I fear 3rd party publications are hard to find for this subject, especially regarding role-playing games. I am pretty sure the contents of this article is "common knowledge" among role-players, but I don’t know of any publication that discusses the subject in a game-independent manner. Does anyone have any tips? — TowerDragon ( talk) 08:48, 8 August 2008 (UTC)
It's possible I'm misunderstanding this, but I was of the school that class-based systems are the ones that lead to "cookie cutter" characters. Therefore, skill-based systems lead to broader possiblities.
As for lack of specialization, that's the fault of the players, not the system. --Bear Eagleson 16:21, 16 March 2006 (UTC)
My draft of a complete re-write is at User:TowerDragon/Draft: Character creation. — TowerDragon 07:16, 15 August 2006 (UTC)
Yes, I am still writing on it! — TowerDragon 06:39, 5 September 2006 (UTC), TowerDragon 23:45, 15 December 2006 (UTC)
OK, now it’s your turn! This (the current revision) is the best I can do at the moment. :-) — TowerDragon 01:40, 20 January 2007 (UTC)
Oops, I just noted the References section probably should be expanded with bibliographical data of the books referred to. I intend to add the data for Castle Falkenstein and Palladium Fantasy Role-playing Game within the next few days. — TowerDragon 01:50, 20 January 2007 (UTC)
I'm thinking that character creation could apply to a lot of other things, too, that it might be good to have a paragraph on. For example, what about character creation for fiction writers? —The preceding unsigned comment was added by 24.86.208.255 ( talk • contribs) 2006-09-04T20:11:44 (UTC)
Character creation also relates to Animators, Filmmakers, Caricature artists, illustrators, comic book writers, music video directors, novelists, to name a few... All of which have commonalities with what makes up character creation. These commonalities are what should be written here under character creation... instead we have a mass of writing all about character creation for one genre, namely games. Whilst games is a valid genre for character creation, it does not constitute the whole meaning of character creation and its extremely focused descriptions cannot be applied directly to other genres of character creation. Don't get me wrong, I'm not saying the games description is wrong... I'm just saying that it should be a sub-category or spin off.. it should be titled character creation for games, instead of pretending to be the whole description for character creation cause 90% of what is said doesn't apply to the other forms of character creation, really it should be titled: "Roleplaying game character creation"-- 1healm77 11:16, 16 February 2007 (UTC)
Please read the article about characterization before making such statements. It is a writing (as in literature) term as well as an acting term. And why do you think it should be about “increasing stats”?? It's about describing a fictional character, just as a character sheet contains a written (and mostly formalized) description of a role-playing character. — TowerDragon 10:54, 30 January 2007 (UTC)
Percy, your statement about the RPG/CRPG use of character advancement vs. character development is simply wrong. As I said in the edit summary: GURPS, for example, uses exclusively the word development. — TowerDragon 10:54, 30 January 2007 (UTC)
I was disappointed to not see the slang verb form of roll anywhere in this article. I was hoping for confirmation that "roll" is modern-day slang for character generation, going back to when random attributes were created by rolling dice. I've only really heard it in MMOs so I can hardly say it's fact. —Preceding unsigned comment added by 204.83.48.251 ( talk) 10:22, 5 March 2008 (UTC)
Technically, isn't the act of a DM creating an NPC an act of character creation. Unless this article changes its title to Player-Character Creation, NPC creation should also be discussed. There would be a lot to discuss. For example, a DM might choose to create and NPC according to the same rules as the PCs or according to different rules. Further, the NPC might be created to serve a function in the story (that function could be anything from antagonist to quest-hook to Deus ex machina plot device) or simply to exist in the world, with the understanding that the PCs might interact with the NPC and cause the NPC to react but no true purpose behind the NPC. I think there's a lot there, and it bears exploration. 98.231.219.116 ( talk) 05:04, 31 January 2009 (UTC)
As requested by TowerDragon, I am providing a few notes to help improve the article so that the various maintenance issues can be resolved:
I hope this provides some insight about how to fix up the article. Ham Pastrami ( talk) 02:14, 19 March 2009 (UTC)
The following suggestions were generated by a semi-automatic javascript program, and might not be applicable for the article in question.
<div class="references-small"><references/></div>
.
[?]You may wish to browse through User:AndyZ/Suggestions for further ideas. Thanks, FM [ talk to me | show contributions ] 18:26, 15 May 2011 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 23 January 2024 and 17 May 2024. Further details are available on the course page. Student editor(s): The ghost Key ( article contribs).
