Hiya :) Noticed your interest in Online creation, was wondering if you would care to go over the latest developments on the talk page. Thanks :) -- Thoric 21:45, 13 July 2005 (UTC)
That Eggster guy sounds like he's Locke. BTW, NiMUD was not publically released until August, 1994 (unless reliable documentation can be shown to prove otherwise). -- Thoric 17:33, 23 January 2006 (UTC)
I reverted Eggster's changes and put a note of why. I'd also like to mention for the record that on July 9th, 2005, Locke retracted his claims that SMAUG contained NiMUD code:
From: Herbert E Gilliland III <heg@andrew.cmu.edu> To: derek@idirect.com Subject: No Subject Date: Sat, 9 Jul 2005 07:31:50 -0400 (EDT) I make no claims to the ownership of your software. Have a good day. H. Gilliland (herb3@cmu.edu) | mmm. sauerbraten. http://www.andrew.cmu.edu/~heg | sauerbraten.sourceforge.net |
-- Thoric 18:58, 23 January 2006 (UTC)
These are just time-consuming, and it'd be nice if other people would do some of these.
Greetings sockpuppet ;)
I figured I'd place some references here in the clear rather than burried deep into reams of banter.
From file: NiM5.beta_2.prerelease.tar.gz/NiM5/docs/history.txt (Describes v1.5 as the first publically released version of TheIsles)
10/15/1994 TheIsles15.code.tar.gz 199k The first publically released version of 'The Isles' the original server I worked on as a first-time mud administrator. My favorite code because of its reliability, a generally good mud server with basic, fun features simple enough for any user. With minor text file modifications, TheIsles can import Diku areas. There are some key features of the game which retained old Merc glory. I was 15, Surreal was turning 18. We had been mudding for two years.
From file: Nimud.4.5.tar.gz/nimud/isles/src/oc.c (First time we see a claim that their OLC was developed before 1993/1994 -- 1991!)
Who was Surreal "Chris Cool" Woodward? Christopher Woodward was a student at Penn State in 1994. A freshman in computer science, he developed this online creation software in 1991 for The Isles, a Merc-derived MUD hosted by the Hacks users group at the University of Arizona. It was first released publically in 1994. Originally developed as an answer to a lack of readily accessible area editors, the OLC has been expanded to include new features over the years while still retaining core functionality. The Isles and NiMUD software has been dedicated to his memory. Chris died on December 13, 1995.
From file: nimud4.tar.gz/nimud4/docs/release.doc (Here we find a release version history, note the release dates of v1.0-1.5 are incorrect as noted by newsgroup postings below.)
Release History --------------- NiMUD v4.0 "NiMUD GOLD" Halloween, 1999 NiMUD v3.9999a "NiMUD 2000" March 30, 1999 NiMUD v3.0 The Isles Server Package 3.0 unreleased, 1997 NiMUD v1.6 "Code Package" January 1995 Nimud v1.5 "The Isles Pack, v1.5" December 1995 Nimud v1.1 "The Isles Pack, v1.1" September 1994 Nimud v1.0 "The Isles Pack, v1.0" August 1994
From file: TheIsles1.1.tar.gz/isles/docs/isles10.txt (Here it appears that OLC is a new feature of version 1.0, file dated August 10th, 1994)
=============================================================================== Dramatically modified the way strings work within the code. I can't remember what I did for this. Dunno, except that we had to use a macro (STR()) which MUST be used unless you are access the variable directly. On objects and mobs, all strings are set to NULL on creation. Has to do with the OLC of Surreality's coding. The index can be accessed the old obj->string way, but the actual object must be accessed with STR() unless your assigning it. =============================================================================== *Added online creation (as per Surreality's coding!). Yes, folks, we now have OLC. BUT at some cost. STR() had to be added everywhere, as well as a total revamping of the database. I think the look of the new format is much improved over the other, with minimal size adjustment. ===============================================================================
From newsgroup: rec.games.mud.diku -
NiMUD 2000 CODE RELEASE ("NiMUD's lineage begins with Merc 2.2 -- it has been developed since the release of that source code.")
