From Wikipedia, the free encyclopedia
Big Mac
Baby Mac
Final design for the Baby Mac by Hartmut Esslinger
Also known asBig Mac: BigMac, Super Mac
Baby Mac: BabyMac, Macintosh
Developer Apple Computer, Inc.
Product family Compact Macintosh
Type All-in-one
Release dateIntended for 1986, cancelled because of Steve Jobs leaving Apple. [1]
Operating systemBig Mac: UNIX [2]
Baby Mac: Classic Mac OS
CPUBig Mac: Motorola 68020 @ 16 MHz [3]
StorageBig Mac: 10 MB [3]
DisplayBig Mac: 15 in (38 cm) [2] Baby Mac: 9 in (23 cm)
Predecessor Macintosh 128K
Macintosh 512K
Successor Macintosh II
Related iMac G3

Big Mac (also written BigMac and labeled Super Mac on prototypes) is a cancelled workstation computer designed by Hartmut Esslinger and Rich Page for Apple Computer using the Snow White design language. Its consumer equivalent was Baby Mac (also written BabyMac and simply labeled Macintosh on prototypes). [3] [4] [5] Development on Big Mac and Baby Mac began in 1984 and stopped after Steve Jobs left Apple Computer due to a clash of ideologies with John Sculley. [6] [1] Without the knowledge of Jobs, a project codenamed "Milwaukee" was in development concurrently with the Big Mac and ultimately succeeded it to become the Macintosh II. [2] Esslinger described Baby Mac as his "best design never to be produced" [7], while Jean-Louis Gassée considered it to be a toy. [4]: 152 

Hardware

Esslinger and the design team investigated flat-screen displays and worked with Toshiba to create a new CRT front to "avoid the cheap look of a CRT screen". [7] Esslinger created low-profile mouse, keyboard, and mouse pen designs, experimenting with wireless RF technology to make the Baby Mac even smaller and "avoid the tangled mess of keyboard and mouse cables". [4] [7] Big Mac and Baby Mac were zero-draft designs and included integrated carrying handles. [4] [1]

Big Mac was conceived as a 3M computer, with at least 1 megabyte of memory, a 1 megapixel display, and 1 million instructions per second. Its 15 in (38 cm) display had a vertical orientation for word processing and was monochrome to save on costs. [4] To develop MacPaint 2.0, David Ramsey used a prototype Big Mac without an external case, which he considered "faster and more reliable than the Macintosh II prototypes available". [3]

The design of the Baby Macintosh has been noted to have a superficial resemblance to the egg design of the iMac G3 from 1998.[ by whom?]

Software

Big Mac was intended to have a UNIX-based operating system while maintaining compatibility with existing Macintosh software. [2]

References

  1. ^ a b c "Apple Baby Mac". May 2017.
  2. ^ a b c d "Le prototype « Big Mac » d'Apple" [Apple's "Big Mac" prototype]. L'Aventure Apple (in French). Archived from the original on 4 March 2024.
  3. ^ a b c d Ramsey, David. "Evolution Of A Classic". Folklore. Archived from the original on 13 April 2024. Retrieved 29 July 2024.
  4. ^ a b c d e Esslinger, Hartmut (7 January 2014). Keep It Simple: The Early Design Years of Apple. Arnoldsche Art Publishers. pp. 244–257. ISBN  9783897904071.
  5. ^ "Hartmut esslinger's early apple computer and tablet designs". 18 December 2012.
  6. ^ "Apple's sexy concepts from the 1980s (Pictures)".
  7. ^ a b c Esslinger, Hermut (16 February 2013). Design Forward: Creative Strategies for Sustainable Change. Arnoldsche Art Publishers. p. 148. ISBN  9783897903814.
From Wikipedia, the free encyclopedia
Big Mac
Baby Mac
Final design for the Baby Mac by Hartmut Esslinger
Also known asBig Mac: BigMac, Super Mac
Baby Mac: BabyMac, Macintosh
Developer Apple Computer, Inc.
Product family Compact Macintosh
Type All-in-one
Release dateIntended for 1986, cancelled because of Steve Jobs leaving Apple. [1]
Operating systemBig Mac: UNIX [2]
Baby Mac: Classic Mac OS
CPUBig Mac: Motorola 68020 @ 16 MHz [3]
StorageBig Mac: 10 MB [3]
DisplayBig Mac: 15 in (38 cm) [2] Baby Mac: 9 in (23 cm)
Predecessor Macintosh 128K
Macintosh 512K
Successor Macintosh II
Related iMac G3

Big Mac (also written BigMac and labeled Super Mac on prototypes) is a cancelled workstation computer designed by Hartmut Esslinger and Rich Page for Apple Computer using the Snow White design language. Its consumer equivalent was Baby Mac (also written BabyMac and simply labeled Macintosh on prototypes). [3] [4] [5] Development on Big Mac and Baby Mac began in 1984 and stopped after Steve Jobs left Apple Computer due to a clash of ideologies with John Sculley. [6] [1] Without the knowledge of Jobs, a project codenamed "Milwaukee" was in development concurrently with the Big Mac and ultimately succeeded it to become the Macintosh II. [2] Esslinger described Baby Mac as his "best design never to be produced" [7], while Jean-Louis Gassée considered it to be a toy. [4]: 152 

Hardware

Esslinger and the design team investigated flat-screen displays and worked with Toshiba to create a new CRT front to "avoid the cheap look of a CRT screen". [7] Esslinger created low-profile mouse, keyboard, and mouse pen designs, experimenting with wireless RF technology to make the Baby Mac even smaller and "avoid the tangled mess of keyboard and mouse cables". [4] [7] Big Mac and Baby Mac were zero-draft designs and included integrated carrying handles. [4] [1]

Big Mac was conceived as a 3M computer, with at least 1 megabyte of memory, a 1 megapixel display, and 1 million instructions per second. Its 15 in (38 cm) display had a vertical orientation for word processing and was monochrome to save on costs. [4] To develop MacPaint 2.0, David Ramsey used a prototype Big Mac without an external case, which he considered "faster and more reliable than the Macintosh II prototypes available". [3]

The design of the Baby Macintosh has been noted to have a superficial resemblance to the egg design of the iMac G3 from 1998.[ by whom?]

Software

Big Mac was intended to have a UNIX-based operating system while maintaining compatibility with existing Macintosh software. [2]

References

  1. ^ a b c "Apple Baby Mac". May 2017.
  2. ^ a b c d "Le prototype « Big Mac » d'Apple" [Apple's "Big Mac" prototype]. L'Aventure Apple (in French). Archived from the original on 4 March 2024.
  3. ^ a b c d Ramsey, David. "Evolution Of A Classic". Folklore. Archived from the original on 13 April 2024. Retrieved 29 July 2024.
  4. ^ a b c d e Esslinger, Hartmut (7 January 2014). Keep It Simple: The Early Design Years of Apple. Arnoldsche Art Publishers. pp. 244–257. ISBN  9783897904071.
  5. ^ "Hartmut esslinger's early apple computer and tablet designs". 18 December 2012.
  6. ^ "Apple's sexy concepts from the 1980s (Pictures)".
  7. ^ a b c Esslinger, Hermut (16 February 2013). Design Forward: Creative Strategies for Sustainable Change. Arnoldsche Art Publishers. p. 148. ISBN  9783897903814.

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