— Assignment last updated by The ghost Key ( talk) 16:14, 21 February 2024 (UTC)
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I fear 3rd party publications are hard to find for this subject, especially regarding role-playing games. I am pretty sure the contents of this article is "common knowledge" among role-players, but I don’t know of any publication that discusses the subject in a game-independent manner. Does anyone have any tips? — TowerDragon ( talk) 08:48, 8 August 2008 (UTC)
It's possible I'm misunderstanding this, but I was of the school that class-based systems are the ones that lead to "cookie cutter" characters. Therefore, skill-based systems lead to broader possiblities.
As for lack of specialization, that's the fault of the players, not the system. --Bear Eagleson 16:21, 16 March 2006 (UTC)
My draft of a complete re-write is at User:TowerDragon/Draft: Character creation. — TowerDragon 07:16, 15 August 2006 (UTC)
Yes, I am still writing on it! — TowerDragon 06:39, 5 September 2006 (UTC), TowerDragon 23:45, 15 December 2006 (UTC)
OK, now it’s your turn! This (the current revision) is the best I can do at the moment. :-) — TowerDragon 01:40, 20 January 2007 (UTC)
Oops, I just noted the References section probably should be expanded with bibliographical data of the books referred to. I intend to add the data for Castle Falkenstein and Palladium Fantasy Role-playing Game within the next few days. — TowerDragon 01:50, 20 January 2007 (UTC)
I'm thinking that character creation could apply to a lot of other things, too, that it might be good to have a paragraph on. For example, what about character creation for fiction writers? —The preceding unsigned comment was added by 24.86.208.255 ( talk • contribs) 2006-09-04T20:11:44 (UTC)
Character creation also relates to Animators, Filmmakers, Caricature artists, illustrators, comic book writers, music video directors, novelists, to name a few... All of which have commonalities with what makes up character creation. These commonalities are what should be written here under character creation... instead we have a mass of writing all about character creation for one genre, namely games. Whilst games is a valid genre for character creation, it does not constitute the whole meaning of character creation and its extremely focused descriptions cannot be applied directly to other genres of character creation. Don't get me wrong, I'm not saying the games description is wrong... I'm just saying that it should be a sub-category or spin off.. it should be titled character creation for games, instead of pretending to be the whole description for character creation cause 90% of what is said doesn't apply to the other forms of character creation, really it should be titled: "Roleplaying game character creation"-- 1healm77 11:16, 16 February 2007 (UTC)
Please read the article about characterization before making such statements. It is a writing (as in literature) term as well as an acting term. And why do you think it should be about “increasing stats”?? It's about describing a fictional character, just as a character sheet contains a written (and mostly formalized) description of a role-playing character. — TowerDragon 10:54, 30 January 2007 (UTC)
Percy, your statement about the RPG/CRPG use of character advancement vs. character development is simply wrong. As I said in the edit summary: GURPS, for example, uses exclusively the word development. — TowerDragon 10:54, 30 January 2007 (UTC)
I was disappointed to not see the slang verb form of roll anywhere in this article. I was hoping for confirmation that "roll" is modern-day slang for character generation, going back to when random attributes were created by rolling dice. I've only really heard it in MMOs so I can hardly say it's fact. —Preceding unsigned comment added by 204.83.48.251 ( talk) 10:22, 5 March 2008 (UTC)
Technically, isn't the act of a DM creating an NPC an act of character creation. Unless this article changes its title to Player-Character Creation, NPC creation should also be discussed. There would be a lot to discuss. For example, a DM might choose to create and NPC according to the same rules as the PCs or according to different rules. Further, the NPC might be created to serve a function in the story (that function could be anything from antagonist to quest-hook to Deus ex machina plot device) or simply to exist in the world, with the understanding that the PCs might interact with the NPC and cause the NPC to react but no true purpose behind the NPC. I think there's a lot there, and it bears exploration. 98.231.219.116 ( talk) 05:04, 31 January 2009 (UTC)
As requested by TowerDragon, I am providing a few notes to help improve the article so that the various maintenance issues can be resolved:
I hope this provides some insight about how to fix up the article. Ham Pastrami ( talk) 02:14, 19 March 2009 (UTC)
The following suggestions were generated by a semi-automatic javascript program, and might not be applicable for the article in question.
<div class="references-small"><references/></div>
.
[?]You may wish to browse through User:AndyZ/Suggestions for further ideas. Thanks, FM [ talk to me | show contributions ] 18:26, 15 May 2011 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 23 January 2024 and 17 May 2024. Further details are available on the course page. Student editor(s): The ghost Key ( article contribs).
— Assignment last updated by The ghost Key ( talk) 16:14, 21 February 2024 (UTC)