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Falcon. Moves forward as a
bishop, moves backward as a
rook (along a
file).
a
b
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g
7
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1
1
a
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Hunter. Moves forward as a rook (along a file), and moves backward as a bishop.
Knight derivatives (leapers)
a
b
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g
h
8
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Knight. A (1,2)-leaper.
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b
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h
8
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1
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Camel. A (1,3)-leaper.
a
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f
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h
8
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1
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Gnu. Moves as a knight or camel.
a
b
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f
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h
i
j
10
10
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i
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Giraffe. A (1,4)-leaper.
a
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f
g
h
8
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1
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Zebra. A (2,3)-leaper.
Test title
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h
8
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Test description.
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h
8
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Test description.
Aanca (1X.n+)
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g
h
8
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a
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Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also called Gryphon or Eagle.
Abbot (4X,~1/2)
a
b
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e
f
g
h
8
8
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1
1
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Moves as Knight or Bishop up to 4 squares. Can jump for knight moves.
Acropolis (~1/2, ~1/3, n+)
a
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f
g
h
8
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1
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Moves as Gnu or Rook.
Actor (~1/2, ~1/3, nX)
a
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h
8
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1
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Moves as Gnu or Bishop.
Actress (~1/2, ~1/3, n✴)
a
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h
8
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1
a
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Moves as Gnu or Queen.
Admiral (n+, 1X)
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b
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h
8
8
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1
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Moves as Rook or Ferz.
Alfilrider (n(~2X))
a
b
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d
e
f
g
h
i
j
k
11
11
10
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1
1
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i
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k
A rider which moves any number of (2,2) cells (i.e., Alfil moves) in the same direction in a straight line.
Moves as a Wazir and continues as a bishop outwards. Also called Manticore.
Ancress (n+, 1+.nX)
a
b
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d
e
f
g
h
8
8
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1
1
a
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Combination of Anchorite and Rook.
Andernach grasshopper
a
b
c
d
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f
g
h
8
8
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1
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8
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1
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A Grasshopper that changes the colour of the hurdle it leaps over.
Angry Boar (1-2X>,1>=)
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f
g
h
8
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1
a
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h
Moves forward and sideward as a Wazir and can make up to two Ferz moves forward.
Antelope (~3/4)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
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2
1
1
a
b
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i
j
Jumps three squares diagonally followed by one square orthogonally outwards.
Atlantosaur (c1✴)
a
b
c
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f
g
h
8
8
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1
1
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8
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1
1
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8
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1
1
a
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h
Captures like a Mann (non-royal King) but never moves from his position unless to capture. It can only move by capturing.
Archchancellor (n+,~1/2,1X)
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b
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h
8
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1
1
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Moves as Chancellor or Ferz.
Archer (2X)
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g
h
8
8
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1
a
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Combination of Ferz and Alfil.
Archer (Modern) (c^nX,onX)
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f
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h
8
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1
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8
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Moves like a Bishop when not capturing, but captures by leaping over an intervening piece and taking the piece on its destination square (the captured piece can be any number of squares beyond the hurdle).
Arrow Pawn (o2+,c1X)
a
b
c
d
e
f
g
h
8
8
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2
1
1
a
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h
Moves orthogonally one or two squares (dots) and captures diagonally one square (crosses).
Assassin (1✴,c2✴)
a
b
c
d
e
f
g
h
8
8
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2
1
1
a
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h
The assassin moves one square in any direction (dots), and two to capture (crosses).
Astrologer (~1/3.nX)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
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2
2
1
1
a
b
c
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i
j
Moves as a Camel followed by moving any number of spaces diagonally outwards like a Bishop.
Auroch (~1/2,~1/4)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
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3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
Moves as Knight or Giraffe.
B4nD (1-4X, 2+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
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2
2
1
1
a
b
c
d
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f
g
h
Moves up to 4 spaces as bishop, or exactly 2 spaces as rook.
Backslider (1<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square backwards.
Banshee (nX, n(1/2))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combines the powers of Bishop and Nightrider. Also called Unicorn.
Barc (~2/1>,~1/2<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward as a wide Knight, and backward as a narrow Knight. The name is Crab spelled backwards.
