This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. |
Reporting errors |
Edith Dodgers
I may be wrong, but I was always under that impression. ~~ You are wrong. The vectrex had it in the 80's and the atri 5200 had one. Laso, the nintendo 64 had it one month before the saturn analog controller came out. —Preceding unsigned comment added by 96.233.100.129 ( talk) 17:23, 24 August 2009 (UTC)
On 16 September 2005, Nintendo announced that their upcoming system, the Nintendo Revolution would not have any analog sticks standard, but instead, featured a gyroscopic sensor for three-dimensional detection.
Is it accurate to say that the analog stick on the nunchaku-style expasion isn't included standard?
If it's not fronwed upon I changed gyroscopic to accelerometer for accuracy.
Late 70s dedicated game machines - such as the Telejogo [1] - had analog sticks. I have one of those, it's really a non-self-centering analog stick. Stormwatch 21:21, 14 March 2006 (UTC)
The history section goes into great detail about the dualshock controller, describing rumble features (or lack thereof) and even stating the first game to require two sticks. This seems to be irrelevant info. It's a history of the analog stick, not the dualshock controller. There's a page for that already. If no on minds, I'll remove the info that doesn't seem to belong. -- Thaddius 14:19, 22 June 2006 (UTC)
The way this article is written, it makes it sound like all "analog" sticks work on potentiometers. This couldn't be further from the truth. As the reference links show, many modern sticks work on the same digital photocell technology that mice use. Unfortunately, this confusion has spilled over into the N64 article, making its information on the analog stick outright wrong. I'll attempt to fix these issues as soon as I can. :) Jbanes 15:06, 22 September 2006 (UTC)
From the article: "physical instability of the system that would result if the player were to use both analog sticks at the same time." How would the system be unable to stand having two sticks? This just doesn't seem right. Anyone think that someone should be deleting this? Ilikefood 21:37, 2 February 2007 (UTC)
The entire article is naively console-centric for an entry which is redirected from "analog joystick." Analog joysticks (yes, joysticks. where did this joystick-means-digital idea come from?) have a rich history on home computers--and industrial computers for that matter--that goes back way before Sony's 1995 flightstick. Surely the ubiquitous Kraft sticks of the 1980s deserve a mention, and what of the bizarre springless pseudo-mouse stick on the CoCo--among many others. If the "joystick" article is meant to bear that weight, then I suggest that an "analog joystick" search should redirect there instead of here. This article is fine for what it is--a history of analog stick controllers on home videogame consoles--but it is far from the whole story. 75.64.178.63 11:54, 14 March 2007 (UTC)
The start of this article claims that analog sticks are sometimes mistakenly called joysticks, then later in the article starts to talk about analog joysticks. The whole issue needs to be cleaned up, as it makes the article very confusing to read.
Also this whole article seems a little Sony Centric. Pretty much half the history article is dedicated to Sony, the flightstick, and the dualshock revisions, most of which is not particularly important in terms of the history of the analog stick.
I'm not knowledgeable enough to change the article but I think it should be addressed. Qeee1 13:33, 19 July 2007 (UTC)
Just an interesting little detail: Some sticks have a range on both axis from [-1.0, 1.0], thus providing a square movement area, while others are restricted to sqrt(x^2 + y^2) <= 1.0, thus providing a circular movement area (moving stick full up and full to the right gives x=0.707, y=0.707=sqrt(0.5)). The later seems to be the logical choice for 3d character control in a game like Mario64, since it gives a maximum walk speed of 1.0 in all direction, while the other seems more logical for flight games and such, where it might be important to be able to go full 'left', even when already full 'up'. Might have some historic relevance, but then it might be just an to obscure detail for the article. -- Grumbel 20:57, 30 July 2007 (UTC)
However, the Wii Classic Controller does feature two analog sticks to allow for proper control in games from its Virtual Console service.
