csipgs chess is a chess variant invented by Ralph Betza in 1996. [1] It was based on the strategic computer games (such as Master of Orion and the Civilization series) that were discussed in the Usenet newsgroup comp.sys.ibm.pc.games.strategic (abbreviated as csipgs). [1]
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The game follows all the rules and conventions of standard chess, with the following differences: [1]
A player can have no more than six piece designs at any one time, so new designs can only be created by removing old designs. Only pieces that are in your current set of designs can be bought, so that it takes at least two turns to get any fairy chess piece on the board. Removing an old design does not affect pieces of that design already on the board or in the reserves of that design.
The cost of a piece may be determined by adding up the powers and modifiers on the list below, and then rounding up to the nearest zorkmid: [1]
The number given here is multiplied by the cost of the piece the modifier is applied to.
The following modifiers apply to the piece as a whole:
White's and Black's turns are here numbered separately, due to the long notation for moves. [3]
Andy Kurnia – Hans Bodlaender, spring 1998 [3]
This was the first game of csipgs chess ever played.
This notation refers to moving the king to d2 and then replacing the pawn design with a WbRbmHfB design (see Fairy chess piece#Ralph Betza's "funny notation" for an explanation of this notation for fairy chess pieces).
This notation refers to buying a WD and placing it into the reserves, and changing the queen design to a BL design.
This notation refers to placing the WD from the reserves onto the board at d4, as in crazyhouse.
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Black can mate in two moves from the final position. [3]
Category:Chess variants Category:1996 in chess Category:Board games introduced in 1996
csipgs chess is a chess variant invented by Ralph Betza in 1996. [1] It was based on the strategic computer games (such as Master of Orion and the Civilization series) that were discussed in the Usenet newsgroup comp.sys.ibm.pc.games.strategic (abbreviated as csipgs). [1]
a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() | 8 | |||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
The game follows all the rules and conventions of standard chess, with the following differences: [1]
A player can have no more than six piece designs at any one time, so new designs can only be created by removing old designs. Only pieces that are in your current set of designs can be bought, so that it takes at least two turns to get any fairy chess piece on the board. Removing an old design does not affect pieces of that design already on the board or in the reserves of that design.
The cost of a piece may be determined by adding up the powers and modifiers on the list below, and then rounding up to the nearest zorkmid: [1]
The number given here is multiplied by the cost of the piece the modifier is applied to.
The following modifiers apply to the piece as a whole:
White's and Black's turns are here numbered separately, due to the long notation for moves. [3]
Andy Kurnia – Hans Bodlaender, spring 1998 [3]
This was the first game of csipgs chess ever played.
This notation refers to moving the king to d2 and then replacing the pawn design with a WbRbmHfB design (see Fairy chess piece#Ralph Betza's "funny notation" for an explanation of this notation for fairy chess pieces).
This notation refers to buying a WD and placing it into the reserves, and changing the queen design to a BL design.
This notation refers to placing the WD from the reserves onto the board at d4, as in crazyhouse.
a | b | c | d | e | f | g | h | ||
8 | ![]() ![]() ![]() ![]() | 8 | |||||||
7 | 7 | ||||||||
6 | 6 | ||||||||
5 | 5 | ||||||||
4 | 4 | ||||||||
3 | 3 | ||||||||
2 | 2 | ||||||||
1 | 1 | ||||||||
a | b | c | d | e | f | g | h |
Black can mate in two moves from the final position. [3]
Category:Chess variants Category:1996 in chess Category:Board games introduced in 1996