From: Herbert E Gilliland III <h...@andrew.cmu.edu> Subject: NiMUD 2000 CODE RELEASE Date: 1999/04/14 Message-ID: <Ir5DVDi00Uw_1C7VI0@andrew.cmu.edu>#1/1 X-Deja-AN: 466434781 X-Complaints-To: advisor@andrew.cmu.edu X-Trace: bb3.andrew.cmu.edu 924121203 305 128.2.10.106 (14 Apr 1999 20:20:03 GMT) Organization: Freshman, English, Carnegie Mellon, Pittsburgh, PA X-Added: With Flames (outnews v2.6) NNTP-Posting-Date: 14 Apr 1999 20:20:03 GMT Newsgroups: rec.games.mud.admin,rec.games.muds,rec.games.mud.diku NiMUD 2000 Code Release, March 31 1999 What is nimud? NiMUD's lineage begins with Merc 2.2 -- it has been developed since the release of that source code. Currently, only a few systemic processes remain similar. Features: - Prepared for Roleplay Intensive development NiMUD was written as the server for The Isles (mugs.net 2000), and has many features not present in diku-family software. These features include an online create system (the original version of EnvyOLC was ported from NiMUD 2-xx, "v1.6"), a script parser ('procedural scripts'), support for ansi color, bulletin boards, advanced economic systems, skill- based advancement ("levelless mudding"), multiple languages, multiple races, improved descriptive combat with multiple stances, and more. - Fully configurable code-base NiMUD is an admin-based MUD server. Meaning that administrators can fully create a unique world from the basic systems present in the release version. With online creation, area builders can employ their greatest fantastical visions easily and thoroughly from objects like weapons, food, clothing, armor and furniture, to mobiles that interact and react as automatons. GREAT! WHERE CAN I FIND IT? NiMUD is available via the WORLD WIDE WEB at: http://www.mugs.net/~theisles/nimud NiMUD is available via FTP at: ftp://mugs.net/pub/theisles/code -Locke
From newsgroup: rec.games.mud.diku -
The Isles (Version 1.5) RELEASED (Original release announcement for TheIsles v1.5 -- November, 1994, and statement that TheIsles was released four months prior, which would be July. Please also note the statement that this release contains source code only, nothing more.)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles (Version 1.5) RELEASED Date: 19 Nov 1994 11:16:53 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 30 Message-ID: <3al8dl$l0d@epicycle.lm.com> NNTP-Posting-Host: epicycle.lm.com X-Newsreader: TIN [version 1.2 PL2] I released The Isles four months ago, and now I am releasing the last version, which contains only a code package, to the general public. FTP Version 1.1, or 1.0, and replace the code with the code in this package, known as TheIsles15.code.tar.gz or TheIsles.codepackage.tar.gz. I FTP'd these two files to the incoming directories of marble.bu.edu and grind.isca.uiowa.edu. If you _still_ can't get a copy, I can send it to you via Pine MIME or uuencode, but I will only do this for a few people, so please don't bombard me with requests. As I send, this is the final version I of the Isles which I will be releasing to the public. Why? My reasons are varied; I had debated releasing this at all. But I also wanted to release this version to leave the series with a more positive ending. Version 1.5 is the most reliable, bug-free code that I have ever produced when writing this mud software, and so I would hope you can understand my reasons for finally doing this. What of me? I'm moving on to my mud, The Isles, and I'm going to hopefully open up for testing in a few months. What I want is to be able to use The Isles to create a wonderful roleplaying mud, similar to Armageddon in concept, but as an alternative to the Zalanthas theme. Thanks for your interests, requests and comments. It's been fun. -- l...@telerama.lm.com | Herb Gilliland, CEO Z8soft Productions | Contact our members: c...@andrew.cmu.edu Geek Codes available by finger | l...@telerama.lm.com surr...@telerama.lm.com Inquire within. | g...@telerama.lm.com
From newsgroup: rec.games.mud.diku -
The Isles (OPEN!!) (Original release announcement for The Isles v1.1 -- August 11th, 1994)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles (OPEN!!) Date: 11 Aug 1994 02:50:26 -0400 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 54 Message-ID: <32chni$ici@epicycle.lm.com> NNTP-Posting-Host: epicycle.lm.com X-Newsreader: TIN [version 1.2 PL2] I am pleased to announce a new version of the Isles has been released into the public domain. The Isles v1.1 is now available for FTP at ftp.math.okstate.edu and grind.isca.uiowa.edu. Come one, come all! <mud ad snipped>
