{{short description|2019 vitual skin developed by Epic Games and published by Samsung}
Ikonik | |
---|---|
File:IkonikSkin.svg | |
Genre(s) | Survival, battle royale |
Developer(s) | Epic Games |
Publisher(s) | Samsung |
Platform(s) | Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android |
First release |
Ikonik Skin March 8, 2019 |
Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative shooter- survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight to be the last person standing, and Fortnite Creative, where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as early access titles and Creative was released on December 6, 2018. Save the World is available only for Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale has been released for those platforms and additionally for Nintendo Switch, iOS and Android devices. Playing either Fortnite game requires an Epic Games account on Windows, macOS, iOS, Android, and Nintendo Switch. Playing on PS4 or Xbox does not need an Epic Games account, as players are identified by their PSN or Xbox Live username instead.
While the first two games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has become a cultural phenomenon.
Currently, Fortnite is distributed as three different game modes, using the same engine and has similar graphics, art assets, and game mechanics.
In the first two modes, players can use a pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications with, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very creative in designing their fortifications in Creative.
All game modes are set to be free-to-play titles, though, as of 2019, Save the World is in early access and requires purchase to play. [2] The first two games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season. [3] [4]
Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite. [5] [6] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development. [7] [6] [8]
Ultimately, Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game. [9] [10] [11] [12] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World".
Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months. [13] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the "Save the World" mode, outside of common engine elements and art assets. [14] [15] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch. [16] [17]
A creative mode launched on December 6, 2018, coincident with the start of Season 7 of Fortnite Battle Royale. Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses. [18] Initially, only players who bought the Battle Pass could get their own private island, but players who didn't purchase it got access to this game mode for free on December 13.
With all modes of Fortnite still considered to be early access, journalists have yet to provide comprehensive reviews of any mode.
The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale. [19]
Fortnite Battle Royale, on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode, [20] and by June 2018, just after the Nintendo Switch release, had reached 125 million players. [21] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month. [22] [23] with total 2018 revenue estimated at $2.4 billion by analysis firm SuperData Research. [24]
Fortnite Battle Royale has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations. [25] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018. [26] [27] [28] Epic Games is working to develop organized eSports competitions around Fortnite Battle Royale, including a Fortnite World Cup tournament in 2019. [29]
There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite. [30] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children. [31] [32]
In 2017, the game was nominated for "Best Co-op Game" by PC Gamer, [33] and for "Best Spectator Game" by IGN. [34] In 2018, the game won the award for Best Ongoing Game by PC Gamer [35] and IGN, [36] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game". [37] [38] [39]
Year | Award | Category | Result | Ref(s). |
---|---|---|---|---|
2017 | The Game Awards 2017 | Best Multiplayer | Nominated | [40] |
2018 | 16th Visual Effects Society Awards | Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night) | Nominated | [41] [42] |
21st Annual D.I.C.E. Awards | Outstanding Achievement in Online Gameplay | Nominated | [43] [44] | |
SXSW Gaming Awards 2018 | Excellence in Multiplayer | Nominated | [45] [46] | |
Excellence in Gameplay | Nominated | |||
14th British Academy Games Awards | Best Evolving Game | Nominated | [47] [48] | |
Best Multiplayer | Nominated | |||
2018 Webby Awards | People's Voice Award for Best Multiplayer/Competitive Game | Won | [49] | |
