![]() Cover of Mythus | |
Designers | Gary Gygax |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1992 |
Genres | Fantasy |
Systems | Custom |
Dangerous Journeys was a roleplaying game created by Gary Gygax, the cocreator of the original Dungeons & Dragons system. The game was originally announced as Dangerous Dimensions but was changed to Dangerous Journeys in response to a threat of a lawsuit from TSR, Inc., the publishers of Dungeons and Dragons, and the company Gygax had cofounded, over objections that the "DD" abbreviation would be too similar to "D&D." [1]
Created after his departure from TSR, the publication of this series of books by Game Designers' Workshop was met with lawsuits by TSR, [1] [2] which ultimately saw the production of the game system cease. [1]
The design of the game system addressed many of the perceived flaws and limitations of the older AD&D game system, such as a lack of a skill system and rigid, class-based restrictions on weapons. According to a FAQ on the official Gary Gygax website, the Mythus Fantasy setting for Dangerous Journeys was one of several settings planned for the system.
Several books were produced for the line:
At least one additional game in the Dangerous Journeys series was planned but never published:
Electronic Arts began to develop a video game version, but it was never completed.
![]() Cover of Mythus | |
Designers | Gary Gygax |
---|---|
Publishers | Game Designers' Workshop |
Publication | 1992 |
Genres | Fantasy |
Systems | Custom |
Dangerous Journeys was a roleplaying game created by Gary Gygax, the cocreator of the original Dungeons & Dragons system. The game was originally announced as Dangerous Dimensions but was changed to Dangerous Journeys in response to a threat of a lawsuit from TSR, Inc., the publishers of Dungeons and Dragons, and the company Gygax had cofounded, over objections that the "DD" abbreviation would be too similar to "D&D." [1]
Created after his departure from TSR, the publication of this series of books by Game Designers' Workshop was met with lawsuits by TSR, [1] [2] which ultimately saw the production of the game system cease. [1]
The design of the game system addressed many of the perceived flaws and limitations of the older AD&D game system, such as a lack of a skill system and rigid, class-based restrictions on weapons. According to a FAQ on the official Gary Gygax website, the Mythus Fantasy setting for Dangerous Journeys was one of several settings planned for the system.
Several books were produced for the line:
At least one additional game in the Dangerous Journeys series was planned but never published:
Electronic Arts began to develop a video game version, but it was never completed.