Entertainment desk | ||
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Who is the man sitting next to the editor of Rail Express magazine in Jeremy's Sports Train? S17E04. Th4n3r ( talk) 06:15, 14 August 2014 (UTC)
We all know who won the console wars. It was Nintendo. But originally, Sega was winning, with customers preferring to buy Sonic the Hedgehog rather than Nintendo's Super Mario World. Unfortunately, however, Sega was not prepared for the release of Street Fighter II: The World Warrior on Nintendo's SNES.
But enough history lessons. Which side were you on back then: The Super Nintendo Entertainment System or the Sega Genesis? Ebaillargeon20 ( talk) 07:09, 14 August 2014 (UTC)
read the statement above by HiLo48. Nothing more needs be said here -- Jayron 32 21:10, 15 August 2014 (UTC) |
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The following discussion has been closed. Please do not modify it. |
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I live in the home town of Australian Rules Football. A personal observation of mine is that one of the reasons for its local popularity is that it's watched pretty much equally by males and females. It seems to me that soccer worldwide tends to be watched far more by males. I don't know about American football. But this is obviously my own original research. Has anyone formally studied this aspect of the gender make-up of sports fans? HiLo48 ( talk) 08:47, 14 August 2014 (UTC)
Hello all, I couldn't sleep last night because I had an idea for a World War 2 RTS computer game rolling around in my head -- my idea is to make it the ultimate in realism (something along the line of Sudden Strike/ Blitzkrieg, but with even more realistic gameplay -- for example, with units running away when demoralized, tanks stopping when out of fuel, and U-boats having to surface to recharge their batteries, among other elements of realism). However, I'm not a computer programmer, so I don't know how to translate my detailed concept into C++ code -- and in any case, I know that this project is beyond the ability of any one person, no matter how skilled. I definitely want to make some money off of this project if it's successful, and I also would prefer to have at least some part in the development, to make sure that realism is not compromised without great need. How do I go about doing it? Thanks in advance! (Also cross-posted to Computing/IT desk.) 24.5.122.13 ( talk) 19:13, 14 August 2014 (UTC)
Entertainment desk | ||
---|---|---|
< August 13 | << Jul | August | Sep >> | August 15 > |
Welcome to the Wikipedia Entertainment Reference Desk Archives |
---|
The page you are currently viewing is an archive page. While you can leave answers for any questions shown below, please ask new questions on one of the current reference desk pages. |
Who is the man sitting next to the editor of Rail Express magazine in Jeremy's Sports Train? S17E04. Th4n3r ( talk) 06:15, 14 August 2014 (UTC)
We all know who won the console wars. It was Nintendo. But originally, Sega was winning, with customers preferring to buy Sonic the Hedgehog rather than Nintendo's Super Mario World. Unfortunately, however, Sega was not prepared for the release of Street Fighter II: The World Warrior on Nintendo's SNES.
But enough history lessons. Which side were you on back then: The Super Nintendo Entertainment System or the Sega Genesis? Ebaillargeon20 ( talk) 07:09, 14 August 2014 (UTC)
read the statement above by HiLo48. Nothing more needs be said here -- Jayron 32 21:10, 15 August 2014 (UTC) |
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The following discussion has been closed. Please do not modify it. |
|
I live in the home town of Australian Rules Football. A personal observation of mine is that one of the reasons for its local popularity is that it's watched pretty much equally by males and females. It seems to me that soccer worldwide tends to be watched far more by males. I don't know about American football. But this is obviously my own original research. Has anyone formally studied this aspect of the gender make-up of sports fans? HiLo48 ( talk) 08:47, 14 August 2014 (UTC)
Hello all, I couldn't sleep last night because I had an idea for a World War 2 RTS computer game rolling around in my head -- my idea is to make it the ultimate in realism (something along the line of Sudden Strike/ Blitzkrieg, but with even more realistic gameplay -- for example, with units running away when demoralized, tanks stopping when out of fuel, and U-boats having to surface to recharge their batteries, among other elements of realism). However, I'm not a computer programmer, so I don't know how to translate my detailed concept into C++ code -- and in any case, I know that this project is beyond the ability of any one person, no matter how skilled. I definitely want to make some money off of this project if it's successful, and I also would prefer to have at least some part in the development, to make sure that realism is not compromised without great need. How do I go about doing it? Thanks in advance! (Also cross-posted to Computing/IT desk.) 24.5.122.13 ( talk) 19:13, 14 August 2014 (UTC)