Copied from Massive Entertainment
Updated information regarding studio staffing change, game DLC release dates, game intro, and behind-the scene stories.
Added and updated sources to better ones (7, 16, 17, 18, 19, 21, 31, 33, 34, 35)
Cleaned up source format
fixed grammer and overall structure.
Added alot of hyper-links
Massive Entertainment was founded in 1997 by Martin Walfisz. The studio was originally planned to be named Sparks, later Nova Storm, and finally settled on the name Massive Entertainment. [1] Their first game was a Tetris port for phones in 1998, requested by Ericsson following the success of Nokia's snake game. [1]
In June 2000, Massive Entertainment released the award-winning PC action-strategy title Ground Control, a real-time tactics video game focusing on the conflict between two factions on an alien planet, the game was published by Sierra Studios. And later in the same year , an expansion was released named Ground Control: Dark Conspiracy. Although the game itself was well-received, it didn't sell well commercially, and the company struggled to sustain itself for a couple of years [2]. Since the Ground Control didn't sell well enough for the studio to make a sequel by themselves. The studio took the idea of Ground Control 2 to multiple publishers, but none of them decided to fund the sequel [2].
In 2002, the studio was acquired by Vivendi Universal Games through their NDA Productions subsidiary. [4] Vivendi Universal Games expressed their love towards Ground Control and ultimately decided to fund the sequel - Ground Control II: Operation Exodus, which was published by Vivendi Universal Games in 2004. [2] The sequel introduced more traditional RTS features in an attempt to appeal to a border audience. In an interview in 2008, Martin Walfisz, founder of the studio, expressed that he personally likes the the first game more. [5]
After the release Ground Control II: Operation Exodus, the studio spent some time to solidify their direction towards the next game, and started early prototyping of the concept in early 2005, which resulted in the game World in Conflict, described as a further development of the real-time tactics gameplay formula from the Ground Control games, but set on Earth during an alternate history late Cold War. [5] The game's single player campaign story was created with the help of Larry Bond, co-author of Red Storm Rising. [5]
The finished game was released on 18 September 2007 and won critical acclaim, including nominations for one of the best games of 2007. The game's success even granted the inclusion of the game in several ESL tournaments. [6]
On December 2007, Activision announced that they would merge with Vivendi games to create Activation Blizzard. [7] After the completion of the merger, on July 9th 2008, Activision announced that they will drop numerous Vivendi titles that are currently under development [8] which included World in Conflict: Soviet Assault, the expansion pack for the game World in Conflict that was originally planned to be published during 2008's holiday season. [9] Alongside this announcement is the decision to put Massive Entertainment alongside its IP's up for sale. [8] Massive studio's founder, Martin Walfisz, expressed the reason behind this action being that Activision don't want another RTS studio in Europe [8]. Shortly after the studio is put up for sale, on November 10th, 2008, Ubisoft announced that they have acquired the studio, alongside its assets [10]. With the new acquisition, the originally planned expansion for World in Conflict, World in Conflict: Soviet Assault was able to be published by Ubisoft in March 2009. However, Ubisoft decided to retreat from the originally planned console release for World in Conflict after the studio's acquisition. [11] In March 2009, the former CEO Martin Walfisz left the company. [12]
In December 2010, Ubisoft confirmed that Massive would be working on an Assassin's Creed project. On 5 May 2011, it was announced that Massive Entertainment was collaborating on development of Assassin's Creed: Revelations, developing the Desmond's journey sequences in the game, which was released in November 2011. Massive also collaborated on the development of Far Cry 3, the studio specifically worked on the multiplayer component of the game using their prior experience with balancing and designing the competitive component for World in Conflict. [13] The game was released in November 29th, 2012.
