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I agree with Wapcaplet (et al) about the need for a serious rewrite of this article. I am by no means an expert on this and so can't do it for myself (not without a ton of research and I'm just not interested enough).
Also: this article has zero in-text references (minus the wikipedia links). This is a serious handicap for someone looking for further information. PainMan 01:16, 16 July 2007 (UTC)
Might be good to go into some detail about the distinction between Vector and Raster video hardware. Early Vector displays were expensive and did not catch on - see the Vectrex for example (though I do not know if this is truly Vector hardware, since it used a regular TV). Also good would be some more clarification on the fact that modern displays are predominantly raster (with pixels), even though some software uses vector techniques (Illustrator, any SVG editor, etc.) I am no expert on the subject though, so it may be best left to someone with more knowledge. -- Wapcaplet
The paragraph beginning "Still, one can't diminish the value of the earlier geneneration of graphic programs..." seems pretty darned biased. Should it be re-worded or omitted? - Frecklefoot
I think this could start off a bit slower. Consider:
At that point, it would make sense to introduce the concept of simple drawing programs, as an introduction into the basics of some of the algorithms for producing images from primitives, like lines and shapes, and using fills, gradients, and such. Then introduce the idea of vectorized images, wherein the instructions for creating a drawing are preserved and can be modified in part in order to change the image, contrasted to "painting over" a pure raster image. The distinction should be clear between the idea that an image can exist in two forms: transient computer memory, and in files which record the image as pixel arrays or drawing instructions (or both), but the primary method of displaying a computer image is always through the raster display or printer.
It might also make sense to mention the use of 3D computer graphics in the production of 2D still images, especially ray tracing, but that can alternately be left to an improved 3D graphics article. Brent Gulanowski 02:19, 12 Dec 2003 (UTC)
This article is all about the technical aspects and techniques of 2D graphics, and doesn't mention any of the cultural aspects of 2D graphics, such as their historical and current popularity, especially in comparison to 3D graphics and other graphics rendering systems. A link to a relevant article on those subjects, and/or section devoted to them would be appropriate. Ziiv ( talk) 08:31, 26 December 2009 (UTC)
The first section of the article is no longer in english. I am pretty new to wikipedia so I am not sure if I am allowed to just undo it. Pratyush Sarkar ( talk) 20:16, 25 December 2012 (UTC)
2D computer graphics#Geometry duplicates Translation (geometry) and Rotation (geometry). It could be remedied using template:excerpt. fgnievinski ( talk) 17:55, 16 May 2022 (UTC)
This is the
talk page for discussing improvements to the
2D computer graphics article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "2D computer graphics" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
This article is rated C-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
I agree with Wapcaplet (et al) about the need for a serious rewrite of this article. I am by no means an expert on this and so can't do it for myself (not without a ton of research and I'm just not interested enough).
Also: this article has zero in-text references (minus the wikipedia links). This is a serious handicap for someone looking for further information. PainMan 01:16, 16 July 2007 (UTC)
Might be good to go into some detail about the distinction between Vector and Raster video hardware. Early Vector displays were expensive and did not catch on - see the Vectrex for example (though I do not know if this is truly Vector hardware, since it used a regular TV). Also good would be some more clarification on the fact that modern displays are predominantly raster (with pixels), even though some software uses vector techniques (Illustrator, any SVG editor, etc.) I am no expert on the subject though, so it may be best left to someone with more knowledge. -- Wapcaplet
The paragraph beginning "Still, one can't diminish the value of the earlier geneneration of graphic programs..." seems pretty darned biased. Should it be re-worded or omitted? - Frecklefoot
I think this could start off a bit slower. Consider:
At that point, it would make sense to introduce the concept of simple drawing programs, as an introduction into the basics of some of the algorithms for producing images from primitives, like lines and shapes, and using fills, gradients, and such. Then introduce the idea of vectorized images, wherein the instructions for creating a drawing are preserved and can be modified in part in order to change the image, contrasted to "painting over" a pure raster image. The distinction should be clear between the idea that an image can exist in two forms: transient computer memory, and in files which record the image as pixel arrays or drawing instructions (or both), but the primary method of displaying a computer image is always through the raster display or printer.
It might also make sense to mention the use of 3D computer graphics in the production of 2D still images, especially ray tracing, but that can alternately be left to an improved 3D graphics article. Brent Gulanowski 02:19, 12 Dec 2003 (UTC)
This article is all about the technical aspects and techniques of 2D graphics, and doesn't mention any of the cultural aspects of 2D graphics, such as their historical and current popularity, especially in comparison to 3D graphics and other graphics rendering systems. A link to a relevant article on those subjects, and/or section devoted to them would be appropriate. Ziiv ( talk) 08:31, 26 December 2009 (UTC)
The first section of the article is no longer in english. I am pretty new to wikipedia so I am not sure if I am allowed to just undo it. Pratyush Sarkar ( talk) 20:16, 25 December 2012 (UTC)
2D computer graphics#Geometry duplicates Translation (geometry) and Rotation (geometry). It could be remedied using template:excerpt. fgnievinski ( talk) 17:55, 16 May 2022 (UTC)