Basilisk (o1✴>,c1✴>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Can move and capture one step diagonally forward or straight forward (crosses), or move (without capturing) one step straight backward (dot).
Bear (~(0/2),~(1/2),~(2/2))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Jumps to any square a distance of 2. Also called Squirrel.
Bede (nX,~2+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combination of Bishop and Dabbaba.
Berolina Pawn (o1X>,c1>,io2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square diagonally forward (black dots) (except on its first move, when it may move two) (white dots), but captures by moving one square straight forward (cross).
Berolina Plus Pawn (o1X>,c1>=,io2X)
a
b
c
d
e
f
g
h
8
8
7
7
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6
5
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4
3
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2
2
1
1
a
b
c
d
e
f
g
h
Berolina Pawn which can also capture one step orthogonally to the side.
Biok (onX,cn+)
a
b
c
d
e
f
g
h
8
8
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5
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2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Bishop (dots) and captures like a Rook (crosses).
Bishight (nX>,~1/2<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward as a Bishop, and backward as a Knight.
Blind Dog (1=<,1X>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square diagonally forward, horizontally, or backwards.
Blind Monkey (1=,1X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves in any direction for one square except vertically.
Blind Tiger (1X,1=<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves 1 square in any direction expect orthogonally forward.
Bodygard (2✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Queen but limited to 2 squares. Any sliding piece that moves within a King's move (crosses) of the Bodygard must stop moving.
Brontosaurus (cnX)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
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7
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5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Bishop, but can only move by capturing.
Buffalo (~1/2,~1/3,~2/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Knight, Camel, or Zebra.
Caliph (nX,~1/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Bishop or Camel.
Caliph (Fairy) (1+,~2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Wazir or Alfil.
Camelrider (n(~1/3))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
A rider which moves any number the Camel's moves in the same direction. A piece in its path of the opposing color could be captured, but the Camelrider could not move any further.
Cannon (c^n+,on+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
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5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves and captures like a Rook but must jump over a piece to capture.
Cannon (Korean) (^n+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
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7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves and captures along orthogonal lines by jumping exactly one piece. There can be any number of free squares before and after the hurdle.
Cannon (Musketeer) (1✴,~2+,~1/2)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Mann, Dabbaba and limited Knight sideways.
Canvasser (n+,~1/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Rook or Camel.
Capricorn
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Queen, but captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.
Carpenter (~2+,~1/2)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Knight or Dabbaba.
Centaur (~1/2,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Knight or Mann.
Champion (Omega Chess) (1+,~2✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Wazir or Alibaba.
Champion (Begnis) (~2+,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Mann or Dabbaba.
Charging Knight (~1/2>, 1✴<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Knight forwards, or as a King sideways or backwards.
Charging Rook (n=>,1✴<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Rook forwards or sideways, or as a King backwards.
Cheetah (~0/3,~1/3,~2/3,~3/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Threeleaper, Camel, Zebra, or Tripper.
Chicken General (1-4>,1X<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves up to 4 spaces forward, or 1 space diagonally backward.
Cloud Eagle (n<>,1✴,3X>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Flying Stag and a Forward Bishop limited to three squares.
Colonel (n=>,~2/1,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as King, or forwards and sideways Rook, or forward Knight.
Commuter (~4X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Leaps four squares diagonally.
Coordinator
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
The Coordinator captures any piece within the square that intersects it's file and the King's rank, and the square that intersects it's rank and the King's file.
Copper General (1✴>,1<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combines Iron General and Backslider.
Corporal (1X>,o1>,io2>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Pawn, but doesn't need to capture a piece in order to move diagonally.
Crab (~1/2,~2/1)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forwards as a Forward Knight, and moves backwards as a Wide Knight.
Crowned Bishop (nX,1+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Bishop or Wazir.
Crown Princess (nX,~1/2,1+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Princess or Wazir.
Dabbaba-checker
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Dabbaba, while also being able to capture by leaping over a piece. This means it has the ability to capture two pieces in one move.
Dabbabarider (n(~2+))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves any number of Dabbaba moves in the same direction.
Debtor (2<>,~1/2=)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward or backward as Dabbaba or sideways as Knight.
