 day time cards. The salesman told me they must be left over. It's the second time I was told this. the first time was at "Game stop." I'll contact "Plaync support" and get back with the correct info and make the correction. -- legacy 1 6:45, 17 January 2008 (UTC)
Dude, that sounds rude and unnecessary. —Preceding unsigned comment added by 76.89.182.138 ( talk) 22:03, 30 July 2009 (UTC)
I'm seeing a few questions about game mechanics and such here. I think it should be stressed that this page is not a Q&A forum to get questions about City of Heroes answered. For that, there are the official site forums, particularly the Player Guides forum and the Player Questions forum. Also, the article and this page aren't mean to be an in-depth guide to City of Heroes. For that, I highly suggest you visit the Paragon Wiki, which is a wiki set up specifically for the game and that contains all the nitty-gritty details that aren't appropriate for a general-purpose wiki such as the Wikipedia. -- TonyV 06:19, 19 March 2007 (UTC)
The article should be updated to include the new loot-base Invention system, which changes a lot of the Enhancement-based game dynamics since ED.
Also, shouldn't there be a general section that briefly mentions the issue updates, approximately when they were released, and the major content provided by each issue? Or perhaps this would be too in-depth for the article's breadth. Archabaddon 22:00, 6 June 2007 (UTC)
This wiki page and its sub-category pages read like a player guide. Detailed information on enhancements, enemies, etc. are not notable wiki content. I propose deleting the character creation, items, enemy groups, zones, and possibly the gameplay update history pages entirely. Jeff Alexander 01:27, 16 June 2007 (UTC)
For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator. The lack of names being taken from inactive characters eventually led to this policy being revoked. While this policy was active, the character itself was left untouched and a player who lost his character's name was given the option to choose a new one.
This is no longer accurate. I logged in last night after 3 years of inactivity and found this policy to be in effect, possibly re-activated silently with an Issue release.
Forgot to log in. Apologies.
How does this look ? Catwhoorg 16:48, 3 August 2007 (UTC)
Also, the game is praised because a subscriber's characters are not deleted, even if the subscription has been canceled or inactive for an extended period of time. Some MMORPGs delete a character after a period of inactivity. For a relatively short period, inactive accounts ran the risk of having the names of their characters taken by new players in the character creator, and this policy is retunring effective August 29th 2007. When this policy is active, the character itself is left untouched and a player who lost his character's name was given the option to choose a new one. The policy will apply to characters below level 6, and after 90 days of account inactivity. "Character name policy 30 day notice".
I went ahead and added some text without noticing your version on the talk page first, Cat - it's probably a little wordy, feel free to clean it up. The links to the official site news posts are in there, too, and I'll add them here for convenience:
http://www.cityofheroes.com/news/archives/2005/10/city_of_heroes_41.html - original announcement of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2006/05/city_of_heroes_14.html - revoking of the policy on characters under 35 http://www.cityofheroes.com/news/archives/2007/07/city_of_heroes_30.html - announcement of the new policy on characters under 6
As a side comment, the page could possibly use a comment on the recent practice Cryptic has had of giving former subscribers a free weekend shortly after new Issue releases, if it's not already there. UOSSReiska 13:06, 4 August 2007 (UTC)
Should we add a part about that old joke somewhere? The Warcraft article talks about Leeroy Jenkins, and it became more than just an internet meme when they actually added it to the game. Rebochan 20:52, 6 September 2007 (UTC)
In the protection by Ryochan, I think an edit regarding Issue 11 was removed. While I agree listing powers and in-game items is not encyclopedic in nature and shouldn't be done, listing very basic information would be still useful, i.e.:
Issue 11, named "A Stitch In Time" was made available in October 2007 as a closed beta to select players. The update adds a new storyline involving "Ouroboros" and time travel to the game's features. The Issue is expected to go out live late 2007/Q1 2008.