I don't think this is the real reason the classic controller has two sticks. The most advanced virtual console games are N64, and you only need one stick to play that. Maybe someone could clear that up if they agree? Darth Walsh ( talk) 05:23, 10 March 2008 (UTC)
Does this deserve a mention? True analog sticks use potentiometers to measure movement on an infintesimal level of degree. But the N64 stick, on the contrary, used a mechanism that was digital, much like mechanical mice do. This has not only been confirmed in Wikipedia's N64 controller article itself, but also is explicitely stated in two reference articles- such as this paragraph from A History of Controllers: "But Nintendo's thumbstick differed from previous designs in two important ways. First, it wasn't actually analog. Analog joysticks like the 5200's had too many moving parts and were prone to breaking. Nintendo's stick was digital, but provided enough levels of sensitivity that the distinction was moot." [2] [3] Shouldn't this distinction be made, if the N64's controller wasn't REALLY an analog joystick? 75.165.103.122 ( talk) 14:00, 4 December 2008 (UTC)
Whether a control stick is analog or not depends on how the term "analog" is defined in the context of controllers. There are two ways the term can relate:
1. Analog movement/control - a device that can send a range of values from a given input.
2. Analog signal - a signal capable of varying throughout a range of electrical value.
The Atari 5200 was both of these. The Nintendo 64 and later consoles, were "analog movement/control", with an optical/digital signal.
It seems appropriate to classify any input device with "analog movement/control" as an "analog stick" MachineKeebler ( talk) 06:10, 25 February 2009 (UTC)
I'm not entirely certain just what is motivating the folks who insist on reverting the page to a version made MONTHS ago, but I can certainly say a few things about it. The first, of course, is that doing so pares the article down to such a level that it culls it down to a level of almost no informational value. For example, "the first" analog stick was not on the Atari 5200, it was the VC 4000. Additionally, by completly eliminating every reference to Sony, the article creates its own "facts". That is- it erases the fact that Sony's analog sticks were not created as a response to Nintendos, but instead were developed independently, from a branching set of technologies stemming from its earliest flightstick onwards. The blanking of information also removes intermediaries, like the Vectrex. In short, the article version someone keeps putting it back to makes it look like there were only two analog joysticks ever produced in gaming- the Atari one and Nintendos one, doesn't bother to give ANY information about it, and in general is just a very terrible article version. I will reiterate- please stop putting the page back to that version, and observe Wikipedias content polices regarding blanking. If you have any concerns about OR, then you may certainly address it, but from what I've seen, the individuals who have been shoving the page back to that early version have made absolutely NO attempt to discuss it on this talk page at all- note the discussion that was attempted as far back as early march in an attempt to politely talk about it. 75.165.117.203 ( talk) 14:51, 12 June 2009 (UTC)
Wasn't the dual analog control scheme for console [FPS] games pioneered by Nintendo as well? I'm pretty sure GoldenEye 007 was the first console game that could be played this way by simultaneously using two N64 pads. (terrible revisionist Sony bias all the way through, by the way; it's sad to see those plagiarists getting away with stealing by spinning the gullible masses time and again – PlayStation Move, anyone?) – ὁ οἶστρος 13:37, 29 April 2010 (UTC)
An analog stick is just a type of joystick, so why does it need a separate article? Joysticks can be analog or digital, and this article could easily be pared down and added as a section to Joystick. Asher196 ( talk) 15:12, 29 April 2010 (UTC)
This is even worse than I thought. Why are there separate articles for Gamepad, D-Pad, Analog stick, Game controller, Dual Shock, etc. , when they are all essentially just parts of a game controller? Asher196 ( talk) 20:15, 19 May 2010 (UTC)
Greetings all. Recently several unregistered IPs have been editing the page back and forth, seemingly in some kind of edit war (it is unclear how many parties are involved since many IPs may correspond to a single editor - no sock-puppetry implied; IPs are subject to change, and the editors weren't necessarily in the same place every time). This seems to have mainly been to do with dates but also involved other things such as bloat and POV (essentially style). In order to prevent further disruption to the article, I feel it should be discussed here and a consensus reached as to what to. Much of the dispute involving dates has been resolved (ref provided) but the style conflict appears to remain.