Game Critics Awards | Best Ongoing Game | Won | [50] [51] | |
Develop Awards | Best Animation | Nominated | [52] [53] | |
Teen Choice Awards | Choice Videogame | Won | [54] [55] | |
Golden Joystick Awards | Best Competitive Game | Won | [56] [57] [58] | |
Mobile Game of the Year | Nominated | |||
Ultimate Game of the Year | Won | |||
The Game Awards 2018 | Best Multiplayer Game | Won | [59] [60] | |
Best Mobile Game | Nominated | |||
Best Ongoing Game | Won | |||
Best Esports Game | Nominated | |||
Gamers' Choice Awards | Fan Favorite Game | Won | [61] | |
Fan Favorite Multiplayer Game | Won | |||
Fan Favorite eSports Game | Won | |||
Fan Favorite Battle Royale Game | Won | |||
Fan Favorite eSports League Format (Community Skirmishes) | Won | |||
Australian Games Awards | Multiplayer/Online Title of the Year | Won | [62] | |
Mobile/Handheld Title of the Year | Nominated | |||
Shooter of the Year | Nominated | |||
Game of the Year | Nominated | |||
2019 | 22nd Annual D.I.C.E. Awards | Online Game of the Year | Won | [63] [64] |
National Academy of Video Game Trade Reviewers Awards | Engineering (Fortnite Battle Royale) | Nominated | [65] [66] | |
Game, eSports (Fortnite Battle Royale) | Won | |||
SXSW Gaming Awards 2019 | Excellence in Multiplayer | Won | [67] [68] | |
Most Evolved Game | Nominated | |||
Most Promising New eSports Game | Won | |||
Mobile Game of the Year | Nominated | |||
15th British Academy Games Awards | Evolving Game | Won | [69] [70] | |
Mobile Game of the Year | Nominated | |||
Famitsu Awards | Excellence Prize | Won | [71] | |
Italian Video Game Awards | Best Mobile Game | Nominated | [72] | |
Best Evolving Game | Won | |||
eSports Game of the Year | Nominated | |||
2019 Webby Awards | Best Multiplayer/Competitive Game | Won | [73] |
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Category:Epic Games Category:IOS games Category:Nintendo Switch games Category:Online games Category:PlayStation 4 games Category:Windows games Category:Xbox One games Category:MacOS games Category:Unreal Engine games Category:2010s fads and trends
{{short description|2019 vitual skin developed by Epic Games and published by Samsung}
Ikonik | |
---|---|
File:IkonikSkin.svg | |
Genre(s) | Survival, battle royale |
Developer(s) | Epic Games |
Publisher(s) | Samsung |
Platform(s) | Windows, macOS, Nintendo Switch, PlayStation 4, Xbox One, iOS, Android |
First release |
Ikonik Skin March 8, 2019 |
Fortnite is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite: Save the World, a cooperative shooter- survival game for up to four players to fight off zombie-like creatures and defend objects with fortifications they can build, Fortnite Battle Royale, a free-to-play battle royale game where up to 100 players fight to be the last person standing, and Fortnite Creative, where players are given complete freedom to create worlds and battle arenas. The first two game modes were released in 2017 as early access titles and Creative was released on December 6, 2018. Save the World is available only for Windows, macOS, PlayStation 4, and Xbox One, while Battle Royale has been released for those platforms and additionally for Nintendo Switch, iOS and Android devices. Playing either Fortnite game requires an Epic Games account on Windows, macOS, iOS, Android, and Nintendo Switch. Playing on PS4 or Xbox does not need an Epic Games account, as players are identified by their PSN or Xbox Live username instead.
While the first two games have been successful for Epic Games, Fortnite Battle Royale became a resounding success, drawing in more than 125 million players in less than a year and earning hundreds of millions of dollars per month, and since has become a cultural phenomenon.
Currently, Fortnite is distributed as three different game modes, using the same engine and has similar graphics, art assets, and game mechanics.
In the first two modes, players can use a pickaxe to knock down existing structures on the map to collect basic resources that are wood, brick, and metal. Subsequently, in all modes, the player can use these materials to build fortifications with, such as walls, floors, and stairs. Such fortification pieces can be edited to add things like windows or doors. The materials used have different durability properties and can be updated to stronger variants using more materials of the same type. Within Save the World this enables players to create defensive fortifications around an objective or trap-filled tunnels to lure husks through. In Battle Royale, this provides the means to quickly traverse the map, protect oneself from enemy fire, or to delay an advancing foe. Players are encouraged to be very creative in designing their fortifications in Creative.
