Atari Karts has been listed as one of the
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Reviewer: Prodraxis ( talk · contribs) 19:50, 6 September 2023 (UTC)
Starting review - going over the article right now..... #prodraxis connect 19:50, 6 September 2023 (UTC)
In the game, the player takes control of one of eleven characters though only seven are available at first, each with differing capabilities.The wording is a bit awkward here... can you please fix it?
Atari Karts garnered mixed reception from critics, all of which accused it for being a Mario Kart knock-offThis is kinda contradictory; the first part suggests mixed reception while the second part suggests negative reception. Can you please reword it? Also I think that "knock-off" is too strong of a word here; a lot of the sources rather seem to suggest that it was "similar" or "copied" from Mario Kart.
Unlike Super Mario Kart, there are no time trial or battle modes present.This is a bit ambiguous... can you please specify the "time trial or battle mode" in Super Mario Kart as well as the difference between the two games in the article if possible?
During gameplay, power-ups placed at predetermined points in the tracks as tiles can be obtained and these give special abilities to a player's kart if the vehicle passes over them and used to gain an advantage. These power-ups can either benefit or harm those who have picked them up, ranging from a rabbit icon that give players a speed boost for a few seconds to a red icon that reverse the vehicle's controls for brief period of time as well. On two-player races, a green icon that reverse the opponent's controls is the only offensive power-up available on the game. If the player has no lives when they rank out, the game is over, though players can pick up a heart icon that is placed on a fixed spot on the track to gain an extra live.Can you please change the wording in this paragraph if possible? It is a bit awkward and ungrammatical in some sections.
Impressed with the demo, Atari decided to make a game with a "cutesy" atmosphere by combining F-Zero and Super Mario Kart.By combining what elements of F-Zero and Super Mario Kart?
The game was formally announced in early 1995 under the working title Kart and was also previewed under the names Super Kart and Super Karts, the latter of which led to confusion in a supplementary July 1995 issue by Edge magazine that Virgin Interactive's similarly named SuperKarts was being converted to the Jaguar.Try breaking this down into several sentences that are shorter and reword to increase readability.
In a retrospective outlook, The Atari Times' Gregory D. George criticized the lack of interesting power-ups and limited computer AI that resulted in perfect drivers as the player's competitionRewording this for clarity might be nice.
You can check these off one at a time as you complete each step. #prodraxis connect 02:18, 7 September 2023 (UTC)
Atari Karts has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: September 8, 2023. ( Reviewed version). |
This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||
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The following references may be useful when improving this article in the future:
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Hello fellow Wikipedians,
I have just modified one external link on Atari Karts. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at {{
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This message was posted before February 2018.
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regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
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(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 13:10, 20 October 2016 (UTC)
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The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
Reviewer: Prodraxis ( talk · contribs) 19:50, 6 September 2023 (UTC)
Starting review - going over the article right now..... #prodraxis connect 19:50, 6 September 2023 (UTC)
In the game, the player takes control of one of eleven characters though only seven are available at first, each with differing capabilities.The wording is a bit awkward here... can you please fix it?
Atari Karts garnered mixed reception from critics, all of which accused it for being a Mario Kart knock-offThis is kinda contradictory; the first part suggests mixed reception while the second part suggests negative reception. Can you please reword it? Also I think that "knock-off" is too strong of a word here; a lot of the sources rather seem to suggest that it was "similar" or "copied" from Mario Kart.
Unlike Super Mario Kart, there are no time trial or battle modes present.This is a bit ambiguous... can you please specify the "time trial or battle mode" in Super Mario Kart as well as the difference between the two games in the article if possible?
During gameplay, power-ups placed at predetermined points in the tracks as tiles can be obtained and these give special abilities to a player's kart if the vehicle passes over them and used to gain an advantage. These power-ups can either benefit or harm those who have picked them up, ranging from a rabbit icon that give players a speed boost for a few seconds to a red icon that reverse the vehicle's controls for brief period of time as well. On two-player races, a green icon that reverse the opponent's controls is the only offensive power-up available on the game. If the player has no lives when they rank out, the game is over, though players can pick up a heart icon that is placed on a fixed spot on the track to gain an extra live.Can you please change the wording in this paragraph if possible? It is a bit awkward and ungrammatical in some sections.
Impressed with the demo, Atari decided to make a game with a "cutesy" atmosphere by combining F-Zero and Super Mario Kart.By combining what elements of F-Zero and Super Mario Kart?
The game was formally announced in early 1995 under the working title Kart and was also previewed under the names Super Kart and Super Karts, the latter of which led to confusion in a supplementary July 1995 issue by Edge magazine that Virgin Interactive's similarly named SuperKarts was being converted to the Jaguar.Try breaking this down into several sentences that are shorter and reword to increase readability.
In a retrospective outlook, The Atari Times' Gregory D. George criticized the lack of interesting power-ups and limited computer AI that resulted in perfect drivers as the player's competitionRewording this for clarity might be nice.
You can check these off one at a time as you complete each step. #prodraxis connect 02:18, 7 September 2023 (UTC)