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*[http://www.lejendary.com/la/template.php?page=garygygax&style=blaze An Interview with Gary Gygax]" by Christopher Smith on the ''Lejendary'' Adventure website.
*[http://www.lejendary.com/la/template.php?page=garygygax&style=blaze An Interview with Gary Gygax]" {{Dead link}} by Christopher Smith on the ''Lejendary'' Adventure website.
*{{Cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch}}
*{{Cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch}}
*[http://gadgets.boingboing.net/2008/03/04/dungeons-dragons-cre.html ''Dungeons & Dragons'' Creator Gary Gygax Passes Away; Interview] on BoingBoing Gadgets
*[http://gadgets.boingboing.net/2008/03/04/dungeons-dragons-cre.html ''Dungeons & Dragons'' Creator Gary Gygax Passes Away; Interview] on BoingBoing Gadgets

Revision as of 22:09, 18 March 2009

Ernest Gary Gygax
Gygax at Gen Con Indy 2007
Gygax at Gen Con Indy 2007
OccupationWriter, game designer
Nationality United States
Period1971–2008
Genre Role-playing games, fantasy, wargames

Literature portal

Ernest Gary Gygax (July 27, 1938 – March 4, 2008) (GY-gaks) [2] was an American writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax is generally acknowledged as one of the fathers of the tabletop role-playing game. [3]

In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop the Chainmail miniatures wargame, which was based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he created Dungeons & Dragons with Dave Arneson, expanding on his work on Chainmail and including elements of the fantasy stories he loved as a child. He also founded the magazine The Dragon in the same year, to support the new game. In 1977, Gygax began work on a more comprehensive version of the game, called Advanced Dungeons & Dragons. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the " Dungeon Master") a rough script and ideas on how to run a particular gaming scenario. In 1983, he worked to license the D&D product line into the successful Dungeons & Dragons cartoon series.

After leaving TSR in 1985 over issues with its new majority owner, Gygax continued to author role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992. He designed another gaming system called Lejendary Adventure, released in 1999. In 2005, Gygax was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between the game's third edition rules and the classic version of the game created by Gygax.

Gygax was married twice and had six children. In 2004, he suffered two strokes, narrowly avoided a subsequent heart attack, and was then diagnosed with an abdominal aortic aneurysm, from which he died in March 2008.

Early life and inspiration

Born in Chicago on July 27, 1938, Gygax was the son of Swiss immigrant and Chicago Symphony Orchestra violinist Ernst Gygax. [4] [5] His family moved from Chicago to nearby Lake Geneva, Wisconsin, in 1946, just before Gygax's eighth birthday. [5] [6] Gygax resided in Lake Geneva until his death in 2008. [4] After he dropped out of high school during his junior year, Gygax worked odd jobs for a while, but eventually continued his education by attending night classes in junior college, [6] and by pursuing anthropology classes at the University of Chicago. [4] [5]

Among his interests were a love of gaming and an appreciation for fantasy and science fiction literature. Gygax started his interest in gaming when he was five, playing card games such as pinochle, and then chess. [7] [8] At the age of ten, he would enact what would today be called " live action role-playing games" with his friends, with one of them acting as a referee. [9] His interest in science fiction and fantasy stemmed directly from the influence of his father, who had introduced him to pulp novels. [5] [8]

His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953, with friend Don Kaye. [8] By December 1958 the game Gettysburg from the Avalon Hill company particularly captured Gygax's attention. [10] It was also from Avalon Hill that he ordered the first blank hexagon mapping sheets that were available, which he then employed to design his own games. [11] Gygax learned about H. G. Wells' Little Wars book for play of military miniatures wargames, and Fletcher Pratt's Naval Wargame book; by 1965 he was active in the wargame hobby for which he wrote many magazine articles. [9] Then Gygax looked for innovative ways to generate random numbers, and used not only common dice (with six sides), but dice of all five platonic solid shapes, [12] which he discovered in a school supply catalog. [6]

Wargames

During the 1960s, Gygax worked as an insurance underwriter for the Firemen's Fund [6] in Lake Geneva. [13] In 1966, Gygax co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan. [10] [14] The IFW was comprised of several wargaming clubs, which served to promote interest in gaming the medieval period of history in particular, and provided a forum for international wargamers. [12] In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event would go on to be called "Gen Con 0." [12] In 1968, Gygax rented Lake Geneva's vine-covered Horticultural Hall for $50 to hold the first Lake Geneva Convention, also known as the Gen Con gaming convention for short. [6] Gen Con is now one of North America's largest annual hobby-game gatherings, [15] and the place where Gygax met Dave Arneson [16] in August 1969 at the second Gen Con. [6]

I'm very fond of the Medieval period, the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well. [17]

Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society, Lake Geneva Tactical Studies Association (LGTSA), with its first headquarters in Gygax's basement. [8] In 1969, Gygax founded the Castle & Crusade Society chapter of the IFW. [18] Gary left the insurance business and became a shoe repairman to make more time for pursuing his interest in game development. [5] [19] In 1970, he began working as editor-in-chief at Guidon Games, a publisher of wargames, [9] for which he produced the board games Alexander the Great and Dunkirk in 1971. In 1968, Gygax and hobby-shop owner Jeff Perren wrote Chainmail, a miniatures wargame that simulated medieval-era tactical combat, [20] and it was published in 1971. [6] Gygax also collaborated with Dave Arneson on the naval wargame Don't Give Up the Ship!. [16]

For the second edition of Chainmail published in 1972, Gygax added a Fantasy Supplement to the rules. These included warriors who were monsters of non-human races, drawn from the works of Tolkien and other sources. He also included rules for individual heroic characters, including wizards. For the last he included ten spells that could be used to affect a battle, including lightning bolts, fireballs, and so forth. Dave Arneson adopted the modified rules for his fantasy Blackmoor campaign. [6] While visiting Lake Geneva in 1972, Arneson ran his fantasy game using the new rules, and Gygax immediately saw the potential of role-playing games. [6] [21]

Developed with Arneson's help from his modified version of Chainmail for his Blackmoor campaign, [6] Gygax wrote "The Fantasy Game", the role-playing game (RPG) that became Dungeons & Dragons (D&D). [2] [14] The rules for simulating magic were inspired by the works of fantasy author Jack Vance, and the system as a whole drew upon the work of authors as Robert E. Howard, L. Sprague de Camp, and Fritz Leiber. In 1973, Gygax quit his day job [13] and attempted to publish the game through Avalon Hill, who turned down his offer. [22]

TSR

Gygax left Guidon in 1973, and, with Kaye as a partner founded the publishing company Tactical Studies Rules (later known as TSR, Inc.), with $1,000 for startup costs. [22] Brian Blume joined TSR in 1974 as an equal one-third partner, bringing the financing to publish Dungeons & Dragons [14] Gygax worked on rules for more miniatures and tabletop battle games, including Cavaliers and Roundheads (English Civil War, with Jeff Perren), Classic Warfare (Ancient Period: 1500 BC to 500 AD), and Tractics (WWII to c. 1965, with Mike Reese & Leon Tucker).