All game modes are set to be free-to-play titles, though, as of 2019, Save the World is in early access and requires purchase to play. [2] The first two games are monetized through the use of V-Bucks, in-game currency that can be purchased with real-world funds, but also earned through completing missions and other achievements in Save the World. V-Bucks in Save the World can be used to buy pinatas shaped like llamas to gain a random selection of items. In "Battle Royale", V-Bucks can be used to buy cosmetic items like character models or the like, or can also be used to purchase the game's Battle Pass, a tiered progression of customization rewards for gaining experience and completing certain objectives during the course of a "Battle Royale" season. [3] [4]
Fortnite began from an internal game jam at Epic Games following the publishing of Gears of War 3 around 2011. Though it was not initially one of the developed titles during the jam, the concept of merging the construction game genre, representing games like Minecraft and Terraria, and shooter games arose, leading to the foundation of Fortnite. [5] [6] Development of Fortnite slowed due to several issues, including switching from the Unreal Engine 3 to Unreal Engine 4, a deeper role-playing game approach to extend the life of the game, and a switch of art style from a dark theme to a more cartoonish style. Further, Epic was looking to get into the games as a service model, and brought in Chinese publisher Tencent to help; Tencent took a large stake in Epic as part of this, leading to the departure of several executives, including Cliff Bleszinski, who had been a key part of Fortnite's development. Fortnite's approach was changed to be Epic's testbed for games as a service, and further slowed the development. [7] [6] [8]
Ultimately, Epic was able to prepare to release Fortnite as a paid early access title in July 2017, with plans to release it as free-to-play sometime in 2019 while gaining feedback from players to improve the game. [9] [10] [11] [12] With the release of Fortnite Battle Royale, the player-versus-environment mode was distinguished as "Save the World".
Near the same time that Epic released Fortnite into early access, PlayerUnknown's Battlegrounds had become a worldwide phenomenon, having sold over 5 million copies three months from its March 2017 release, and drawing strong interest in the battle royale genre. Epic recognized that with the Fortnite base game, they could also do a battle royale mode, and rapidly developed their own version atop Fortnite in about two months. [13] By September 2017, Epic was ready to release this as a second mode from "Save the World" in the paid-for earlier access, but then later decided to release it as a free game, Fortnite Battle Royale, supported with microtransactions. This version quickly gained players, with over 10 million players during its first two weeks of release, and leading Epic to create separate teams to continue the Fortnite Battle Royale development apart from the "Save the World" mode, outside of common engine elements and art assets. [14] [15] This allowed Fortnite Battle Royale to expand to other platforms otherwise not supported by the "Save the World" mode, including iOS and Android mobile devices and the Nintendo Switch. [16] [17]
A creative mode launched on December 6, 2018, coincident with the start of Season 7 of Fortnite Battle Royale. Here, each player has access to a private, persistent island which they construct buildings and add and manipulate objects as desired. Players are able to invite friends to this island, and participate in unofficial games such as race tracks or jumping courses. [18] Initially, only players who bought the Battle Pass could get their own private island, but players who didn't purchase it got access to this game mode for free on December 13.
With all modes of Fortnite still considered to be early access, journalists have yet to provide comprehensive reviews of any mode.
