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I just don't think that early a release date for the CPC can be correct, as the CPC 464 wasn't launched until April 1984. Thus, the CPC platform was in its early infancy at the time BD was originally published (for the C64 etc.). I therefore took the chance of editing that part of the article. -- Wernher 09:00, 31 August 2005 (UTC)
The following paragraph was removed:
Now, I'm aware of the Wikipedia-concepts but I think this paragraph is much more a self-evident statement than a proposition - many descriptions of the game logic (and in fact the game itself as far as i know) use the cellular automaton concept, even if they don't call it that. I vote for putting the paragraph back, maybe with a dispute-tag over it. // Gargaj 11:35, 1 March 2006 (UTC)
Fireflies and butterflies don't explode directly on contact with Rockford. They explode only if they are trying to bump into Rockford, or vice versa. If Rockford only brushes against a firely or a butterfly when both are moving in parallel, but opposite directions, Rockford is safe. Unfortunately this does not happen as often as the bumping. JIP | Talk 12:39, 12 October 2006 (UTC)
No, they don't have to bump into Rockford in order to explode. The fact, that there are cases where Rockford can walk parallel to them or opposite, which in fact is not always possible but only on certain conditions, is related to the scanning algorithm. The behavior is completely forseeable, and in fact, experienced gamers know, how to do this. Also keep in mind that only the 8 bit versions as well as the CGA MS-DOS version has the original game physics. Many later ports behave quite differently to the extend that 1:1 coverted caves often don't behave like the author's intention. LogicDeLuxe 21:34, 27 July 2007 (UTC)
I thought that Fireflies and butterflies have the same movement algorithm, but it's not clear from the description.
Here's how it really works. Objects in the cave are scanned from upper left to lower right. They are moved immediately after they are scanned. If, BEFORE moving, a firefly or butterfly is adjacent to Rockford, it explodes. Since entities do not move at the same time, Rockford is allowed to be next to a Firefly after he moves, and if he is scanned before the firefly is next frame, he can escape death with a move. If the firefly is scanned first, Rockford dies. — Preceding unsigned comment added by 74.211.60.216 ( talk) 01:38, 25 August 2018 (UTC)
Are we certain that the Rockford coin-op actually came before the home computer versions? Considering the fact that all of Arcadia's other arcade titles are essentially existing Amiga games modified for the Arcadia hardware (essentially an Amiga 500 modified into a coin-op), I'm skeptical that this is the case, but hesitant to change without firm release dates. Both Amiga and arcade versions are dated 1988, as far as I'm aware. Seeing as how the home ports were billed as "Rockford: The Arcade Game", I'm wondering if this wasn't a case of a simultaneous home/arcade release for the sake of cross-promotion. Moby Games does list the DOS version as being released in 1987 (as opposed to 1988 for all of the other releases, including Amiga), but I'd take that with a grain of salt. Gnu 03:01, 24 April 2007 (UTC)
Boulder Dash for Windows by ZX Games -> http://www.zxgames.com/en/boulderdash.shtml
I'm not exactly sure, but I think this link/site has a somewhat commercial motive. Should it be removed? Whats your opinion about the website? DaSjieb 20:15, 30 May 2007 (UTC)
The site seems to be claimed that their games are licensed. If this is true, then it's legit, but they coudl just be lying through their teeth. Contacting First Star Software is probably in order. 74.211.58.183 ( talk) 11:13, 14 January 2013 (UTC)
Removed cfdnotice, cfd has completed. -- Kbdank71 17:02, 9 May 2008 (UTC)
Renamed to Category:Rocks-and-diamonds games. — Frungi 00:49, 24 June 2007 (UTC)
Does somebody know, which Hungarian magazine it was released in? And which issue? —Preceding unsigned comment added by 80.98.119.245 ( talk) 23:17, 25 January 2008 (UTC)
Might the title be a play on balderdash? Is this obvious to an English speaker? (If so, I'll mention it in the French page, since it's not obvious to us French.) Palpalpalpal ( talk) 12:13, 2 January 2011 (UTC)
Yes, it was intended as a play on balderdash, and yes, it's obvious to english speakers. It's in the Peter Liepa interview. 74.211.58.183 ( talk) 11:11, 14 January 2013 (UTC)
Why's the awful NES cover shown on the main page and not the Atari original? I think that should be changed. — Preceding unsigned comment added by 87.144.39.100 ( talk) 10:17, 30 June 2014 (UTC)
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The section about the objects in the game has now been deleted twice with the reason "Wikipedia is not a game guide". Then the article was tagged about not having a "gameplay" section. This seems to be contradictory - you can't remove material and ask it to be added at the same time. I have written a short basic gameplay section that doesn't list all the objects in detail.