Would this sound better versus "Dual Blades and Willpower sets go live!"? 208.24.252.14 23:44, 13 October 2007 (UTC)
general subject because more will be found I'm sure. In "External links" the link Text of Marvel's complaint points to an outdated article. —Preceding unsigned comment added by 82.93.172.114 ( talk) 12:08, 6 November 2007 (UTC)
I've reworded this paragraph, since the donation of CoV access to CoH customers (and vice versa) was a one-time script, rather than a continuing policy. I'm not entirely sure, on those grounds, whether it deserves a separate section, I would say not.
Reference for this is http://boards.cityofheroes.com/showflat.php?Cat=0&Number=9574904&an=0&page=0#Post9574904, but since they periodically wipe old posts, it is a post by the community manager - Lighthouse - and says:
Lastly: This is a one time grant. New accounts made after yesterday using only CoH or only CoV will not have access to both games.
I don't think that this statement is accurate: "The City of Heroes Development Team also initiates events based on North American holidays and observances, starting with Halloween in 2004, followed by a Winter Event (eventually becoming a primarily Christmas-themed event), and the newest holiday observance as Valentine's Day event."
Since when are Halloween, Christmas, and Valentine's Day North American holidays? I believe that all are celebrated in at least some of Europe, and Christmas is celebrated in many places besides North America. I would think that the statement about events being based on North American holidays should be altered somehow to reflect this. —Preceding unsigned comment added by Thesuperpower ( talk • contribs) 08:13, 15 February 2008 (UTC)
I'm not entirely sure that added "European" fixes the statement, as other continents celebrate the holidays, as well. I do know that the holidays are based upon how the North American (mainly American) way of celebrating the various holidays. Does Europe celebrate in a close way to NA? I just don't want to slowly add all continents until Antarctica is the only one not listed. ~ QuasiAbstract ( talk/ contrib) 22:07, 15 February 2008 (UTC)
Looking at www.cityofhero.com (the City of Heroes Korean site) it looks very much like a holding page telling people to use the US version instead, which would indicate NCSoft deciding not to extend the open beta into a full product. Is anyone able to translate from Korean? Aquarion ( talk) 08:06, 21 February 2008 (UTC)
I would like to take this article and give it a good hair cut. I do not like the overview section it seems to be more of a "gameplay" section. The overview also repeats a lot of information given later in the article instead of lightly landing on each topic as an overview should.
So I would suggest changing this overview into a gameplay section much like you would see in a board game manual. Bringing in all the items that have to do with gameplay such as: items, character creation, enemies, and geography, would help make this article more cohesive. I would like to start the process soon. If there are any other ideas out there please put them here. Giddeanx ( talk) 13:15, 22 May 2008 (UTC)
I have no intention of making it a game guide. What is here is poorly written and meandering. The article for WoW includes a gameplay section. It would be more like describing how the game is played so someone outside would get a better understanding. Save game guides for game websites. Also by grouping all of the gameplay elements into one section a casual visitor, who is not interested in gameplay, can use the contents table to more easily skip it.
