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Keep it normal or else

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Colort test




I'm not gonna break anything, right?

Lorem ipsum test

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

For the Wikipedia page about Lorem ipsum, click here.

Character test

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz

1234567890

.,?!$%@()+×÷=/_[]{}\|¤¡¿

The quick brown fox jumps over the lazy dog.

Chess test

Test title
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Test description.
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Empty board.
abcdefgh
8
d5 white circle
e5 white cross
d4 black circle
e4 black cross
8
77
66
55
44
33
22
11
abcdefgh
Movement placement test.

Pieces for reference

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
e5 up-right arrow
f5 black circle
d4 white archbishop
b3 black circle
c3 down-left arrow
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
e2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Princess. Moves as Knight or Bishop.
abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
d5 up arrow
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
d3 down arrow
f3 black circle
c2 black circle
d2 down arrow
e2 black circle
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Empress. Moves as Knight or Rook.
abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
d6 up arrow
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
d5 up arrow
e5 up-right arrow
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 A l
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
c3 down-left arrow
d3 down arrow
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
d2 down arrow
e2 black circle
f2 down-right arrow
a1 down-left arrow
d1 down arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Amazon. Moves as Knight or Queen.

Pieces for reference 2

a5 b5 c5 d5 e5
a4 b4 black circle c4 d4 black circle e4
a3 b3 c3 white bishop d3 e3
a2 b2 black circle c2 d2 black circle e2
a1 b1 c1 d1 e1
Ferz (notation F).
a5 black circle b5 c5 d5 e5 black circle
a4 b4 c4 d4 e4
a3 b3 c3 white bishop d3 e3
a2 b2 c2 d2 e2
a1 black circle b1 c1 d1 e1 black circle
Alfil (notation A), can jump.
a5 b5 c5 d5 e5
a4 b4 c4 black circle d4 e4
a3 b3 black circle c3 white upside-down rook d3 black circle e3
a2 b2 c2 black circle d2 e2
a1 b1 c1 d1 e1
Wazir (notation W).
a5 b5 c5 black circle d5 e5
a4 b4 c4 d4 e4
a3 black circle b3 c3 white upside-down rook d3 e3 black circle
a2 b2 c2 d2 e2
a1 b1 c1 black circle d1 e1
Dabbaba (notation D), can jump.

Falcon & hunter

abcdefg
7 a7 black cross b7 c7 d7 e7 f7 g7 black cross7
6 a6 b6 black cross c6 d6 e6 f6 black cross g66
5 a5 b5 c5 black cross d5 e5 black cross f5 g55
4 a4 b4 c4 d4 B l e4 f4 g44
3 a3 b3 c3 d3 black circle e3 f3 g33
2 a2 b2 c2 d2 black circle e2 f2 g22
1 a1 b1 c1 d1 black circle e1 f1 g11
abcdefg
Falcon. Moves forward as a bishop, moves backward as a rook (along a file).
abcdefg
7 a7 b7 c7 d7 black circle e7 f7 g77
6 a6 b6 c6 d6 black circle e6 f6 g66
5 a5 b5 c5 d5 black circle e5 f5 g55
4 a4 b4 c4 d4 white upside-down rook e4 f4 g44
3 a3 b3 c3 black cross d3 e3 black cross f3 g33
2 a2 b2 black cross c2 d2 e2 f2 black cross g22
1 a1 black cross b1 c1 d1 e1 f1 g1 black cross1
abcdefg
Hunter. Moves forward as a rook (along a file), and moves backward as a bishop.

Knight derivatives (leapers)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
f5 black circle
d4 white knight
b3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Knight. A (1,2)-leaper.
abcdefgh
8
c7 black circle
e7 black circle
a5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
g3 black circle
c1 black circle
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Camel. A (1,3)-leaper.
abcdefgh
8
c7 black circle
e7 black circle
c6 black circle
e6 black circle
a5 black circle
b5 black circle
f5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
b3 black circle
f3 black circle
g3 black circle
c2 black circle
e2 black circle
c1 black circle
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Gnu. Moves as a knight or camel.
abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 c9 d9 black circle e9 f9 black circle g9 h9 i9 j99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j77
6 a6 black circle b6 c6 d6 e6 f6 g6 h6 i6 black circle j66
5 a5 b5 c5 d5 e5 white giraffe f5 g5 h5 i5 j55
4 a4 black circle b4 c4 d4 e4 f4 g4 h4 i4 black circle j44
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j22
1 a1 b1 c1 d1 black circle e1 f1 black circle g1 h1 i1 j11
abcdefghij
Giraffe. A (1,4)-leaper.
abcdefgh
8
b7 black circle
f7 black circle
a6 black circle
g6 black circle
d4 white zebra
a2 black circle
g2 black circle
b1 black circle
f1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Zebra. A (2,3)-leaper.
Test title
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Test description.
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Test description.

Aanca (1X.n+)

abcdefgh
8
c8 up arrow
e8 up arrow
c7 up arrow
e7 up arrow
c6 up arrow
e6 up arrow
a5 left arrow
b5 left arrow
c5 black circle
e5 black circle
f5 right arrow
g5 right arrow
h5 right arrow
d4 white wizard
a3 left arrow
b3 left arrow
c3 black circle
e3 black circle
f3 right arrow
g3 right arrow
h3 right arrow
c2 down arrow
e2 down arrow
c1 down arrow
e1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also called Gryphon or Eagle.

Abbot (4X,~1/2)

abcdefgh
8
g7 up-right arrow
f6 up-right arrow
a5 up-left arrow
b5 black circle
d5 black circle
e5 up-right arrow
a4 black circle
b4 up-left arrow
d4 up-right arrow
e4 black circle
c3 white archbishop
a2 black circle
b2 down-left arrow
d2 down-right arrow
e2 black circle
a1 down-left arrow
b1 black circle
d1 black circle
e1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Bishop up to 4 squares. Can jump for knight moves.

Acropolis (~1/2, ~1/3, n+)

abcdefgh
8
d8 up arrow
c7 black cross
d7 up arrow
e7 black cross
c6 black cross
d6 up arrow
e6 black cross
a5 black cross
b5 black cross
d5 up arrow
f5 black cross
g5 black cross
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down knight
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black cross
b3 black cross
d3 down arrow
f3 black cross
g3 black cross
c2 black cross
d2 down arrow
e2 black cross
c1 black cross
d1 down arrow
e1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Rook.

Actor (~1/2, ~1/3, nX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
c7 black cross
e7 black cross
g7 up-right arrow
b6 up-left arrow
c6 black cross
e6 black cross
f6 up-right arrow
a5 black cross
b5 black cross
c5 up-left arrow
e5 up-right arrow
f5 black cross
g5 black cross
d4 white upside-down knight
a3 black cross
b3 black cross
c3 down-left arrow
e3 down-right arrow
f3 black cross
g3 black cross
b2 down-left arrow
c2 black cross
e2 black cross
f2 down-right arrow
a1 down-left arrow
c1 black cross
e1 black cross
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Bishop.

Actress (~1/2, ~1/3, n✴)

abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
c7 black cross
d7 up arrow
e7 black cross
g7 up-right arrow
b6 up-left arrow
c6 black cross
d6 up arrow
e6 black cross
f6 up-right arrow
a5 black cross
b5 black cross
c5 up-left arrow
d5 up arrow
e5 up-right arrow
f5 black cross
g5 black cross
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down knight
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black cross
b3 black cross
c3 down-left arrow
d3 down arrow
e3 down-right arrow
f3 black cross
g3 black cross
b2 down-left arrow
c2 black cross
d2 down arrow
e2 black cross
f2 down-right arrow
a1 down-left arrow
c1 black cross
d1 down arrow
e1 black cross
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Queen.

Admiral (n+, 1X)

abcdefgh
8
d8 up arrow
d7 up arrow
d6 up arrow
c5 black circle
d5 up arrow
e5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down rook
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 down arrow
e3 black circle
d2 down arrow
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Rook or Ferz.

Alfilrider (n(~2X))

abcdefghijk
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 black circle11
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k1010
9 a9 black circle b9 c9 d9 e9 f9 g9 h9 i9 black circle j9 k99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k88
7 a7 b7 c7 black circle d7 e7 f7 g7 black circle h7 i7 j7 k77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j5 k55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k44
3 a3 b3 c3 black circle d3 e3 f3 g3 black circle h3 i3 j3 k33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k22
1 a1 black circle b1 c1 d1 e1 f1 g1 h1 i1 black circle j1 k11
abcdefghijk
A rider which moves any number of (2,2) cells (i.e., Alfil moves) in the same direction in a straight line.

