The article was promoted by Ian Rose via FACBot ( talk) 23:27, 18 June 2016 [1].
Flush from its recent expansion as Nintendo bought major stake in the company, Rare handed an ambitious Nintendo 64 console project to four young, recent grads in 1996. They, in turn, released Blast Corps, a game of creative destruction, to universal acclaim, with one million copies sold. Even minding the indie movement, projects of such stature are scoped much differently today. Blast Corps led a series of Nintendo console games with consistently high critical acclaim (think GoldenEye 007, Banjo-Kazooie, Perfect Dark, Jet Force Gemini). In comparison, Blast Corps was not so much a cult classic or sleeper hit as simply cherished. The game's creative concept was emblematic of the company's spirit and left fans hungry for more even two decades later. It was among the most anticipated re-releases in the 2015 Rare Replay retrospective compilation and proved to be the standout favorite among reviewers.
This nomination is part of the Rare WikiProject effort to improve the articles that correspond with the 31 titles included in Rare Replay. I rewrote Blast Corps from scratch using the best sources available on the subject, with extra care to mind the game's original reception (magazines from the 90s). The article went through a diligent good article nomination (@ AdrianGamer) and an even more meticulous peer review (@ J Milburn and Moisejp) and I believe it meets all of the featured article criteria. ( Permission to start the nom early.) Time to get moving, czar 18:17, 22 April 2016 (UTC) reply
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I will be reviewing soon (probably tomorrow). I also have God of War (series) up at FAC if you could leave some comments there. Thanks. -- JDC808 ♫ 23:45, 24 April 2016 (UTC) reply I had meant to get to this yesterday, but got very busy and didn't have time. Lead
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Hi Czar. I'm basically ready to support. The prose is very good, and I have spot-checked a number of refs. Two small issues:
Besides that, great article! Moisejp ( talk) 03:39, 3 May 2016 (UTC) reply
Looks great, I Support! (BTW, I also wanted to mention, congratulations on your Knight Lore FA.) Moisejp ( talk) 04:34, 3 May 2016 (UTC) reply
Comments. As always, feel free to revert my copyediting. - Dank ( push to talk)
Source review:
A few spotchecks revealed no problems, and all of the sources are appropriate for an article of this sort. My own searches from the peer review indicate (but certainly don't prove) that no major sources have been missed, but a deeper search has thrown up some nice sources which may be worth citing (see the FAC talk page in a few minutes...)
Some other driveby comments:
Hope this is helpful. Josh Milburn ( talk) 14:17, 4 June 2016 (UTC) reply
@ FAC coordinators: thoughts? czar 07:04, 13 June 2016 (UTC) reply
The article was promoted by Ian Rose via FACBot ( talk) 23:27, 18 June 2016 [1].
Flush from its recent expansion as Nintendo bought major stake in the company, Rare handed an ambitious Nintendo 64 console project to four young, recent grads in 1996. They, in turn, released Blast Corps, a game of creative destruction, to universal acclaim, with one million copies sold. Even minding the indie movement, projects of such stature are scoped much differently today. Blast Corps led a series of Nintendo console games with consistently high critical acclaim (think GoldenEye 007, Banjo-Kazooie, Perfect Dark, Jet Force Gemini). In comparison, Blast Corps was not so much a cult classic or sleeper hit as simply cherished. The game's creative concept was emblematic of the company's spirit and left fans hungry for more even two decades later. It was among the most anticipated re-releases in the 2015 Rare Replay retrospective compilation and proved to be the standout favorite among reviewers.
This nomination is part of the Rare WikiProject effort to improve the articles that correspond with the 31 titles included in Rare Replay. I rewrote Blast Corps from scratch using the best sources available on the subject, with extra care to mind the game's original reception (magazines from the 90s). The article went through a diligent good article nomination (@ AdrianGamer) and an even more meticulous peer review (@ J Milburn and Moisejp) and I believe it meets all of the featured article criteria. ( Permission to start the nom early.) Time to get moving, czar 18:17, 22 April 2016 (UTC) reply
Extended content
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I will be reviewing soon (probably tomorrow). I also have God of War (series) up at FAC if you could leave some comments there. Thanks. -- JDC808 ♫ 23:45, 24 April 2016 (UTC) reply I had meant to get to this yesterday, but got very busy and didn't have time. Lead
Development
Reception
|
Hi Czar. I'm basically ready to support. The prose is very good, and I have spot-checked a number of refs. Two small issues:
Besides that, great article! Moisejp ( talk) 03:39, 3 May 2016 (UTC) reply
Looks great, I Support! (BTW, I also wanted to mention, congratulations on your Knight Lore FA.) Moisejp ( talk) 04:34, 3 May 2016 (UTC) reply
Comments. As always, feel free to revert my copyediting. - Dank ( push to talk)
Source review:
A few spotchecks revealed no problems, and all of the sources are appropriate for an article of this sort. My own searches from the peer review indicate (but certainly don't prove) that no major sources have been missed, but a deeper search has thrown up some nice sources which may be worth citing (see the FAC talk page in a few minutes...)
Some other driveby comments:
Hope this is helpful. Josh Milburn ( talk) 14:17, 4 June 2016 (UTC) reply
@ FAC coordinators: thoughts? czar 07:04, 13 June 2016 (UTC) reply