Dungeons & Dragons was first released by TSR in January 1974 as a boxed set; [13] a hand-assembled print run of 1,000 copies, put together by hand in Gygax's home, [20] sold out in less than a year. [4] [5] In the same year, Gygax created the magazine The Strategic Review with himself as editor, [9] and then hired Tim Kask to assist in the transition of this magazine into the fantasy periodical The Dragon, [12] with Gygax as writer, columnist, and publisher (from 1978 to 1981). [23] Gygax wrote the supplements Greyhawk, Eldritch Wizardry, and Swords & Spells for the original D&D game. With Brian Blume he also designed the wild west-oriented role-playing game Boot Hill in 1975. The Dungeons & Dragons Basic Set, geared towards younger players and edited by J. Eric Holmes [20] in 1977, was based largely on Gygax's work on the original D&D boxed set.

After Kaye's death from a heart attack in January 1976, his widow sold her shares to Gygax. [12] Gygax, now controlling the whole of Tactical Studies Rules, created TSR Hobbies, Inc. with himself as president. Gygax, coming into financial troubles soon after, sold TSR Hobbies to Brian Blume and his brother Kevin.

Advanced Dungeons & Dragons

Beginning in 1977, a new version of D&D was created, Advanced Dungeons & Dragons (AD&D). The Monster Manual would be the first supplemental rule book of the new system, with many books to follow. [14] The AD&D rules were not compatible with those of D&D, and as a result, D&D and AD&D would have distinct product lines.

Gygax wrote the Advanced Dungeons & Dragons hardcovers Players Handbook, Dungeon Masters Guide, Monster Manual, Monster Manual II, Unearthed Arcana, and Oriental Adventures. Gygax also wrote or co-wrote numerous AD&D & basic D&D adventure modules, including The Keep on the Borderlands, Tomb of Horrors, Expedition to the Barrier Peaks, The Temple of Elemental Evil, Forgotten Temple of Tharizdun, Mordenkainen's Fantastic Adventure, Isle of the Ape, and all seven of the modules later combined into Queen of the Spiders. In 1980, Gygax's long-time campaign setting of Greyhawk was published in the form of the World of Greyhawk Fantasy World Setting folio, which was expanded in 1983 into the World of Greyhawk Fantasy Game Setting boxed set. Sales of the Dungeons & Dragons game reached $8.5 million in 1980. [4] Gygax also provided assistance on the Gamma World science fantasy role-playing game in 1981, and co-authored the Gamma World adventure Legion of Gold.

Leaving TSR

In 1979, a Michigan State University student supposedly disappeared into the school's steam tunnels while playing a live-action version of D&D. Negative mainstream media attention focused on Dungeons & Dragons as a result. In 1982, Patricia Pulling's son killed himself; blaming Dungeons & Dragons for his suicide, Pulling formed an organization named B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and the company that produced it. Gygax defended the game on a segment of 60 Minutes, [5] and aired in 1985. When death threats started arriving at the TSR office, Gygax hired a bodyguard. [4] [6] In 1982, however, TSR's annual D&D sales increased to $16 million, [6] and in January 1983, The New York Times speculated that Dungeons & Dragons might become "the great game of the 1980s" in the same manner that Monopoly was emblematic of the Great Depression. [24]

After TSR was split into separate companies in 1983, Gygax became the President and the Chairman of the Board of Directors of TSR, Inc., [25] and the President of TSR Entertainment, Inc. As part of TSR Entertainment, Inc. (later Dungeons & Dragons Entertainment Corp.), Gygax went to Hollywood, where he became co-producer of the licensed Dungeons & Dragons animated television show for CBS. [26] The series led its time slot for two years. [2]

Gygax left the day-to-day operations of TSR to his fellow board members, Kevin and Brian Blume. [6] By the time he came back to Wisconsin in 1984, the company was $1.5 million in debt. [6] At this point, he hired Lorraine Williams to manage the company, who soon bought the Blumes' shares and gaining majority control of TSR. [6] Gygax then sold his remaining stock and departed TSR in 1985; [6] meanwhile, sales of Dungeons & Dragons reached $29 million. [4]

I was pretty much boxed out of the running of the company because the two guys, who between them had a controlling interest, thought they could run the company better than I could. I was set up because I could manage. In 1982 nobody on the West Coast would deal with TSR, but they had me start a new corporation called "Dungeons and Dragons Entertainment." It took a long time and a lot of hard work to get to be recognized as someone who was for real and not just a civilian, shall we say, in entertainment. Eventually, though, we got the cartoon show going (on CBS) and I had a number of other projects in the works. While I was out there, though, I heard that the company was in severe financial difficulties and one of the guys, the one I was partnered with, was shopping it on the street in New York. I came back and discovered a number of gross mismanagements in all areas of the company. The bank was foreclosing and we were a million and a half in debt. We eventually got that straightened out, but I kind of got one of my partners kicked out of office. [Kevin Blume, who was removed as TSR CEO in 1984]. Then my partners, in retribution for that, sold his shares to someone else [Lorraine Williams]. I tried to block it in court, but in the ensuing legal struggle the judge ruled against me. I lost control of the company, and it was then at that point I just decided to sell out. [26]

Before leaving TSR, Gygax authored two novels for TSR's Greyhawk Adventures series, featuring Gord the Rogue, Saga of Old City (the first Greyhawk novel) [20] and Artifact of Evil. Subsequent Gord the Rogue adventures from New Infinities Productions, Inc. (also published in Italian) included Sea of Death, Night Arrant (a collection of short stories), City of Hawks, Come Endless Darkness, and Dance of Demons.

Another of Gygax's creations was Dragonchess, a three-dimensional fantasy chess variant, published in Dragon #100 (August 1985). It is played on three 8x12 boards stacked on top of each other - the top board represents the sky, the middle is the ground, and the bottom is the underworld. The pieces are characters and monsters inspired by the Dungeons & Dragons setting: King, Mage, Paladin, Cleric, Dragon, Griffin, Oliphant, Hero, Thief, Elemental, Basilisk, Unicorn, Dwarf, Sylph and Warrior.

Late career

After leaving TSR, Gygax helped form the company New Infinities Productions, Inc. in 1986. [27] Gygax's first role-playing game work for New Infinities was the science fiction RPG Cyborg Commando, published in 1987 (with Kim Mohan and Frank Mentzer). Gygax then created Dangerous Journeys, a role-playing game spanning multiple genres, [3] published by Game Designers' Workshop (GDW), [28] and which led to a lawsuit from TSR. [5] Gygax authored all of the products for Dangerous Journeys, including Mythus, Mythus Magick, and Mythus Bestiary. He subsequently wrote a number of fantasy novels, before beginning work in 1995 on a new RPG. Originally intended as a computer game, Gygax released it as Lejendary Adventure in 1999. [5] [12]

In the mid 1980s, Gygax worked with Flint Dille on the Sagard the Barbarian Books. [5] His other books from the period include Role-Playing Mastery and its sequel, Master of the Game. Gygax also wrote a number of published short stories. Gygax wrote three more novels during the 1990s, released under publisher Penguin/Roc, and later reprinted by Paizo Publishing: The Anubis Murders, The Samarkand Solution, and Death in Delhi. Paizo Publishing also printed Infernal Sorceress, Gygax's "lost" novel.

