From Wikipedia, the free encyclopedia

Biography of a Second Life Resident

Picture of my avatar in Second Life, taken on April 2024
Babel user information
pt-N Esta utilizadora tem como língua materna o português.
pt-BR-4 Esta usuária pode contribuir com um nível quase nativo de português brasileiro.
en-4 This user has near native speaker knowledge of English.
de-4 Diese Benutzerin beherrscht Deutsch auf muttersprachlichem Niveau.
fr-3 Cette utilisatrice dispose de connaissances avancées en français.
es-1 Esta usuaria tiene un conocimiento básico del español.
it-0 Questo utente non è in grado di comunicare in italiano (o lo capisce solo con notevole difficoltà).
cy-0 Nid yw'r defnyddiwr hwn yn medru'r Gymraeg (neu mae'n cael trafferth ei deall).
Users by language

Gwyneth Llewelyn is a resident of Second Life® (first rezzed in Second Life in July 31 2004; real date of birth June 15 1969 in Lisbon, Portugal), a 3D metaverse platform developed by Linden Lab. She joined it after searching for 3D environments available for the Apple Macintosh computer.

After a fascinating first experience learning and understanding that Second Life was a "virtual playground" where every user ("resident") was allowed to pretty much build and create whatever they wished and instantly share it with other users, she created a blog specifically for helping out new users to learn the basics of Second Life, at a time where information was rather scarce beyond what was found on the Official Second Life forums [1]. At that time, the estimated population of Second Life was 12,000 registered users (growing to 16 million in late 2008 [2]) [3]

Unlike hundreds of thousands of talented, creative 3D modellers, programmers, fashion designers, entertainers, live music performers, and all sort of residents that have a natural artistic talent in Second Life, Gwyn has none of these talents. She quickly focused, however, on talking with other people, understanding how the society inside a virtual world worked, and extracting the most she could understand about the virtual world and its inhabitants. Not trained in journalism — but in computer science and information technology — her blog is not the source of the latest news or interviews with residents of Second Life, but mostly a collection of essays about Second Life's society, economics, politics, philosophy, and technology. One of her favourite topics of discussion centres around the controversy of Immersionism vs. Augmentism.

She's fond of creating programming prototypes for possible uses of Second Life, mostly involving some sort of integration between the virtual world and external application servers. Her area of expertise when finishing her degree in Computer Science (in 1992) was computer graphics and distributed networking, which lead to apply her knowledge of integrating external applications in Second Life (" mashup") in her prototypes. Most were simple proof-of-concepts, like a simple method to embed in a blog her online status in Second Life, or in 2008, interfacing with the Google Translator API. Most of these concepts eventually found their way either into simple objects and items sold in Second Life, given away for free with the source code (sometimes available on her blog), or, later, on commercial projects.

Her initial activity in Second Life began by visiting discussion groups, of which the most long-lasting has been the Thinkers group, where she found an extraordinarily large number of people similarly engaged in discussing the society and technology of Second Life. This gave her some fame as one of Second Life's most fervent evangelists; later on, she was invited often to do several presentations, workshops, seminars, conferences, or give interviews or opinions about Second Life, its residents, technology, and possible uses.

Discussions on the Official Second Life forums brought her in contact with a group of residents discussing the possibilities of democratic self-government inside Second Life, a challenge that was launched by Linden Lab's VP for Marketing, Robin Harper [2]. A group of residents (including Ulrika Zugzwang and Kendra Bancroft) submitted a proposal to answer that challenge, and the Neualtenburg Projekt [4] was born (later renamed to Confederation of Democratic Simulators [5]) in October 2004. The same group prepared a Constitution [6] the principles of organising the common management of Neualtenburg and organised the first democratic elections for management of a region inside Second Life. The project has survived since then, with Gwyn having been the first elected Leader of the Representative Assembly of this small community in Second Life, which is the longest-lasting (successful!) attempt at democracy in Second Life.

Starting as an in-world evangeliser, Gwyn also worked for a while for the Portuguese non-profit ARCI, using Second Life as a tool to enhance skills (technical and social) for young adults who had been victims of abuse. Since the summer of 2006, under the brand Beta Technologies, she co-founded a company specialised to develop 3D content for virtual presences of companies and corporations in Second Life. She currently runs the European Business Operations for Beta Technologies.

Starting in 2007, Gwyn and her partners forged closer ties with universities, participating or sponsoring academic seminars and conferences, and providing training to students. In October 2009 she completed her Master's thesis about Second Life, studying remotely at UTAD, where she proceeds her studies for her PhD, also about Second Life and virtual worlds, artificial intelligence, and virtual archaeology.

Resources

Gwyneth Llewelyn, besides writing on her own blog, was also a regular contributor to SLOG — a Second Life resident blog, and a casual contributor to the GETA and Virtual Governance blogs (formerly also to the Utopia e-zine). More recently, she also wrote some articles on Medium.

In 2022, however, her major writing activity is mostly restricted to participating in technical forums — such as Stack Exchange, GitHub or Reddit, asking and answering questions on the many threads.