At this point, the conflict appears to be between myself and 208.115.94.237, but as I said it is difficult to tell who IPs correspond to (for now we shall assume this IP is distinct from the others).
Following the recent edits/reverts, I decided to go in a try to provided a (more) neutral version including dates provided by the other editors. I also attempted to avoid any confusion caused by the language used. Such changes include small changes such as removal of "obviously" from the phrase "used a self-centering analog stick, obviously a precursor to the modern design", but also larger ones such as changing this
...to this.
Where REF represents a citation
Overall, I feel this (including other, unmentioned edits) is more neutral and flows better, but anyone can obviously disagree - I am but one person and not the definitive authority on style :).
Also note that I am still not 100% happy with my version (things like the repetition of "movement"), although overall I think it is better.
Any and all outside input is welcome and I hope this is resolved soon (I really don't want any more disruption to the article, and it is in everybody's interest to resolve this quickly, unless some anterior motive is at play (not that I am implying/insinuating anything)).
P.S. No comments left in the edit description (or here for that matter) were intended to be inflammatory, so I apologise if anything I said was misconstrued as such.
AlphathonTM ( talk) 09:42, 28 June 2010 (UTC)
My feeling is that release dates only should likely be kept, as they're more concrete and better known. My only reason for bringing in N64's controller unveiling at Shoshinkai 95 was to illustrate it's influence on the direction Sega and Sony then took with their controllers in response (which may not be apparent from the actual release dates). But maybe a neutral statement to such should be mading reference instead, the sourced 1up article in the N64 paragraph already makes specific mention of that. "And by showing off the new controller with a polished (but not complete) version of Mario 64, Nintendo showed the killer app that made the thumbstick more than a gimmick. Sony and Sega saw the writing on the wall: next generation meant 3D, and 3D meant analog. They immediately set out to create analog joysticks for their consoles. Sega actually moved so quickly on their design that they beat Nintendo to market in the US (though not worldwide)." 68.173.229.242 ( talk) 12:25, 28 June 2010 (UTC)
How about this for the N64 paragraph?
On November 24, 1995 at the 7th annual Shoshinkai Software ExhibitionREF, Nintendo announced their Nintendo 64 controller (then known as the Ultra 64 controller) which included a thumb-operated control stick. Initially scheduled for release on April 21, 1996 but later delayed until June 24REF, the stick was digital rather than true analog (operating on the same principles as a mechanical computer mouse)REF but still allowed for a varying levels of input in both the x and y axes and near-360-degree control, translating into far more precise movements than were possible with a D-pad.
Still a little clunky I think, but getting there. Anyone care to share any info on the Dual Analog (not sure I trust the ref in its article - too ambiguous) and Sega 3D controller? AlphathonTM ( talk) 16:43, 28 June 2010 (UTC)
No, I believe the GameZero article in question is referencing the Analog Joystick (by name even) rather than the Dual Analog Pad, it's specifically talking about the US release for the console, games and peripherals in the section dated August 21,1995. Fluffypug, you seem to be confusing the Japanese release date with an article centered on the American release. ( 68.173.229.242 ( talk) 03:41, 30 June 2010 (UTC))
On April 25, 1997REF, Sony released a similar analog stick equipped controller, known as the Dual Analog. It was based on the same potentiometer technology that was used in the Dual Analog Flightstick, which had been released a year earlier. The controller featured dual plastic concave thumbsticks (Nintendo's and Sega's controllers only featured a single stick) and could be used in three modes; Full Analog, FlightStick (for compatibility with games designed for the FlightStick) and digital (for compatibility with games which only accepted the digital input of the original controller).
Obviously with this version, the original FlightStick Paragraph would be removed.