Gygax worked on a number of releases with the d20 System under the Open Game License. These included: A Challenge of Arm's generic adventure module, The Weyland Smith & Company Giant Fun Catalog ("Joke" Magic Items), and The Slayer's Guide to Dragons sourcebooks. Gygax also appeared as the primary author of the entire 64-page magazine in Mythic Masters (Trigee) magazine for each of six issues published through 1994. From 2002 to 2006, Gygax worked on the Gygaxian Fantasy Worlds Series from Troll Lord Games as the principle author of volumes I-III and editing volumes IV, V, VI, and VII.

In 2005, Gygax returned to the Dungeons & Dragons RPG with his involvement in the creation of the Castles & Crusades system with Troll Lord Games. Troll Lord Games published Castle Zagyg, the previously unreleased original version of Gygax's Castle Greyhawk, with the original dungeon setting for D&D. The Castle Zagyg publications are a planned series of seven sourcebooks, which for trademark reasons are not actually published under the name of Greyhawk. In 1999, Gygax designed the adventure Against the Giants: The Liberation of Geoff with Sean K. Reynolds for TSR.

Gygax lent his voice to cartoons and video games in his later life, including providing the voice for his cartoon self in the episode " Anthology of Interest I" of the TV show Futurama, which aired in 2000. [4] [29] Gygax also performed voiceover narration as a guest Dungeon Master, in the Delera's Tomb quest series, in the massively multiplayer online role-playing game Dungeons & Dragons Online: Stormreach. [30]

Personal life

Gygax married his first wife, Mary Jo Gygax, in 1958. By 1961 they had two children [6] who would later assist with play-testing Dungeons & Dragons. [6] Three more children were to follow before the marriage ended in divorce in the early 1980s. [6] On August 15, 1987, (the same day as his parents' 50th wedding anniversary), he married his second wife, Gail Carpenter, [11] and together they had his sixth (and last) child. By 2005, Gygax had seven grandchildren. He continued to reside in Lake Geneva, Wisconsin, as he had since his family first arrived in 1946. [4]

Gygax died the morning of March 4, 2008, at his home in Lake Geneva, Wisconsin, aged 69. [5] [31] Gygax went into semi-retirement after suffering strokes on April 1 and May 4, 2004, [3] and almost suffered a heart attack after receiving incorrect medication [9] to prevent further strokes. He was diagnosed with an abdominal aortic aneurysm. [12] Gygax was a lifelong smoker, but was forced to switch to cigars after his strokes. [11] Gygax was still active in the gaming community and had active Q & A forums on gaming websites such as Dragonsfoot and EN World. The 2008 Futurama film, Bender's Game, contained a post-closing credits title card paying tribute Gygax, and a clip of him from the episode " Anthology of Interest" saying, "Anyone else want to play Dungeons and Dragons for the next quadrillion years?" Many people involved in the show (such as David X. Cohen) were D&D fans, and played during production of the show. [32] Gary Gygax also lent his voice to his 8-bit self on Code Monkeys. [33]

I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.

— Gary Gygax, [34]
A plaque dedicated to Gary Gygax at Gen Con 2008 reading:
The first DM,
He taught us to roll the dice.
He opened the door to new worlds.
His work shaped our industry.
He brought us Gen Con,
For this we thank him.

In fond memory of Gary Gygax
and in celebration of his spirit and accomplishments.

Awards and honors

Gygax received several awards and honors related to gaming, including the Academy of Adventure Gaming Arts & Design Origins Award Hall of Fame 1980. [35] Sync Magazine named Gygax #1 on the list of "The 50 Biggest Nerds of All Time". [36] SFX Magazine listed him as #37 on the list of the "50 Greatest SF Pioneers". [37] In 1999 Pyramid magazine named Gygax as one of The Millennium's Most Influential Persons "in the realm of adventure gaming." [38] Gygax was tied with J. R. R. Tolkien for #18 on GameSpy's 30 Most Influential People in Gaming. [39] Numerous names in Dungeons & Dragons, such as Zagyg, Ring of Gaxx, and Gryrax, are anagrams or alterations of Gygax's name. [40] A strain of bacteria was also named in honor of Gygax, "Arthronema gygaxiana sp nov UTCC393". [41]

Blizzard Entertainment dedicated the 2.4.0 patch to World of Warcraft, "Fury of the Sunwell", to Gygax. [42] Electronic Arts dedicated Publish 51 in Ultima Online to Gygax. This included a new room in the dungeon Doom containing a special encounter and unique decorations. [43] Turbine, Inc. included two tributes in the Dungeons & Dragons Online: Stormreach Module 7, released June 3 2008: A new area in Delera's Graveyard containing a memorial marker and text, and a new unique item, Voice of the Master, that improves the wearer's experience awards. [44] [45]

Stephen Colbert, an avid D&D gamer in his youth, [20] dedicated the last part of the March 5, 2008 episode of The Colbert Report to Gygax. [46] Gygax was commemorated in a number of webcomics, including xkcd's comic #393 "Ultimate Game," [47] Penny Arcade's "Bordering On The Semi-Tasteful," [48] Dork Tower's "Thanks for the Worldbuilding Rules," [49] Order of the Stick #536, [50] and GU Comics' "The Journey's End." [51] The 2008 Futurama movie Futurama: Bender's Game is also dedicated to Gygax, with an animated clip of him from the episode " Anthology of Interest" appearing after the credits. [52] All three Dungeons & Dragons 4th edition core rulebooks are also "dedicated to the memory of E. Gary Gygax." [53] [54] [55]

