The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation of The Game, the whole world, or all those aware of the game, are playing it all the time. Tactics have been developed to increase the number of people aware of The Game and thereby increase the number of losses.
The origins of The Game are uncertain. The most common hypothesis as is that The Game derives from another mental game, Finchley Central. While the original version of Finchley Central involves taking turns to name stations, in 1976 some members of the Cambridge University Science Fiction Society (CUSFS) developed a variant where the first person to think of the titular station loses. The game in this form demonstrates ironic processing, in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random. [1]
How this became simplified into The Game is unknown; one hypothesis is that once it spread outside the Greater London area, among people who are less familiar with London stations, it morphed into its self-referential form. [2] The creators of "LoseTheGame.net", a website which aims to catalogue information relating to the phenomenon, have received messages from multiple former members of the CUSFS commenting on the similarity between the Finchley Central variant and the modern Game. [1] [3] The first known reference to The Game is a blog post from 2002 - the author states that they "found out about it online about 6 months ago". [4]
The Game is most commonly spread through the internet, such as via Facebook or Twitter, or by word of mouth. [5]
The definition of "thinking about The Game" is not always clear. If one discusses The Game without realizing that they have lost, this may or may not constitute a loss. If someone says "What is The Game?" before understanding the rules, whether they have lost is up for interpretation. According to some interpretations, one does not lose when someone else announces their loss, although the second rule implies that one loses regardless of what made them think about The Game. After a player has announced a loss, or after one thinks of The Game, some variants allow for a grace period between three seconds to thirty minutes to forget about the game, during which the player cannot lose the game again. [4]
The common rules do not define a point at which The Game ends. However, some players state that The Game ends when the Prime Minister of the United Kingdom announces on television that "The Game is up." [8]
Strategies focus on making others lose The Game. Common methods include saying "The Game" out loud or writing about The Game on a hidden note, in graffiti in public places, or on banknotes. [7] [10]
Associations may be made with The Game, especially over time, so that one thing inadvertently causes one to lose. Some players enjoy thinking of elaborate pranks that will cause others to lose the game. [5]
Other strategies involve merchandise: T-shirts, buttons, mugs, posters, and bumper stickers have been created to advertise The Game. The Game is also spread via social media websites such as Facebook and Twitter. [5]
The Game has been described as challenging and fun to play, and as pointless, childish, and infuriating. [4] In some Internet forums, such as Something Awful and GameSpy, and in several schools, The Game has been banned. [7] [10]
The 2009 Time 100 poll was manipulated by users of 4chan, forming an acrostic for "marblecake also the game" out of the top 21 people's names. [11] [12]
8 June 2024 |
Impostor syndrome is commonplace among talents, don't let it get to you.
— Dr. Haynes,
Impostor Factory
hi, I'm a wiki editor. most probably you could spot me doing gnomish work, in Special:RecentChanges, or over at the Teahouse. I've been considered a friendly guy[ by whom?], and probably way too soft. I go by any pronouns, however have my settings set to they/them.
outside of wikipedia I enjoy games, often indie games, as well as art and orchestral/lo-fi music. despite this I probably won't be editing much about them here, because I prefer to focus my efforts on doing small things for the whole wiki.
I am probably present randomly around 1:00 and 13:00 UTC depending on my mood. sometimes I am present nearly every day, other times I disappear for a whole month.
if you're here because I reverted an edit, you can discuss it with me at my talk page. I tend to make mistakes occasionally, and if I end up accidentally reverting a good-faith edit, please revert it. thanks!
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This is a Wikipedia user page. If you are looking for the Pokémon, please see Carbink. This is not an encyclopedia article or the talk page for an encyclopedia article. If you find this page on any site other than Wikipedia, you are viewing a mirror site. Be aware that the page may be outdated and that the user in whose space this page is located may have no personal affiliation with any site other than Wikipedia. The original page is located at https://en.wikipedia.org/wiki/User:Melecie/April_Fools/2022. |
The Game is a mental game where the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation of The Game, the whole world, or all those aware of the game, are playing it all the time. Tactics have been developed to increase the number of people aware of The Game and thereby increase the number of losses.