After Far Cry 3, the studio was tasked with creating a "Clancy RPG" that includes tactical shooting elements, the team ultimately decided to set the world in the middle of a pendamic. [14] And at E3 2013 Massive announced their next game, Tom Clancy's The Division. [15], an online-only action role-playing video game set in the post-pandemic New York City. The 2013 and 2014 E3 trailers gained major traction in the gaming community. When the game was released on March 8th 2016, it sold more copies in its first 24 hours than any game in Ubisoft's history, the biggest first week for a new game franchise, generating $330 million in its first five days. [16]
The studio then developed 3 subsequent expansions for the game: Tom Clancy's The Division™: Underground (released on July 28th, 2016), [17] Tom Clancy's The Division™: Survival (released on November 22, 2016), [18] and Tom Clancy's The Division™: Last Stand (released on February 28, 2017). [19]
By 2017, the studio was reported to have grown to over 400 staffs members, stated in an interview by David Polfeldt, studio's managing director at the time. [20]
On March 2018, Ubisoft and Massive Entertainment announced the sequel to The Division, Tom Clancy's The Division 2. [21] The sequal took place in Washington D.C and focuses on the civil war between survivors and villainous bands of marauders, [22] Division 2 was released on March 2019, and fell short on console sales based on Ubisoft's expectations which was quoted to be caused by“fierce competition in the market” [23] and the physical launch sales number only hit 20% of Division 1's numbers. [24] However, during Ubisoft's earnings report for the first quarter of 2019, it is claimed that the game is 2019's biggest hit, although the specific sales number were never disclosed. [25]
Tom Clancy's The Division 2's expansion - Warlords of New York - was released in March, 3rd, 2020. [26]
In March 2017, Massive announced that their next major title would be based on James Cameron's Avatar. [27] [28] The game was revealed at E3 2021 to be titled Avatar: Frontiers of Pandora and released on 7 December 2023. [29] The game was reported to seen 1.9 million player by the end of January 2024, which brought in estimated $133 millions in revenue [30].
In April 2020, Massive and its more than 650 staff moved from the offices on Drottninggatan to Kvarteret Eden, a former textile factory in Malmö's Möllevången district. [3]
In January 2021, the newly reformed Lucasfilm Games announced that Massive started work on a new Star Wars title. This would be the first Star Wars game outside of Electronic Arts since they acquired a May 2013 contract to produce all Star Wars related titles. [31] This would later be revealed as Star Wars Outlaws, an open world title that focuses on the underworld activities in the Star Wars universe. [32] The game is scheduled to release in August 30th, 2024. [33]
In June 17th, 2021. David Polfeldt, who has been the studio's managing director since 2009, step down from the role to pursue career at Ubisoft. Stating that he didn't think he was the right manager for what the studio has become during an interview with high point newletter. [34] Following which, Thomas Andrén, was announced as the studio's new managing director at July 8th, 2021. [35]
During an Gamesbeat interview with Thomas Andrén in June 2024, Thomas mentioned that the studio grew to 800 employees because of the multiple large video game projects they are working on simultaneously. [36]
In September 2023, Ubisoft comfirms the existance of the next game in Tom Clancy's The Division franchise, Tom Clancy's The Division 3. This comfirmation is made through a press release stating that Julian Gerighty (creative director for Tom Clancy's The Division 2 and Star Wars Outlaws), will become the excutive producer and oversee how Tom Clancy's Division games, which includes Tom Clancy's The Division 3. [37]
Massive Entertainment was founded in 1997 by Martin Walfisz. The studio was originally planned to be named Sparks, later Nova Storm, and finally settled with the name Massive entertainment. Their first game is a Tetris port for phones in 1998, which was requested by Ericsson after the success of Nokia's snake game [1].
In June 2000, Massive Entertainment released the award-winning PC action-strategy title Ground Control, published by Sierra Studios. The same year an expansion was released named Ground Control: Dark Conspiracy. Although the game itself was well-received, it didn't sell well commercially, and the company struggled to sustain itself for a couple of years. Since the Ground Control didn't sell well enough for the studio to make a sequel. The studio took the idea of Ground Control 2 to multiple publishers, but none of them decided to fund the sequel [2].