AlphathonTM ( talk) 01:27, 2 July 2010 (UTC)
An analog stick is a type of joystick, plain and simple. I have an analog joystick from 1982 in it's original box, and its simply called a "joystick". Analog and digital are types of joysticks, not variations. Variation implies that there is a standard that an analog stick varies from. Asher196 ( talk) 23:49, 1 July 2010 (UTC)
Joystick article
I would like to add a section about the inner parts of an analog stick boxes, with focus on those of the GameCube Controller, since that is the only type of controller I own. Now I have already made pictures that illustrate how they work, but I’m afraid uploading and explaining them here will get deleted anyway because it’s original content. So, should I write a detailed blog entry that can then be used as a source? If so, is it sufficient to write this on a forum’s user blog or does it have to be a dedicated blog? Kadano ( talk) 10:08, 4 October 2013 (UTC)
Hello fellow Wikipedians,
I have just added archive links to one external link on
Analog stick. Please take a moment to review
my edit. If necessary, add {{
cbignore}}
after the link to keep me from modifying it. Alternatively, you can add {{
nobots|deny=InternetArchiveBot}}
to keep me off the page altogether. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true to let others know.
An editor has reviewed this edit and fixed any errors that were found.
Cheers.— cyberbot II Talk to my owner:Online 01:32, 12 February 2016 (UTC)
This article implies a couple things that I am skeptical of, but I don't have a lot of technical knowledge and I'm having trouble finding sources that clarify things.
1. It says that analog sticks "use continuous electrical activity running through potentiometers". Is that really how all the controllers listed in the article work? The PlayStation, the Wii, the Dreamcast, etc, they all use potentiometers? When I look up potentiometers in relation to videogames I mainly see discussion of more old fashioned control methods like Pong paddles and big joysticks.
2. It singles the N64 controller out with several sentences about how the N64's control stick is technically "digital", not "analog", creating an implication that the N64 controller is special in this regard. Is it? Or are other game controllers technically digital too? — Preceding unsigned comment added by WanderingWanda ( talk • contribs) 23:51, 22 February 2019 (UTC)
I am not sure how this ended up with the shorter form "stick", but the term is "joystick" as one can see here on the talk page and in any number of references included in the body. It appears the shorter form, "stick", became common with Sony consoles. I suggest we move it to the proper term. Maury Markowitz ( talk) 16:58, 27 September 2021 (UTC)
This article is rated C-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||
|
This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. |
Reporting errors |
Edith Dodgers
I may be wrong, but I was always under that impression. ~~ You are wrong. The vectrex had it in the 80's and the atri 5200 had one. Laso, the nintendo 64 had it one month before the saturn analog controller came out. —Preceding unsigned comment added by 96.233.100.129 ( talk) 17:23, 24 August 2009 (UTC)
On 16 September 2005, Nintendo announced that their upcoming system, the Nintendo Revolution would not have any analog sticks standard, but instead, featured a gyroscopic sensor for three-dimensional detection.
Is it accurate to say that the analog stick on the nunchaku-style expasion isn't included standard?
If it's not fronwed upon I changed gyroscopic to accelerometer for accuracy.
Late 70s dedicated game machines - such as the Telejogo [1] - had analog sticks. I have one of those, it's really a non-self-centering analog stick. Stormwatch 21:21, 14 March 2006 (UTC)
The history section goes into great detail about the dualshock controller, describing rumble features (or lack thereof) and even stating the first game to require two sticks. This seems to be irrelevant info. It's a history of the analog stick, not the dualshock controller. There's a page for that already. If no on minds, I'll remove the info that doesn't seem to belong. -- Thaddius 14:19, 22 June 2006 (UTC)
The way this article is written, it makes it sound like all "analog" sticks work on potentiometers. This couldn't be further from the truth. As the reference links show, many modern sticks work on the same digital photocell technology that mice use. Unfortunately, this confusion has spilled over into the N64 article, making its information on the analog stick outright wrong. I'll attempt to fix these issues as soon as I can. :) Jbanes 15:06, 22 September 2006 (UTC)
From the article: "physical instability of the system that would result if the player were to use both analog sticks at the same time." How would the system be unable to stand having two sticks? This just doesn't seem right. Anyone think that someone should be deleting this? Ilikefood 21:37, 2 February 2007 (UTC)
The entire article is naively console-centric for an entry which is redirected from "analog joystick." Analog joysticks (yes, joysticks. where did this joystick-means-digital idea come from?) have a rich history on home computers--and industrial computers for that matter--that goes back way before Sony's 1995 flightstick. Surely the ubiquitous Kraft sticks of the 1980s deserve a mention, and what of the bizarre springless pseudo-mouse stick on the CoCo--among many others. If the "joystick" article is meant to bear that weight, then I suggest that an "analog joystick" search should redirect there instead of here. This article is fine for what it is--a history of analog stick controllers on home videogame consoles--but it is far from the whole story. 75.64.178.63 11:54, 14 March 2007 (UTC)
The start of this article claims that analog sticks are sometimes mistakenly called joysticks, then later in the article starts to talk about analog joysticks. The whole issue needs to be cleaned up, as it makes the article very confusing to read.