Alibaba (~2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
b4 black circle
d4 white upside-down bishop
f4 black circle
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Alfil or Dabbaba.

Alibabarider (n~2✴)

abcdefghijk
11 a11 b11 c11 d11 e11 black circle f11 g11 h11 i11 j11 k11 black circle11
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k1010
9 a9 black circle b9 c9 d9 e9 black circle f9 g9 h9 i9 black circle j9 k99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k88
7 a7 b7 c7 black circle d7 e7 black circle f7 g7 black circle h7 i7 j7 k77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k66
5 a5 black circle b5 c5 black circle d5 e5 white knight f5 g5 black circle h5 i5 black circle j5 k5 black circle5
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k44
3 a3 b3 c3 black circle d3 e3 black circle f3 g3 black circle h3 i3 j3 k33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k22
1 a1 black circle b1 c1 d1 e1 black circle f1 g1 h1 i1 black circle j1 k11
abcdefghijk
Combination of Dabbabarider and Alfilrider.

Amazonrider (n✴,~1/2)

abcdefgh
8
b8 up arrow
e8 black cross
h8 up-right arrow
b7 up arrow
g7 up-right arrow
b6 up arrow
d6 black cross
f6 up-right arrow
b5 up arrow
e5 up-right arrow
h5 black cross
a4 black cross
b4 up arrow
c4 black cross
d4 up-right arrow
f4 black cross
a3 up-left arrow
b3 up arrow
c3 up-right arrow
d3 black cross
a2 left arrow
b2 A l
c2 right arrow
d2 right arrow
e2 right arrow
f2 right arrow
g2 right arrow
h2 right arrow
a1 down-left arrow
b1 down arrow
c1 down-right arrow
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Amazonrider. Can move as Queen or Nightrider.

Anchorite (1+.nX)

abcdefgh
8
a8 up-left arrow
g8 up-right arrow
b7 up-left arrow
f7 up-right arrow
h7 up-right arrow
a6 up-left arrow
c6 up-left arrow
e6 up-right arrow
g6 up-right arrow
b5 up-left arrow
d5 black circle
f5 up-right arrow
c4 black circle
d4 white wizard
e4 black circle
b3 down-left arrow
d3 black circle
f3 down-right arrow
a2 down-left arrow
c2 down-left arrow
e2 down-right arrow
g2 down-right arrow
b1 down-left arrow
f1 down-right arrow
h1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Wazir and continues as a bishop outwards. Also called Manticore.

Ancress (n+, 1+.nX)

abcdefgh
8
a8 up-left arrow
d8 up arrow
g8 up-right arrow
b7 up-left arrow
d7 up arrow
f7 up-right arrow
h7 up-right arrow
a6 up-left arrow
c6 up-left arrow
d6 up arrow
e6 up-right arrow
g6 up-right arrow
b5 up-left arrow
d5 black circle
f5 up-right arrow
a4 left arrow
b4 left arrow
c4 black circle
d4 white wizard
e4 black circle
f4 right arrow
g4 right arrow
h4 right arrow
b3 down-left arrow
d3 black circle
f3 down-right arrow
a2 down-left arrow
c2 down-left arrow
d2 up arrow
e2 down-right arrow
g2 down-right arrow
b1 down-left arrow
d1 up arrow
f1 down-right arrow
h1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Combination of Anchorite and Rook.

Andernach grasshopper

abcdefgh
8
g6 white upside-down queen
d3 white bishop
c2 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
d3 black bishop
c2 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
A Grasshopper that changes the colour of the hurdle it leaps over.

Angry Boar (1-2X>,1>=)

abcdefgh
8
b6 black circle
f6 black circle
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward and sideward as a Wazir and can make up to two Ferz moves forward.

Antelope (~3/4)

abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 black circle c9 d9 e9 f9 g9 h9 black circle i9 j99
8 a8 black circle b8 c8 d8 e8 f8 g8 h8 i8 black circle j88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j44
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j33
2 a2 black circle b2 c2 d2 e2 f2 g2 h2 i2 black circle j22
1 a1 b1 black circle c1 d1 e1 f1 g1 h1 black circle i1 j11
abcdefghij
Jumps three squares diagonally followed by one square orthogonally outwards.

Atlantosaur (c1✴)

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c5 black pawn
d4 white knight
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c5 white knight
8
77
66
55
44
33
22
11
abcdefgh
Captures like a Mann (non-royal King) but never moves from his position unless to capture. It can only move by capturing.

Archchancellor (n+,~1/2,1X)

abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
c5 black cross
d5 up arrow
e5 black cross
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
c3 black cross
d3 down arrow
e3 black cross
f3 black circle
c2 black circle
d2 down arrow
e2 black circle
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Chancellor or Ferz.

Archer (2X)

abcdefgh
8
b6 black circle
f6 black circle
c5 black circle
e5 black circle
d4 white upside-down bishop
c3 black circle
e3 black circle
b2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Combination of Ferz and Alfil.

Archer (Modern) (c^nX,onX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white upside-down bishop
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 black rook
e4 black upside-down bishop
g2 white upside-down bishop
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down bishop
e4 black upside-down bishop
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop when not capturing, but captures by leaping over an intervening piece and taking the piece on its destination square (the captured piece can be any number of squares beyond the hurdle).

Arrow Pawn (o2+,c1X)

abcdefgh
8
d6 black circle
c5 black cross
d5 black circle
e5 black cross
b4 black circle
c4 black circle
d4 white upside-down pawn
e4 black circle
f4 black circle
c3 black cross
d3 black circle
e3 black cross
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves orthogonally one or two squares (dots) and captures diagonally one square (crosses).

Assassin (1✴,c2✴)

abcdefgh
8
b6 black cross
d6 black cross
f6 black cross
c5 black circle
d5 black circle
e5 black circle
b4 black cross
c4 black circle
d4 white upside-down queen
e4 black circle
f4 black cross
c3 black circle
d3 black circle
e3 black circle
b2 black cross
d2 black cross
f2 black cross
8
77
66
55
44
33
22
11
abcdefgh
The assassin moves one square in any direction (dots), and two to capture (crosses).

Astrologer (~1/3.nX)

abcdefghij
10 a10 b10 up-left arrow c10 d10 e10 f10 g10 h10 up-right arrow i10 j1010
9 a9 b9 c9 up-left arrow d9 e9 f9 g9 up-right arrow h9 i9 j99
8 a8 b8 c8 d8 black circle e8 f8 black circle g8 h8 i8 j8 up-right arrow8
7 a7 up-left arrow b7 c7 d7 e7 f7 g7 h7 i7 up-right arrow j77
6 a6 b6 black circle c6 d6 e6 f6 g6 h6 black circle i6 j66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j55
4 a4 b4 black circle c4 d4 e4 f4 g4 h4 black circle i4 j44
3 a3 down-left arrow b3 c3 d3 e3 f3 g3 h3 i3 down-right arrow j33
2 a2 b2 c2 d2 black circle e2 f2 black circle g2 h2 i2 j2 down-right arrow2
1 a1 b1 c1 down-left arrow d1 e1 f1 g1 down-right arrow h1 i1 j11
abcdefghij
Moves as a Camel followed by moving any number of spaces diagonally outwards like a Bishop.

Auroch (~1/2,~1/4)

abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 c9 d9 black cross e9 f9 black cross g9 h9 i9 j99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j88
7 a7 b7 c7 d7 black cross e7 f7 black cross g7 h7 i7 j77
6 a6 black cross b6 c6 black cross d6 e6 f6 g6 black cross h6 i6 black cross j66
5 a5 b5 c5 d5 e5 white giraffe f5 g5 h5 i5 j55
4 a4 black cross b4 c4 black cross d4 e4 f4 g4 black cross h4 i4 black cross j44
3 a3 b3 c3 d3 black cross e3 f3 black cross g3 h3 i3 j33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j22
1 a1 b1 c1 d1 black cross e1 f1 black cross g1 h1 i1 j11
abcdefghij
Moves as Knight or Giraffe.

B4nD (1-4X, 2+)

abcdefgh
8
g7 up-right arrow
f6 up-right arrow
a5 up-left arrow
c5 black circle
e5 up-right arrow
b4 up-left arrow
d4 up-right arrow
a3 black circle
c3 white bishop
e3 black circle
b2 down-left arrow
d2 down-right arrow
a1 down-left arrow
c1 black circle
e1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves up to 4 spaces as bishop, or exactly 2 spaces as rook.

Backslider (1<)

abcdefgh
8
d4 white upside-down pawn
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves one square backwards.

