From Wikipedia, the free encyclopedia

Woof Meow is a role-playing game published by Game Systems, Inc. in 1988.

Description

Woof Meow is a fantasy system in which the PCs are real-world cats and dogs. [1] Players play cats and dogs in a human-controlled society, with genuine cat and dog abilities, and also a magic system. [1] The rules include character creation, skills, magic, fighting, running the game, adventure ideas, and a sample scenario. [1]

Publication history

Woof Meow was designed by Ulrico Font and John Williford, with a cover by Guy Gondron, and published by Game Systems, Inc. in 1988 as a 96-page book. [1]

Reception

Lawrence Schick called the game system "Unusual", noting of the designers that "They're serious about this, honest." [1] He also pointed out that the GM is called the "Kennel Master", and most of the magic spells have humorous names like "Dog Gone". [1]

References

  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 237. ISBN  0-87975-653-5.
From Wikipedia, the free encyclopedia

Woof Meow is a role-playing game published by Game Systems, Inc. in 1988.

Description

Woof Meow is a fantasy system in which the PCs are real-world cats and dogs. [1] Players play cats and dogs in a human-controlled society, with genuine cat and dog abilities, and also a magic system. [1] The rules include character creation, skills, magic, fighting, running the game, adventure ideas, and a sample scenario. [1]

Publication history

Woof Meow was designed by Ulrico Font and John Williford, with a cover by Guy Gondron, and published by Game Systems, Inc. in 1988 as a 96-page book. [1]

Reception

Lawrence Schick called the game system "Unusual", noting of the designers that "They're serious about this, honest." [1] He also pointed out that the GM is called the "Kennel Master", and most of the magic spells have humorous names like "Dog Gone". [1]

References

  1. ^ a b c d e f Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 237. ISBN  0-87975-653-5.

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