Also this whole article seems a little Sony Centric. Pretty much half the history article is dedicated to Sony, the flightstick, and the dualshock revisions, most of which is not particularly important in terms of the history of the analog stick.
I'm not knowledgeable enough to change the article but I think it should be addressed. Qeee1 13:33, 19 July 2007 (UTC)
Just an interesting little detail: Some sticks have a range on both axis from [-1.0, 1.0], thus providing a square movement area, while others are restricted to sqrt(x^2 + y^2) <= 1.0, thus providing a circular movement area (moving stick full up and full to the right gives x=0.707, y=0.707=sqrt(0.5)). The later seems to be the logical choice for 3d character control in a game like Mario64, since it gives a maximum walk speed of 1.0 in all direction, while the other seems more logical for flight games and such, where it might be important to be able to go full 'left', even when already full 'up'. Might have some historic relevance, but then it might be just an to obscure detail for the article. -- Grumbel 20:57, 30 July 2007 (UTC)
However, the Wii Classic Controller does feature two analog sticks to allow for proper control in games from its Virtual Console service.
I don't think this is the real reason the classic controller has two sticks. The most advanced virtual console games are N64, and you only need one stick to play that. Maybe someone could clear that up if they agree? Darth Walsh ( talk) 05:23, 10 March 2008 (UTC)
Does this deserve a mention? True analog sticks use potentiometers to measure movement on an infintesimal level of degree. But the N64 stick, on the contrary, used a mechanism that was digital, much like mechanical mice do. This has not only been confirmed in Wikipedia's N64 controller article itself, but also is explicitely stated in two reference articles- such as this paragraph from A History of Controllers: "But Nintendo's thumbstick differed from previous designs in two important ways. First, it wasn't actually analog. Analog joysticks like the 5200's had too many moving parts and were prone to breaking. Nintendo's stick was digital, but provided enough levels of sensitivity that the distinction was moot." [2] [3] Shouldn't this distinction be made, if the N64's controller wasn't REALLY an analog joystick? 75.165.103.122 ( talk) 14:00, 4 December 2008 (UTC)
Whether a control stick is analog or not depends on how the term "analog" is defined in the context of controllers. There are two ways the term can relate:
1. Analog movement/control - a device that can send a range of values from a given input.
2. Analog signal - a signal capable of varying throughout a range of electrical value.
The Atari 5200 was both of these. The Nintendo 64 and later consoles, were "analog movement/control", with an optical/digital signal.