From newsgroup: rec.games.mud.diku -
The Isles 1.0 (Original release announcement for The Isles v1.0 -- July 29th, 1994)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles 1.0 Date: 29 Jul 1994 01:27:06 -0400 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 15 Message-ID: <31a3va$81q@tusk.lm.com> NNTP-Posting-Host: tusk.lm.com X-Newsreader: TIN [version 1.2 PL2] I released the source code I was working on, for those interested. It is available in /pub/muds/incoming on ftp.math.okstate.edu. This was a 2.2 Merc based source with some changes, including the addition of ANSI and Online Creation. There was a bug in it which caused it to crash about once an hour, so I got fed up and didn't work on it for a few months. I've lost most interest in continuing the source, but I was wondering if someone could find the bug. Me@FutureMUSH -- l...@telerama.lm.com | Herb Gilliland, CEO Z8soft Productions | Contact our members: c...@andrew.cmu.edu Geek Codes available by finger | l...@telerama.lm.com surr...@telerama.lm.com Inquire within. | g...@telerama.lm.com gilli...@one.fcasd.edu
I also searched for CthulhuMUD, and the earliest reference I can find is basically Locke requesting a site to host his MUD, based on Merc 2.1, dated August 31st, 1993, and the article contains no mention of OLC for the purpose of world building, but does mention the ability for players to create their own rooms and restring their own items as inspired by the world of MUSHes. He also marked that summer as when he first started modifying source code... specifically Merc 2.1 code. See
reposting of stupidly deleted article.
I suppose I should have searched Google news first as it contained all the info we needed. BTW, I should also mention that the domain game.org was registered on December 2nd, 1994 -- before all these original TheIsles releases. -- Thoric 23:54, 30 January 2006 (UTC)
Hi, my name is Federico (alias Pain) and I am creating a section for nominating th best user page, I was wondering if you were interested in joining the project.
The project has just started, and we need help to spread the word and ameliorate it.
Wikipedia:Votes_for_best_User_page
Best regards, Federico Pistono ✆ ✍ 14:24, 2 February 2006 (UTC)
Eggster 13:52, 6 February 2006 (UTC)
An RfC has been filed against Young Zaphod. See (and endorse) Wikipedia:Requests for comment/Young Zaphod. -- Karnesky 12:17, 20 February 2006 (UTC)
hi, are you an adminstrator?
A revised version of the proposed policy against censorship is now open for voting. Will you kindly review the policy and make your opinions known? Thank you very much. Loom91 11:31, 6 April 2006 (UTC)
Could you help me out on this point. That is if you remember it. If you remember otherwise then that's fine too. If you'd rather not that's fine also. http://www.mudconnect.com/discuss/discuss.cgi?mode=MSG2&area=admin&page=8&message=4602#newest
Sorry to bug you, but this is the only way I could remember to contact you. Jlambert 01:47, 26 April 2006 (UTC)
You're obviously someone who is trying to 'own' the article, and is not interested in a full, accurate article. I don't know who User:Young_Zaphod is, but I have nothing to do with that user. King queermo 00:14, 10 June 2006 (UTC)
I have decided that I will only be giving out the code to the single person who originally asked; and only someone else who can offer me a site. I have been swamped with messages asking me what kind of deal can be arranged and to reply to all your messages: Thank you for your interest, but I cannot give out the code to anyone who does not offer me a stateside, code access site for my mud. The original requester of some code, however, will be recieving the code soon, on the condition that he does NOT distribute it to anyone. I will admit if this condition is broken I can assume no action can be taken; and if so .. so be it. Have a happy new year. Locke coder of cthulhumud (found NIMUD, CthulhuMUD, RiftsMUD, Nexis and Cthulhu2 .... siteless)
Locke alleges the original version "TheIsles15.code.tar.gz" was modified by an FTP site owner who refused to host the files due to "licensing issues."
Changes I have made to that article, although in parts somewhat significant, are in fact warranted. My problem is that because of one very small detail of the article, Traumerei feels it is necessary to completely revert the article to an outdated state. If he does not like this one small piece would it not be prudent to altar that one small piece rather than revert to outdated material with poorer organization?