Banshee (nX, n(1/2))

abcdefgh
8
e8 black cross
h8 up-right arrow
g7 up-right arrow
d6 black cross
f6 up-right arrow
e5 up-right arrow
h5 black cross
a4 black cross
c4 black cross
d4 up-right arrow
f4 black cross
a3 up-left arrow
c3 up-right arrow
d3 black cross
b2 white upside-down knight
a1 down-left arrow
c1 down-right arrow
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Combines the powers of Bishop and Nightrider. Also called Unicorn.


Barc (~2/1>,~1/2<)

abcdefgh
8
b5 black circle
f5 black circle
d4 white upside-down knight
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward as a wide Knight, and backward as a narrow Knight. The name is Crab spelled backwards.

Basilisk (o1✴>,c1✴>)

abcdefgh
8
c5 black cross
d5 black cross
e5 black cross
d4 white upside-down pawn
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Can move and capture one step diagonally forward or straight forward (crosses), or move (without capturing) one step straight backward (dot).

Bear (~(0/2),~(1/2),~(2/2))

abcdefgh
8
b6 black circle
c6 black circle
d6 black circle
e6 black circle
f6 black circle
b5 black circle
f5 black circle
b4 black circle
d4 white upside-down knight
f4 black circle
b3 black circle
f3 black circle
b2 black circle
c2 black circle
d2 black circle
e2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Jumps to any square a distance of 2. Also called Squirrel.

Bede (nX,~2+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
d6 black circle
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
b4 black circle
d4 white rook
f4 black circle
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
d2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Combination of Bishop and Dabbaba.

Berolina Pawn (o1X>,c1>,io2X)

abcdefgh
8
b6 white circle
f6 white circle
c5 black circle
d5 black cross
e5 black circle
d4 white upside-down pawn
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally forward (black dots) (except on its first move, when it may move two) (white dots), but captures by moving one square straight forward (cross).

Berolina Plus Pawn (o1X>,c1>=,io2X)

abcdefgh
8
b6 white circle
f6 white circle
c5 black circle
d5 black cross
e5 black circle
c4 black cross
d4 white upside-down pawn
e4 black cross
8
77
66
55
44
33
22
11
abcdefgh
Berolina Pawn which can also capture one step orthogonally to the side.

Biok (onX,cn+)

abcdefgh
8
d8 black cross
h8 black circle
a7 black circle
d7 black cross
g7 black circle
b6 black circle
d6 black cross
f6 black circle
c5 black circle
d5 black cross
e5 black circle
a4 black cross
b4 black cross
c4 black cross
d4 white upside-down bishop
e4 black cross
f4 black cross
g4 black cross
h4 black cross
c3 black circle
d3 black cross
e3 black circle
b2 black circle
d2 black cross
f2 black circle
a1 black circle
d1 black cross
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop (dots) and captures like a Rook (crosses).

Bishight (nX>,~1/2<)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white archbishop
b3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward as a Bishop, and backward as a Knight.

Blind Dog (1=<,1X>)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally forward, horizontally, or backwards.

Blind Monkey (1=,1X)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves in any direction for one square except vertically.

Blind Tiger (1X,1=<)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves 1 square in any direction expect orthogonally forward.

Bodygard (2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
c5 black cross
d5 black cross
e5 black cross
b4 black circle
c4 black cross
d4 white upside-down queen
e4 black cross
f4 black circle
c3 black cross
d3 black cross
e3 black cross
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Queen but limited to 2 squares. Any sliding piece that moves within a King's move (crosses) of the Bodygard must stop moving.

Brontosaurus (cnX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white upside-down knight
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
g7 black pawn
c3 white upside-down knight
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
g7 white upside-down knight
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop, but can only move by capturing.

Buffalo (~1/2,~1/3,~2/3)

abcdefgh
8
b7 black circle
c7 black circle
e7 black circle
f7 black circle
a6 black circle
c6 black circle
e6 black circle
g6 black circle
a5 black circle
b5 black circle
f5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
b3 black circle
f3 black circle
g3 black circle
a2 black circle
c2 black circle
e2 black circle
g2 black circle
b1 black circle
c1 black circle
e1 black circle
f1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Knight, Camel, or Zebra.

Caliph (nX,~1/3)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
c7 black circle
e7 black circle
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
a5 black circle
c5 up-left arrow
e5 up-right arrow
g5 black circle
d4 white archbishop
a3 black circle
c3 down-left arrow
e3 down-right arrow
g3 black circle
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
c1 black circle
e1 black circle
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Bishop or Camel.

Caliph (Fairy) (1+,~2X)

abcdefgh
8
b6 black circle
f6 black circle
d5 black circle
c4 black circle
d4 white upside-down bishop
e4 black circle
d3 black circle
b2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Wazir or Alfil.

Camelrider (n(~1/3))

abcdefgh
8
d8 black circle
a5 black circle
c5 black circle
h4 black circle
e3 black circle
b2 white upside-down knight
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
A rider which moves any number the Camel's moves in the same direction. A piece in its path of the opposing color could be captured, but the Camelrider could not move any further.

Cannon (c^n+,on+)

abcdefgh
8
b7 black circle
g7 black pawn
g5 black rook
b2 white upside-down rook
g2 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down rook
g7 white upside-down rook
g5 black rook
8
77
66
55
44
33
22
11
abcdefgh
Moves and captures like a Rook but must jump over a piece to capture.

Cannon (Korean) (^n+)

abcdefgh
8
b7 black circle
g7 black pawn
b5 black rook
g5 black rook
b2 white upside-down rook
g2 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down rook
g7 white upside-down rook
b5 black rook
g5 black rook
8
77
66
55
44
33
22
11
abcdefgh
Moves and captures along orthogonal lines by jumping exactly one piece. There can be any number of free squares before and after the hurdle.

Cannon (Musketeer) (1✴,~2+,~1/2)

abcdefgh
8
c6 black circle
d6 black circle
e6 black circle
c5 black circle
d5 black circle
e5 black circle
b4 black circle
c4 black circle
d4 white upside-down rook
e4 black circle
f4 black circle
c3 black circle
d3 black circle
e3 black circle
c2 black circle
d2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Mann, Dabbaba and limited Knight sideways.

Canvasser (n+,~1/3)

abcdefgh
8
d8 up arrow
c7 black circle
d7 up arrow
e7 black circle
d6 up arrow
a5 black circle
d5 up arrow
g5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black circle
d3 down arrow
g3 black circle
d2 down arrow
c1 black circle
d1 down arrow
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Rook or Camel.

Capricorn

abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
d6 up arrow
f6 up-right arrow
c5 up-left arrow
d5 up arrow
e5 up-right arrow
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down queen
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 down-left arrow
d3 down arrow
e3 down-right arrow
b2 down-left arrow
d2 down arrow
f2 down-right arrow
a1 down-left arrow
d1 down arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c7 black pawn
d6 black cross
g3 white upside-down queen
b1 black rook
c1 black cross
g1 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
d6 white upside-down queen
c1 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Queen, but captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.

Carpenter (~2+,~1/2)

abcdefgh
8
c6 black circle
d6 black circle
e6 black circle
b5 black circle
f5 black circle
b4 black circle
d4 white chancellor
f4 black circle
b3 black circle
f3 black circle
c2 black circle
d2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Dabbaba.

Centaur (~1/2,1✴)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
c5 black circle
d5 black circle
e5 black circle
f5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
b3 black circle
c3 black circle
d3 black circle
e3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Mann.

Champion (Omega Chess) (1+,~2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
d5 black circle
b4 black circle
c4 black circle
d4 white upside-down bishop
e4 black circle
f4 black circle
d3 black circle
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Wazir or Alibaba.

Champion (Begnis) (~2+,1✴)

abcdefgh
8
d6 black circle
c5 black circle
d5 black circle
e5 black circle
b4 black circle
c4 black circle
d4 white upside-down king
e4 black circle
f4 black circle
c3 black circle
d3 black circle
e3 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Mann or Dabbaba.

Charging Knight (~1/2>, 1✴<)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
f5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Knight forwards, or as a King sideways or backwards.

Charging Rook (n=>,1✴<)

abcdefgh
8
d8 up arrow
d7 up arrow
d6 up arrow
d5 up arrow
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down rook
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Rook forwards or sideways, or as a King backwards.

Cheetah (~0/3,~1/3,~2/3,~3/3)

abcdefgh
8
a7 black circle
b7 black circle
c7 black circle
d7 black circle
e7 black circle
f7 black circle
g7 black circle
a6 black circle
g6 black circle
a5 black circle
g5 black circle
a4 black circle
d4 white upside-down knight
g4 black circle
a3 black circle
g3 black circle
a2 black circle
g2 black circle
a1 black circle
b1 black circle
c1 black circle
d1 black circle
e1 black circle
f1 black circle
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Threeleaper, Camel, Zebra, or Tripper.