Giddeanx (
talk)
11:39, 23 May 2008 (UTC)
I know its been a while since this discussion went on (reference to discussion #16) but I created the geography and enemies pages. I created them for exactly the reason Ryulong mentioned: to describe things that would otherwise make this article way too long. I can't comment on the character creation page but I can on the two I already mentioned. I propose that we bring them back...there never was a major problem with them before; besides, I found them quite useful over the years. Plus, I remember having that issue come up when I was still active for this those pages and the was never a big problem then. Why not bring them back and possibly modify them again? CaptainJade9
Many of the articles in Category:City of Heroes characters are stubs with no secondary sources and no signs of being able to expand with significant out-of-universe information. I believe most of them would end up deleted if taken to AFD. I suggest merging them into an article such as Universe of City of Heroes. Pagra shtak 21:34, 22 September 2008 (UTC)
Two issues have gone by, 12 and 13, and nobody has seemed to have payed any attention to it. Not updated at all. Not even the powersets for 12 and 13 have been updated (being Pain Domination for 12 and Shields for 13.) If I had an account on Wikipedia, which I will soon enough, I would update this myself. But I just wanted to mention it before I just wrote it down. —Preceding unsigned comment added by 97.96.185.192 ( talk) 13:20, 12 December 2008 (UTC)
According to Gamespy City of Heroes was no#8 for 2004 irrespective of the claims on City of Heroes website. I suspect this is a deliberate attempt to decieve people but that asides, I think Gamespy is a better source for who got game of the year 2004 then the developers or City of Heroes and therefore the reference on the article to their award should be deleted.-- Senor Freebie ( talk) 06:06, 16 February 2009 (UTC)
I'm linking Paragon Wiki per WP:ELYES factor 3, "neutral and accurate material that cannot be integrated into the Wikipedia article due to ... amount of detail". Although WP:ELNO factor 12 cautions against linking open wikis, Paragon Wiki does indeed have a stable history and numerous editors. There's a puzzling HTML comment in the article "DO NOT ADD ANY FANSITES TO THIS LIST! This includes any various MediaWiki sites that have been linked here. There is not one that is more notable than the others." which does not refer to any Wikipedia guideline or policy, so I'm assuming it's outdated. Matt Fitzpatrick ( talk) 14:55, 31 July 2009 (UTC)
There is no reason to link to Paragon Wiki as it is a fansite. There is plenty on the official website to direct people to their fansites. We should not give any undue weight to any particular fansite just because it uses the Wiki format.— Ryūlóng ( 竜龙) 06:22, 13 August 2009 (UTC)
I have no stake in this discussion, I just came here via the 3rd opinion page. Here is my opinion: whether this external site is construed as a wiki or a fansite or both seems to be beside the point. Rather, the question is, why does this link belong in the article. Wikipedia articles are meant to be concise and informative descriptions, backed up by sources. An article is not a jumping off point to a lot of external content. That is what the game's website is for. Unless the external link is a substantial source for the article or a major locus of content - i.e. the game's official website - it shouldn't be here, regardless of the ins and outs of when we should and shouldn't link to other wikis. My opinion is that this link is unencyclopedic and shouldn't be here. - Dmz5 *Edits* *Talk* 23:32, 17 August 2009 (UTC)
Wouldn't it be interesting to point out that the word "superhero" o "super-hero" is never used in any marketing material, because it is trademarked my Marvel and DC? (in all the materials, there are words like "super powered hero" - http://www.cityofheroes.com/trial/index.html )
I don't know about the game itself, though, because I have never played it... -- 85.160.71.24 ( talk) 13:31, 19 August 2009 (UTC)
NCSoft and/or Cryptic made a point of not using the term "super-hero" in the marketing or the game.
It's pretty clear that they knew that DC Comics and Marvel Comics jointly-owned the term "super-hero" (along with a toy company actually) and took great lengths to attempt to avoid judicial altercations with DC Comics and Marvel Comics. Marvel Comics, being the more aggressively sue-happy of the two companies, was more than willing to take shot of getting their hooks into NCSoft over City of Heroes in general - they would have had a hay-day if the term "super-hero" was used in the game or related to the game in official marketing or advertising material.
As it was, player-based copyright infringement of DC Comics and Marvel Comics was rampant in City of Heroes. The game gave you the ability to highly customize your characters and this meant that it had the capacity to come pretty close to making any DC Comics or Marvel Comics character in the game - in both image and super-power (especially once power color-customization came along). WereTech ( talk) 13:09, 2 November 2014 (UTC)
Would it be feasible to tableize these updates showing effective dates (approximations fine on older issues), Update Titles, Gameplay Changes, UI Changes, and Rules Changes as possible columns? This I think would shore up each issue to the most essential changes per issue, make descriptions simpler, and resemble something like the charts used in TV Seasons on Wikipedia for example.