Thoughtstipated 23:49, 12 November 2006 (UTC)
Hi Atari2600Tim: user "Thoughtstipated" states that apparently criticism of Medievia (even given that the code provenance issue has such wider implications, and is thoroughly documented) is inappropriate in the article on the game. He states that "In fact criticism within an article is not good form and generally frowned upon." He apparently doesn't understand NPOV, and seems intent on whitewashing the Medievia article, either overtly or in a more subtle fashion, probably making it yet another advertisement. I don't have the time or the inclination to keep bickering with him while he "rewrites" the article, but I think the two of us share the view that the article should present a balanced viewpoint, and be written in atleast a reasonably professional tone. "Thoughtstipated" is a new user, who until recently basically contributed nothing besides the interminable Medievia edits (much of which added little new information and was partly a rant on the MUD's admins and so on). He has "threatened" to ask for a "committee resolution" on the article, and I think we should take him up on his offer, and make some sort of effort to ensure that one user doesn't damage the work of many. What do you think? Thanks!
Traumerei 14:18, 17 November 2006 (UTC)
Thankyou for answering!
Hi Tim--perhaps you remember me from the "Medievia" MUD article discussions. I've been on a "wiki break" for a while, and I see that User Dn32, another "single topic" (namely Medievia) editor, is probably preparing to delete all mention of the controversy section--he posted something to the talk page back in February, to which I responded, but he made no further response. Subsequently he edited the article, removing mention of the MUD's for-profit status as well as deleting the fact that "donation" items (which are actually for-purchase items) deteriorate after a year.
While his edits do include some information as to how players might obtain these items in exchange for being admins and so on (this is a small fraction of the overall number of donation items, of course...or the MUD would never make any money!), it attempted to gloss over the facts. It's good that he seems to want to contribute to the article, but it's bad that the edits seem to be POV! Possibly a shill for the MUD administrators..who knows; this article seems to attract single-topic editors who seem to have much in common. In any event, he's reposted the same info that he posted back in February to the discussion page, and I've responded once again, but I'm afraid I don't have the time at the moment to engage in a lengthy back and forth edit process. If you could keep an eye out, I'd appreciate it, since both of us went to some trouble to ensure that the MUD's documented Diku origins weren't omitted. Thanks! Traumerei 01:09, 7 May 2007 (UTC)
Hi. I do believe you will want to know about the set of LPMud-related userboxes I just made. Enjoy. ;) Chaos5023 19:40, 25 July 2007 (UTC)
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Hiya :) Noticed your interest in Online creation, was wondering if you would care to go over the latest developments on the talk page. Thanks :) -- Thoric 21:45, 13 July 2005 (UTC)
That Eggster guy sounds like he's Locke. BTW, NiMUD was not publically released until August, 1994 (unless reliable documentation can be shown to prove otherwise). -- Thoric 17:33, 23 January 2006 (UTC)
I reverted Eggster's changes and put a note of why. I'd also like to mention for the record that on July 9th, 2005, Locke retracted his claims that SMAUG contained NiMUD code:
From: Herbert E Gilliland III <heg@andrew.cmu.edu> To: derek@idirect.com Subject: No Subject Date: Sat, 9 Jul 2005 07:31:50 -0400 (EDT) I make no claims to the ownership of your software. Have a good day. H. Gilliland (herb3@cmu.edu) | mmm. sauerbraten. http://www.andrew.cmu.edu/~heg | sauerbraten.sourceforge.net |
-- Thoric 18:58, 23 January 2006 (UTC)
These are just time-consuming, and it'd be nice if other people would do some of these.
Greetings sockpuppet ;)
I figured I'd place some references here in the clear rather than burried deep into reams of banter.
From file: NiM5.beta_2.prerelease.tar.gz/NiM5/docs/history.txt (Describes v1.5 as the first publically released version of TheIsles)
10/15/1994 TheIsles15.code.tar.gz 199k The first publically released version of 'The Isles' the original server I worked on as a first-time mud administrator. My favorite code because of its reliability, a generally good mud server with basic, fun features simple enough for any user. With minor text file modifications, TheIsles can import Diku areas. There are some key features of the game which retained old Merc glory. I was 15, Surreal was turning 18. We had been mudding for two years.
From file: Nimud.4.5.tar.gz/nimud/isles/src/oc.c (First time we see a claim that their OLC was developed before 1993/1994 -- 1991!)
Who was Surreal "Chris Cool" Woodward? Christopher Woodward was a student at Penn State in 1994. A freshman in computer science, he developed this online creation software in 1991 for The Isles, a Merc-derived MUD hosted by the Hacks users group at the University of Arizona. It was first released publically in 1994. Originally developed as an answer to a lack of readily accessible area editors, the OLC has been expanded to include new features over the years while still retaining core functionality. The Isles and NiMUD software has been dedicated to his memory. Chris died on December 13, 1995.