Chicken General (1-4>,1X<)

abcdefgh
8
d7 black circle
d6 black circle
d5 black circle
d4 black circle
d3 white upside-down rook
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves up to 4 spaces forward, or 1 space diagonally backward.

Cloud Eagle (n<>,1✴,3X>)

abcdefgh
8
d8 up arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
d6 up arrow
f6 up-right arrow
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
d2 down arrow
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Flying Stag and a Forward Bishop limited to three squares.

Colonel (n=>,~2/1,1✴)

abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
c5 black circle
d5 up arrow
e5 black circle
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down queen
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as King, or forwards and sideways Rook, or forward Knight.

Commuter (~4X)

abcdefgh
8
a7 black circle
g7 black circle
d4 white upside-down knight
a1 black circle
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Leaps four squares diagonally.

Coordinator

abcdefgh
8
b6 black pawn
f6 white king
b2 white upside-down queen
f2 black cross
8
77
66
55
44
33
22
11
abcdefgh
The Coordinator captures any piece within the square that intersects it's file and the King's rank, and the square that intersects it's rank and the King's file.

Copper General (1✴>,1<)

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
d4 white upside-down rook
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Combines Iron General and Backslider.

Corporal (1X>,o1>,io2>)

abcdefgh
8
d6 white circle
c5 black circle
d5 black circle
e5 black circle
d4 white upside-down pawn
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Pawn, but doesn't need to capture a piece in order to move diagonally.

Crab (~1/2,~2/1)

abcdefgh
8
c6 black circle
e6 black circle
d4 white upside-down knight
b3 black circle
f3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forwards as a Forward Knight, and moves backwards as a Wide Knight.

Crowned Bishop (nX,1+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
d5 black circle
e5 up-right arrow
c4 black circle
d4 white upside-down bishop
e4 black circle
c3 down-left arrow
d3 black circle
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Bishop or Wazir.

Crown Princess (nX,~1/2,1+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
d5 black circle
e5 up-right arrow
f5 black circle
c4 black circle
d4 white archbishop
e4 black circle
b3 black circle
c3 down-left arrow
d3 black circle
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
e2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Princess or Wazir.

Dabbaba-checker

abcdefgh
8
d6 black circle
b4 black circle
d4 white upside-down rook
f4 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b5 black pawn
g5 black rook
g4 black bishop
b3 white upside-down rook
g3 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b5 white upside-down rook
g5 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Dabbaba, while also being able to capture by leaping over a piece. This means it has the ability to capture two pieces in one move.

Dabbabarider (n(~2+))

abcdefgh
8
c7 black circle
c5 black circle
a3 black circle
c3 white chancellor
e3 black circle
g3 black circle
c1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves any number of Dabbaba moves in the same direction.

Debtor (2<>,~1/2=)

abcdefgh
8
d6 black circle
b5 black circle
f5 black circle
d4 white chancellor
b3 black circle
f3 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward or backward as Dabbaba or sideways as Knight.

Diplomat

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down king
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
It cannot move, and cannot capture nor be captured, but protects any piece adjacent to it (dots) from capture.
abcdefgh
8
g7 black bishop
d4 white rook
c3 white upside-down king
8
77
66
55
44
33
22
11
abcdefgh
The bishop cannot capture the rook because it is protected by the Diplomat.

==sample_title==







Wait! Where'd the title go?

THERE IS NO ESCAPE SOMEBODY GET ME OUT OF HERE PLEASE HELP

Hi! Welcome to Wikipediaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaáááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááåååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååæææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææ

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////!/!/!////!/!/!/!/!/!/////!!////

¡

Am I insane? .-- --- ..- .-.. -.. / ... --- -- . --- -. . / .- ... -.- / - .... .- - ..--.. Would you confirm?

꓄ꃅꀤꌗ ꀤꌗ ꅏꀤꀘꀤꉣꍟꀸꀤꍏ Can qYou HēLP mE ekSXit th1s ra6bit H--OLe Thewikinobody ( talk) 05:51, 6 July 2024 (UTC)

I'm not a Wikipediholic, am I?

1'"m A NOBODY

N1ZEU8NE1J8N2EJ8JE2SJ8E2SJ8J8J8SI8ES8UIUSE18SE1J8SE1J8IJJES18JSE1J8JSE1SI2SJ8SE1J8I8SE1JIS1S8J1UIE8I8UI8I8WS

Think about it. I couldn't even be funny if I tried. I'm not even a Wikipediholic (see "I think" subsection) and yet I still act like one.

MarsThis user understands Martian.
MarsUijt vtfs voefstuboet Nbsujbo.



Ju't opu fwfo Nbsujbo. Ju't kvtu Dbftbs Djqifs xjui b tijgu pg pof. Tujmm b dppm mbohvbhf uipvhi.

HAHAHAHAHAHAHAHA JUst trigiyng To edir So.egthing This user user SURURUUSUSEURU





Hye!So, Ir 's Thewikikinobdiyjosy ahajn..., I fdon 't know if Iim going b insanr or not, bu8t if i a. Plisz hhelp me.

Fid I mebtion I'm ver1y hood at dspellking?

Whetre's 5hta uyservox agaia n?

Spell Dis usa iis veri goot att speling

Ag,yes! Thrreeuhe itas is.


What do you call a person without a body and a nose? NOBODY KNOWS.

HAHAAHAHAHAHAHAHAHAGAHAHAG[<,~☆3☆3☆ 3EX EX EX ZE EZSSEEZEZEXXERXAGAGAGAGAHAHAHAHAHAHAHAAMAMAHWGWGAGAGAHAHAHAGGAAHAHAHAHAHAHAHAY

This user likes jokes and humor.

Reference section

  1. ^ Smith, Jane. "Sample title". Sample website. Sample publisher. Retrieved 18 May 2024.
  2. ^ Jones, Bob (7 April 2024). "Sample headline". The Sample Times. Retrieved 18 May 2024.

Example external link


Return to the tutorial

From Wikipedia, the free encyclopedia

Keep it normal or else

Welcome to Wikipedia! This page is a sandbox, an area where you can experiment and test edits. It contains simple examples of various elements you'll find around Wikipedia. It may be deleted after a period of inactivity; please do not use it to draft an article or create anything else you wish to last.

This is a section heading

This is the caption for the image.

Below is an example audio file.

Here is a citation to a website. [1]

Here is a citation to a news article. [2]

Here is a template for facts that lack a citation.[ citation needed]

Here is a template for facts with questionable accuracy.[ dubiousdiscuss]

Here is a template for facts that contain original research.[ original research?]

Here is a template for facts that lack a neutral point of view.[ neutrality is disputed]

Here is a link to the page for Wikipedia founder Jimmy Wales. The text displayed for the link can be customized like this. When links go to pages that do not exist, they appear red, like this.

This is a subsection heading

  • Bulleted list item 1
  • Bulleted list item 2

You can make text bold or italic (or both) when needed.

  1. Numbered list item 1
  2. Numbered list item 2

List of Wikimedia Foundation sister projects

You can find out more about the Wikimedia Foundation and it's sister projects with these links.

This link will direct to you to the page about the Wikipedia website. If you wish to visit the Wikipedia home page, click on this link.

For other sister projects, see below:

Additional projects

  • Link to Meta-Wiki, for community coordination & documentation
  • Link to Wikimedia Incubator, for developing wikis in new languages
  • Link to MediaWiki, the free and open-source wiki software
  • Link to WikiTech, for technical documentation of Wikimedia and it's other projects
  • Link to Wikimedia Cloud Services, hosting provider for tools
  • Link to Phabricator, for managing work in software projects (not a wiki)
Wikipedia's logo.
Picture of Jimmy Wales, co-founder of Wikipedia.
Logo of Wikimedia foundation, along with it's sister projects.
The Public Domain Mark by Creative Commons.

Colort test




I'm not gonna break anything, right?

Lorem ipsum test

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.

For the Wikipedia page about Lorem ipsum, click here.

Character test

ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz

1234567890

.,?!$%@()+×÷=/_[]{}\|¤¡¿

The quick brown fox jumps over the lazy dog.

Chess test

Test title
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Test description.
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Empty board.
abcdefgh
8
d5 white circle
e5 white cross
d4 black circle
e4 black cross
8
77
66
55
44
33
22
11
abcdefgh
Movement placement test.

