The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's
talk page or in a
deletion review). No further edits should be made to this page.
This list does not appear to meet the criteria at
WP:SAL and
WP:NOTDIR. The length and seemingly narrow scope is deceptive because this list is extremely out of date (and largely unreferenced). PhysX is a
standard library withinNvidia GameWorks and, as such, is used in practically every major video game of the past five years and will continue to be for the foreseeable future. This is not a defining feature of video games appropriate as a list topic.
Axem Titanium (
talk)
18:17, 1 December 2021 (UTC)reply
Delete Maybe when it was a new thing, game reviewers mentioned it in their game reviews as something notable, I don't know. Seems rather common now though so not a defining characteristic.
DreamFocus19:09, 1 December 2021 (UTC)reply
Delete. PhysX is ubiquitous, so the list's scope can easily get out of hand, and the entries will barely be sourcable. Consequently, almost none of the entries are currently sourced.
IceWelder [
✉]
19:13, 1 December 2021 (UTC)reply
Delete Per nom, little more to add. This is a not defining trait and rarely commented on by secondary sourcing, at least not past initial adoption days. Middlewares like this are so common we almost never mention them in prose and they are explicitly excluded from infobox video game. --
ferret (
talk)
21:05, 1 December 2021 (UTC)reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's
talk page or in a
deletion review). No further edits should be made to this page.
The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's
talk page or in a
deletion review). No further edits should be made to this page.
This list does not appear to meet the criteria at
WP:SAL and
WP:NOTDIR. The length and seemingly narrow scope is deceptive because this list is extremely out of date (and largely unreferenced). PhysX is a
standard library withinNvidia GameWorks and, as such, is used in practically every major video game of the past five years and will continue to be for the foreseeable future. This is not a defining feature of video games appropriate as a list topic.
Axem Titanium (
talk)
18:17, 1 December 2021 (UTC)reply
Delete Maybe when it was a new thing, game reviewers mentioned it in their game reviews as something notable, I don't know. Seems rather common now though so not a defining characteristic.
DreamFocus19:09, 1 December 2021 (UTC)reply
Delete. PhysX is ubiquitous, so the list's scope can easily get out of hand, and the entries will barely be sourcable. Consequently, almost none of the entries are currently sourced.
IceWelder [
✉]
19:13, 1 December 2021 (UTC)reply
Delete Per nom, little more to add. This is a not defining trait and rarely commented on by secondary sourcing, at least not past initial adoption days. Middlewares like this are so common we almost never mention them in prose and they are explicitly excluded from infobox video game. --
ferret (
talk)
21:05, 1 December 2021 (UTC)reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's
talk page or in a
deletion review). No further edits should be made to this page.