Notes

  1. ^ Gygax, Gary (1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". Dragon (95): 12–13. A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft.
  2. ^ a b c Mead, Lawrence; Malcomson, Ian (2003). "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.{{ cite web}}: CS1 maint: multiple names: authors list ( link)
  3. ^ a b c Rausch, Allen (2004). "Gary Gygax Interview - Part I (page 1)". GameSpy. Archived from the original on 2008-10-04. Retrieved 2005-01-03.
  4. ^ a b c d e f g h i "Gary Gygax". The Times. March 6, 2008. Retrieved 2008-10-07.
  5. ^ a b c d e f g h i j k Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator Of Dungeons & Dragons". Washington Post. Retrieved 2008-10-17.
  6. ^ a b c d e f g h i j k l m n o p q r s Kushner, David. "Dungeon Master: The Life and Legacy of Gary Gygax". Wired. Retrieved 2008-10-16.
  7. ^ Barmak, Sarah (2008-11-08). "Gary Gygax, King Nerd". Toronto Star. p. ID.2. ISSN  0319-0781. Retrieved 2008-12-20. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  8. ^ a b c d "Gary Gygax". The Economist. March 13, 2008. Retrieved 2008-10-07.
  9. ^ a b c d e Gygax, Gary (2005). Long Biography of E(rnest) Gary Gygax (revision 6-05)
  10. ^ a b Fannon, Sean Patrick (1999). The Fantasy Roleplaying Gamer's Bible (2nd ed.) Obsidian Studios. ISBN 0-9674429-0-7.
  11. ^ a b c "Obituary of Gary Gygax; Godfather of Role-Playing Games and Co-Creator of Dungeons & Dragons". The Daily Telegraph. 2008-03-06. p. 25. Retrieved 2008-12-20. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  12. ^ a b c d e f g Parker, Laura (2008-03-07). "Gary Gygax: Founding father of fantasy computer games and co-creator of Dungeons & Dragons". The Guardian. Retrieved 2008-10-07.
  13. ^ a b c Tinsman, Brian (2002). The Game Inventor's Guidebook. Krause Publications. ISBN 0-87349-552-7.
  14. ^ a b c d "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  15. ^ Miller II, Stanley A. (August 3, 2002). "Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie". Journal Sentinel. Retrieved 2008-12-17.
  16. ^ a b King, Brad; Borland, John (2003). Dungeons & Dreamers: The Rise of Computer Game Culture from Chic to Geek. McGraw-Hill. ISBN  0-07-222888-1.
  17. ^ Rausch, Allen. "Gary Gygax Interview - Part I (page 2)". GameSpy. IGN Entertainment. Archived from the original on 2008-10-04. Retrieved 2005-01-03.
  18. ^ "Welcome to the Castles & Crusades Society". Castles & Crusades Society. Retrieved 19 December 2008.
  19. ^ Staff (2008-03-05). "Dungeons & Dragons co-creator Gary Gygax dies at 69; mapped out role-playing game in 1974". International Herald Tribune. Retrieved 2008-10-12. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help)
  20. ^ a b c d e Winter, Steve (2004). 30 Years of Adventure: A Celebration of Dungeons & Dragons. Wizards of the Coast. ISBN  0-7869-3498-0. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help); Unknown parameter |month= ignored ( help)
  21. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN  0-87975-653-5.
  22. ^ a b Hoffmann, Frank W. (1991). Sports & Recreation Fads. Haworth Press. p. 109. ISBN  1560240563. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help)
  23. ^ The Dragon. Vol. II (13–24, 26–48). TSR Hobbies. April 1978 – April 1981. {{ cite journal}}: |volume= has extra text ( help); Missing or empty |title= ( help)
  24. ^ "Topics; Updates; Playing Games; [Editorial]". The New York Times. 1983-01-19. p. A.22. ISSN  0362-4331. Retrieved 2008-12-19. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  25. ^ "Ask The Globe". The Boston Globe. 1983-10-05. ISSN  0743-1791. Retrieved 2008-12-19. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  26. ^ a b Rausch, Allen (2004-08-16). "Gary Gygax Interview - Part 2 (page 1)". GameSpy. IGN Entertainment. Archived from the original on 2008-10-04. Retrieved 2008-10-03.
  27. ^ Cobb, Nathan (1987-04-19). "It's Only a Fad". The Boston Globe. p. 77. ISSN  0743-1791. Retrieved 2008-12-19. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  28. ^ Williams, Drew (1992-10-09). "Dungeons and Dragons Creator Has New Game to Stretch Imagination". Pantagraph. p. C6. Retrieved 2008-12-19. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  29. ^ Writers: Rogers, Eric; Keeler, Ken; Cohen, David X. Directors: Loudon, Chris; Moore, Rich (21 May 2000). " Anthology of Interest I". Futurama. Season 2. Episode 29. {{ cite episode}}: Unknown parameter |episodelink= ignored (|episode-link= suggested) ( help); Unknown parameter |serieslink= ignored (|series-link= suggested) ( help)
  30. ^ "Dungeons & Dragons Creators Lend Their Voices to Dungeons & Dragons Online: Stormreach; Legends Gary Gygax and Dave Arneson Sign On For Turbine's Highly Anticipated OG". Business Wire. 18 January 2006. Retrieved 17 December 2008.
  31. ^ "Dungeons & Dragons co-creator Gary Gygax dies at 69". WKBT-La Crosse, Wisconsin. 2008-03-04. Archived from the original on 2008-10-04. Retrieved 2008-03-04.
  32. ^ DVD Audio Commentary on various episodes throughout the series
  33. ^ http://blog.wired.com/underwire/2008/03/report-gary-gyg.html
  34. ^ Rausch, Allen (2004-08-16). "Gary Gygax Interview - Part 2 (page 3)". GameSpy. IGN Entertainment, Inc. Archived from the original on 2008-10-04. Retrieved 2008-10-03.
  35. ^ "Hall of Fame". Academy of Adventure Gaming Arts &Design. Archived from the original on 2008-03-29. Retrieved 2008-03-29.
  36. ^ "The 50 Biggest Nerds of All Time". Sync. December 2004-January 2005. Number 1: Gary Gygax: Cocreator of Dungeons & Dragons and father of role-playing games. ... Between 1977 and 1979, Gygax released Advanced Dungeons & Dragons for advanced dorks, taking the cult phenomenon to new heights whilst giving himself a +5 salary of lordly might. {{ cite journal}}: Check date values in: |date= ( help)
  37. ^ "50 Greatest SF Pioneers". SFX (128). 2005. {{ cite journal}}: Unknown parameter |month= ignored ( help)
  38. ^ Haring, Scott D. (1999-12-24). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (online). Steve Jackson Games. Retrieved 2008-02-15.
  39. ^ "GameSpy's 30 Most Influential People in Gaming". GameSpy. IGN. 2002. Archived from the original on 2008-10-04. {{ cite web}}: Unknown parameter |month= ignored ( help)
  40. ^ The staff of Dragon and Dungeon magazines (2007). "Unsolved Mysteries of D&D". Dragon. 32 (4): 23–35. {{ cite journal}}: |access-date= requires |url= ( help); Unknown parameter |month= ignored ( help)
  41. ^ "Molecular and Morphological Characterization of Ten Polar and Near-Polar Strains within the Oscillatoriales (Cyanobacteria)", by Dale A. Casamatta, Jeffrey R. Johansen, Morgan L. Vis, and Sharon T. Broadwater, Journal of Phycology, 2005
  42. ^ "World of Warcraft Client Patch 2.4.0". Blizzard Entertainment. Archived from the original on 2008-03-26. Retrieved 2008-03-26.
  43. ^ "In Remembrance: Gary Gygax (1938 - 2008)". Electronic Arts. Archived from the original on 2008-04-06. Retrieved 2008-03-30.
  44. ^ Lees, Jennie (2008-03-15). "DDO Q&A: Mod 7, the Monk and more". Massively. Weblogs. Archived from the original on 2008-10-31. Retrieved 2008-10-30.
  45. ^ Zenke, Michael (2008-05-28). "DDO Q&A: Mod 7, the Monk and more". Massively. Weblogs. Archived from the original on 2008-10-31. Retrieved 2008-10-30.
  46. ^ "RIP Gary Gygax", The Colbert Report, March 5, 2008
  47. ^ Munroe, Randall. "Ultimate Game". xkcd. Archived from the original on 2008-10-04.
  48. ^ "Bordering On The Semi-Tasteful". Penny Arcade. Archived from the original on 2008-10-04.
  49. ^ Kovalic, John (2008-03-05). "Thanks for the Worldbuilding Rules". Dork Tower. Dork Storm Press. backup link
  50. ^ Burlew, Rich. "The Order of the Stick #536". Giantitp. Archived from the original on 2008-10-04.
  51. ^ Hearn, Woody (2008-03-05). "The Journey's End". GUComics. Archived from the original on 2008-10-04.
  52. ^ Carey-Hill, Dwayne (director); Supercinski, Lee (producer); Katz, Claudia (producer). Futurama: Bender's Game (Motion picture). {{ cite AV media}}: Unknown parameter |year2= ignored ( help)
  53. ^ Heinsoo, Rob (2008). Player's Handbook (4th ed.). Wizards of the Coast. ISBN  978-0-7869-4867-3. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help); Unknown parameter |month= ignored ( help)
  54. ^ Wyatt, James (2008). Dungeon Master's Guide (4th ed.). Wizards of the Coast. ISBN  978-0-7869-4880-2. {{ cite book}}: Unknown parameter |month= ignored ( help)
  55. ^ Mearls, Mike (2008). Monster Manual (4th ed.). Wizards of the Coast. ISBN  978-0-7869-4852-9. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help); Unknown parameter |month= ignored ( help)


