Violet | |
---|---|
Developer(s) | Jeremy Freese |
Publisher(s) | Jeremy Freese |
Designer(s) | Jeremy Freese |
Engine | Z-machine |
Release | 2008 |
Genre(s) | Interactive Fiction, Adventure |
Mode(s) | Single player |
Violet is a work of interactive fiction by American author Jeremy Freese. [1] It is a one-room puzzle game. [1]
The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation. [2] The protagonist's girlfriend, Violet, threatens to leave otherwise. [2] [3] The protagonist faces a stream of distractions, [2] including a window with a view of the campus, and a computer with access to blogs and webcomics. [3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. [2]
A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story." [2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". [2] A second review also observes this option, noting that at least one puzzle changes based on the choice. [3]
A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship." [1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is. [1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions." [3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious." [3]
It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53. [4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012. [5]
Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience. [1]
Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig. [1]
Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character). [6]
Violet | |
---|---|
Developer(s) | Jeremy Freese |
Publisher(s) | Jeremy Freese |
Designer(s) | Jeremy Freese |
Engine | Z-machine |
Release | 2008 |
Genre(s) | Interactive Fiction, Adventure |
Mode(s) | Single player |
Violet is a work of interactive fiction by American author Jeremy Freese. [1] It is a one-room puzzle game. [1]
The protagonist of Violet is a graduate student trying to write 1,000 words for his dissertation. [2] The protagonist's girlfriend, Violet, threatens to leave otherwise. [2] [3] The protagonist faces a stream of distractions, [2] including a window with a view of the campus, and a computer with access to blogs and webcomics. [3] In the course of the game, the protagonist must "reconsider—and risk wrecking—" his career and relationship. [2]
A reviewer for The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story." [2] The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". [2] A second review also observes this option, noting that at least one puzzle changes based on the choice. [3]
A writer for Jay Is Games called out Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship." [1] The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is. [1] Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions." [3] Short felt that the characters were "seemingly-real" and "their problem is plausible and serious." [3]
It took first place in the 2008 Interactive Fiction Competition with an average score of 8.53. [4] That score is the highest of any Interactive Fiction Competition entry from 1999 through 2012. [5]
Violet was selected as the best interactive fiction game for 2008 by both the Jay Is Games staff and audience. [1]
Violet took 35.1% of the vote in the Jay Is Games audience award, compared to 18.7% for the second-place winner, Lost Pig. [1]
Violet won four awards in the 2008 XYZZY Awards: Best game, writing, individual puzzle ("Disconnecting the Internet in Violet/Getting rid of the key in Violet"), and individual NPC (Violet, the eponymous character). [6]