In spite of here reduced writing activity, she continues avidly to contribute (mostly via corrections and 'beautifications' of existing material) to the Second Life Wiki.

Most of her social contacts can be retrieved through her Keybase account, including her public PGP key fingerprint (to send encrypted email/messages if necessary).

References

  1. ^ Currently archived but still searchable.
  2. ^ a b "Economic Statistics". Linden Lab. Retrieved 2008-12-25. Cite error: The named reference "robin-harper" was defined multiple times with different content (see the help page).
  3. ^ The actual number of Second Life users is a matter of much discussion, especially because Linden Lab's data is not independently audited. Through the mere expedient of detecting usernames (and their UUIDs) and feeding these to a central database to be sorted (and duplicates eliminated), it can be concluded that, as of September 2023, Second Life has over 64 million registrations. These naturally include people with multiple avatars as well as a certain percentage of 'bots (probably less than on Twitter, but only Linden Lab knows how many there are — and they're not saying); but the vast majority are simply inactive users, which Linden Lab cannot purge from their database, because these users might still have content around the grid, and such content will require a "Creator tag" with a valid (existing) username. What we can see from the little statistics still provided by Linden Lab is that the number of active users — meaning those that still log in regularly at least once per month, a metric that is in line with the industry practice — is around a million, of which at most 50-60 thousand are online simultaneously. These figures have remained at the same order of magnitude for well over a decade, with a slight rise/spike during the lockdown, and a very, very small decline over the months and years. Interestingly, however, while the number of users may diminish over time, the actual sales of content increases over time, as creators output even more sophisticated goods, at a neck-breaking speed, and find willing customers for 'the next-generation product' (something, of course, that changes every year, as Linden Lab continues to push their technology into new realms of possibilities — which, in turn, open new markets for content creators as they apply their skills to the ever-increasing complexity of the environment).
  4. ^ Several (2006-06-21). "Neufreistadt". SL History Wiki. Retrieved 2022-09-11.
  5. ^ Several (2006-07-24). "CDS". SL History Wiki. Retrieved 2022-09-11.
  6. ^ Several. "Constitution of the Confederation of Democratic Simulators". Official Portal of the Confederation of Democratic Simulators. Retrieved 2022-09-11.

Published Articles

Interviews and References

Participation in Conferences, Seminars, Debates

Other profiles for Gwyneth Llewelyn

Trivia

54YThis Wikipedian was born on 15 June 1969 and is 54 years, 10 months, and 17 days old.
This user can program in Go.
PHPThis user can code PHP.
From Wikipedia, the free encyclopedia

Biography of a Second Life Resident

Picture of my avatar in Second Life, taken on April 2024
Babel user information
pt-N Esta utilizadora tem como língua materna o português.
pt-BR-4 Esta usuária pode contribuir com um nível quase nativo de português brasileiro.
en-4 This user has near native speaker knowledge of English.
de-4 Diese Benutzerin beherrscht Deutsch auf muttersprachlichem Niveau.
fr-3 Cette utilisatrice dispose de connaissances avancées en français.
es-1 Esta usuaria tiene un conocimiento básico del español.
it-0 Questo utente non è in grado di comunicare in italiano (o lo capisce solo con notevole difficoltà).
cy-0 Nid yw'r defnyddiwr hwn yn medru'r Gymraeg (neu mae'n cael trafferth ei deall).
Users by language

Gwyneth Llewelyn is a resident of Second Life® (first rezzed in Second Life in July 31 2004; real date of birth June 15 1969 in Lisbon, Portugal), a 3D metaverse platform developed by Linden Lab. She joined it after searching for 3D environments available for the Apple Macintosh computer.

After a fascinating first experience learning and understanding that Second Life was a "virtual playground" where every user ("resident") was allowed to pretty much build and create whatever they wished and instantly share it with other users, she created a blog specifically for helping out new users to learn the basics of Second Life, at a time where information was rather scarce beyond what was found on the Official Second Life forums [1]. At that time, the estimated population of Second Life was 12,000 registered users (growing to 16 million in late 2008 [2]) [3]

Unlike hundreds of thousands of talented, creative 3D modellers, programmers, fashion designers, entertainers, live music performers, and all sort of residents that have a natural artistic talent in Second Life, Gwyn has none of these talents. She quickly focused, however, on talking with other people, understanding how the society inside a virtual world worked, and extracting the most she could understand about the virtual world and its inhabitants. Not trained in journalism — but in computer science and information technology — her blog is not the source of the latest news or interviews with residents of Second Life, but mostly a collection of essays about Second Life's society, economics, politics, philosophy, and technology. One of her favourite topics of discussion centres around the controversy of Immersionism vs. Augmentism.

She's fond of creating programming prototypes for possible uses of Second Life, mostly involving some sort of integration between the virtual world and external application servers. Her area of expertise when finishing her degree in Computer Science (in 1992) was computer graphics and distributed networking, which lead to apply her knowledge of integrating external applications in Second Life (" mashup") in her prototypes. Most were simple proof-of-concepts, like a simple method to embed in a blog her online status in Second Life, or in 2008, interfacing with the Google Translator API. Most of these concepts eventually found their way either into simple objects and items sold in Second Life, given away for free with the source code (sometimes available on her blog), or, later, on commercial projects.

