From Wikipedia, the free encyclopedia
LÖVE
Original author(s)Rude
Developer(s)The LÖVE Team
Stable release
0.9.0 / 2010-03-06
Written in Lua, C++, C
Operating system Windows, Linux, OS X
Platform Cross-platform
SizeApprox. 1.1 MB
Available in English
Type Game engine
License zlib License
Website love2d.org

LÖVE is a framework that allows a developer to use Lua to create 2D games. [1] It is licensed under the zlib License and is therefore Free Software.

LÖVE wraps the functionality of many libraries, including OpenGL and Box2D, into a very simple API that is easy for new game programmers to learn. It targets simplicity, Cross-platform ability, and fun.

LÖVE supports many media formats, including PNG for graphics and OGG for sound. [2] The media files are generally embedded into a .LOVE file, which is a ZIP file containing the source files and data.

LÖVE also supports physics, networking, and particle generators. [2] Along with this, there are many libraries written in Lua to provide extra functionality, including Graphical User Interfaces and advanced networking. [2] They are generally licensed under permissive licenses such as the Public Domain.

References

From Wikipedia, the free encyclopedia
LÖVE
Original author(s)Rude
Developer(s)The LÖVE Team
Stable release
0.9.0 / 2010-03-06
Written in Lua, C++, C
Operating system Windows, Linux, OS X
Platform Cross-platform
SizeApprox. 1.1 MB
Available in English
Type Game engine
License zlib License
Website love2d.org

LÖVE is a framework that allows a developer to use Lua to create 2D games. [1] It is licensed under the zlib License and is therefore Free Software.

LÖVE wraps the functionality of many libraries, including OpenGL and Box2D, into a very simple API that is easy for new game programmers to learn. It targets simplicity, Cross-platform ability, and fun.

LÖVE supports many media formats, including PNG for graphics and OGG for sound. [2] The media files are generally embedded into a .LOVE file, which is a ZIP file containing the source files and data.

LÖVE also supports physics, networking, and particle generators. [2] Along with this, there are many libraries written in Lua to provide extra functionality, including Graphical User Interfaces and advanced networking. [2] They are generally licensed under permissive licenses such as the Public Domain.

References


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