In 2002, the studio was acquired by Vivendi Universal Games through their NDA Productions subsidiary. [4] Vivendi Universal Games expressed their love towards Ground Control and ultimately decided to fund the sequel - Ground Control II: Operation Exodus, which was published by Vivendi Universal Games in 2004. The sequel brought more traditional RTS features to the game in an attempt to reach a border audience. In an interview in 2008, Martin Walfisz, the founder of the studio, expressed that he personally likes the the first game more. [5]
After the release Ground Control II: Operation Exodus, the studio spent some time to solidify their direction towards the next game, and started early prototyping of the concept in early 2005, which resulted in the game World in Conflict, described as a further development of the real-time tactics gameplay formula from the Ground Control games, but set on Earth during an alternate history late Cold War. The game's single player campaign story was created with the help of Larry Bond, co-author of Red Storm Rising. [38]
The finished game was released on 18 September 2007 and won critical acclaim, including nominations for one of the best games of 2007. The game's success even granted the inclusion of the game in several ESL tournaments. [6]
On December 2007, Activision announced that they will merge with Vivendi games to create Activation Blizzard. After the completion of the merger, on July 9th 2008. Activision announced that they will drop numerous Vivendi titles that are currently under development [8]( which includes World in Conflict: Soviet Assault, the expansion pack for the game World in Conflict that was originally planned to be published during 2008's holiday season. [9] Alongside this announcement is the decision to put Massive Entertainment alongside its IP's up for sale. Massive studio's founder, Martin Walfisz, expressed the reason behind this action being that Activision don't want another RTS studio in Europe [39]. Shortly after the studio is put up for sale, on November 10th, 2008, Ubisoft announced that they have acquired the studio, alongside its assets [10]. With the new acquisition, the originally planned expansion for World in Conflict, World in Conflict: Soviet Assault was able to be published by Ubisoft in March 2009. However, Ubisoft decided to retreat from the originally planned console release for World in Conflict after the studio's acquisition. [11] In March 2009, the former CEO Martin Walfisz left the company. [12]
In December 2010, Ubisoft confirmed that Massive would be working on an Assassin's Creed project. On 5 May 2011, it was announced that Massive Entertainment was collaborating on development of Assassin's Creed: Revelations, developing the Desmond's journey sequences in the game, which was released in November 2011. Massive also collaborated on the development of Far Cry 3, the studio specifically worked on the multiplayer component of the game using their prior experience with balancing and designing the competitive component for World in Conflict. [13] The game was released in November 29th, 2012.
At E3 2013 Massive announced their next game, Tom Clancy's The Division. [15], an online-only action role-playing video game set in the post-pandemic New York City. The 2013 and 2014 E3 trailers gained major traction in the gaming community. When the game was released on 8 March 2016, it sold more copies in its first 24 hours than any game in Ubisoft's history, the biggest first week for a new game franchise, generating $330 million in its first five days. [16]
On March 2018, Ubisoft and Massive Entertainment announced the sequel to The Division, Tom Clancy's The Division 2. [21] The game was released on March 2019, the game fell short on console sales based on Ubisoft's expectations which was quoted to be caused by“fierce competition in the market” [23] and the physical launch sales number only hit 20% of Division 1's numbers. [24] Overall, the game still performed well in sales, although the specific sales number were never disclosed, Ubisoft claimed that the game is 2019's biggest hit. [25]
In March 2017, Massive announced that their next major title would be based on James Cameron's Avatar. [27] [28] The game was revealed at E3 2021 to be titled Avatar: Frontiers of Pandora and released on 7 December 2023. [29] The game was reported to seen 1.9 million player by the end of January 2024, which brought in $133 millions in revenue [30].
In April 2020, Massive and its more than 650 staff moved from the offices on Drottninggatan to Kvarteret Eden, a former textile factory in Malmö's Möllevången district. [3]
In January 2021, the newly reformed Lucasfilm Games announced that Massive started work on a new Star Wars open world title. This would be the first Star Wars game outside of Electronic Arts since they acquired a May 2013 contract to produce all Star Wars related titles. [31] This would later be revealed as Star Wars Outlaws, and it is scheduled to release in August 30th, 2024. [33]
In September 2023, Ubisoft announces the next game in Tom Clancy's The Division franchise, Tom Clancy's The Division 3, is in-development. [40]
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has generic name (
help)
{{
cite web}}
: |last=
has generic name (
help)
{{
cite news}}
: |last=
has generic name (
help)
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cite web}}
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has generic name (
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Copied from Massive Entertainment
Updated information regarding studio staffing change, game DLC release dates, game intro, and behind-the scene stories.