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*[http://www.lejendary.com/la/template.php?page=garygygax&style=blaze An Interview with Gary Gygax]" by Christopher Smith on the ''Lejendary'' Adventure website.
*[http://www.lejendary.com/la/template.php?page=garygygax&style=blaze An Interview with Gary Gygax]" {{Dead link}} by Christopher Smith on the ''Lejendary'' Adventure website.
*{{Cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch}}
*{{Cite web|url=http://www.rpg.net/news+reviews/columns/lynch01may01.html|title=Interview with Gary Gygax|publisher=RPGnet|date=May 1, 2001|author=Scott Lynch}}
*[http://gadgets.boingboing.net/2008/03/04/dungeons-dragons-cre.html ''Dungeons & Dragons'' Creator Gary Gygax Passes Away; Interview] on BoingBoing Gadgets
*[http://gadgets.boingboing.net/2008/03/04/dungeons-dragons-cre.html ''Dungeons & Dragons'' Creator Gary Gygax Passes Away; Interview] on BoingBoing Gadgets

Revision as of 22:09, 18 March 2009

Ernest Gary Gygax
Gygax at Gen Con Indy 2007
Gygax at Gen Con Indy 2007
OccupationWriter, game designer
Nationality United States
Period1971–2008
Genre Role-playing games, fantasy, wargames

Literature portal

Ernest Gary Gygax (July 27, 1938 – March 4, 2008) (GY-gaks) [2] was an American writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson. Gygax is generally acknowledged as one of the fathers of the tabletop role-playing game. [3]

In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop the Chainmail miniatures wargame, which was based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he created Dungeons & Dragons with Dave Arneson, expanding on his work on Chainmail and including elements of the fantasy stories he loved as a child. He also founded the magazine The Dragon in the same year, to support the new game. In 1977, Gygax began work on a more comprehensive version of the game, called Advanced Dungeons & Dragons. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a person running a D&D game (the " Dungeon Master") a rough script and ideas on how to run a particular gaming scenario. In 1983, he worked to license the D&D product line into the successful Dungeons & Dragons cartoon series.

After leaving TSR in 1985 over issues with its new majority owner, Gygax continued to author role-playing game titles independently, beginning with the multi-genre Dangerous Journeys in 1992. He designed another gaming system called Lejendary Adventure, released in 1999. In 2005, Gygax was involved in the Castles & Crusades role-playing game, which was conceived as a hybrid between the game's third edition rules and the classic version of the game created by Gygax.

Gygax was married twice and had six children. In 2004, he suffered two strokes, narrowly avoided a subsequent heart attack, and was then diagnosed with an abdominal aortic aneurysm, from which he died in March 2008.

Early life and inspiration

Born in Chicago on July 27, 1938, Gygax was the son of Swiss immigrant and Chicago Symphony Orchestra violinist Ernst Gygax. [4] [5] His family moved from Chicago to nearby Lake Geneva, Wisconsin, in 1946, just before Gygax's eighth birthday. [5] [6] Gygax resided in Lake Geneva until his death in 2008. [4] After he dropped out of high school during his junior year, Gygax worked odd jobs for a while, but eventually continued his education by attending night classes in junior college, [6] and by pursuing anthropology classes at the University of Chicago. [4] [5]

Among his interests were a love of gaming and an appreciation for fantasy and science fiction literature. Gygax started his interest in gaming when he was five, playing card games such as pinochle, and then chess. [7] [8] At the age of ten, he would enact what would today be called " live action role-playing games" with his friends, with one of them acting as a referee. [9] His interest in science fiction and fantasy stemmed directly from the influence of his father, who had introduced him to pulp novels. [5] [8]

His interest in games, combined with an appreciation of history, eventually led Gygax to begin playing miniature war games in 1953, with friend Don Kaye. [8] By December 1958 the game Gettysburg from the Avalon Hill company particularly captured Gygax's attention. [10] It was also from Avalon Hill that he ordered the first blank hexagon mapping sheets that were available, which he then employed to design his own games. [11] Gygax learned about H. G. Wells' Little Wars book for play of military miniatures wargames, and Fletcher Pratt's Naval Wargame book; by 1965 he was active in the wargame hobby for which he wrote many magazine articles. [9] Then Gygax looked for innovative ways to generate random numbers, and used not only common dice (with six sides), but dice of all five platonic solid shapes, [12] which he discovered in a school supply catalog. [6]

Wargames

During the 1960s, Gygax worked as an insurance underwriter for the Firemen's Fund [6] in Lake Geneva. [13] In 1966, Gygax co-founded the International Federation of Wargamers (IFW) with Bill Speer and Scott Duncan. [10] [14] The IFW was comprised of several wargaming clubs, which served to promote interest in gaming the medieval period of history in particular, and provided a forum for international wargamers. [12] In 1967, Gygax organized a 20-person gaming meet in the basement of his home; this event would go on to be called "Gen Con 0." [12] In 1968, Gygax rented Lake Geneva's vine-covered Horticultural Hall for $50 to hold the first Lake Geneva Convention, also known as the Gen Con gaming convention for short. [6] Gen Con is now one of North America's largest annual hobby-game gatherings, [15] and the place where Gygax met Dave Arneson [16] in August 1969 at the second Gen Con. [6]