I'd try the "go bold" attempt, but I believe there's enough of a following in editors for this page to try for consensus first before ruffling feathers. 209.180.155.12 ( talk) 02:54, 16 September 2009 (UTC)
Merge the Praise/Criticism areas into one, call it "Reception"? 209.180.155.12 ( talk) 01:25, 19 September 2009 (UTC)
Saw a good interview about the game [2] it mention the architect system for user generated content which does not seem to get mention in the article. I've not played the game so I don't really feel confident to add info about it. -- Salix ( talk): 22:23, 12 January 2010 (UTC)
It was a very good system actually.
However, instead of being used for its intended purpose - allowing players to create their own missions with their own dialog, heroes, villains, and NPCs - , it was turned into a tool for copyright infringement of DC Comics and Marvel Comics properties (I myself witnessed some X-Men player-created missions), Power-leveling via exploits (players found weakness in the system that allowed very little effort to yield great rewards so much so that some players simply played [more at sat and did nothing while high level characters on the team decimated the helpless enemies] the same mission over-and-over again for a couple of hours and they were at the games level-cap), and erotic content (some players took lengths to conceal through the use of running missions in a test mode that allowed missions to be run by only players that a player invited rather than "publishing" the content wherein all other players would have access to the content - the players that didn't faced suspension and banning and this did occur.)
The Power-leveling was the most devastating to the Community spirit that had been built-up among the subscriber base. A whole new type of player began to play City of Heroes simply to avoid playing the actual game and only to get a character that was at the highest level before really trying to play any of the content. These players were lost in the Open World (non-instanced content) and knew nothing about the in depth lore that was build-up and presented to characters through the leveling content.
The fact is that so many players were creating content that it was virtually impossible for the DEVs to even make much of a real attempt to police these player-created missions.
This, in fact, one of the three big errors that occurred with City of Heroes. Not fore-seeing what players would do with the mission-builder (I mean - isn't it pretty obvious if you think about it at all?), not dropping the 40-ton ban-hammer that they said they would (they said that they were going to suspend and ban people for misusing it when it went into beta testing, started to stand by their word when it went live, then actively hiding every trace of forum documentation that ever said that they would or mentioned the repercussion during the initial days of the mission-architects release), and going F2P (this wasn't the kind of game that Koreans were going to play regardless of the pricing) WereTech ( talk) 13:28, 2 November 2014 (UTC)
The aforementioned parts of the article state that Issue 17 will include new power sets (Dual Pistols and Demon Summoning) and that Going Rogue will include a graphics update, however the Official Issue 17 Overview Page makes absolutely no mention of the new power sets coming specifically with Issue 17 and does make mention of an upcoming graphics upgrade with that issue. A preliminary internet search gives no information about a graphics upgrade ALSO coming with Going Rogue.
I will remove these information bits from the article.
If anyone can find factual verifiable confirmation declaring that the Power Sets will be included with Issue 17 and that Going Rogue will have it's own graphics upgrade different from the Ultramode coming with Issue 17, then please put the information back into the article at that time and make the appropriate links.
Light Bearer ( talk) 09:16, 2 March 2010 (UTC)
Issue 18 is Going Rogue. Utramode was the new graphics mode that was to be added with Going Rogue. I do not recall if this was actually able to be employed before the Going Rogue went live. They did allow us to use Dual Pistols and Demon Summon power sets early on the live servers if we pre-purchased Going Rogue (aka before the release date) and I believe that this was accessible once Issue 17 dropped, but it simply didn't unlock until you could enter a "code" for Going Rogue (it was a foundation for the implementation of Going Rogue). I don't have a time time-table for when actual large downloads occurred, but I do not believe there was another substantial download after the Issue 17 release until just before Going Rogue went live - and this would mean that the power sets were already in the content, but simply not "unlocked".
There was no actual game box for Going Rogue at least did not get one at GameStop. As I recall, I received a code only. Once I had "attached" the code to my subscription account, I was able to access the Demon Summoning and Dual Pistol sets - there was no additional download major download but there might have been small one to "unlock" the content. I don't recall if was able to run any of the "alignment changing" content until the day before the official release date(the night before this was a huge download) but I know that I couldn't change sides (or probably go Rogue or Vigilante) until the Black Market opened a day early for those that pre-ordered. You definitely could not get into the Praetorian "City" early and that was where the actual content generated for the Ultramode was located. (If you bought it before the release date they also gave you some little hinky enhancements to allow you to run through level 1-5 faster).