The Save the World mode achieved over one million players by August 2017, just prior to the release of Battle Royale. [19]
Fortnite Battle Royale, on the other hand, became a significant financial success for Epic Games, leading them to separate the teams between Save the World and Battle Royale to provide better support for both modes. Within two weeks of release, over 10 million players had played the mode, [20] and by June 2018, just after the Nintendo Switch release, had reached 125 million players. [21] Revenue from Fortnite Battle Royale during the first half of 2018 had been estimated in the hundreds of millions of dollars per month. [22] [23] with total 2018 revenue estimated at $2.4 billion by analysis firm SuperData Research. [24]
Fortnite Battle Royale has also become a cultural online phenomenon, with several celebrities reporting they play the game, and athletes using Fortnite emotes as victory celebrations. [25] A notable streaming event in March 2018, with streamer Ninja playing Fortnite Battle Royale alongside Drake, Travis Scott, Kim DotCom, and Pittsburgh Steelers wide receiver JuJu Smith-Schuster, broke viewership records for Twitch to date, and led to Epic arranging a Fortnite Battle Royale pro–am with 50 pairs of streamers and professional players matched with celebrities at the Electronic Entertainment Expo 2018 in June 2018. [26] [27] [28] Epic Games is working to develop organized eSports competitions around Fortnite Battle Royale, including a Fortnite World Cup tournament in 2019. [29]
There has also been growing concern over Fortnite Battle Royale's draw toward young children, emphasized with the release of the mobile client. Parents and teachers had expressed concern that students are being distracted and drawn away from school work due to playing Fortnite. [30] Concerns have also been raised about the impact that playing a game involving repeated depictions of gun violence may have on young children. [31] [32]
In 2017, the game was nominated for "Best Co-op Game" by PC Gamer, [33] and for "Best Spectator Game" by IGN. [34] In 2018, the game won the award for Best Ongoing Game by PC Gamer [35] and IGN, [36] the latter of which nominated it for "Best Nintendo Switch Game", "Best Mobile Game", and "Best Action Game". [37] [38] [39]
Year | Award | Category | Result | Ref(s). |
---|---|---|---|---|
2017 | The Game Awards 2017 | Best Multiplayer | Nominated | [40] |
2018 | 16th Visual Effects Society Awards | Outstanding Visual Effects in a Real-Time Project (A Hard Day's Night) | Nominated | [41] [42] |
21st Annual D.I.C.E. Awards | Outstanding Achievement in Online Gameplay | Nominated | [43] [44] | |
SXSW Gaming Awards 2018 | Excellence in Multiplayer | Nominated | [45] [46] | |
Excellence in Gameplay | Nominated | |||
14th British Academy Games Awards | Best Evolving Game | Nominated | [47] [48] | |
Best Multiplayer | Nominated | |||
2018 Webby Awards | People's Voice Award for Best Multiplayer/Competitive Game | Won | [49] | |
Game Critics Awards | Best Ongoing Game | Won | [50] [51] | |
Develop Awards | Best Animation | Nominated | [52] [53] | |
Teen Choice Awards | Choice Videogame | Won | [54] [55] | |
Golden Joystick Awards | Best Competitive Game | Won | [56] [57] [58] | |
Mobile Game of the Year | Nominated | |||
Ultimate Game of the Year | Won | |||
The Game Awards 2018 | Best Multiplayer Game | Won | [59] [60] | |
Best Mobile Game | Nominated | |||
Best Ongoing Game | Won | |||
Best Esports Game | Nominated | |||
Gamers' Choice Awards | Fan Favorite Game | Won | [61] | |
Fan Favorite Multiplayer Game | Won | |||
Fan Favorite eSports Game | Won | |||
Fan Favorite Battle Royale Game | Won | |||
Fan Favorite eSports League Format (Community Skirmishes) | Won | |||
Australian Games Awards | Multiplayer/Online Title of the Year | Won | [62] | |
Mobile/Handheld Title of the Year | Nominated | |||
Shooter of the Year | Nominated | |||
Game of the Year | Nominated | |||
2019 | 22nd Annual D.I.C.E. Awards | Online Game of the Year | Won | [63] [64] |
National Academy of Video Game Trade Reviewers Awards | Engineering (Fortnite Battle Royale) | Nominated | [65] [66] | |
Game, eSports (Fortnite Battle Royale) | Won | |||
SXSW Gaming Awards 2019 | Excellence in Multiplayer | Won | [67] [68] | |
Most Evolved Game | Nominated | |||
Most Promising New eSports Game | Won | |||
Mobile Game of the Year | Nominated | |||
15th British Academy Games Awards | Evolving Game | Won | [69] [70] | |
Mobile Game of the Year | Nominated | |||
Famitsu Awards | Excellence Prize | Won | [71] | |
Italian Video Game Awards | Best Mobile Game | Nominated | [72] | |
Best Evolving Game | Won | |||
eSports Game of the Year | Nominated | |||
2019 Webby Awards | Best Multiplayer/Competitive Game | Won | [73] |
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Category:Epic Games Category:IOS games Category:Nintendo Switch games Category:Online games Category:PlayStation 4 games Category:Windows games Category:Xbox One games Category:MacOS games Category:Unreal Engine games Category:2010s fads and trends