It seems appropriate to classify any input device with "analog movement/control" as an "analog stick" MachineKeebler ( talk) 06:10, 25 February 2009 (UTC)
I'm not entirely certain just what is motivating the folks who insist on reverting the page to a version made MONTHS ago, but I can certainly say a few things about it. The first, of course, is that doing so pares the article down to such a level that it culls it down to a level of almost no informational value. For example, "the first" analog stick was not on the Atari 5200, it was the VC 4000. Additionally, by completly eliminating every reference to Sony, the article creates its own "facts". That is- it erases the fact that Sony's analog sticks were not created as a response to Nintendos, but instead were developed independently, from a branching set of technologies stemming from its earliest flightstick onwards. The blanking of information also removes intermediaries, like the Vectrex. In short, the article version someone keeps putting it back to makes it look like there were only two analog joysticks ever produced in gaming- the Atari one and Nintendos one, doesn't bother to give ANY information about it, and in general is just a very terrible article version. I will reiterate- please stop putting the page back to that version, and observe Wikipedias content polices regarding blanking. If you have any concerns about OR, then you may certainly address it, but from what I've seen, the individuals who have been shoving the page back to that early version have made absolutely NO attempt to discuss it on this talk page at all- note the discussion that was attempted as far back as early march in an attempt to politely talk about it. 75.165.117.203 ( talk) 14:51, 12 June 2009 (UTC)
Wasn't the dual analog control scheme for console [FPS] games pioneered by Nintendo as well? I'm pretty sure GoldenEye 007 was the first console game that could be played this way by simultaneously using two N64 pads. (terrible revisionist Sony bias all the way through, by the way; it's sad to see those plagiarists getting away with stealing by spinning the gullible masses time and again – PlayStation Move, anyone?) – ὁ οἶστρος 13:37, 29 April 2010 (UTC)
An analog stick is just a type of joystick, so why does it need a separate article? Joysticks can be analog or digital, and this article could easily be pared down and added as a section to Joystick. Asher196 ( talk) 15:12, 29 April 2010 (UTC)
This is even worse than I thought. Why are there separate articles for Gamepad, D-Pad, Analog stick, Game controller, Dual Shock, etc. , when they are all essentially just parts of a game controller? Asher196 ( talk) 20:15, 19 May 2010 (UTC)
Greetings all. Recently several unregistered IPs have been editing the page back and forth, seemingly in some kind of edit war (it is unclear how many parties are involved since many IPs may correspond to a single editor - no sock-puppetry implied; IPs are subject to change, and the editors weren't necessarily in the same place every time). This seems to have mainly been to do with dates but also involved other things such as bloat and POV (essentially style). In order to prevent further disruption to the article, I feel it should be discussed here and a consensus reached as to what to. Much of the dispute involving dates has been resolved (ref provided) but the style conflict appears to remain.
At this point, the conflict appears to be between myself and 208.115.94.237, but as I said it is difficult to tell who IPs correspond to (for now we shall assume this IP is distinct from the others).
Following the recent edits/reverts, I decided to go in a try to provided a (more) neutral version including dates provided by the other editors. I also attempted to avoid any confusion caused by the language used. Such changes include small changes such as removal of "obviously" from the phrase "used a self-centering analog stick, obviously a precursor to the modern design", but also larger ones such as changing this
...to this.
Where REF represents a citation
Overall, I feel this (including other, unmentioned edits) is more neutral and flows better, but anyone can obviously disagree - I am but one person and not the definitive authority on style :).
Also note that I am still not 100% happy with my version (things like the repetition of "movement"), although overall I think it is better.
Any and all outside input is welcome and I hope this is resolved soon (I really don't want any more disruption to the article, and it is in everybody's interest to resolve this quickly, unless some anterior motive is at play (not that I am implying/insinuating anything)).
P.S. No comments left in the edit description (or here for that matter) were intended to be inflammatory, so I apologise if anything I said was misconstrued as such.
AlphathonTM ( talk) 09:42, 28 June 2010 (UTC)
My feeling is that release dates only should likely be kept, as they're more concrete and better known. My only reason for bringing in N64's controller unveiling at Shoshinkai 95 was to illustrate it's influence on the direction Sega and Sony then took with their controllers in response (which may not be apparent from the actual release dates). But maybe a neutral statement to such should be mading reference instead, the sourced 1up article in the N64 paragraph already makes specific mention of that. "And by showing off the new controller with a polished (but not complete) version of Mario 64, Nintendo showed the killer app that made the thumbstick more than a gimmick. Sony and Sega saw the writing on the wall: next generation meant 3D, and 3D meant analog. They immediately set out to create analog joysticks for their consoles. Sega actually moved so quickly on their design that they beat Nintendo to market in the US (though not worldwide)." 68.173.229.242 ( talk) 12:25, 28 June 2010 (UTC)
How about this for the N64 paragraph?