The origins of The Game are uncertain. The most common hypothesis as is that The Game derives from another mental game, Finchley Central. While the original version of Finchley Central involves taking turns to name stations, in 1976 some members of the Cambridge University Science Fiction Society (CUSFS) developed a variant where the first person to think of the titular station loses. The game in this form demonstrates ironic processing, in which attempts to suppress or avoid certain thoughts make those thoughts more common or persistent than they would be at random. [1]
How this became simplified into The Game is unknown; one hypothesis is that once it spread outside the Greater London area, among people who are less familiar with London stations, it morphed into its self-referential form. [2] The creators of "LoseTheGame.net", a website which aims to catalogue information relating to the phenomenon, have received messages from multiple former members of the CUSFS commenting on the similarity between the Finchley Central variant and the modern Game. [1] [3] The first known reference to The Game is a blog post from 2002 - the author states that they "found out about it online about 6 months ago". [4]
The Game is most commonly spread through the internet, such as via Facebook or Twitter, or by word of mouth. [5]
The definition of "thinking about The Game" is not always clear. If one discusses The Game without realizing that they have lost, this may or may not constitute a loss. If someone says "What is The Game?" before understanding the rules, whether they have lost is up for interpretation. According to some interpretations, one does not lose when someone else announces their loss, although the second rule implies that one loses regardless of what made them think about The Game. After a player has announced a loss, or after one thinks of The Game, some variants allow for a grace period between three seconds to thirty minutes to forget about the game, during which the player cannot lose the game again. [4]
The common rules do not define a point at which The Game ends. However, some players state that The Game ends when the Prime Minister of the United Kingdom announces on television that "The Game is up." [8]
Strategies focus on making others lose The Game. Common methods include saying "The Game" out loud or writing about The Game on a hidden note, in graffiti in public places, or on banknotes. [7] [10]
Associations may be made with The Game, especially over time, so that one thing inadvertently causes one to lose. Some players enjoy thinking of elaborate pranks that will cause others to lose the game. [5]
Other strategies involve merchandise: T-shirts, buttons, mugs, posters, and bumper stickers have been created to advertise The Game. The Game is also spread via social media websites such as Facebook and Twitter. [5]
The Game has been described as challenging and fun to play, and as pointless, childish, and infuriating. [4] In some Internet forums, such as Something Awful and GameSpy, and in several schools, The Game has been banned. [7] [10]
The 2009 Time 100 poll was manipulated by users of 4chan, forming an acrostic for "marblecake also the game" out of the top 21 people's names. [11] [12]
8 June 2024 |
Impostor syndrome is commonplace among talents, don't let it get to you.
— Dr. Haynes,
Impostor Factory
hi, I'm a wiki editor. most probably you could spot me doing gnomish work, in Special:RecentChanges, or over at the Teahouse. I've been considered a friendly guy[ by whom?], and probably way too soft. I go by any pronouns, however have my settings set to they/them.
outside of wikipedia I enjoy games, often indie games, as well as art and orchestral/lo-fi music. despite this I probably won't be editing much about them here, because I prefer to focus my efforts on doing small things for the whole wiki.
I am probably present randomly around 1:00 and 13:00 UTC depending on my mood. sometimes I am present nearly every day, other times I disappear for a whole month.
if you're here because I reverted an edit, you can discuss it with me at my talk page. I tend to make mistakes occasionally, and if I end up accidentally reverting a good-faith edit, please revert it. thanks!
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This is a Wikipedia user page. If you are looking for the Pokémon, please see Carbink. This is not an encyclopedia article or the talk page for an encyclopedia article. If you find this page on any site other than Wikipedia, you are viewing a mirror site. Be aware that the page may be outdated and that the user in whose space this page is located may have no personal affiliation with any site other than Wikipedia. The original page is located at https://en.wikipedia.org/wiki/User:Melecie/April_Fools/2022. |