Added and updated sources to better ones (7, 16, 17, 18, 19, 21, 31, 33, 34, 35)
Cleaned up source format
fixed grammer and overall structure.
Added alot of hyper-links
Massive Entertainment was founded in 1997 by Martin Walfisz. The studio was originally planned to be named Sparks, later Nova Storm, and finally settled on the name Massive Entertainment. [1] Their first game was a Tetris port for phones in 1998, requested by Ericsson following the success of Nokia's snake game. [1]
In June 2000, Massive Entertainment released the award-winning PC action-strategy title Ground Control, a real-time tactics video game focusing on the conflict between two factions on an alien planet, the game was published by Sierra Studios. And later in the same year , an expansion was released named Ground Control: Dark Conspiracy. Although the game itself was well-received, it didn't sell well commercially, and the company struggled to sustain itself for a couple of years [2]. Since the Ground Control didn't sell well enough for the studio to make a sequel by themselves. The studio took the idea of Ground Control 2 to multiple publishers, but none of them decided to fund the sequel [2].
In 2002, the studio was acquired by Vivendi Universal Games through their NDA Productions subsidiary. [4] Vivendi Universal Games expressed their love towards Ground Control and ultimately decided to fund the sequel - Ground Control II: Operation Exodus, which was published by Vivendi Universal Games in 2004. [2] The sequel introduced more traditional RTS features in an attempt to appeal to a border audience. In an interview in 2008, Martin Walfisz, founder of the studio, expressed that he personally likes the the first game more. [5]
After the release Ground Control II: Operation Exodus, the studio spent some time to solidify their direction towards the next game, and started early prototyping of the concept in early 2005, which resulted in the game World in Conflict, described as a further development of the real-time tactics gameplay formula from the Ground Control games, but set on Earth during an alternate history late Cold War. [5] The game's single player campaign story was created with the help of Larry Bond, co-author of Red Storm Rising. [5]
The finished game was released on 18 September 2007 and won critical acclaim, including nominations for one of the best games of 2007. The game's success even granted the inclusion of the game in several ESL tournaments. [6]
On December 2007, Activision announced that they would merge with Vivendi games to create Activation Blizzard. [7] After the completion of the merger, on July 9th 2008, Activision announced that they will drop numerous Vivendi titles that are currently under development [8] which included World in Conflict: Soviet Assault, the expansion pack for the game World in Conflict that was originally planned to be published during 2008's holiday season. [9] Alongside this announcement is the decision to put Massive Entertainment alongside its IP's up for sale. [8] Massive studio's founder, Martin Walfisz, expressed the reason behind this action being that Activision don't want another RTS studio in Europe [8]. Shortly after the studio is put up for sale, on November 10th, 2008, Ubisoft announced that they have acquired the studio, alongside its assets [10]. With the new acquisition, the originally planned expansion for World in Conflict, World in Conflict: Soviet Assault was able to be published by Ubisoft in March 2009. However, Ubisoft decided to retreat from the originally planned console release for World in Conflict after the studio's acquisition. [11] In March 2009, the former CEO Martin Walfisz left the company. [12]
In December 2010, Ubisoft confirmed that Massive would be working on an Assassin's Creed project. On 5 May 2011, it was announced that Massive Entertainment was collaborating on development of Assassin's Creed: Revelations, developing the Desmond's journey sequences in the game, which was released in November 2011. Massive also collaborated on the development of Far Cry 3, the studio specifically worked on the multiplayer component of the game using their prior experience with balancing and designing the competitive component for World in Conflict. [13] The game was released in November 29th, 2012.
