The article was promoted by Gog the Mild via FACBot ( talk) 18 February 2022 [1].
In 1975 a programmer, wanting to make something to connect with his daughters, combined his love of caving with the spoken descriptions of tabletop role-playing games, and the result was Colossal Cave Adventure, aka just Adventure. As the name and year hint at, this one-man project is one of the most influential games of all time: it invented and is the namesake for the adventure game genre (well, the name probably would have been that anyways), but also kicked off the interactive fiction genre and was a precursor to computer role-playing games, roguelikes, and MUDs (and through them MMORPGs). Except it only became all of that through a string of coincidences: that Crowther was a developer for the ARPANET so when he dumped his divorce-therapy game on his work computer programmers all over the country saw it; that one of those players wanted to expand it so he emailed Crowther at every email provider that existed to get the source code; that Woods put his code out with the game so that for the next five years as everyone and their dog made their own "Adventure" games they had the actual code to work from... And as a result, hundreds of millions of people have played what came from a halfway-forgotten text-based game originally played on a teleprinter.
I've been mucking around with early video games for a while, though it's been over a year since I last brought one through FAC, but this article I picked up only this year. It sailed through GAN, and I've been poring over it since, so hopefully it will sail through here as well. Thanks for reviewing! -- Pres N 01:47, 2 February 2022 (UTC)
I intend to review this - please ping me if I haven't done so by the end of the week.-- Alexandra IDV 08:55, 2 February 2022 (UTC)
Looks good otherwise, and I enjoyed reading it.-- Alexandra IDV 12:16, 7 February 2022 (UTC)
Support. This was a pleasure to read. I played this in 1981 on a CDC mainframe, and remember it very well; I never did get the very last point needed to get the maximum score, but I spent a lot of time trying. I’ve read through and made some copy edits; please revert anything I you disagree with. Other than the copy edits I could find nothing to complain about. Mike Christie ( talk - contribs - library) 11:49, 2 February 2022 (UTC)
This article is very close to featured article quality. I have a few suggestions to really nail down a few small issues:
Happy to add my support since others have made fine-tuning suggestions before me. The prose is excellent and the article's comprehensibility does it further justice. It was an enjoyable read. ♦ jaguar 14:55, 7 February 2022 (UTC)
Passes for source and image. All sources are reliable and consistently and well formatted. Images have appropriate purpose, caption, alts and licences. Gerald WL 17:48, 7 February 2022 (UTC)
The article was promoted by Gog the Mild via FACBot ( talk) 18 February 2022 [1].
In 1975 a programmer, wanting to make something to connect with his daughters, combined his love of caving with the spoken descriptions of tabletop role-playing games, and the result was Colossal Cave Adventure, aka just Adventure. As the name and year hint at, this one-man project is one of the most influential games of all time: it invented and is the namesake for the adventure game genre (well, the name probably would have been that anyways), but also kicked off the interactive fiction genre and was a precursor to computer role-playing games, roguelikes, and MUDs (and through them MMORPGs). Except it only became all of that through a string of coincidences: that Crowther was a developer for the ARPANET so when he dumped his divorce-therapy game on his work computer programmers all over the country saw it; that one of those players wanted to expand it so he emailed Crowther at every email provider that existed to get the source code; that Woods put his code out with the game so that for the next five years as everyone and their dog made their own "Adventure" games they had the actual code to work from... And as a result, hundreds of millions of people have played what came from a halfway-forgotten text-based game originally played on a teleprinter.
I've been mucking around with early video games for a while, though it's been over a year since I last brought one through FAC, but this article I picked up only this year. It sailed through GAN, and I've been poring over it since, so hopefully it will sail through here as well. Thanks for reviewing! -- Pres N 01:47, 2 February 2022 (UTC)
I intend to review this - please ping me if I haven't done so by the end of the week.-- Alexandra IDV 08:55, 2 February 2022 (UTC)
Looks good otherwise, and I enjoyed reading it.-- Alexandra IDV 12:16, 7 February 2022 (UTC)
Support. This was a pleasure to read. I played this in 1981 on a CDC mainframe, and remember it very well; I never did get the very last point needed to get the maximum score, but I spent a lot of time trying. I’ve read through and made some copy edits; please revert anything I you disagree with. Other than the copy edits I could find nothing to complain about. Mike Christie ( talk - contribs - library) 11:49, 2 February 2022 (UTC)
This article is very close to featured article quality. I have a few suggestions to really nail down a few small issues:
Happy to add my support since others have made fine-tuning suggestions before me. The prose is excellent and the article's comprehensibility does it further justice. It was an enjoyable read. ♦ jaguar 14:55, 7 February 2022 (UTC)
Passes for source and image. All sources are reliable and consistently and well formatted. Images have appropriate purpose, caption, alts and licences. Gerald WL 17:48, 7 February 2022 (UTC)