This article needs additional citations for
verification. (August 2015) |
XGRA: Extreme-G Racing Association | |
---|---|
Developer(s) | Acclaim Studios Cheltenham |
Publisher(s) | Acclaim Entertainment |
Designer(s) | Christopher Whiteside |
Platform(s) |
Xbox PlayStation 2 GameCube |
Release | PlayStation 2, XboxGameCube |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3. This game features more tracks as well as a brand new weapon system.
Gameplay is similar but slightly different to previous games in the series. XGRA features a wide range of riders, tracks and bikes that can accelerate at an incredibly rapid rate, going from 0 to 300 mph (0 to 483 km/h) in a matter of seconds. A returning feature is the ability to break the sound barrier: upon reaching 750 mph, all sound effects will cut out, except for item collection sound, other rider's taunts, weapons firing, and in-game music.
XGRA allows players to race for 8 different teams, with each team's bike having their own advantages and drawbacks such as Regeneration, Handling, Speed, Acceleration and Shielding.
Aggregator | Score | ||
---|---|---|---|
GC | PS2 | Xbox | |
Metacritic | 69/100 [22] | 68/100 [23] | 66/100 [24] |
Publication | Score | ||
---|---|---|---|
GC | PS2 | Xbox | |
Edge | N/A | 5/10 [3] | N/A |
Electronic Gaming Monthly | 6.83/10 [4] | 6.83/10 [4] | 6.83/10 [4] |
Eurogamer | N/A | 5/10 [5] | N/A |
Game Informer | N/A | 5/10 [6] | 5/10 [7] |
GamePro | N/A | N/A | [8] |
GameSpot | 7.2/10 [9] | 7.2/10 [10] | 7.4/10 [11] |
GameSpy | N/A | [12] | [13] |
GameZone | 7.1/10 [14] | 7.6/10 [15] | N/A |
IGN | 7.5/10 [16] | 7.5/10 [17] | 7.5/10 [18] |
Nintendo Power | 3.2/5 [19] | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | [20] | N/A |
Official Xbox Magazine (US) | N/A | N/A | 7.8/10 [21] |
XGRA: Extreme-G Racing Association received "average" reviews on all platforms according to the review aggregation website Metacritic. [22] [23] [24]
This article needs additional citations for
verification. (August 2015) |
XGRA: Extreme-G Racing Association | |
---|---|
Developer(s) | Acclaim Studios Cheltenham |
Publisher(s) | Acclaim Entertainment |
Designer(s) | Christopher Whiteside |
Platform(s) |
Xbox PlayStation 2 GameCube |
Release | PlayStation 2, XboxGameCube |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
XGRA: Extreme-G Racing Association is a futuristic racing video game, the fourth and final installment in the Extreme-G series, following Extreme-G 3. This game features more tracks as well as a brand new weapon system.
Gameplay is similar but slightly different to previous games in the series. XGRA features a wide range of riders, tracks and bikes that can accelerate at an incredibly rapid rate, going from 0 to 300 mph (0 to 483 km/h) in a matter of seconds. A returning feature is the ability to break the sound barrier: upon reaching 750 mph, all sound effects will cut out, except for item collection sound, other rider's taunts, weapons firing, and in-game music.
XGRA allows players to race for 8 different teams, with each team's bike having their own advantages and drawbacks such as Regeneration, Handling, Speed, Acceleration and Shielding.
Aggregator | Score | ||
---|---|---|---|
GC | PS2 | Xbox | |
Metacritic | 69/100 [22] | 68/100 [23] | 66/100 [24] |
Publication | Score | ||
---|---|---|---|
GC | PS2 | Xbox | |
Edge | N/A | 5/10 [3] | N/A |
Electronic Gaming Monthly | 6.83/10 [4] | 6.83/10 [4] | 6.83/10 [4] |
Eurogamer | N/A | 5/10 [5] | N/A |
Game Informer | N/A | 5/10 [6] | 5/10 [7] |
GamePro | N/A | N/A | [8] |
GameSpot | 7.2/10 [9] | 7.2/10 [10] | 7.4/10 [11] |
GameSpy | N/A | [12] | [13] |
GameZone | 7.1/10 [14] | 7.6/10 [15] | N/A |
IGN | 7.5/10 [16] | 7.5/10 [17] | 7.5/10 [18] |
Nintendo Power | 3.2/5 [19] | N/A | N/A |
Official U.S. PlayStation Magazine | N/A | [20] | N/A |
Official Xbox Magazine (US) | N/A | N/A | 7.8/10 [21] |
XGRA: Extreme-G Racing Association received "average" reviews on all platforms according to the review aggregation website Metacritic. [22] [23] [24]