From Wikipedia, the free encyclopedia

Dual Universe
Developer(s)Novaquark
Publisher(s) TBD
Designer(s) Jean-Christophe Baillie
Writer(s) Alain Damasio [1]
Composer(s)Maxime Ferrieu [2]
Engine Unigine [3]
Platform(s) Microsoft Windows [4]
Release Alpha release early 2017 [4]
Genre(s) MMORPG, Space trading and combat simulator
Mode(s) Single-player, multiplayer

Dual Universe is in concept, a " Sci-Fi Mega MMORPG" developing on continuous single shard cluster (CSSC), and voxel building technologies. Players build the game with no size restrictions, with the freedom to edit anything from space stations, and ships, to cities and even AI systems. Players can also script ships and constructs, affecting how weapons systems and navigation are controlled. Proposed gameplay features include a player driven economy and trade, crafting, politics and warfare. As of May 2016, Dual Universe is still in pre-alpha, aiming for a PC release.

Add more about why this is a big thing!


Gameplay

Gameplay info

sub cat?

was ac

sub cat2?

was sm

Persistent universe

Will this be one?

Development

voxel UE4 and Unigine 2 info here

The initial alpha is planned for early 2017.

Funding

Private investors for now according to dev blog.

See also

References

  1. ^ Baillie, Jean-Christophe (October 30, 2014). "Alain Damasio will work with Novaquark on the backstory!" (Blog). dualthegame.com. Retrieved May 25, 2016.
  2. ^ Baillie, Jean-Christophe (December 18, 2014). "Alain Damasio will work with Novaquark on the backstory!" (Blog). dualthegame.com. Retrieved May 25, 2016.
  3. ^ Larabel, Michael (May 4, 2016). "An Interesting Game Is Coming Powered By Unigine 2, Switched From UE4". Phoronix. Retrieved May 25, 2016.
  4. ^ a b Younger, Paul (May 24, 2016). "Sandbox sci-fi MMO Dual Universe Announced – It's quite stunning" (Blog). pcinvasion.com. Retrieved May 25, 2016. Cite error: The named reference "pcinvasion_2016-05-24" was defined multiple times with different content (see the help page).
From Wikipedia, the free encyclopedia

Dual Universe
Developer(s)Novaquark
Publisher(s) TBD
Designer(s) Jean-Christophe Baillie
Writer(s) Alain Damasio [1]
Composer(s)Maxime Ferrieu [2]
Engine Unigine [3]
Platform(s) Microsoft Windows [4]
Release Alpha release early 2017 [4]
Genre(s) MMORPG, Space trading and combat simulator
Mode(s) Single-player, multiplayer

Dual Universe is in concept, a " Sci-Fi Mega MMORPG" developing on continuous single shard cluster (CSSC), and voxel building technologies. Players build the game with no size restrictions, with the freedom to edit anything from space stations, and ships, to cities and even AI systems. Players can also script ships and constructs, affecting how weapons systems and navigation are controlled. Proposed gameplay features include a player driven economy and trade, crafting, politics and warfare. As of May 2016, Dual Universe is still in pre-alpha, aiming for a PC release.

Add more about why this is a big thing!


Gameplay

Gameplay info

sub cat?

was ac

sub cat2?

was sm

Persistent universe

Will this be one?

Development

voxel UE4 and Unigine 2 info here

The initial alpha is planned for early 2017.

Funding

Private investors for now according to dev blog.

See also

References

  1. ^ Baillie, Jean-Christophe (October 30, 2014). "Alain Damasio will work with Novaquark on the backstory!" (Blog). dualthegame.com. Retrieved May 25, 2016.
  2. ^ Baillie, Jean-Christophe (December 18, 2014). "Alain Damasio will work with Novaquark on the backstory!" (Blog). dualthegame.com. Retrieved May 25, 2016.
  3. ^ Larabel, Michael (May 4, 2016). "An Interesting Game Is Coming Powered By Unigine 2, Switched From UE4". Phoronix. Retrieved May 25, 2016.
  4. ^ a b Younger, Paul (May 24, 2016). "Sandbox sci-fi MMO Dual Universe Announced – It's quite stunning" (Blog). pcinvasion.com. Retrieved May 25, 2016. Cite error: The named reference "pcinvasion_2016-05-24" was defined multiple times with different content (see the help page).

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