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--How do I redirect the 'click-and-mortar' definition to this page? Csurguine 05:49, 10 Aug 2003 (UTC)
Csurguine 05:52, 10 Aug 2003 (UTC)
Some of the advantages of the clicks and bricks model versus the pureplay model are not specific to clicks and bricks retailers, but apply to all companies. For instance, core competency and learning curves are not specific advantages...pureplay e-tailers also have a core competency and can have learning curves. An additional advantage for clicks-and-bricks retailers relative to pureplay etailers is that -in case of physical products- customers can return their faulty merchandise: they have more trust in buying online, as they can go to the store to 'get' their money.-- Thijs Broekhuizen 20:06, 4 August 2006 (UTC)
This redirect does not require a rating on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||
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--How do I redirect the 'click-and-mortar' definition to this page? Csurguine 05:49, 10 Aug 2003 (UTC)
Csurguine 05:52, 10 Aug 2003 (UTC)
Some of the advantages of the clicks and bricks model versus the pureplay model are not specific to clicks and bricks retailers, but apply to all companies. For instance, core competency and learning curves are not specific advantages...pureplay e-tailers also have a core competency and can have learning curves. An additional advantage for clicks-and-bricks retailers relative to pureplay etailers is that -in case of physical products- customers can return their faulty merchandise: they have more trust in buying online, as they can go to the store to 'get' their money.-- Thijs Broekhuizen 20:06, 4 August 2006 (UTC)