From file: nimud4.tar.gz/nimud4/docs/release.doc (Here we find a release version history, note the release dates of v1.0-1.5 are incorrect as noted by newsgroup postings below.)
Release History --------------- NiMUD v4.0 "NiMUD GOLD" Halloween, 1999 NiMUD v3.9999a "NiMUD 2000" March 30, 1999 NiMUD v3.0 The Isles Server Package 3.0 unreleased, 1997 NiMUD v1.6 "Code Package" January 1995 Nimud v1.5 "The Isles Pack, v1.5" December 1995 Nimud v1.1 "The Isles Pack, v1.1" September 1994 Nimud v1.0 "The Isles Pack, v1.0" August 1994
From file: TheIsles1.1.tar.gz/isles/docs/isles10.txt (Here it appears that OLC is a new feature of version 1.0, file dated August 10th, 1994)
=============================================================================== Dramatically modified the way strings work within the code. I can't remember what I did for this. Dunno, except that we had to use a macro (STR()) which MUST be used unless you are access the variable directly. On objects and mobs, all strings are set to NULL on creation. Has to do with the OLC of Surreality's coding. The index can be accessed the old obj->string way, but the actual object must be accessed with STR() unless your assigning it. =============================================================================== *Added online creation (as per Surreality's coding!). Yes, folks, we now have OLC. BUT at some cost. STR() had to be added everywhere, as well as a total revamping of the database. I think the look of the new format is much improved over the other, with minimal size adjustment. ===============================================================================
From newsgroup: rec.games.mud.diku -
NiMUD 2000 CODE RELEASE ("NiMUD's lineage begins with Merc 2.2 -- it has been developed since the release of that source code.")
From: Herbert E Gilliland III <h...@andrew.cmu.edu> Subject: NiMUD 2000 CODE RELEASE Date: 1999/04/14 Message-ID: <Ir5DVDi00Uw_1C7VI0@andrew.cmu.edu>#1/1 X-Deja-AN: 466434781 X-Complaints-To: advisor@andrew.cmu.edu X-Trace: bb3.andrew.cmu.edu 924121203 305 128.2.10.106 (14 Apr 1999 20:20:03 GMT) Organization: Freshman, English, Carnegie Mellon, Pittsburgh, PA X-Added: With Flames (outnews v2.6) NNTP-Posting-Date: 14 Apr 1999 20:20:03 GMT Newsgroups: rec.games.mud.admin,rec.games.muds,rec.games.mud.diku NiMUD 2000 Code Release, March 31 1999 What is nimud? NiMUD's lineage begins with Merc 2.2 -- it has been developed since the release of that source code. Currently, only a few systemic processes remain similar. Features: - Prepared for Roleplay Intensive development NiMUD was written as the server for The Isles (mugs.net 2000), and has many features not present in diku-family software. These features include an online create system (the original version of EnvyOLC was ported from NiMUD 2-xx, "v1.6"), a script parser ('procedural scripts'), support for ansi color, bulletin boards, advanced economic systems, skill- based advancement ("levelless mudding"), multiple languages, multiple races, improved descriptive combat with multiple stances, and more. - Fully configurable code-base NiMUD is an admin-based MUD server. Meaning that administrators can fully create a unique world from the basic systems present in the release version. With online creation, area builders can employ their greatest fantastical visions easily and thoroughly from objects like weapons, food, clothing, armor and furniture, to mobiles that interact and react as automatons. GREAT! WHERE CAN I FIND IT? NiMUD is available via the WORLD WIDE WEB at: http://www.mugs.net/~theisles/nimud NiMUD is available via FTP at: ftp://mugs.net/pub/theisles/code -Locke
From newsgroup: rec.games.mud.diku -
The Isles (Version 1.5) RELEASED (Original release announcement for TheIsles v1.5 -- November, 1994, and statement that TheIsles was released four months prior, which would be July. Please also note the statement that this release contains source code only, nothing more.)