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Introduction

This user is interested in philosophy.





(About Me)
Proud to be Canadian
Religious Viewpoints: God is only needed for the people that are lazy and can't expect the
unexpected, if god is perfect then science is perfect, hence life = flawed, so therefore
God is an outdated philosophical aspect of imagination and brainwashing.


   Personal Subpages (DO NOT EDIT)
   * My Cheatsheet
   * FastLink
   * Others


   * myTemplate

   * Overview
   * ?
   * Linux Distributions template

   * MID

   Resources (for Wikipedians)
   * List of Computer Products
    --Each cateogry is subdivied

Simple Rules: Commmon Sense, just follow it
---Try to view only, Don't edit or republish, this resource is for Wikipedia only, don't abuse it. If I found out that somebody being a hard nut, I will place Copyright and end of story with no mercy.

---You can use the discussion in the Resource Subpages, but don't use thedicussion in my personal pages.</
  

Cheat-note: VERY Commonly Confused Word

  • DCA NUMA and DCM (packaging)
  • UltraCam (MS Virtual Earth), Hypercam (cf IKONS, Geo-Eye1)

To Do List

Improve unprofessional page
    Computer Hardware, Extensible Firmware Interface

Cleanup ARMD-HDD and re-check historical non-fiction being deleted intentionally from users stealing page.

Host Controller Interface Expansion.


MyFastLink

Research Project

News 3D Rendering method

Traditional Rendering
---2D Rendering: (Photoshop, Illustraotr, CorelDraw)
---3D Rendering: (Maya, Solidworks)
---Game Rendering

2D Design
-each layer is modify with specific technologies (effects)
relationship: layer = (planes / axis) + technologies
-----however, when several layer is overlayed together, the layers doesn't interact and the technologies is soley depedant on elements, that is why 2D graphics aren't able to deliver realistic effects<br/><br/>

elements (meaning the technologies that is use to makeup the colors) e.g. Pixels [RBG], CMYK, and Vector Grahpics


3D Design
-quality of image is dependant API based
-the element doesn't have a defined properties
-the interaction speed is depedant on the Systematic Management of dividing each part of code into algorithmic, floating point or numeric (& the Parallelis at each layer of code...ILP)
-the physics of interaction act too independantly, they dont act as a unity that is why object can pierce through another object when falling

From Wikipedia, the free encyclopedia
Guidelines Discussion Open Tasks Participants
How to reference
Discuss the WikiProject
Things To Do
WikiProject Members

Introduction

This user is interested in philosophy.





(About Me)
Proud to be Canadian
Religious Viewpoints: God is only needed for the people that are lazy and can't expect the
unexpected, if god is perfect then science is perfect, hence life = flawed, so therefore
God is an outdated philosophical aspect of imagination and brainwashing.


   Personal Subpages (DO NOT EDIT)
   * My Cheatsheet
   * FastLink
   * Others


   * myTemplate

   * Overview
   * ?
   * Linux Distributions template

   * MID

   Resources (for Wikipedians)
   * List of Computer Products
    --Each cateogry is subdivied

Simple Rules: Commmon Sense, just follow it
---Try to view only, Don't edit or republish, this resource is for Wikipedia only, don't abuse it. If I found out that somebody being a hard nut, I will place Copyright and end of story with no mercy.

---You can use the discussion in the Resource Subpages, but don't use thedicussion in my personal pages.</
  

Cheat-note: VERY Commonly Confused Word

  • DCA NUMA and DCM (packaging)
  • UltraCam (MS Virtual Earth), Hypercam (cf IKONS, Geo-Eye1)

To Do List

Improve unprofessional page
    Computer Hardware, Extensible Firmware Interface

Cleanup ARMD-HDD and re-check historical non-fiction being deleted intentionally from users stealing page.

Host Controller Interface Expansion.


MyFastLink

Research Project

News 3D Rendering method

Traditional Rendering
---2D Rendering: (Photoshop, Illustraotr, CorelDraw)
---3D Rendering: (Maya, Solidworks)
---Game Rendering

2D Design
-each layer is modify with specific technologies (effects)
relationship: layer = (planes / axis) + technologies
-----however, when several layer is overlayed together, the layers doesn't interact and the technologies is soley depedant on elements, that is why 2D graphics aren't able to deliver realistic effects<br/><br/>

elements (meaning the technologies that is use to makeup the colors) e.g. Pixels [RBG], CMYK, and Vector Grahpics


3D Design
-quality of image is dependant API based
-the element doesn't have a defined properties
-the interaction speed is depedant on the Systematic Management of dividing each part of code into algorithmic, floating point or numeric (& the Parallelis at each layer of code...ILP)
-the physics of interaction act too independantly, they dont act as a unity that is why object can pierce through another object when falling


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