I can not recall if you could individual buy these powers in the market place without purchasing Going Rogue before or until after the release date - but I'm assuming it was after the release date (maybe even 30 days after the release date) as they were pushing for the sale of Going Rogue.
The Ultramode was up and running on the test server before Going Rogue was released. Really Going Rogue was designed with Ultra-Mode in mind; it simply gave greater presentation of the older content. The content created for Ultramode - the Praetorian City" - didn't even really display entirely correctly on older graphics cards. I know I had plenty issues with it especially involving issue where surfaces were far too blindingly white.
Only the DEVs might be able to tell you for sure, because NCSoft seems to have taken great care to destroy as much historical information on City of Heroes as possible - they might as well have been Burning the Library of Alexandria. WereTech ( talk) 13:59, 2 November 2014 (UTC)
Paragon Wiki is now mentioned in the game's tooltips. I know of no other third party site so mentioned. This contradicts the noticeably out-of-date "There is not one [MediaWiki site] that is more notable than the others" comment. Given Paragon Wiki's continued history of stability and activity, coupled with this unique recognition as a comprehensive informational site, I think an external link is appropriate. Matt Fitzpatrick ( talk) 06:54, 24 May 2010 (UTC)
What is the name of the City of Heroes game engine? I don't see it in the article. Is it CoX (stands for City of X)? Or is CoX the name of a company? 98.151.11.248 ( talk) 06:32, 26 September 2010 (UTC)
There have been multiple new item packs added namely the animal pack, the origins pack and the Going Rogue complete item pack. This should be reflected on the page —Preceding unsigned comment added by 71.137.204.208 ( talk) 19:19, 22 April 2011 (UTC)
At the top was a warning box that read, "The neutrality of this article is disputed. Please see the discussion on the talk page. Please do not remove this message until the dispute is resolved. (February 2011)"
But when I checked this talk page I didn't see any dispute about the neutrality of the article. It appears to have been added during a drive-by-edit by an unregistered IP address.
If I'm wrong then someone can always put the box back up on the page, and then add a big "Don't Vandalize!!!" warning to my talk page as usual. Seanr451 ( talk) 22:33, 25 April 2011 (UTC)
Since COH is end of life, the fanbase is going to repeatedly vandalize this page. You might want to lock it if you hope at all to keep it the way it is. (Versus folks slapping in petition and kickstarter links over and over again. 75.141.15.56 ( talk) 15:48, 1 September 2012 (UTC)
On August 31 NCsoff made the decision to close Paragon Studios [3] -- Gusama Romero ( talk) 02:20, 20 September 2012 (UTC)
It may be covered, but the article as a whole still contains quite a few references to the game still being active, verb tenses and such. could use a good going-over.—Preceding unsigned comment added by 99.42.99.87 ( talk) 19:19, 22 April 2011 (UTC)
For a defunct video game, the length of this article compared to its importance scale (Low, C) seems out of whack. Is there anything that can be trimmed out since people can't play it anymore and notability isn't likely to increase? (Disclaimer: I am a ex-player, I am not trying to troll folks, but I also see less than 10% of a chance NCSoft is going to change their stance on the COH IP.) I figured mentioning this in Talk before "being bold" would be a wise move instead of revert wars. 75.141.15.56 ( talk) 23:11, 11 January 2014 (UTC)
This section is a bit disingenuous.
At the time that City of Heroes came out all (if not all - a very high percentage) of MMORPGs were subscription based. It was only during the time that City of Heroes was available to play that things like game-trails, extended-game trails, and F2P mechanics began to appear.
