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the corresponding article in Bulgarian. (June 2019) Click [show] for important translation instructions.
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Viktor Antonov (Виктор Антонов; born 1972) is a Bulgarian art director.
Born in Sofia, Viktor Antonov moved to Paris at age 17.
Working for the cinema and video game industries, he became well known for his work as art director on Half-Life 2. He worked afterwards for Arkane Studios then became design supervisor for ZeniMax Media after the release of Dishonored.
Game | Release | Developer | Credit(s) |
---|---|---|---|
Redneck Rampage | 1997 | Xatrix Entertainment | map painter |
Redneck Deer Huntin' | 1997 | Xatrix Entertainment | artist |
Quake II Mission Pack: The Reckoning | 1998 | Xatrix Entertainment | additional artist |
Redneck Rampage Rides Again | 1998 | Xatrix Entertainment | additional artist |
Kingpin: Life of Crime | 1999 | Xatrix Entertainment | artist |
Half-Life 2 | 2004 | Valve | art director |
Counter-Strike: Source | 2004 | Valve | |
Half-Life 2: Lost Coast | 2005 | Valve | |
Dishonored | 2012 | Arkane Studios | visual designer |
Dishonored: Dunwall City Trials | 2012 | Arkane Studios | |
Wolfenstein: The New Order | 2014 | MachineGames | additional art director |
Fallout 4 | 2015 | Bethesda Game Studios | consultant |
Dishonored 2 | 2016 | Arkane Studios | consultant |
DOOM | 2016 | id Software | consultant |
Prey | 2017 | Arkane Studios | consultant |
The Elder Scrolls: Legends - Heroes of Skyrim | 2017 | Dire Wolf Digital | visual design |
Project C | Upcoming | Darewise Entertainment | [1] |
The Crossing | Canceled | Arkane Studios | [2] |
BattleCry | Bethesda Game Studios Austin | [3] |
![]() | You can help expand this article with text translated from
the corresponding article in Bulgarian. (June 2019) Click [show] for important translation instructions.
|
Viktor Antonov (Виктор Антонов; born 1972) is a Bulgarian art director.
Born in Sofia, Viktor Antonov moved to Paris at age 17.
Working for the cinema and video game industries, he became well known for his work as art director on Half-Life 2. He worked afterwards for Arkane Studios then became design supervisor for ZeniMax Media after the release of Dishonored.
Game | Release | Developer | Credit(s) |
---|---|---|---|
Redneck Rampage | 1997 | Xatrix Entertainment | map painter |
Redneck Deer Huntin' | 1997 | Xatrix Entertainment | artist |
Quake II Mission Pack: The Reckoning | 1998 | Xatrix Entertainment | additional artist |
Redneck Rampage Rides Again | 1998 | Xatrix Entertainment | additional artist |
Kingpin: Life of Crime | 1999 | Xatrix Entertainment | artist |
Half-Life 2 | 2004 | Valve | art director |
Counter-Strike: Source | 2004 | Valve | |
Half-Life 2: Lost Coast | 2005 | Valve | |
Dishonored | 2012 | Arkane Studios | visual designer |
Dishonored: Dunwall City Trials | 2012 | Arkane Studios | |
Wolfenstein: The New Order | 2014 | MachineGames | additional art director |
Fallout 4 | 2015 | Bethesda Game Studios | consultant |
Dishonored 2 | 2016 | Arkane Studios | consultant |
DOOM | 2016 | id Software | consultant |
Prey | 2017 | Arkane Studios | consultant |
The Elder Scrolls: Legends - Heroes of Skyrim | 2017 | Dire Wolf Digital | visual design |
Project C | Upcoming | Darewise Entertainment | [1] |
The Crossing | Canceled | Arkane Studios | [2] |
BattleCry | Bethesda Game Studios Austin | [3] |