I'm very fond of the Medieval period, the Dark Ages in particular. We started playing in the period because I had found appropriate miniatures. I started devising rules where what the plastic figure was wearing was what he had. If he had a shield and no armor, then he just has a shield. Shields and half-armor = half-armor rules; full-armor figure = full armor rules. I did rules for weapons as well. [17]

Together with Don Kaye, Mike Reese, and Leon Tucker, Gygax created a military miniatures society, Lake Geneva Tactical Studies Association (LGTSA), with its first headquarters in Gygax's basement. [8] In 1969, Gygax founded the Castle & Crusade Society chapter of the IFW. [18] Gary left the insurance business and became a shoe repairman to make more time for pursuing his interest in game development. [5] [19] In 1970, he began working as editor-in-chief at Guidon Games, a publisher of wargames, [9] for which he produced the board games Alexander the Great and Dunkirk in 1971. In 1968, Gygax and hobby-shop owner Jeff Perren wrote Chainmail, a miniatures wargame that simulated medieval-era tactical combat, [20] and it was published in 1971. [6] Gygax also collaborated with Dave Arneson on the naval wargame Don't Give Up the Ship!. [16]

For the second edition of Chainmail published in 1972, Gygax added a Fantasy Supplement to the rules. These included warriors who were monsters of non-human races, drawn from the works of Tolkien and other sources. He also included rules for individual heroic characters, including wizards. For the last he included ten spells that could be used to affect a battle, including lightning bolts, fireballs, and so forth. Dave Arneson adopted the modified rules for his fantasy Blackmoor campaign. [6] While visiting Lake Geneva in 1972, Arneson ran his fantasy game using the new rules, and Gygax immediately saw the potential of role-playing games. [6] [21]

Developed with Arneson's help from his modified version of Chainmail for his Blackmoor campaign, [6] Gygax wrote "The Fantasy Game", the role-playing game (RPG) that became Dungeons & Dragons (D&D). [2] [14] The rules for simulating magic were inspired by the works of fantasy author Jack Vance, and the system as a whole drew upon the work of authors as Robert E. Howard, L. Sprague de Camp, and Fritz Leiber. In 1973, Gygax quit his day job [13] and attempted to publish the game through Avalon Hill, who turned down his offer. [22]

TSR

Gygax left Guidon in 1973, and, with Kaye as a partner founded the publishing company Tactical Studies Rules (later known as TSR, Inc.), with $1,000 for startup costs. [22] Brian Blume joined TSR in 1974 as an equal one-third partner, bringing the financing to publish Dungeons & Dragons [14] Gygax worked on rules for more miniatures and tabletop battle games, including Cavaliers and Roundheads (English Civil War, with Jeff Perren), Classic Warfare (Ancient Period: 1500 BC to 500 AD), and Tractics (WWII to c. 1965, with Mike Reese & Leon Tucker).

Dungeons & Dragons was first released by TSR in January 1974 as a boxed set; [13] a hand-assembled print run of 1,000 copies, put together by hand in Gygax's home, [20] sold out in less than a year. [4] [5] In the same year, Gygax created the magazine The Strategic Review with himself as editor, [9] and then hired Tim Kask to assist in the transition of this magazine into the fantasy periodical The Dragon, [12] with Gygax as writer, columnist, and publisher (from 1978 to 1981). [23] Gygax wrote the supplements Greyhawk, Eldritch Wizardry, and Swords & Spells for the original D&D game. With Brian Blume he also designed the wild west-oriented role-playing game Boot Hill in 1975. The Dungeons & Dragons Basic Set, geared towards younger players and edited by J. Eric Holmes [20] in 1977, was based largely on Gygax's work on the original D&D boxed set.

After Kaye's death from a heart attack in January 1976, his widow sold her shares to Gygax. [12] Gygax, now controlling the whole of Tactical Studies Rules, created TSR Hobbies, Inc. with himself as president. Gygax, coming into financial troubles soon after, sold TSR Hobbies to Brian Blume and his brother Kevin.

Advanced Dungeons & Dragons

Beginning in 1977, a new version of D&D was created, Advanced Dungeons & Dragons (AD&D). The Monster Manual would be the first supplemental rule book of the new system, with many books to follow. [14] The AD&D rules were not compatible with those of D&D, and as a result, D&D and AD&D would have distinct product lines.

Gygax wrote the Advanced Dungeons & Dragons hardcovers Players Handbook, Dungeon Masters Guide, Monster Manual, Monster Manual II, Unearthed Arcana, and Oriental Adventures. Gygax also wrote or co-wrote numerous AD&D & basic D&D adventure modules, including The Keep on the Borderlands, Tomb of Horrors, Expedition to the Barrier Peaks, The Temple of Elemental Evil, Forgotten Temple of Tharizdun, Mordenkainen's Fantastic Adventure, Isle of the Ape, and all seven of the modules later combined into Queen of the Spiders. In 1980, Gygax's long-time campaign setting of Greyhawk was published in the form of the World of Greyhawk Fantasy World Setting folio, which was expanded in 1983 into the World of Greyhawk Fantasy Game Setting boxed set. Sales of the Dungeons & Dragons game reached $8.5 million in 1980. [4] Gygax also provided assistance on the Gamma World science fantasy role-playing game in 1981, and co-authored the Gamma World adventure Legion of Gold.

Leaving TSR

In 1979, a Michigan State University student supposedly disappeared into the school's steam tunnels while playing a live-action version of D&D. Negative mainstream media attention focused on Dungeons & Dragons as a result. In 1982, Patricia Pulling's son killed himself; blaming Dungeons & Dragons for his suicide, Pulling formed an organization named B.A.D.D. (Bothered About Dungeons & Dragons) to attack the game and the company that produced it. Gygax defended the game on a segment of 60 Minutes, [5] and aired in 1985. When death threats started arriving at the TSR office, Gygax hired a bodyguard. [4] [6] In 1982, however, TSR's annual D&D sales increased to $16 million, [6] and in January 1983, The New York Times speculated that Dungeons & Dragons might become "the great game of the 1980s" in the same manner that Monopoly was emblematic of the Great Depression. [24]

After TSR was split into separate companies in 1983, Gygax became the President and the Chairman of the Board of Directors of TSR, Inc., [25] and the President of TSR Entertainment, Inc. As part of TSR Entertainment, Inc. (later Dungeons & Dragons Entertainment Corp.), Gygax went to Hollywood, where he became co-producer of the licensed Dungeons & Dragons animated television show for CBS. [26] The series led its time slot for two years. [2]