Pieces for reference

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
e5 up-right arrow
f5 black circle
d4 white archbishop
b3 black circle
c3 down-left arrow
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
e2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Princess. Moves as Knight or Bishop.
abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
d5 up arrow
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
d3 down arrow
f3 black circle
c2 black circle
d2 down arrow
e2 black circle
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Empress. Moves as Knight or Rook.
abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
d6 up arrow
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
d5 up arrow
e5 up-right arrow
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 A l
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
c3 down-left arrow
d3 down arrow
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
d2 down arrow
e2 black circle
f2 down-right arrow
a1 down-left arrow
d1 down arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Amazon. Moves as Knight or Queen.

Pieces for reference 2

a5 b5 c5 d5 e5
a4 b4 black circle c4 d4 black circle e4
a3 b3 c3 white bishop d3 e3
a2 b2 black circle c2 d2 black circle e2
a1 b1 c1 d1 e1
Ferz (notation F).
a5 black circle b5 c5 d5 e5 black circle
a4 b4 c4 d4 e4
a3 b3 c3 white bishop d3 e3
a2 b2 c2 d2 e2
a1 black circle b1 c1 d1 e1 black circle
Alfil (notation A), can jump.
a5 b5 c5 d5 e5
a4 b4 c4 black circle d4 e4
a3 b3 black circle c3 white upside-down rook d3 black circle e3
a2 b2 c2 black circle d2 e2
a1 b1 c1 d1 e1
Wazir (notation W).
a5 b5 c5 black circle d5 e5
a4 b4 c4 d4 e4
a3 black circle b3 c3 white upside-down rook d3 e3 black circle
a2 b2 c2 d2 e2
a1 b1 c1 black circle d1 e1
Dabbaba (notation D), can jump.

Falcon & hunter

abcdefg
7 a7 black cross b7 c7 d7 e7 f7 g7 black cross7
6 a6 b6 black cross c6 d6 e6 f6 black cross g66
5 a5 b5 c5 black cross d5 e5 black cross f5 g55
4 a4 b4 c4 d4 B l e4 f4 g44
3 a3 b3 c3 d3 black circle e3 f3 g33
2 a2 b2 c2 d2 black circle e2 f2 g22
1 a1 b1 c1 d1 black circle e1 f1 g11
abcdefg
Falcon. Moves forward as a bishop, moves backward as a rook (along a file).
abcdefg
7 a7 b7 c7 d7 black circle e7 f7 g77
6 a6 b6 c6 d6 black circle e6 f6 g66
5 a5 b5 c5 d5 black circle e5 f5 g55
4 a4 b4 c4 d4 white upside-down rook e4 f4 g44
3 a3 b3 c3 black cross d3 e3 black cross f3 g33
2 a2 b2 black cross c2 d2 e2 f2 black cross g22
1 a1 black cross b1 c1 d1 e1 f1 g1 black cross1
abcdefg
Hunter. Moves forward as a rook (along a file), and moves backward as a bishop.

Knight derivatives (leapers)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
f5 black circle
d4 white knight
b3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Knight. A (1,2)-leaper.
abcdefgh
8
c7 black circle
e7 black circle
a5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
g3 black circle
c1 black circle
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Camel. A (1,3)-leaper.
abcdefgh
8
c7 black circle
e7 black circle
c6 black circle
e6 black circle
a5 black circle
b5 black circle
f5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
b3 black circle
f3 black circle
g3 black circle
c2 black circle
e2 black circle
c1 black circle
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Gnu. Moves as a knight or camel.
abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 c9 d9 black circle e9 f9 black circle g9 h9 i9 j99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j77
6 a6 black circle b6 c6 d6 e6 f6 g6 h6 i6 black circle j66
5 a5 b5 c5 d5 e5 white giraffe f5 g5 h5 i5 j55
4 a4 black circle b4 c4 d4 e4 f4 g4 h4 i4 black circle j44
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j22
1 a1 b1 c1 d1 black circle e1 f1 black circle g1 h1 i1 j11
abcdefghij
Giraffe. A (1,4)-leaper.
abcdefgh
8
b7 black circle
f7 black circle
a6 black circle
g6 black circle
d4 white zebra
a2 black circle
g2 black circle
b1 black circle
f1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Zebra. A (2,3)-leaper.
Test title
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Test description.
abcdefgh
8
8
77
66
55
44
33
22
11
abcdefgh
Test description.

Aanca (1X.n+)

abcdefgh
8
c8 up arrow
e8 up arrow
c7 up arrow
e7 up arrow
c6 up arrow
e6 up arrow
a5 left arrow
b5 left arrow
c5 black circle
e5 black circle
f5 right arrow
g5 right arrow
h5 right arrow
d4 white wizard
a3 left arrow
b3 left arrow
c3 black circle
e3 black circle
f3 right arrow
g3 right arrow
h3 right arrow
c2 down arrow
e2 down arrow
c1 down arrow
e1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also called Gryphon or Eagle.

Abbot (4X,~1/2)

abcdefgh
8
g7 up-right arrow
f6 up-right arrow
a5 up-left arrow
b5 black circle
d5 black circle
e5 up-right arrow
a4 black circle
b4 up-left arrow
d4 up-right arrow
e4 black circle
c3 white archbishop
a2 black circle
b2 down-left arrow
d2 down-right arrow
e2 black circle
a1 down-left arrow
b1 black circle
d1 black circle
e1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Bishop up to 4 squares. Can jump for knight moves.

Acropolis (~1/2, ~1/3, n+)

abcdefgh
8
d8 up arrow
c7 black cross
d7 up arrow
e7 black cross
c6 black cross
d6 up arrow
e6 black cross
a5 black cross
b5 black cross
d5 up arrow
f5 black cross
g5 black cross
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down knight
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black cross
b3 black cross
d3 down arrow
f3 black cross
g3 black cross
c2 black cross
d2 down arrow
e2 black cross
c1 black cross
d1 down arrow
e1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Rook.

Actor (~1/2, ~1/3, nX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
c7 black cross
e7 black cross
g7 up-right arrow
b6 up-left arrow
c6 black cross
e6 black cross
f6 up-right arrow
a5 black cross
b5 black cross
c5 up-left arrow
e5 up-right arrow
f5 black cross
g5 black cross
d4 white upside-down knight
a3 black cross
b3 black cross
c3 down-left arrow
e3 down-right arrow
f3 black cross
g3 black cross
b2 down-left arrow
c2 black cross
e2 black cross
f2 down-right arrow
a1 down-left arrow
c1 black cross
e1 black cross
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Bishop.

Actress (~1/2, ~1/3, n✴)

abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
c7 black cross
d7 up arrow
e7 black cross
g7 up-right arrow
b6 up-left arrow
c6 black cross
d6 up arrow
e6 black cross
f6 up-right arrow
a5 black cross
b5 black cross
c5 up-left arrow
d5 up arrow
e5 up-right arrow
f5 black cross
g5 black cross
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down knight
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black cross
b3 black cross
c3 down-left arrow
d3 down arrow
e3 down-right arrow
f3 black cross
g3 black cross
b2 down-left arrow
c2 black cross
d2 down arrow
e2 black cross
f2 down-right arrow
a1 down-left arrow
c1 black cross
d1 down arrow
e1 black cross
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Gnu or Queen.

Admiral (n+, 1X)

abcdefgh
8
d8 up arrow
d7 up arrow
d6 up arrow
c5 black circle
d5 up arrow
e5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down rook
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 down arrow
e3 black circle
d2 down arrow
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Rook or Ferz.

Alfilrider (n(~2X))

abcdefghijk
11 a11 b11 c11 d11 e11 f11 g11 h11 i11 j11 k11 black circle11
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k1010
9 a9 black circle b9 c9 d9 e9 f9 g9 h9 i9 black circle j9 k99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k88
7 a7 b7 c7 black circle d7 e7 f7 g7 black circle h7 i7 j7 k77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j5 k55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k44
3 a3 b3 c3 black circle d3 e3 f3 g3 black circle h3 i3 j3 k33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k22
1 a1 black circle b1 c1 d1 e1 f1 g1 h1 i1 black circle j1 k11
abcdefghijk
A rider which moves any number of (2,2) cells (i.e., Alfil moves) in the same direction in a straight line.

Alibaba (~2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
b4 black circle
d4 white upside-down bishop
f4 black circle
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Alfil or Dabbaba.

