Will Hindmarch | |
---|---|
Nationality | American |
Occupation | Game designer |
Will Hindmarch is a game designer who has worked primarily on role-playing games.
Atlas Games hired Will Hindmarch following the success of their d20 lines. [1]: 258 Atlas published some final d20 products in 2004 and when they cancelled the remainder of their d20 line, Hindmarch left Atlas. [1]: 258 Hindmarch edited a new Vampire product for White Wolf soon after the release of Vampire: The Requiem (2004). [1]: 229 Hindmarch wrote The Resurrectionists (2007) for Vampire: The Requiem, which was the first product to use the Storytelling Adventure System was . [1]: 229 Hindmarch and Jeff Tidball formed a new small press called Gameplaywright. [1]: 260
He was the lead designer on Till the Last Gasp (2023), a 2-player dueling game published by Critical Role's imprint Darrington Press. [2] [3] Linda Codega, for Io9, commented that Till the Last Gasp blends "the strengths of the main designers" as Hindmarch's "tactical, number-forward design mentality meshes well with Alex Roberts' established success in designing immersive two-player games". [4]
Will Hindmarch | |
---|---|
Nationality | American |
Occupation | Game designer |
Will Hindmarch is a game designer who has worked primarily on role-playing games.
Atlas Games hired Will Hindmarch following the success of their d20 lines. [1]: 258 Atlas published some final d20 products in 2004 and when they cancelled the remainder of their d20 line, Hindmarch left Atlas. [1]: 258 Hindmarch edited a new Vampire product for White Wolf soon after the release of Vampire: The Requiem (2004). [1]: 229 Hindmarch wrote The Resurrectionists (2007) for Vampire: The Requiem, which was the first product to use the Storytelling Adventure System was . [1]: 229 Hindmarch and Jeff Tidball formed a new small press called Gameplaywright. [1]: 260
He was the lead designer on Till the Last Gasp (2023), a 2-player dueling game published by Critical Role's imprint Darrington Press. [2] [3] Linda Codega, for Io9, commented that Till the Last Gasp blends "the strengths of the main designers" as Hindmarch's "tactical, number-forward design mentality meshes well with Alex Roberts' established success in designing immersive two-player games". [4]