After Far Cry 3, the studio was tasked with creating a "Clancy RPG" that includes tactical shooting elements, the team ultimately decided to set the world in the middle of a pendamic. [14] And at E3 2013 Massive announced their next game, Tom Clancy's The Division. [15], an online-only action role-playing video game set in the post-pandemic New York City. The 2013 and 2014 E3 trailers gained major traction in the gaming community. When the game was released on March 8th 2016, it sold more copies in its first 24 hours than any game in Ubisoft's history, the biggest first week for a new game franchise, generating $330 million in its first five days. [16]
The studio then developed 3 subsequent expansions for the game: Tom Clancy's The Division™: Underground (released on July 28th, 2016), [17] Tom Clancy's The Division™: Survival (released on November 22, 2016), [18] and Tom Clancy's The Division™: Last Stand (released on February 28, 2017). [19]
By 2017, the studio was reported to have grown to over 400 staffs members, stated in an interview by David Polfeldt, studio's managing director at the time. [20]
On March 2018, Ubisoft and Massive Entertainment announced the sequel to The Division, Tom Clancy's The Division 2. [21] The sequal took place in Washington D.C and focuses on the civil war between survivors and villainous bands of marauders, [22] Division 2 was released on March 2019, and fell short on console sales based on Ubisoft's expectations which was quoted to be caused by“fierce competition in the market” [23] and the physical launch sales number only hit 20% of Division 1's numbers. [24] However, during Ubisoft's earnings report for the first quarter of 2019, it is claimed that the game is 2019's biggest hit, although the specific sales number were never disclosed. [25]
Tom Clancy's The Division 2's expansion - Warlords of New York - was released in March, 3rd, 2020. [26]
In March 2017, Massive announced that their next major title would be based on James Cameron's Avatar. [27] [28] The game was revealed at E3 2021 to be titled Avatar: Frontiers of Pandora and released on 7 December 2023. [29] The game was reported to seen 1.9 million player by the end of January 2024, which brought in estimated $133 millions in revenue [30].
In April 2020, Massive and its more than 650 staff moved from the offices on Drottninggatan to Kvarteret Eden, a former textile factory in Malmö's Möllevången district. [3]
In January 2021, the newly reformed Lucasfilm Games announced that Massive started work on a new Star Wars title. This would be the first Star Wars game outside of Electronic Arts since they acquired a May 2013 contract to produce all Star Wars related titles. [31] This would later be revealed as Star Wars Outlaws, an open world title that focuses on the underworld activities in the Star Wars universe. [32] The game is scheduled to release in August 30th, 2024. [33]
In June 17th, 2021. David Polfeldt, who has been the studio's managing director since 2009, step down from the role to pursue career at Ubisoft. Stating that he didn't think he was the right manager for what the studio has become during an interview with high point newletter. [34] Following which, Thomas Andrén, was announced as the studio's new managing director at July 8th, 2021. [35]
During an Gamesbeat interview with Thomas Andrén in June 2024, Thomas mentioned that the studio grew to 800 employees because of the multiple large video game projects they are working on simultaneously. [36]
In September 2023, Ubisoft comfirms the existance of the next game in Tom Clancy's The Division franchise, Tom Clancy's The Division 3. This comfirmation is made through a press release stating that Julian Gerighty (creative director for Tom Clancy's The Division 2 and Star Wars Outlaws), will become the excutive producer and oversee how Tom Clancy's Division games, which includes Tom Clancy's The Division 3. [37]
Massive Entertainment was founded in 1997 by Martin Walfisz. The studio was originally planned to be named Sparks, later Nova Storm, and finally settled with the name Massive entertainment. Their first game is a Tetris port for phones in 1998, which was requested by Ericsson after the success of Nokia's snake game [1].
In June 2000, Massive Entertainment released the award-winning PC action-strategy title Ground Control, published by Sierra Studios. The same year an expansion was released named Ground Control: Dark Conspiracy. Although the game itself was well-received, it didn't sell well commercially, and the company struggled to sustain itself for a couple of years. Since the Ground Control didn't sell well enough for the studio to make a sequel. The studio took the idea of Ground Control 2 to multiple publishers, but none of them decided to fund the sequel [2].