Alibabarider (n~2✴)

abcdefghijk
11 a11 b11 c11 d11 e11 black circle f11 g11 h11 i11 j11 k11 black circle11
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j10 k1010
9 a9 black circle b9 c9 d9 e9 black circle f9 g9 h9 i9 black circle j9 k99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j8 k88
7 a7 b7 c7 black circle d7 e7 black circle f7 g7 black circle h7 i7 j7 k77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j6 k66
5 a5 black circle b5 c5 black circle d5 e5 white knight f5 g5 black circle h5 i5 black circle j5 k5 black circle5
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j4 k44
3 a3 b3 c3 black circle d3 e3 black circle f3 g3 black circle h3 i3 j3 k33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j2 k22
1 a1 black circle b1 c1 d1 e1 black circle f1 g1 h1 i1 black circle j1 k11
abcdefghijk
Combination of Dabbabarider and Alfilrider.

Amazonrider (n✴,~1/2)

abcdefgh
8
b8 up arrow
e8 black cross
h8 up-right arrow
b7 up arrow
g7 up-right arrow
b6 up arrow
d6 black cross
f6 up-right arrow
b5 up arrow
e5 up-right arrow
h5 black cross
a4 black cross
b4 up arrow
c4 black cross
d4 up-right arrow
f4 black cross
a3 up-left arrow
b3 up arrow
c3 up-right arrow
d3 black cross
a2 left arrow
b2 A l
c2 right arrow
d2 right arrow
e2 right arrow
f2 right arrow
g2 right arrow
h2 right arrow
a1 down-left arrow
b1 down arrow
c1 down-right arrow
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Amazonrider. Can move as Queen or Nightrider.

Anchorite (1+.nX)

abcdefgh
8
a8 up-left arrow
g8 up-right arrow
b7 up-left arrow
f7 up-right arrow
h7 up-right arrow
a6 up-left arrow
c6 up-left arrow
e6 up-right arrow
g6 up-right arrow
b5 up-left arrow
d5 black circle
f5 up-right arrow
c4 black circle
d4 white wizard
e4 black circle
b3 down-left arrow
d3 black circle
f3 down-right arrow
a2 down-left arrow
c2 down-left arrow
e2 down-right arrow
g2 down-right arrow
b1 down-left arrow
f1 down-right arrow
h1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Wazir and continues as a bishop outwards. Also called Manticore.

Ancress (n+, 1+.nX)

abcdefgh
8
a8 up-left arrow
d8 up arrow
g8 up-right arrow
b7 up-left arrow
d7 up arrow
f7 up-right arrow
h7 up-right arrow
a6 up-left arrow
c6 up-left arrow
d6 up arrow
e6 up-right arrow
g6 up-right arrow
b5 up-left arrow
d5 black circle
f5 up-right arrow
a4 left arrow
b4 left arrow
c4 black circle
d4 white wizard
e4 black circle
f4 right arrow
g4 right arrow
h4 right arrow
b3 down-left arrow
d3 black circle
f3 down-right arrow
a2 down-left arrow
c2 down-left arrow
d2 up arrow
e2 down-right arrow
g2 down-right arrow
b1 down-left arrow
d1 up arrow
f1 down-right arrow
h1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Combination of Anchorite and Rook.

Andernach grasshopper

abcdefgh
8
g6 white upside-down queen
d3 white bishop
c2 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
d3 black bishop
c2 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
A Grasshopper that changes the colour of the hurdle it leaps over.

Angry Boar (1-2X>,1>=)

abcdefgh
8
b6 black circle
f6 black circle
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward and sideward as a Wazir and can make up to two Ferz moves forward.

Antelope (~3/4)

abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 black circle c9 d9 e9 f9 g9 h9 black circle i9 j99
8 a8 black circle b8 c8 d8 e8 f8 g8 h8 i8 black circle j88
7 a7 b7 c7 d7 e7 f7 g7 h7 i7 j77
6 a6 b6 c6 d6 e6 f6 g6 h6 i6 j66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j55
4 a4 b4 c4 d4 e4 f4 g4 h4 i4 j44
3 a3 b3 c3 d3 e3 f3 g3 h3 i3 j33
2 a2 black circle b2 c2 d2 e2 f2 g2 h2 i2 black circle j22
1 a1 b1 black circle c1 d1 e1 f1 g1 h1 black circle i1 j11
abcdefghij
Jumps three squares diagonally followed by one square orthogonally outwards.

Atlantosaur (c1✴)

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c5 black pawn
d4 white knight
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c5 white knight
8
77
66
55
44
33
22
11
abcdefgh
Captures like a Mann (non-royal King) but never moves from his position unless to capture. It can only move by capturing.

Archchancellor (n+,~1/2,1X)

abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
c5 black cross
d5 up arrow
e5 black cross
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
b3 black circle
c3 black cross
d3 down arrow
e3 black cross
f3 black circle
c2 black circle
d2 down arrow
e2 black circle
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Chancellor or Ferz.

Archer (2X)

abcdefgh
8
b6 black circle
f6 black circle
c5 black circle
e5 black circle
d4 white upside-down bishop
c3 black circle
e3 black circle
b2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Combination of Ferz and Alfil.

Archer (Modern) (c^nX,onX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white upside-down bishop
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 black rook
e4 black upside-down bishop
g2 white upside-down bishop
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down bishop
e4 black upside-down bishop
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop when not capturing, but captures by leaping over an intervening piece and taking the piece on its destination square (the captured piece can be any number of squares beyond the hurdle).

Arrow Pawn (o2+,c1X)

abcdefgh
8
d6 black circle
c5 black cross
d5 black circle
e5 black cross
b4 black circle
c4 black circle
d4 white upside-down pawn
e4 black circle
f4 black circle
c3 black cross
d3 black circle
e3 black cross
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves orthogonally one or two squares (dots) and captures diagonally one square (crosses).

Assassin (1✴,c2✴)

abcdefgh
8
b6 black cross
d6 black cross
f6 black cross
c5 black circle
d5 black circle
e5 black circle
b4 black cross
c4 black circle
d4 white upside-down queen
e4 black circle
f4 black cross
c3 black circle
d3 black circle
e3 black circle
b2 black cross
d2 black cross
f2 black cross
8
77
66
55
44
33
22
11
abcdefgh
The assassin moves one square in any direction (dots), and two to capture (crosses).

Astrologer (~1/3.nX)

abcdefghij
10 a10 b10 up-left arrow c10 d10 e10 f10 g10 h10 up-right arrow i10 j1010
9 a9 b9 c9 up-left arrow d9 e9 f9 g9 up-right arrow h9 i9 j99
8 a8 b8 c8 d8 black circle e8 f8 black circle g8 h8 i8 j8 up-right arrow8
7 a7 up-left arrow b7 c7 d7 e7 f7 g7 h7 i7 up-right arrow j77
6 a6 b6 black circle c6 d6 e6 f6 g6 h6 black circle i6 j66
5 a5 b5 c5 d5 e5 white knight f5 g5 h5 i5 j55
4 a4 b4 black circle c4 d4 e4 f4 g4 h4 black circle i4 j44
3 a3 down-left arrow b3 c3 d3 e3 f3 g3 h3 i3 down-right arrow j33
2 a2 b2 c2 d2 black circle e2 f2 black circle g2 h2 i2 j2 down-right arrow2
1 a1 b1 c1 down-left arrow d1 e1 f1 g1 down-right arrow h1 i1 j11
abcdefghij
Moves as a Camel followed by moving any number of spaces diagonally outwards like a Bishop.

Auroch (~1/2,~1/4)

abcdefghij
10 a10 b10 c10 d10 e10 f10 g10 h10 i10 j1010
9 a9 b9 c9 d9 black cross e9 f9 black cross g9 h9 i9 j99
8 a8 b8 c8 d8 e8 f8 g8 h8 i8 j88
7 a7 b7 c7 d7 black cross e7 f7 black cross g7 h7 i7 j77
6 a6 black cross b6 c6 black cross d6 e6 f6 g6 black cross h6 i6 black cross j66
5 a5 b5 c5 d5 e5 white giraffe f5 g5 h5 i5 j55
4 a4 black cross b4 c4 black cross d4 e4 f4 g4 black cross h4 i4 black cross j44
3 a3 b3 c3 d3 black cross e3 f3 black cross g3 h3 i3 j33
2 a2 b2 c2 d2 e2 f2 g2 h2 i2 j22
1 a1 b1 c1 d1 black cross e1 f1 black cross g1 h1 i1 j11
abcdefghij
Moves as Knight or Giraffe.

B4nD (1-4X, 2+)

abcdefgh
8
g7 up-right arrow
f6 up-right arrow
a5 up-left arrow
c5 black circle
e5 up-right arrow
b4 up-left arrow
d4 up-right arrow
a3 black circle
c3 white bishop
e3 black circle
b2 down-left arrow
d2 down-right arrow
a1 down-left arrow
c1 black circle
e1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves up to 4 spaces as bishop, or exactly 2 spaces as rook.