This kind of goes to the "free updates" as well as other games were charging when they updated their games (example: World of Warcraft). City of Heroes did have two "paid updates" - City of Villains and City of Heroes :: Going Rogue. So City of Heroes went through at least these phases of game access during it's life-span. Only Subscription (for full access)
Only Subscription (with some cash shop purchases)
Subscription to City of Heroes, City of Villains, or both at the same time (all with some cash shop purchases) and 3 or 7 day free trial to City of Heroes (can't remember which - but capped at level 13 and no cash shop access) (can't remember if you could upgrade these accounts or if had to start all over if you subscribed)(These trail "codes" came in the City of Villains box - one for you, in case you didn't already play City of Heroes, and one for a friend)
Subscription to City of Heroes/City of Villains as one regardless if you bought both the City of Heroes and the City of Villains (with some cash shop purchases)
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and 14-day free trail (capped at level 13 and no cash shop, but characters could be converted to a full account status by subscribing).
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a free trial that never ended (but was capped at level 13 with no cash shop access, but characters could be converted to a full account by subscribing)
Subscriptions (cash shop purchase options begin increasing and including non-cosmetic items) and a F2P (free-to-play) model with no level cap and through which you could purchase options that that subscribers where receiving access to "for free" (free if you consider paying a subscription fee not paying anything for access to the game material from the cash shop (as well as cash shop access to anything that subscribers could purchase previously - I'm pretty sure this included character slots, etc.)
It is important note that City of Heroes (et al.) didn't go F2P until other games were being released as near F2P such as NCSoft titles like Guild Wars 2 - where you pay for the initial game but there are no on-going subscription fees. (As I recall, Guild Wars did have subscription fee - at least in America). Even City of Hero competitors Champions Online and DC Universe Online started as subscription-only models with the exception that both of them offered a life-time subscription option before the "live" release of the game. This should be noted at least here. The section in the article on subscriptions seems to paint a completely different picture from what actually when on in the game and in the gaming world in general at the time that City of Heroes was up and running. WereTech ( talk) 12:55, 2 November 2014 (UTC) edited to fix a chronological error and indicate the form that the original "trial" was delivered to customers. - WereTech ( talk) 13:00, 2 November 2014 (UTC)
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There seem to be a large number of homage projects; ranging from 'same client' to server side projects based on the chat protocol that NCSoft released, and spiritual successors.
There are also similar games, such as DC Comics Online and Champions Online. (I'd say Marvel Online isn't as you can't customize it seems like?)
What do you guys think of me adding a section, something like "Successors / Similar games"? I was building the list for my own purposes and would like to give back to the community, which is surprisingly still active (I saw over a dozen people 'in game' with Paragon Chat).
Jgwinner ( talk) 21:39, 7 June 2017 (UTC)
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We should update the wiki page with this new information
release date was April 28th Link shows the 2 year anniversary annoucement reflecting that date
https://web.archive.org/web/20040610021050/http://www.cityofheroes.com/news/item224.html
Catwhoorg ( talk) 17:11, 27 April 2019 (UTC)
Coevers: https://gamefaqs.gamespot.com/games/franchise/631-city-of-heroes DoctorHver ( talk) 05:42, 10 August 2019 (UTC)
Is there any particular reason the page hasn't been updated in the last year or so to reflect all the new private servers such as Homecoming, etc. that have sprung up? It seems odd that it's been a whole year with not a single mention. I wouldn't want to try to put something in about that if there was some reason it would immediately be reverted. — Robotech_Master ( talk) 18:31, 8 May 2020 (UTC)
So what do you do when there's new news about the game but there aren't news articles reporting on it and the only thing reporting on it is an official news article from the game itself? City of Heroes: Homecoming has apparently acquired a license from NCSoft to host their game, and I have added a citation to the news on the game's website. Matthew Cenance ( talk) 17:06, 4 January 2024 (UTC)
As Old devs roll into the forums and NCsoft continues their quiet stance I feel a parity update was due to bring the article into the present. Should the article be stuck as an archival with a new page for Homecoming or does everyone agree that it should be brought back to the present. SoggiestSoup ( talk) 12:07, 27 May 2024 (UTC)