Gygax left the day-to-day operations of TSR to his fellow board members, Kevin and Brian Blume. [6] By the time he came back to Wisconsin in 1984, the company was $1.5 million in debt. [6] At this point, he hired Lorraine Williams to manage the company, who soon bought the Blumes' shares and gaining majority control of TSR. [6] Gygax then sold his remaining stock and departed TSR in 1985; [6] meanwhile, sales of Dungeons & Dragons reached $29 million. [4]

I was pretty much boxed out of the running of the company because the two guys, who between them had a controlling interest, thought they could run the company better than I could. I was set up because I could manage. In 1982 nobody on the West Coast would deal with TSR, but they had me start a new corporation called "Dungeons and Dragons Entertainment." It took a long time and a lot of hard work to get to be recognized as someone who was for real and not just a civilian, shall we say, in entertainment. Eventually, though, we got the cartoon show going (on CBS) and I had a number of other projects in the works. While I was out there, though, I heard that the company was in severe financial difficulties and one of the guys, the one I was partnered with, was shopping it on the street in New York. I came back and discovered a number of gross mismanagements in all areas of the company. The bank was foreclosing and we were a million and a half in debt. We eventually got that straightened out, but I kind of got one of my partners kicked out of office. [Kevin Blume, who was removed as TSR CEO in 1984]. Then my partners, in retribution for that, sold his shares to someone else [Lorraine Williams]. I tried to block it in court, but in the ensuing legal struggle the judge ruled against me. I lost control of the company, and it was then at that point I just decided to sell out. [26]

Before leaving TSR, Gygax authored two novels for TSR's Greyhawk Adventures series, featuring Gord the Rogue, Saga of Old City (the first Greyhawk novel) [20] and Artifact of Evil. Subsequent Gord the Rogue adventures from New Infinities Productions, Inc. (also published in Italian) included Sea of Death, Night Arrant (a collection of short stories), City of Hawks, Come Endless Darkness, and Dance of Demons.

Another of Gygax's creations was Dragonchess, a three-dimensional fantasy chess variant, published in Dragon #100 (August 1985). It is played on three 8x12 boards stacked on top of each other - the top board represents the sky, the middle is the ground, and the bottom is the underworld. The pieces are characters and monsters inspired by the Dungeons & Dragons setting: King, Mage, Paladin, Cleric, Dragon, Griffin, Oliphant, Hero, Thief, Elemental, Basilisk, Unicorn, Dwarf, Sylph and Warrior.

Late career

After leaving TSR, Gygax helped form the company New Infinities Productions, Inc. in 1986. [27] Gygax's first role-playing game work for New Infinities was the science fiction RPG Cyborg Commando, published in 1987 (with Kim Mohan and Frank Mentzer). Gygax then created Dangerous Journeys, a role-playing game spanning multiple genres, [3] published by Game Designers' Workshop (GDW), [28] and which led to a lawsuit from TSR. [5] Gygax authored all of the products for Dangerous Journeys, including Mythus, Mythus Magick, and Mythus Bestiary. He subsequently wrote a number of fantasy novels, before beginning work in 1995 on a new RPG. Originally intended as a computer game, Gygax released it as Lejendary Adventure in 1999. [5] [12]

In the mid 1980s, Gygax worked with Flint Dille on the Sagard the Barbarian Books. [5] His other books from the period include Role-Playing Mastery and its sequel, Master of the Game. Gygax also wrote a number of published short stories. Gygax wrote three more novels during the 1990s, released under publisher Penguin/Roc, and later reprinted by Paizo Publishing: The Anubis Murders, The Samarkand Solution, and Death in Delhi. Paizo Publishing also printed Infernal Sorceress, Gygax's "lost" novel.

Gygax worked on a number of releases with the d20 System under the Open Game License. These included: A Challenge of Arm's generic adventure module, The Weyland Smith & Company Giant Fun Catalog ("Joke" Magic Items), and The Slayer's Guide to Dragons sourcebooks. Gygax also appeared as the primary author of the entire 64-page magazine in Mythic Masters (Trigee) magazine for each of six issues published through 1994. From 2002 to 2006, Gygax worked on the Gygaxian Fantasy Worlds Series from Troll Lord Games as the principle author of volumes I-III and editing volumes IV, V, VI, and VII.

In 2005, Gygax returned to the Dungeons & Dragons RPG with his involvement in the creation of the Castles & Crusades system with Troll Lord Games. Troll Lord Games published Castle Zagyg, the previously unreleased original version of Gygax's Castle Greyhawk, with the original dungeon setting for D&D. The Castle Zagyg publications are a planned series of seven sourcebooks, which for trademark reasons are not actually published under the name of Greyhawk. In 1999, Gygax designed the adventure Against the Giants: The Liberation of Geoff with Sean K. Reynolds for TSR.

Gygax lent his voice to cartoons and video games in his later life, including providing the voice for his cartoon self in the episode " Anthology of Interest I" of the TV show Futurama, which aired in 2000. [4] [29] Gygax also performed voiceover narration as a guest Dungeon Master, in the Delera's Tomb quest series, in the massively multiplayer online role-playing game Dungeons & Dragons Online: Stormreach. [30]

Personal life

Gygax married his first wife, Mary Jo Gygax, in 1958. By 1961 they had two children [6] who would later assist with play-testing Dungeons & Dragons. [6] Three more children were to follow before the marriage ended in divorce in the early 1980s. [6] On August 15, 1987, (the same day as his parents' 50th wedding anniversary), he married his second wife, Gail Carpenter, [11] and together they had his sixth (and last) child. By 2005, Gygax had seven grandchildren. He continued to reside in Lake Geneva, Wisconsin, as he had since his family first arrived in 1946. [4]

Gygax died the morning of March 4, 2008, at his home in Lake Geneva, Wisconsin, aged 69. [5] [31] Gygax went into semi-retirement after suffering strokes on April 1 and May 4, 2004, [3] and almost suffered a heart attack after receiving incorrect medication [9] to prevent further strokes. He was diagnosed with an abdominal aortic aneurysm. [12] Gygax was a lifelong smoker, but was forced to switch to cigars after his strokes. [11] Gygax was still active in the gaming community and had active Q & A forums on gaming websites such as Dragonsfoot and EN World. The 2008 Futurama film, Bender's Game, contained a post-closing credits title card paying tribute Gygax, and a clip of him from the episode " Anthology of Interest" saying, "Anyone else want to play Dungeons and Dragons for the next quadrillion years?" Many people involved in the show (such as David X. Cohen) were D&D fans, and played during production of the show. [32] Gary Gygax also lent his voice to his 8-bit self on Code Monkeys. [33]

I would like the world to remember me as the guy who really enjoyed playing games and sharing his knowledge and his fun pastimes with everybody else.

— Gary Gygax, [34]
A plaque dedicated to Gary Gygax at Gen Con 2008 reading:
The first DM,
He taught us to roll the dice.
He opened the door to new worlds.
His work shaped our industry.
He brought us Gen Con,
For this we thank him.