Also, in the current state, over half of the article's length is a list of various versions of the game that were released. It takes up more of the content than the rest of the article put together. JIP | Talk 16:32, 24 January 2021 (UTC)
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I just don't think that early a release date for the CPC can be correct, as the CPC 464 wasn't launched until April 1984. Thus, the CPC platform was in its early infancy at the time BD was originally published (for the C64 etc.). I therefore took the chance of editing that part of the article. -- Wernher 09:00, 31 August 2005 (UTC)
The following paragraph was removed:
Now, I'm aware of the Wikipedia-concepts but I think this paragraph is much more a self-evident statement than a proposition - many descriptions of the game logic (and in fact the game itself as far as i know) use the cellular automaton concept, even if they don't call it that. I vote for putting the paragraph back, maybe with a dispute-tag over it. // Gargaj 11:35, 1 March 2006 (UTC)
Fireflies and butterflies don't explode directly on contact with Rockford. They explode only if they are trying to bump into Rockford, or vice versa. If Rockford only brushes against a firely or a butterfly when both are moving in parallel, but opposite directions, Rockford is safe. Unfortunately this does not happen as often as the bumping. JIP | Talk 12:39, 12 October 2006 (UTC)
No, they don't have to bump into Rockford in order to explode. The fact, that there are cases where Rockford can walk parallel to them or opposite, which in fact is not always possible but only on certain conditions, is related to the scanning algorithm. The behavior is completely forseeable, and in fact, experienced gamers know, how to do this. Also keep in mind that only the 8 bit versions as well as the CGA MS-DOS version has the original game physics. Many later ports behave quite differently to the extend that 1:1 coverted caves often don't behave like the author's intention. LogicDeLuxe 21:34, 27 July 2007 (UTC)
I thought that Fireflies and butterflies have the same movement algorithm, but it's not clear from the description.
Here's how it really works. Objects in the cave are scanned from upper left to lower right. They are moved immediately after they are scanned. If, BEFORE moving, a firefly or butterfly is adjacent to Rockford, it explodes. Since entities do not move at the same time, Rockford is allowed to be next to a Firefly after he moves, and if he is scanned before the firefly is next frame, he can escape death with a move. If the firefly is scanned first, Rockford dies. — Preceding unsigned comment added by 74.211.60.216 ( talk) 01:38, 25 August 2018 (UTC)
Are we certain that the Rockford coin-op actually came before the home computer versions? Considering the fact that all of Arcadia's other arcade titles are essentially existing Amiga games modified for the Arcadia hardware (essentially an Amiga 500 modified into a coin-op), I'm skeptical that this is the case, but hesitant to change without firm release dates. Both Amiga and arcade versions are dated 1988, as far as I'm aware. Seeing as how the home ports were billed as "Rockford: The Arcade Game", I'm wondering if this wasn't a case of a simultaneous home/arcade release for the sake of cross-promotion. Moby Games does list the DOS version as being released in 1987 (as opposed to 1988 for all of the other releases, including Amiga), but I'd take that with a grain of salt. Gnu 03:01, 24 April 2007 (UTC)
Boulder Dash for Windows by ZX Games -> http://www.zxgames.com/en/boulderdash.shtml
I'm not exactly sure, but I think this link/site has a somewhat commercial motive. Should it be removed? Whats your opinion about the website? DaSjieb 20:15, 30 May 2007 (UTC)
The site seems to be claimed that their games are licensed. If this is true, then it's legit, but they coudl just be lying through their teeth. Contacting First Star Software is probably in order. 74.211.58.183 ( talk) 11:13, 14 January 2013 (UTC)
Removed cfdnotice, cfd has completed. -- Kbdank71 17:02, 9 May 2008 (UTC)
Renamed to Category:Rocks-and-diamonds games. — Frungi 00:49, 24 June 2007 (UTC)
Does somebody know, which Hungarian magazine it was released in? And which issue? —Preceding unsigned comment added by 80.98.119.245 ( talk) 23:17, 25 January 2008 (UTC)
Might the title be a play on balderdash? Is this obvious to an English speaker? (If so, I'll mention it in the French page, since it's not obvious to us French.) Palpalpalpal ( talk) 12:13, 2 January 2011 (UTC)
Yes, it was intended as a play on balderdash, and yes, it's obvious to english speakers. It's in the Peter Liepa interview. 74.211.58.183 ( talk) 11:11, 14 January 2013 (UTC)
Why's the awful NES cover shown on the main page and not the Atari original? I think that should be changed. — Preceding unsigned comment added by 87.144.39.100 ( talk) 10:17, 30 June 2014 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Boulder Dash. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
This message was posted before February 2018.
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have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
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(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 17:23, 11 January 2018 (UTC)
The section about the objects in the game has now been deleted twice with the reason "Wikipedia is not a game guide". Then the article was tagged about not having a "gameplay" section. This seems to be contradictory - you can't remove material and ask it to be added at the same time. I have written a short basic gameplay section that doesn't list all the objects in detail.
Also, in the current state, over half of the article's length is a list of various versions of the game that were released. It takes up more of the content than the rest of the article put together. JIP | Talk 16:32, 24 January 2021 (UTC)