This is the
talk page for discussing improvements to the
Ballz article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Ballz" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
The following references may be useful when improving this article in the future: |
Discussion of topic subject
|
---|
This game CHEATS! Dumaka ( talk) 13:57, 23 January 2008 (UTC) The Mature Gamer Podcast sent me here! |
I worked on Ballz. I have no recollection of any special "DSP chip" being added to the BOM for the Sega or SNES cartridge to address tearing issues. Source? -- Tedbarnett
Dont you guys mean the Nintendo version? That one DID came with a DSP chip.
I was one of the programmers on SNES Ballz. It did indeed use the DSP chip, the same one used by Pilot Wings. (I even had to hand wire the DSP into our development system, which I still have). We had the option of either a 16MBit ROM or an 8MBit ROM and the DSP. We chose the DSP because the SNES CPU ran at half the speed of the Genesis, and was less capable as well. We didn't have to cut any features, we just compressed a lot of the data. I am a bit surprised that Ted doesn't remember that, we went with the DSP fairly early on. The Genesis version did not use a DSP, all of the math was done in the 68000. KevinSeghetti ( talk) 07:31, 22 June 2008 (UTC)
ted said he didn't remember a DSP was used on either version *to address sprite tearing issues*. that is true, our use of the DSP on the SNES had nothing to do with sprite tearing (not even an issue on the SNES version).
i was the other programmer on the snes version. indeed, we (KevinSeghetti and I and PF.Magic) did decide to use the pilot wings dsp early on. however, when accolade agreed to publish the game, they gave us the option of either a 16Mbit cartridge (like the genesis version) or 8Mbit + DSP. with a simple, but fast lzss decoder, we were able to pack all of the sound and graphics assets on the cartridge. (as a sidenote, remember that all of the sound effects went through a BRR conversion process, which was used by the Sony sound DSP on the SNES, provided another form of compression not found on the Genesis cart).
i've deleted the entire contents of the DSP on the main page; after eliminating the inaccuracies, precious little real information remained.
Will Norris 15:53, 18 Jan 2010 —Preceding unsigned comment added by 189.165.158.164 ( talk)
What is sprite breakup (at least I have a clue) and why does it occure? -- Abdull 10:59, 21 April 2006 (UTC)
Image:Ballz genesis box art.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 06:38, 25 February 2008 (UTC)
This is the
talk page for discussing improvements to the
Ballz article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Ballz" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
This article is rated C-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||||||
|
The following references may be useful when improving this article in the future: |
Discussion of topic subject
|
---|
This game CHEATS! Dumaka ( talk) 13:57, 23 January 2008 (UTC) The Mature Gamer Podcast sent me here! |
I worked on Ballz. I have no recollection of any special "DSP chip" being added to the BOM for the Sega or SNES cartridge to address tearing issues. Source? -- Tedbarnett
Dont you guys mean the Nintendo version? That one DID came with a DSP chip.
I was one of the programmers on SNES Ballz. It did indeed use the DSP chip, the same one used by Pilot Wings. (I even had to hand wire the DSP into our development system, which I still have). We had the option of either a 16MBit ROM or an 8MBit ROM and the DSP. We chose the DSP because the SNES CPU ran at half the speed of the Genesis, and was less capable as well. We didn't have to cut any features, we just compressed a lot of the data. I am a bit surprised that Ted doesn't remember that, we went with the DSP fairly early on. The Genesis version did not use a DSP, all of the math was done in the 68000. KevinSeghetti ( talk) 07:31, 22 June 2008 (UTC)
ted said he didn't remember a DSP was used on either version *to address sprite tearing issues*. that is true, our use of the DSP on the SNES had nothing to do with sprite tearing (not even an issue on the SNES version).
i was the other programmer on the snes version. indeed, we (KevinSeghetti and I and PF.Magic) did decide to use the pilot wings dsp early on. however, when accolade agreed to publish the game, they gave us the option of either a 16Mbit cartridge (like the genesis version) or 8Mbit + DSP. with a simple, but fast lzss decoder, we were able to pack all of the sound and graphics assets on the cartridge. (as a sidenote, remember that all of the sound effects went through a BRR conversion process, which was used by the Sony sound DSP on the SNES, provided another form of compression not found on the Genesis cart).
i've deleted the entire contents of the DSP on the main page; after eliminating the inaccuracies, precious little real information remained.
Will Norris 15:53, 18 Jan 2010 —Preceding unsigned comment added by 189.165.158.164 ( talk)
What is sprite breakup (at least I have a clue) and why does it occure? -- Abdull 10:59, 21 April 2006 (UTC)
Image:Ballz genesis box art.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to ensure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 06:38, 25 February 2008 (UTC)