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles (Version 1.5) RELEASED Date: 19 Nov 1994 11:16:53 -0500 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 30 Message-ID: <3al8dl$l0d@epicycle.lm.com> NNTP-Posting-Host: epicycle.lm.com X-Newsreader: TIN [version 1.2 PL2] I released The Isles four months ago, and now I am releasing the last version, which contains only a code package, to the general public. FTP Version 1.1, or 1.0, and replace the code with the code in this package, known as TheIsles15.code.tar.gz or TheIsles.codepackage.tar.gz. I FTP'd these two files to the incoming directories of marble.bu.edu and grind.isca.uiowa.edu. If you _still_ can't get a copy, I can send it to you via Pine MIME or uuencode, but I will only do this for a few people, so please don't bombard me with requests. As I send, this is the final version I of the Isles which I will be releasing to the public. Why? My reasons are varied; I had debated releasing this at all. But I also wanted to release this version to leave the series with a more positive ending. Version 1.5 is the most reliable, bug-free code that I have ever produced when writing this mud software, and so I would hope you can understand my reasons for finally doing this. What of me? I'm moving on to my mud, The Isles, and I'm going to hopefully open up for testing in a few months. What I want is to be able to use The Isles to create a wonderful roleplaying mud, similar to Armageddon in concept, but as an alternative to the Zalanthas theme. Thanks for your interests, requests and comments. It's been fun. -- l...@telerama.lm.com | Herb Gilliland, CEO Z8soft Productions | Contact our members: c...@andrew.cmu.edu Geek Codes available by finger | l...@telerama.lm.com surr...@telerama.lm.com Inquire within. | g...@telerama.lm.com
From newsgroup: rec.games.mud.diku -
The Isles (OPEN!!) (Original release announcement for The Isles v1.1 -- August 11th, 1994)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles (OPEN!!) Date: 11 Aug 1994 02:50:26 -0400 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 54 Message-ID: <32chni$ici@epicycle.lm.com> NNTP-Posting-Host: epicycle.lm.com X-Newsreader: TIN [version 1.2 PL2] I am pleased to announce a new version of the Isles has been released into the public domain. The Isles v1.1 is now available for FTP at ftp.math.okstate.edu and grind.isca.uiowa.edu. Come one, come all! <mud ad snipped>
From newsgroup: rec.games.mud.diku -
The Isles 1.0 (Original release announcement for The Isles v1.0 -- July 29th, 1994)
From: l...@telerama.lm.com (Herb Gilliland) Newsgroups: rec.games.mud.diku Subject: The Isles 1.0 Date: 29 Jul 1994 01:27:06 -0400 Organization: Telerama Public Access Internet, Pittsburgh, PA Lines: 15 Message-ID: <31a3va$81q@tusk.lm.com> NNTP-Posting-Host: tusk.lm.com X-Newsreader: TIN [version 1.2 PL2] I released the source code I was working on, for those interested. It is available in /pub/muds/incoming on ftp.math.okstate.edu. This was a 2.2 Merc based source with some changes, including the addition of ANSI and Online Creation. There was a bug in it which caused it to crash about once an hour, so I got fed up and didn't work on it for a few months. I've lost most interest in continuing the source, but I was wondering if someone could find the bug. Me@FutureMUSH -- l...@telerama.lm.com | Herb Gilliland, CEO Z8soft Productions | Contact our members: c...@andrew.cmu.edu Geek Codes available by finger | l...@telerama.lm.com surr...@telerama.lm.com Inquire within. | g...@telerama.lm.com gilli...@one.fcasd.edu
I also searched for CthulhuMUD, and the earliest reference I can find is basically Locke requesting a site to host his MUD, based on Merc 2.1, dated August 31st, 1993, and the article contains no mention of OLC for the purpose of world building, but does mention the ability for players to create their own rooms and restring their own items as inspired by the world of MUSHes. He also marked that summer as when he first started modifying source code... specifically Merc 2.1 code. See
reposting of stupidly deleted article.
I suppose I should have searched Google news first as it contained all the info we needed. BTW, I should also mention that the domain game.org was registered on December 2nd, 1994 -- before all these original TheIsles releases. -- Thoric 23:54, 30 January 2006 (UTC)
Hi, my name is Federico (alias Pain) and I am creating a section for nominating th best user page, I was wondering if you were interested in joining the project.
The project has just started, and we need help to spread the word and ameliorate it.
Wikipedia:Votes_for_best_User_page
Best regards, Federico Pistono ✆ ✍ 14:24, 2 February 2006 (UTC)
Eggster 13:52, 6 February 2006 (UTC)
An RfC has been filed against Young Zaphod. See (and endorse) Wikipedia:Requests for comment/Young Zaphod. -- Karnesky 12:17, 20 February 2006 (UTC)
hi, are you an adminstrator?