In 2002, the studio was acquired by Vivendi Universal Games through their NDA Productions subsidiary. [4] Vivendi Universal Games expressed their love towards Ground Control and ultimately decided to fund the sequel - Ground Control II: Operation Exodus, which was published by Vivendi Universal Games in 2004. The sequel brought more traditional RTS features to the game in an attempt to reach a border audience. In an interview in 2008, Martin Walfisz, the founder of the studio, expressed that he personally likes the the first game more. [5]
After the release Ground Control II: Operation Exodus, the studio spent some time to solidify their direction towards the next game, and started early prototyping of the concept in early 2005, which resulted in the game World in Conflict, described as a further development of the real-time tactics gameplay formula from the Ground Control games, but set on Earth during an alternate history late Cold War. The game's single player campaign story was created with the help of Larry Bond, co-author of Red Storm Rising. [38]
The finished game was released on 18 September 2007 and won critical acclaim, including nominations for one of the best games of 2007. The game's success even granted the inclusion of the game in several ESL tournaments. [6]
On December 2007, Activision announced that they will merge with Vivendi games to create Activation Blizzard. After the completion of the merger, on July 9th 2008. Activision announced that they will drop numerous Vivendi titles that are currently under development [8]( which includes World in Conflict: Soviet Assault, the expansion pack for the game World in Conflict that was originally planned to be published during 2008's holiday season. [9] Alongside this announcement is the decision to put Massive Entertainment alongside its IP's up for sale. Massive studio's founder, Martin Walfisz, expressed the reason behind this action being that Activision don't want another RTS studio in Europe [39]. Shortly after the studio is put up for sale, on November 10th, 2008, Ubisoft announced that they have acquired the studio, alongside its assets [10]. With the new acquisition, the originally planned expansion for World in Conflict, World in Conflict: Soviet Assault was able to be published by Ubisoft in March 2009. However, Ubisoft decided to retreat from the originally planned console release for World in Conflict after the studio's acquisition. [11] In March 2009, the former CEO Martin Walfisz left the company. [12]
In December 2010, Ubisoft confirmed that Massive would be working on an Assassin's Creed project. On 5 May 2011, it was announced that Massive Entertainment was collaborating on development of Assassin's Creed: Revelations, developing the Desmond's journey sequences in the game, which was released in November 2011. Massive also collaborated on the development of Far Cry 3, the studio specifically worked on the multiplayer component of the game using their prior experience with balancing and designing the competitive component for World in Conflict. [13] The game was released in November 29th, 2012.
At E3 2013 Massive announced their next game, Tom Clancy's The Division. [15], an online-only action role-playing video game set in the post-pandemic New York City. The 2013 and 2014 E3 trailers gained major traction in the gaming community. When the game was released on 8 March 2016, it sold more copies in its first 24 hours than any game in Ubisoft's history, the biggest first week for a new game franchise, generating $330 million in its first five days. [16]
On March 2018, Ubisoft and Massive Entertainment announced the sequel to The Division, Tom Clancy's The Division 2. [21] The game was released on March 2019, the game fell short on console sales based on Ubisoft's expectations which was quoted to be caused by“fierce competition in the market” [23] and the physical launch sales number only hit 20% of Division 1's numbers. [24] Overall, the game still performed well in sales, although the specific sales number were never disclosed, Ubisoft claimed that the game is 2019's biggest hit. [25]
In March 2017, Massive announced that their next major title would be based on James Cameron's Avatar. [27] [28] The game was revealed at E3 2021 to be titled Avatar: Frontiers of Pandora and released on 7 December 2023. [29] The game was reported to seen 1.9 million player by the end of January 2024, which brought in $133 millions in revenue [30].
In April 2020, Massive and its more than 650 staff moved from the offices on Drottninggatan to Kvarteret Eden, a former textile factory in Malmö's Möllevången district. [3]
In January 2021, the newly reformed Lucasfilm Games announced that Massive started work on a new Star Wars open world title. This would be the first Star Wars game outside of Electronic Arts since they acquired a May 2013 contract to produce all Star Wars related titles. [31] This would later be revealed as Star Wars Outlaws, and it is scheduled to release in August 30th, 2024. [33]
In September 2023, Ubisoft announces the next game in Tom Clancy's The Division franchise, Tom Clancy's The Division 3, is in-development. [40]
{{
cite web}}
: |last=
has generic name (
help)
{{
cite web}}
: |last=
has generic name (
help)
{{
cite news}}
: |last=
has generic name (
help)
{{
cite web}}
: |last=
has generic name (
help)