Diplomat
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
It cannot move, and cannot capture nor be captured, but protects any piece adjacent to it (dots) from capture.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
The bishop cannot capture the rook because it is protected by the Diplomat.
The sanity of this user is disputed. There. You don't believe me? Well, look at the rest of the page...
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Am I insane?
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Would you confirm?
꓄ꃅꀤꌗ ꀤꌗ ꅏꀤꀘꀤꉣꍟꀸꀤꍏ
Can qYou HēLP mE ekSXit th1s ra6bit H--OLe
Thewikinobody (
talk) 05:51, 6 July 2024 (UTC)
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Falcon. Moves forward as a
bishop, moves backward as a
rook (along a
file).
a
b
c
d
e
f
g
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
Hunter. Moves forward as a rook (along a file), and moves backward as a bishop.
Knight derivatives (leapers)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Knight. A (1,2)-leaper.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Camel. A (1,3)-leaper.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Gnu. Moves as a knight or camel.
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
Giraffe. A (1,4)-leaper.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Zebra. A (2,3)-leaper.
Test title
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Test description.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Test description.
Aanca (1X.n+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square diagonally followed by moving any number of spaces like a rook outwards (moving away from where it started). Also called Gryphon or Eagle.
Abbot (4X,~1/2)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Knight or Bishop up to 4 squares. Can jump for knight moves.
Acropolis (~1/2, ~1/3, n+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Gnu or Rook.
Actor (~1/2, ~1/3, nX)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Gnu or Bishop.
Actress (~1/2, ~1/3, n✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Gnu or Queen.
Admiral (n+, 1X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Rook or Ferz.
Alfilrider (n(~2X))
a
b
c
d
e
f
g
h
i
j
k
11
11
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
k
A rider which moves any number of (2,2) cells (i.e., Alfil moves) in the same direction in a straight line.
Moves as a Wazir and continues as a bishop outwards. Also called Manticore.
Ancress (n+, 1+.nX)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combination of Anchorite and Rook.
Andernach grasshopper
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
A Grasshopper that changes the colour of the hurdle it leaps over.
Angry Boar (1-2X>,1>=)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward and sideward as a Wazir and can make up to two Ferz moves forward.
Antelope (~3/4)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
Jumps three squares diagonally followed by one square orthogonally outwards.
Atlantosaur (c1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Captures like a Mann (non-royal King) but never moves from his position unless to capture. It can only move by capturing.
Archchancellor (n+,~1/2,1X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Chancellor or Ferz.
Archer (2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combination of Ferz and Alfil.
Archer (Modern) (c^nX,onX)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Bishop when not capturing, but captures by leaping over an intervening piece and taking the piece on its destination square (the captured piece can be any number of squares beyond the hurdle).
Arrow Pawn (o2+,c1X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves orthogonally one or two squares (dots) and captures diagonally one square (crosses).
Assassin (1✴,c2✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
The assassin moves one square in any direction (dots), and two to capture (crosses).
Astrologer (~1/3.nX)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
Moves as a Camel followed by moving any number of spaces diagonally outwards like a Bishop.
Auroch (~1/2,~1/4)
a
b
c
d
e
f
g
h
i
j
10
10
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
i
j
Moves as Knight or Giraffe.
B4nD (1-4X, 2+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves up to 4 spaces as bishop, or exactly 2 spaces as rook.
Backslider (1<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square backwards.
Banshee (nX, n(1/2))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combines the powers of Bishop and Nightrider. Also called Unicorn.
Barc (~2/1>,~1/2<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward as a wide Knight, and backward as a narrow Knight. The name is Crab spelled backwards.
Basilisk (o1✴>,c1✴>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Can move and capture one step diagonally forward or straight forward (crosses), or move (without capturing) one step straight backward (dot).
Bear (~(0/2),~(1/2),~(2/2))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Jumps to any square a distance of 2. Also called Squirrel.
Bede (nX,~2+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combination of Bishop and Dabbaba.
Berolina Pawn (o1X>,c1>,io2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square diagonally forward (black dots) (except on its first move, when it may move two) (white dots), but captures by moving one square straight forward (cross).
Berolina Plus Pawn (o1X>,c1>=,io2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Berolina Pawn which can also capture one step orthogonally to the side.