On November 24, 1995 at the 7th annual Shoshinkai Software ExhibitionREF, Nintendo announced their Nintendo 64 controller (then known as the Ultra 64 controller) which included a thumb-operated control stick. Initially scheduled for release on April 21, 1996 but later delayed until June 24REF, the stick was digital rather than true analog (operating on the same principles as a mechanical computer mouse)REF but still allowed for a varying levels of input in both the x and y axes and near-360-degree control, translating into far more precise movements than were possible with a D-pad.
Still a little clunky I think, but getting there. Anyone care to share any info on the Dual Analog (not sure I trust the ref in its article - too ambiguous) and Sega 3D controller? AlphathonTM ( talk) 16:43, 28 June 2010 (UTC)
No, I believe the GameZero article in question is referencing the Analog Joystick (by name even) rather than the Dual Analog Pad, it's specifically talking about the US release for the console, games and peripherals in the section dated August 21,1995. Fluffypug, you seem to be confusing the Japanese release date with an article centered on the American release. ( 68.173.229.242 ( talk) 03:41, 30 June 2010 (UTC))
On April 25, 1997REF, Sony released a similar analog stick equipped controller, known as the Dual Analog. It was based on the same potentiometer technology that was used in the Dual Analog Flightstick, which had been released a year earlier. The controller featured dual plastic concave thumbsticks (Nintendo's and Sega's controllers only featured a single stick) and could be used in three modes; Full Analog, FlightStick (for compatibility with games designed for the FlightStick) and digital (for compatibility with games which only accepted the digital input of the original controller).
Obviously with this version, the original FlightStick Paragraph would be removed.
AlphathonTM ( talk) 01:27, 2 July 2010 (UTC)
An analog stick is a type of joystick, plain and simple. I have an analog joystick from 1982 in it's original box, and its simply called a "joystick". Analog and digital are types of joysticks, not variations. Variation implies that there is a standard that an analog stick varies from. Asher196 ( talk) 23:49, 1 July 2010 (UTC)
Joystick article
I would like to add a section about the inner parts of an analog stick boxes, with focus on those of the GameCube Controller, since that is the only type of controller I own. Now I have already made pictures that illustrate how they work, but I’m afraid uploading and explaining them here will get deleted anyway because it’s original content. So, should I write a detailed blog entry that can then be used as a source? If so, is it sufficient to write this on a forum’s user blog or does it have to be a dedicated blog? Kadano ( talk) 10:08, 4 October 2013 (UTC)
Hello fellow Wikipedians,
I have just added archive links to one external link on
Analog stick. Please take a moment to review
my edit. If necessary, add {{
cbignore}}
after the link to keep me from modifying it. Alternatively, you can add {{
nobots|deny=InternetArchiveBot}}
to keep me off the page altogether. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true to let others know.
An editor has reviewed this edit and fixed any errors that were found.
Cheers.— cyberbot II Talk to my owner:Online 01:32, 12 February 2016 (UTC)
This article implies a couple things that I am skeptical of, but I don't have a lot of technical knowledge and I'm having trouble finding sources that clarify things.
1. It says that analog sticks "use continuous electrical activity running through potentiometers". Is that really how all the controllers listed in the article work? The PlayStation, the Wii, the Dreamcast, etc, they all use potentiometers? When I look up potentiometers in relation to videogames I mainly see discussion of more old fashioned control methods like Pong paddles and big joysticks.
2. It singles the N64 controller out with several sentences about how the N64's control stick is technically "digital", not "analog", creating an implication that the N64 controller is special in this regard. Is it? Or are other game controllers technically digital too? — Preceding unsigned comment added by WanderingWanda ( talk • contribs) 23:51, 22 February 2019 (UTC)
I am not sure how this ended up with the shorter form "stick", but the term is "joystick" as one can see here on the talk page and in any number of references included in the body. It appears the shorter form, "stick", became common with Sony consoles. I suggest we move it to the proper term. Maury Markowitz ( talk) 16:58, 27 September 2021 (UTC)