Backslider (1<)

abcdefgh
8
d4 white upside-down pawn
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves one square backwards.

Banshee (nX, n(1/2))

abcdefgh
8
e8 black cross
h8 up-right arrow
g7 up-right arrow
d6 black cross
f6 up-right arrow
e5 up-right arrow
h5 black cross
a4 black cross
c4 black cross
d4 up-right arrow
f4 black cross
a3 up-left arrow
c3 up-right arrow
d3 black cross
b2 white upside-down knight
a1 down-left arrow
c1 down-right arrow
d1 black cross
8
77
66
55
44
33
22
11
abcdefgh
Combines the powers of Bishop and Nightrider. Also called Unicorn.


Barc (~2/1>,~1/2<)

abcdefgh
8
b5 black circle
f5 black circle
d4 white upside-down knight
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward as a wide Knight, and backward as a narrow Knight. The name is Crab spelled backwards.

Basilisk (o1✴>,c1✴>)

abcdefgh
8
c5 black cross
d5 black cross
e5 black cross
d4 white upside-down pawn
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Can move and capture one step diagonally forward or straight forward (crosses), or move (without capturing) one step straight backward (dot).

Bear (~(0/2),~(1/2),~(2/2))

abcdefgh
8
b6 black circle
c6 black circle
d6 black circle
e6 black circle
f6 black circle
b5 black circle
f5 black circle
b4 black circle
d4 white upside-down knight
f4 black circle
b3 black circle
f3 black circle
b2 black circle
c2 black circle
d2 black circle
e2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Jumps to any square a distance of 2. Also called Squirrel.

Bede (nX,~2+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
d6 black circle
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
b4 black circle
d4 white rook
f4 black circle
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
d2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Combination of Bishop and Dabbaba.

Berolina Pawn (o1X>,c1>,io2X)

abcdefgh
8
b6 white circle
f6 white circle
c5 black circle
d5 black cross
e5 black circle
d4 white upside-down pawn
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally forward (black dots) (except on its first move, when it may move two) (white dots), but captures by moving one square straight forward (cross).

Berolina Plus Pawn (o1X>,c1>=,io2X)

abcdefgh
8
b6 white circle
f6 white circle
c5 black circle
d5 black cross
e5 black circle
c4 black cross
d4 white upside-down pawn
e4 black cross
8
77
66
55
44
33
22
11
abcdefgh
Berolina Pawn which can also capture one step orthogonally to the side.

Biok (onX,cn+)

abcdefgh
8
d8 black cross
h8 black circle
a7 black circle
d7 black cross
g7 black circle
b6 black circle
d6 black cross
f6 black circle
c5 black circle
d5 black cross
e5 black circle
a4 black cross
b4 black cross
c4 black cross
d4 white upside-down bishop
e4 black cross
f4 black cross
g4 black cross
h4 black cross
c3 black circle
d3 black cross
e3 black circle
b2 black circle
d2 black cross
f2 black circle
a1 black circle
d1 black cross
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop (dots) and captures like a Rook (crosses).

Bishight (nX>,~1/2<)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white archbishop
b3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward as a Bishop, and backward as a Knight.

Blind Dog (1=<,1X>)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves one square diagonally forward, horizontally, or backwards.

Blind Monkey (1=,1X)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves in any direction for one square except vertically.

Blind Tiger (1X,1=<)

abcdefgh
8
c5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves 1 square in any direction expect orthogonally forward.

Bodygard (2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
c5 black cross
d5 black cross
e5 black cross
b4 black circle
c4 black cross
d4 white upside-down queen
e4 black cross
f4 black circle
c3 black cross
d3 black cross
e3 black cross
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Queen but limited to 2 squares. Any sliding piece that moves within a King's move (crosses) of the Bodygard must stop moving.

Brontosaurus (cnX)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
e5 up-right arrow
d4 white upside-down knight
c3 down-left arrow
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
g7 black pawn
c3 white upside-down knight
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
g7 white upside-down knight
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Bishop, but can only move by capturing.

Buffalo (~1/2,~1/3,~2/3)

abcdefgh
8
b7 black circle
c7 black circle
e7 black circle
f7 black circle
a6 black circle
c6 black circle
e6 black circle
g6 black circle
a5 black circle
b5 black circle
f5 black circle
g5 black circle
d4 white upside-down knight
a3 black circle
b3 black circle
f3 black circle
g3 black circle
a2 black circle
c2 black circle
e2 black circle
g2 black circle
b1 black circle
c1 black circle
e1 black circle
f1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Knight, Camel, or Zebra.

Caliph (nX,~1/3)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
c7 black circle
e7 black circle
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
a5 black circle
c5 up-left arrow
e5 up-right arrow
g5 black circle
d4 white archbishop
a3 black circle
c3 down-left arrow
e3 down-right arrow
g3 black circle
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
c1 black circle
e1 black circle
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Bishop or Camel.

Caliph (Fairy) (1+,~2X)

abcdefgh
8
b6 black circle
f6 black circle
d5 black circle
c4 black circle
d4 white upside-down bishop
e4 black circle
d3 black circle
b2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Wazir or Alfil.

Camelrider (n(~1/3))

abcdefgh
8
d8 black circle
a5 black circle
c5 black circle
h4 black circle
e3 black circle
b2 white upside-down knight
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
A rider which moves any number the Camel's moves in the same direction. A piece in its path of the opposing color could be captured, but the Camelrider could not move any further.

Cannon (c^n+,on+)

abcdefgh
8
b7 black circle
g7 black pawn
g5 black rook
b2 white upside-down rook
g2 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down rook
g7 white upside-down rook
g5 black rook
8
77
66
55
44
33
22
11
abcdefgh
Moves and captures like a Rook but must jump over a piece to capture.

Cannon (Korean) (^n+)

abcdefgh
8
b7 black circle
g7 black pawn
b5 black rook
g5 black rook
b2 white upside-down rook
g2 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b7 white upside-down rook
g7 white upside-down rook
b5 black rook
g5 black rook
8
77
66
55
44
33
22
11
abcdefgh
Moves and captures along orthogonal lines by jumping exactly one piece. There can be any number of free squares before and after the hurdle.

Cannon (Musketeer) (1✴,~2+,~1/2)

abcdefgh
8
c6 black circle
d6 black circle
e6 black circle
c5 black circle
d5 black circle
e5 black circle
b4 black circle
c4 black circle
d4 white upside-down rook
e4 black circle
f4 black circle
c3 black circle
d3 black circle
e3 black circle
c2 black circle
d2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Mann, Dabbaba and limited Knight sideways.

Canvasser (n+,~1/3)

abcdefgh
8
d8 up arrow
c7 black circle
d7 up arrow
e7 black circle
d6 up arrow
a5 black circle
d5 up arrow
g5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white chancellor
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
a3 black circle
d3 down arrow
g3 black circle
d2 down arrow
c1 black circle
d1 down arrow
e1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Rook or Camel.

Capricorn

abcdefgh
8
d8 up arrow
h8 up-right arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
d6 up arrow
f6 up-right arrow
c5 up-left arrow
d5 up arrow
e5 up-right arrow
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down queen
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 down-left arrow
d3 down arrow
e3 down-right arrow
b2 down-left arrow
d2 down arrow
f2 down-right arrow
a1 down-left arrow
d1 down arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
c7 black pawn
d6 black cross
g3 white upside-down queen
b1 black rook
c1 black cross
g1 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
d6 white upside-down queen
c1 white upside-down queen
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Queen, but captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.

Carpenter (~2+,~1/2)

abcdefgh
8
c6 black circle
d6 black circle
e6 black circle
b5 black circle
f5 black circle
b4 black circle
d4 white chancellor
f4 black circle
b3 black circle
f3 black circle
c2 black circle
d2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Dabbaba.

Centaur (~1/2,1✴)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
c5 black circle
d5 black circle
e5 black circle
f5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
b3 black circle
c3 black circle
d3 black circle
e3 black circle
f3 black circle
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Knight or Mann.

Champion (Omega Chess) (1+,~2✴)

abcdefgh
8
b6 black circle
d6 black circle
f6 black circle
d5 black circle
b4 black circle
c4 black circle
d4 white upside-down bishop
e4 black circle
f4 black circle
d3 black circle
b2 black circle
d2 black circle
f2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Wazir or Alibaba.