Biok (onX,cn+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Bishop (dots) and captures like a Rook (crosses).
Bishight (nX>,~1/2<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward as a Bishop, and backward as a Knight.
Blind Dog (1=<,1X>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves one square diagonally forward, horizontally, or backwards.
Blind Monkey (1=,1X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves in any direction for one square except vertically.
Blind Tiger (1X,1=<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves 1 square in any direction expect orthogonally forward.
Bodygard (2✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Queen but limited to 2 squares. Any sliding piece that moves within a King's move (crosses) of the Bodygard must stop moving.
Brontosaurus (cnX)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Bishop, but can only move by capturing.
Buffalo (~1/2,~1/3,~2/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Knight, Camel, or Zebra.
Caliph (nX,~1/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Bishop or Camel.
Caliph (Fairy) (1+,~2X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Wazir or Alfil.
Camelrider (n(~1/3))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
A rider which moves any number the Camel's moves in the same direction. A piece in its path of the opposing color could be captured, but the Camelrider could not move any further.
Cannon (c^n+,on+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves and captures like a Rook but must jump over a piece to capture.
Cannon (Korean) (^n+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves and captures along orthogonal lines by jumping exactly one piece. There can be any number of free squares before and after the hurdle.
Cannon (Musketeer) (1✴,~2+,~1/2)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Mann, Dabbaba and limited Knight sideways.
Canvasser (n+,~1/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Rook or Camel.
Capricorn
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Queen, but captures by charging (moving to a vacant square orthogonally or diagonally adjacent to) an enemy piece.
Carpenter (~2+,~1/2)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Knight or Dabbaba.
Centaur (~1/2,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Knight or Mann.
Champion (Omega Chess) (1+,~2✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Wazir or Alibaba.
Champion (Begnis) (~2+,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Mann or Dabbaba.
Charging Knight (~1/2>, 1✴<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Knight forwards, or as a King sideways or backwards.
Charging Rook (n=>,1✴<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as a Rook forwards or sideways, or as a King backwards.
Cheetah (~0/3,~1/3,~2/3,~3/3)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Threeleaper, Camel, Zebra, or Tripper.
Chicken General (1-4>,1X<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves up to 4 spaces forward, or 1 space diagonally backward.
Cloud Eagle (n<>,1✴,3X>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Flying Stag and a Forward Bishop limited to three squares.
Colonel (n=>,~2/1,1✴)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as King, or forwards and sideways Rook, or forward Knight.
Commuter (~4X)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Leaps four squares diagonally.
Coordinator
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
The Coordinator captures any piece within the square that intersects it's file and the King's rank, and the square that intersects it's rank and the King's file.
Copper General (1✴>,1<)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Combines Iron General and Backslider.
Corporal (1X>,o1>,io2>)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Pawn, but doesn't need to capture a piece in order to move diagonally.
Crab (~1/2,~2/1)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forwards as a Forward Knight, and moves backwards as a Wide Knight.
Crowned Bishop (nX,1+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Bishop or Wazir.
Crown Princess (nX,~1/2,1+)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves as Princess or Wazir.
Dabbaba-checker
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves like a Dabbaba, while also being able to capture by leaping over a piece. This means it has the ability to capture two pieces in one move.
Dabbabarider (n(~2+))
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves any number of Dabbaba moves in the same direction.
Debtor (2<>,~1/2=)
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
Moves forward or backward as Dabbaba or sideways as Knight.
Diplomat
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
It cannot move, and cannot capture nor be captured, but protects any piece adjacent to it (dots) from capture.
a
b
c
d
e
f
g
h
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
a
b
c
d
e
f
g
h
The bishop cannot capture the rook because it is protected by the Diplomat.
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Am I insane?
.-- --- ..- .-.. -.. / ... --- -- . --- -. . / .- ... -.- / - .... .- - ..--..
Would you confirm?
꓄ꃅꀤꌗ ꀤꌗ ꅏꀤꀘꀤꉣꍟꀸꀤꍏ
Can qYou HēLP mE ekSXit th1s ra6bit H--OLe
Thewikinobody (
talk) 05:51, 6 July 2024 (UTC)