A revised version of the proposed policy against censorship is now open for voting. Will you kindly review the policy and make your opinions known? Thank you very much. Loom91 11:31, 6 April 2006 (UTC)
Could you help me out on this point. That is if you remember it. If you remember otherwise then that's fine too. If you'd rather not that's fine also. http://www.mudconnect.com/discuss/discuss.cgi?mode=MSG2&area=admin&page=8&message=4602#newest
Sorry to bug you, but this is the only way I could remember to contact you. Jlambert 01:47, 26 April 2006 (UTC)
You're obviously someone who is trying to 'own' the article, and is not interested in a full, accurate article. I don't know who User:Young_Zaphod is, but I have nothing to do with that user. King queermo 00:14, 10 June 2006 (UTC)
I have decided that I will only be giving out the code to the single person who originally asked; and only someone else who can offer me a site. I have been swamped with messages asking me what kind of deal can be arranged and to reply to all your messages: Thank you for your interest, but I cannot give out the code to anyone who does not offer me a stateside, code access site for my mud. The original requester of some code, however, will be recieving the code soon, on the condition that he does NOT distribute it to anyone. I will admit if this condition is broken I can assume no action can be taken; and if so .. so be it. Have a happy new year. Locke coder of cthulhumud (found NIMUD, CthulhuMUD, RiftsMUD, Nexis and Cthulhu2 .... siteless)
Locke alleges the original version "TheIsles15.code.tar.gz" was modified by an FTP site owner who refused to host the files due to "licensing issues."
Changes I have made to that article, although in parts somewhat significant, are in fact warranted. My problem is that because of one very small detail of the article, Traumerei feels it is necessary to completely revert the article to an outdated state. If he does not like this one small piece would it not be prudent to altar that one small piece rather than revert to outdated material with poorer organization?
Thoughtstipated 23:49, 12 November 2006 (UTC)
Hi Atari2600Tim: user "Thoughtstipated" states that apparently criticism of Medievia (even given that the code provenance issue has such wider implications, and is thoroughly documented) is inappropriate in the article on the game. He states that "In fact criticism within an article is not good form and generally frowned upon." He apparently doesn't understand NPOV, and seems intent on whitewashing the Medievia article, either overtly or in a more subtle fashion, probably making it yet another advertisement. I don't have the time or the inclination to keep bickering with him while he "rewrites" the article, but I think the two of us share the view that the article should present a balanced viewpoint, and be written in atleast a reasonably professional tone. "Thoughtstipated" is a new user, who until recently basically contributed nothing besides the interminable Medievia edits (much of which added little new information and was partly a rant on the MUD's admins and so on). He has "threatened" to ask for a "committee resolution" on the article, and I think we should take him up on his offer, and make some sort of effort to ensure that one user doesn't damage the work of many. What do you think? Thanks!
Traumerei 14:18, 17 November 2006 (UTC)
Thankyou for answering!
Hi Tim--perhaps you remember me from the "Medievia" MUD article discussions. I've been on a "wiki break" for a while, and I see that User Dn32, another "single topic" (namely Medievia) editor, is probably preparing to delete all mention of the controversy section--he posted something to the talk page back in February, to which I responded, but he made no further response. Subsequently he edited the article, removing mention of the MUD's for-profit status as well as deleting the fact that "donation" items (which are actually for-purchase items) deteriorate after a year.
While his edits do include some information as to how players might obtain these items in exchange for being admins and so on (this is a small fraction of the overall number of donation items, of course...or the MUD would never make any money!), it attempted to gloss over the facts. It's good that he seems to want to contribute to the article, but it's bad that the edits seem to be POV! Possibly a shill for the MUD administrators..who knows; this article seems to attract single-topic editors who seem to have much in common. In any event, he's reposted the same info that he posted back in February to the discussion page, and I've responded once again, but I'm afraid I don't have the time at the moment to engage in a lengthy back and forth edit process. If you could keep an eye out, I'd appreciate it, since both of us went to some trouble to ensure that the MUD's documented Diku origins weren't omitted. Thanks! Traumerei 01:09, 7 May 2007 (UTC)
Hi. I do believe you will want to know about the set of LPMud-related userboxes I just made. Enjoy. ;) Chaos5023 19:40, 25 July 2007 (UTC)
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