Her initial activity in Second Life began by visiting discussion groups, of which the most long-lasting has been the Thinkers group, where she found an extraordinarily large number of people similarly engaged in discussing the society and technology of Second Life. This gave her some fame as one of Second Life's most fervent evangelists; later on, she was invited often to do several presentations, workshops, seminars, conferences, or give interviews or opinions about Second Life, its residents, technology, and possible uses.

Discussions on the Official Second Life forums brought her in contact with a group of residents discussing the possibilities of democratic self-government inside Second Life, a challenge that was launched by Linden Lab's VP for Marketing, Robin Harper [2]. A group of residents (including Ulrika Zugzwang and Kendra Bancroft) submitted a proposal to answer that challenge, and the Neualtenburg Projekt [4] was born (later renamed to Confederation of Democratic Simulators [5]) in October 2004. The same group prepared a Constitution [6] the principles of organising the common management of Neualtenburg and organised the first democratic elections for management of a region inside Second Life. The project has survived since then, with Gwyn having been the first elected Leader of the Representative Assembly of this small community in Second Life, which is the longest-lasting (successful!) attempt at democracy in Second Life.

Starting as an in-world evangeliser, Gwyn also worked for a while for the Portuguese non-profit ARCI, using Second Life as a tool to enhance skills (technical and social) for young adults who had been victims of abuse. Since the summer of 2006, under the brand Beta Technologies, she co-founded a company specialised to develop 3D content for virtual presences of companies and corporations in Second Life. She currently runs the European Business Operations for Beta Technologies.

Starting in 2007, Gwyn and her partners forged closer ties with universities, participating or sponsoring academic seminars and conferences, and providing training to students. In October 2009 she completed her Master's thesis about Second Life, studying remotely at UTAD, where she proceeds her studies for her PhD, also about Second Life and virtual worlds, artificial intelligence, and virtual archaeology.

Resources

Gwyneth Llewelyn, besides writing on her own blog, was also a regular contributor to SLOG — a Second Life resident blog, and a casual contributor to the GETA and Virtual Governance blogs (formerly also to the Utopia e-zine). More recently, she also wrote some articles on Medium.

In 2022, however, her major writing activity is mostly restricted to participating in technical forums — such as Stack Exchange, GitHub or Reddit, asking and answering questions on the many threads.

In spite of here reduced writing activity, she continues avidly to contribute (mostly via corrections and 'beautifications' of existing material) to the Second Life Wiki.

Most of her social contacts can be retrieved through her Keybase account, including her public PGP key fingerprint (to send encrypted email/messages if necessary).

References

  1. ^ Currently archived but still searchable.
  2. ^ a b "Economic Statistics". Linden Lab. Retrieved 2008-12-25. Cite error: The named reference "robin-harper" was defined multiple times with different content (see the help page).
  3. ^ The actual number of Second Life users is a matter of much discussion, especially because Linden Lab's data is not independently audited. Through the mere expedient of detecting usernames (and their UUIDs) and feeding these to a central database to be sorted (and duplicates eliminated), it can be concluded that, as of September 2023, Second Life has over 64 million registrations. These naturally include people with multiple avatars as well as a certain percentage of 'bots (probably less than on Twitter, but only Linden Lab knows how many there are — and they're not saying); but the vast majority are simply inactive users, which Linden Lab cannot purge from their database, because these users might still have content around the grid, and such content will require a "Creator tag" with a valid (existing) username. What we can see from the little statistics still provided by Linden Lab is that the number of active users — meaning those that still log in regularly at least once per month, a metric that is in line with the industry practice — is around a million, of which at most 50-60 thousand are online simultaneously. These figures have remained at the same order of magnitude for well over a decade, with a slight rise/spike during the lockdown, and a very, very small decline over the months and years. Interestingly, however, while the number of users may diminish over time, the actual sales of content increases over time, as creators output even more sophisticated goods, at a neck-breaking speed, and find willing customers for 'the next-generation product' (something, of course, that changes every year, as Linden Lab continues to push their technology into new realms of possibilities — which, in turn, open new markets for content creators as they apply their skills to the ever-increasing complexity of the environment).
  4. ^ Several (2006-06-21). "Neufreistadt". SL History Wiki. Retrieved 2022-09-11.
  5. ^ Several (2006-07-24). "CDS". SL History Wiki. Retrieved 2022-09-11.
  6. ^ Several. "Constitution of the Confederation of Democratic Simulators". Official Portal of the Confederation of Democratic Simulators. Retrieved 2022-09-11.

Published Articles

Interviews and References

Participation in Conferences, Seminars, Debates

Other profiles for Gwyneth Llewelyn

Trivia

54YThis Wikipedian was born on 15 June 1969 and is 54 years, 10 months, and 17 days old.
This user can program in Go.
PHPThis user can code PHP.

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