In fond memory of Gary Gygax
and in celebration of his spirit and accomplishments.

Awards and honors

Gygax received several awards and honors related to gaming, including the Academy of Adventure Gaming Arts & Design Origins Award Hall of Fame 1980. [35] Sync Magazine named Gygax #1 on the list of "The 50 Biggest Nerds of All Time". [36] SFX Magazine listed him as #37 on the list of the "50 Greatest SF Pioneers". [37] In 1999 Pyramid magazine named Gygax as one of The Millennium's Most Influential Persons "in the realm of adventure gaming." [38] Gygax was tied with J. R. R. Tolkien for #18 on GameSpy's 30 Most Influential People in Gaming. [39] Numerous names in Dungeons & Dragons, such as Zagyg, Ring of Gaxx, and Gryrax, are anagrams or alterations of Gygax's name. [40] A strain of bacteria was also named in honor of Gygax, "Arthronema gygaxiana sp nov UTCC393". [41]

Blizzard Entertainment dedicated the 2.4.0 patch to World of Warcraft, "Fury of the Sunwell", to Gygax. [42] Electronic Arts dedicated Publish 51 in Ultima Online to Gygax. This included a new room in the dungeon Doom containing a special encounter and unique decorations. [43] Turbine, Inc. included two tributes in the Dungeons & Dragons Online: Stormreach Module 7, released June 3 2008: A new area in Delera's Graveyard containing a memorial marker and text, and a new unique item, Voice of the Master, that improves the wearer's experience awards. [44] [45]

Stephen Colbert, an avid D&D gamer in his youth, [20] dedicated the last part of the March 5, 2008 episode of The Colbert Report to Gygax. [46] Gygax was commemorated in a number of webcomics, including xkcd's comic #393 "Ultimate Game," [47] Penny Arcade's "Bordering On The Semi-Tasteful," [48] Dork Tower's "Thanks for the Worldbuilding Rules," [49] Order of the Stick #536, [50] and GU Comics' "The Journey's End." [51] The 2008 Futurama movie Futurama: Bender's Game is also dedicated to Gygax, with an animated clip of him from the episode " Anthology of Interest" appearing after the credits. [52] All three Dungeons & Dragons 4th edition core rulebooks are also "dedicated to the memory of E. Gary Gygax." [53] [54] [55]

Notes

  1. ^ Gygax, Gary (1985). "On the influence of J.R.R. Tolkien on the D&D and AD&D games". Dragon (95): 12–13. A careful examination of the games will quickly reveal that the major influences are Robert E. Howard, L. Sprague de Camp and Fletcher Pratt, Fritz Leiber, Poul Anderson, A. Merritt, and H.P. Lovecraft.
  2. ^ a b c Mead, Lawrence; Malcomson, Ian (2003). "Dungeons & Dragons FAQ". Wizards of the Coast. Archived from the original on 2008-10-03. Retrieved 2008-10-03.{{ cite web}}: CS1 maint: multiple names: authors list ( link)
  3. ^ a b c Rausch, Allen (2004). "Gary Gygax Interview - Part I (page 1)". GameSpy. Archived from the original on 2008-10-04. Retrieved 2005-01-03.
  4. ^ a b c d e f g h i "Gary Gygax". The Times. March 6, 2008. Retrieved 2008-10-07.
  5. ^ a b c d e f g h i j k Sullivan, Patricia (March 5, 2008). "E. Gary Gygax; Co-Creator Of Dungeons & Dragons". Washington Post. Retrieved 2008-10-17.
  6. ^ a b c d e f g h i j k l m n o p q r s Kushner, David. "Dungeon Master: The Life and Legacy of Gary Gygax". Wired. Retrieved 2008-10-16.
  7. ^ Barmak, Sarah (2008-11-08). "Gary Gygax, King Nerd". Toronto Star. p. ID.2. ISSN  0319-0781. Retrieved 2008-12-20. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  8. ^ a b c d "Gary Gygax". The Economist. March 13, 2008. Retrieved 2008-10-07.
  9. ^ a b c d e Gygax, Gary (2005). Long Biography of E(rnest) Gary Gygax (revision 6-05)
  10. ^ a b Fannon, Sean Patrick (1999). The Fantasy Roleplaying Gamer's Bible (2nd ed.) Obsidian Studios. ISBN 0-9674429-0-7.
  11. ^ a b c "Obituary of Gary Gygax; Godfather of Role-Playing Games and Co-Creator of Dungeons & Dragons". The Daily Telegraph. 2008-03-06. p. 25. Retrieved 2008-12-20. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help) (Registration required)
  12. ^ a b c d e f g Parker, Laura (2008-03-07). "Gary Gygax: Founding father of fantasy computer games and co-creator of Dungeons & Dragons". The Guardian. Retrieved 2008-10-07.
  13. ^ a b c Tinsman, Brian (2002). The Game Inventor's Guidebook. Krause Publications. ISBN 0-87349-552-7.
  14. ^ a b c d "The History of TSR". Wizards of the Coast. Archived from the original on 2008-10-04. Retrieved 2005-08-20.
  15. ^ Miller II, Stanley A. (August 3, 2002). "Gen gone: Next year, gamers will be draggin' their tales to Indiana prairie". Journal Sentinel. Retrieved 2008-12-17.
  16. ^ a b King, Brad; Borland, John (2003). Dungeons & Dreamers: The Rise of Computer Game Culture from Chic to Geek. McGraw-Hill. ISBN  0-07-222888-1.
  17. ^ Rausch, Allen. "Gary Gygax Interview - Part I (page 2)". GameSpy. IGN Entertainment. Archived from the original on 2008-10-04. Retrieved 2005-01-03.
  18. ^ "Welcome to the Castles & Crusades Society". Castles & Crusades Society. Retrieved 19 December 2008.
  19. ^ Staff (2008-03-05). "Dungeons & Dragons co-creator Gary Gygax dies at 69; mapped out role-playing game in 1974". International Herald Tribune. Retrieved 2008-10-12. {{ cite news}}: Italic or bold markup not allowed in: |publisher= ( help)
  20. ^ a b c d e Winter, Steve (2004). 30 Years of Adventure: A Celebration of Dungeons & Dragons. Wizards of the Coast. ISBN  0-7869-3498-0. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help); Unknown parameter |month= ignored ( help)
  21. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. ISBN  0-87975-653-5.
  22. ^ a b Hoffmann, Frank W. (1991). Sports & Recreation Fads. Haworth Press. p. 109. ISBN  1560240563. {{ cite book}}: Unknown parameter |coauthors= ignored (|author= suggested) ( help)
  23. ^ The Dragon. Vol. II (13–24, 26–48). TSR Hobbies. April 1978 – April 1981. {{ cite journal}}: |volume= has extra text ( help); Missing or empty |title= ( help)
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