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![]() | This peer review discussion has been closed. |
I've listed this article for peer review because it is well on its way to good article status and I want feedback on how it looks in light of that, as well as when it might be best to nominate it for such a review. Hugs and kisses, Cognissonance ( talk) 22:24, 29 October 2015 (UTC)
BTW, while looking for a similar article to base this off of, I found Tales of Monkey Island, which just so happens to be FA status. If you haven't already, you might want to take a look at that. Famous Hobo ( talk) 18:35, 30 October 2015 (UTC)
The Reception section should mention more than just what the Aggregation websites have on the episodes. Like how Tales of Monkey Island has its Reception section. GamerPro64 14:48, 31 October 2015 (UTC)
Sorry about no activity here recently, been busy lately, but I should be able to post more comments and finish this review tomorrow. Famous Hobo ( talk) 06:08, 2 November 2015 (UTC)
Alright, here we go. Since the top section is all cluttered, I'll post my comments here.
Lead
I'm skipping gameplay for now. Since it's such an important part of any video game related article, I want to make sure it's as good as possible
Plot
Development
Everything else looks good, but I'll have another look through tomorrow. BTW, when sourcing the Golden Joystick Awards nominations, you could always just cite the actual stream found here [1]. I forgot how to properly cite videos, but for now, you could cite it as a website. Famous Hobo ( talk) 05:40, 3 November 2015 (UTC)
Okay, well, I got back to it eventually, so that's something I guess :P
Gameplay
Release
Not going to comment on or even read the plot section, since I dislike knowing a lot about a game's plot before I play it.-- IDV talk 07:49, 11 November 2015 (UTC)
The mechanic of rewinding time allows the player to redo any action within the last few minutes.Is this real time? Or does the player play through the plot at their leisure, with minutes of events in the plot potentially taking significantly longer to actually play? What kinds of actions are there that the player can do and undo?
Outfitted with a polarity system,[6] the choices made will alter and affect the story through short or long-term consequencesWhat is a polarity system? What choices? What kind of consequences?
The player can also examine and interact with objects indicated by a UI of hand drawn icons, which enables puzzle solving.Not a fan of this sentence. Are them being hand drawn important? Can we just say "The player can examine and interact with objects that are indicated by icons"? What kind of puzzle solving? Are we talking Professor Layton-style puzzles or more traditional adventure game puzzles that are based on the environment and objects? How do you solve puzzles? Is it by combining and using items, selecting actions, etc?
Easter eggs are present in all of the game's levels to accommodate exploration.This seems more like something for the development section - "The development team tried to encourage exploration by placing easter eggs in all levels." could work.
The lead character Max was created to seamlessly supplement this mechanism.How? What is special about this character?
and has been said to "permeate through every layer of story, art and sound".Who said this? Are they important in some way? Is it just some reviewer? If so, it feels kinda weird to me to include it - it's not like the gameplay section includes reviewers' take on the various gameplay elements.
A Japanese version will be released for Microsoft Windows, PlayStation 4 and PlayStation 3.When? Who's publishing it? Is it going to be physical or digital? I would also suggest switching the order of PS4 and PS3.
Toolbox |
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![]() | This peer review discussion has been closed. |
I've listed this article for peer review because it is well on its way to good article status and I want feedback on how it looks in light of that, as well as when it might be best to nominate it for such a review. Hugs and kisses, Cognissonance ( talk) 22:24, 29 October 2015 (UTC)
BTW, while looking for a similar article to base this off of, I found Tales of Monkey Island, which just so happens to be FA status. If you haven't already, you might want to take a look at that. Famous Hobo ( talk) 18:35, 30 October 2015 (UTC)
The Reception section should mention more than just what the Aggregation websites have on the episodes. Like how Tales of Monkey Island has its Reception section. GamerPro64 14:48, 31 October 2015 (UTC)
Sorry about no activity here recently, been busy lately, but I should be able to post more comments and finish this review tomorrow. Famous Hobo ( talk) 06:08, 2 November 2015 (UTC)
Alright, here we go. Since the top section is all cluttered, I'll post my comments here.
Lead
I'm skipping gameplay for now. Since it's such an important part of any video game related article, I want to make sure it's as good as possible
Plot
Development
Everything else looks good, but I'll have another look through tomorrow. BTW, when sourcing the Golden Joystick Awards nominations, you could always just cite the actual stream found here [1]. I forgot how to properly cite videos, but for now, you could cite it as a website. Famous Hobo ( talk) 05:40, 3 November 2015 (UTC)
Okay, well, I got back to it eventually, so that's something I guess :P
Gameplay
Release
Not going to comment on or even read the plot section, since I dislike knowing a lot about a game's plot before I play it.-- IDV talk 07:49, 11 November 2015 (UTC)
The mechanic of rewinding time allows the player to redo any action within the last few minutes.Is this real time? Or does the player play through the plot at their leisure, with minutes of events in the plot potentially taking significantly longer to actually play? What kinds of actions are there that the player can do and undo?
Outfitted with a polarity system,[6] the choices made will alter and affect the story through short or long-term consequencesWhat is a polarity system? What choices? What kind of consequences?
The player can also examine and interact with objects indicated by a UI of hand drawn icons, which enables puzzle solving.Not a fan of this sentence. Are them being hand drawn important? Can we just say "The player can examine and interact with objects that are indicated by icons"? What kind of puzzle solving? Are we talking Professor Layton-style puzzles or more traditional adventure game puzzles that are based on the environment and objects? How do you solve puzzles? Is it by combining and using items, selecting actions, etc?
Easter eggs are present in all of the game's levels to accommodate exploration.This seems more like something for the development section - "The development team tried to encourage exploration by placing easter eggs in all levels." could work.
The lead character Max was created to seamlessly supplement this mechanism.How? What is special about this character?
and has been said to "permeate through every layer of story, art and sound".Who said this? Are they important in some way? Is it just some reviewer? If so, it feels kinda weird to me to include it - it's not like the gameplay section includes reviewers' take on the various gameplay elements.
A Japanese version will be released for Microsoft Windows, PlayStation 4 and PlayStation 3.When? Who's publishing it? Is it going to be physical or digital? I would also suggest switching the order of PS4 and PS3.