Champion (Begnis) (~2+,1✴)

abcdefgh
8
d6 black circle
c5 black circle
d5 black circle
e5 black circle
b4 black circle
c4 black circle
d4 white upside-down king
e4 black circle
f4 black circle
c3 black circle
d3 black circle
e3 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Mann or Dabbaba.

Charging Knight (~1/2>, 1✴<)

abcdefgh
8
c6 black circle
e6 black circle
b5 black circle
f5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Knight forwards, or as a King sideways or backwards.

Charging Rook (n=>,1✴<)

abcdefgh
8
d8 up arrow
d7 up arrow
d6 up arrow
d5 up arrow
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down rook
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as a Rook forwards or sideways, or as a King backwards.

Cheetah (~0/3,~1/3,~2/3,~3/3)

abcdefgh
8
a7 black circle
b7 black circle
c7 black circle
d7 black circle
e7 black circle
f7 black circle
g7 black circle
a6 black circle
g6 black circle
a5 black circle
g5 black circle
a4 black circle
d4 white upside-down knight
g4 black circle
a3 black circle
g3 black circle
a2 black circle
g2 black circle
a1 black circle
b1 black circle
c1 black circle
d1 black circle
e1 black circle
f1 black circle
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as Threeleaper, Camel, Zebra, or Tripper.

Chicken General (1-4>,1X<)

abcdefgh
8
d7 black circle
d6 black circle
d5 black circle
d4 black circle
d3 white upside-down rook
c2 black circle
e2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves up to 4 spaces forward, or 1 space diagonally backward.

Cloud Eagle (n<>,1✴,3X>)

abcdefgh
8
d8 up arrow
a7 up-left arrow
d7 up arrow
g7 up-right arrow
b6 up-left arrow
d6 up arrow
f6 up-right arrow
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down knight
e4 black circle
c3 black circle
d3 black circle
e3 black circle
d2 down arrow
d1 down arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Flying Stag and a Forward Bishop limited to three squares.

Colonel (n=>,~2/1,1✴)

abcdefgh
8
d8 up arrow
d7 up arrow
c6 black circle
d6 up arrow
e6 black circle
b5 black circle
c5 black circle
d5 up arrow
e5 black circle
f5 black circle
a4 left arrow
b4 left arrow
c4 left arrow
d4 white upside-down queen
e4 right arrow
f4 right arrow
g4 right arrow
h4 right arrow
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves as King, or forwards and sideways Rook, or forward Knight.

Commuter (~4X)

abcdefgh
8
a7 black circle
g7 black circle
d4 white upside-down knight
a1 black circle
g1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Leaps four squares diagonally.

Coordinator

abcdefgh
8
b6 black pawn
f6 white king
b2 white upside-down queen
f2 black cross
8
77
66
55
44
33
22
11
abcdefgh
The Coordinator captures any piece within the square that intersects it's file and the King's rank, and the square that intersects it's rank and the King's file.

Copper General (1✴>,1<)

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
d4 white upside-down rook
d3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Combines Iron General and Backslider.

Corporal (1X>,o1>,io2>)

abcdefgh
8
d6 white circle
c5 black circle
d5 black circle
e5 black circle
d4 white upside-down pawn
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Pawn, but doesn't need to capture a piece in order to move diagonally.

Crab (~1/2,~2/1)

abcdefgh
8
c6 black circle
e6 black circle
d4 white upside-down knight
b3 black circle
f3 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forwards as a Forward Knight, and moves backwards as a Wide Knight.

Crowned Bishop (nX,1+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
f6 up-right arrow
c5 up-left arrow
d5 black circle
e5 up-right arrow
c4 black circle
d4 white upside-down bishop
e4 black circle
c3 down-left arrow
d3 black circle
e3 down-right arrow
b2 down-left arrow
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Bishop or Wazir.

Crown Princess (nX,~1/2,1+)

abcdefgh
8
h8 up-right arrow
a7 up-left arrow
g7 up-right arrow
b6 up-left arrow
c6 black circle
e6 black circle
f6 up-right arrow
b5 black circle
c5 up-left arrow
d5 black circle
e5 up-right arrow
f5 black circle
c4 black circle
d4 white archbishop
e4 black circle
b3 black circle
c3 down-left arrow
d3 black circle
e3 down-right arrow
f3 black circle
b2 down-left arrow
c2 black circle
e2 black circle
f2 down-right arrow
a1 down-left arrow
g1 down-right arrow
8
77
66
55
44
33
22
11
abcdefgh
Moves as Princess or Wazir.

Dabbaba-checker

abcdefgh
8
d6 black circle
b4 black circle
d4 white upside-down rook
f4 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b5 black pawn
g5 black rook
g4 black bishop
b3 white upside-down rook
g3 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
abcdefgh
8
b5 white upside-down rook
g5 white upside-down rook
8
77
66
55
44
33
22
11
abcdefgh
Moves like a Dabbaba, while also being able to capture by leaping over a piece. This means it has the ability to capture two pieces in one move.

Dabbabarider (n(~2+))

abcdefgh
8
c7 black circle
c5 black circle
a3 black circle
c3 white chancellor
e3 black circle
g3 black circle
c1 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves any number of Dabbaba moves in the same direction.

Debtor (2<>,~1/2=)

abcdefgh
8
d6 black circle
b5 black circle
f5 black circle
d4 white chancellor
b3 black circle
f3 black circle
d2 black circle
8
77
66
55
44
33
22
11
abcdefgh
Moves forward or backward as Dabbaba or sideways as Knight.

Diplomat

abcdefgh
8
c5 black circle
d5 black circle
e5 black circle
c4 black circle
d4 white upside-down king
e4 black circle
c3 black circle
d3 black circle
e3 black circle
8
77
66
55
44
33
22
11
abcdefgh
It cannot move, and cannot capture nor be captured, but protects any piece adjacent to it (dots) from capture.
abcdefgh
8
g7 black bishop
d4 white rook
c3 white upside-down king
8
77
66
55
44
33
22
11
abcdefgh
The bishop cannot capture the rook because it is protected by the Diplomat.

==sample_title==







Wait! Where'd the title go?

THERE IS NO ESCAPE SOMEBODY GET ME OUT OF HERE PLEASE HELP

Hi! Welcome to Wikipediaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaáááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááááåååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååæææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææææ

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////!/!/!////!/!/!/!/!/!/////!!////

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Am I insane? .-- --- ..- .-.. -.. / ... --- -- . --- -. . / .- ... -.- / - .... .- - ..--.. Would you confirm?

꓄ꃅꀤꌗ ꀤꌗ ꅏꀤꀘꀤꉣꍟꀸꀤꍏ Can qYou HēLP mE ekSXit th1s ra6bit H--OLe Thewikinobody ( talk) 05:51, 6 July 2024 (UTC)

I'm not a Wikipediholic, am I?

1'"m A NOBODY

N1ZEU8NE1J8N2EJ8JE2SJ8E2SJ8J8J8SI8ES8UIUSE18SE1J8SE1J8IJJES18JSE1J8JSE1SI2SJ8SE1J8I8SE1JIS1S8J1UIE8I8UI8I8WS

Think about it. I couldn't even be funny if I tried. I'm not even a Wikipediholic (see "I think" subsection) and yet I still act like one.

MarsThis user understands Martian.
MarsUijt vtfs voefstuboet Nbsujbo.



Ju't opu fwfo Nbsujbo. Ju't kvtu Dbftbs Djqifs xjui b tijgu pg pof. Tujmm b dppm mbohvbhf uipvhi.

HAHAHAHAHAHAHAHA JUst trigiyng To edir So.egthing This user user SURURUUSUSEURU





Hye!So, Ir 's Thewikikinobdiyjosy ahajn..., I fdon 't know if Iim going b insanr or not, bu8t if i a. Plisz hhelp me.

Fid I mebtion I'm ver1y hood at dspellking?

Whetre's 5hta uyservox agaia n?

Spell Dis usa iis veri goot att speling

Ag,yes! Thrreeuhe itas is.


What do you call a person without a body and a nose? NOBODY KNOWS.

HAHAAHAHAHAHAHAHAHAGAHAHAG[<,~☆3☆3☆ 3EX EX EX ZE EZSSEEZEZEXXERXAGAGAGAGAHAHAHAHAHAHAHAAMAMAHWGWGAGAGAHAHAHAGGAAHAHAHAHAHAHAHAY

This user likes jokes and humor.

Reference section

  1. ^ Smith, Jane. "Sample title". Sample website. Sample publisher. Retrieved 18 May 2024.
  2. ^ Jones, Bob (7 April 2024). "Sample headline". The Sample Times. Retrieved 18 May 2024.

Example external link


Return to the tutorial


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