From Wikipedia, the free encyclopedia

Article Draft

Lead: Microtransactions are important to understand as a consumer or a parent. Microtransactions are in-game purchases inside of a video game. Various microtransactions are loot boxes, cosmetics (in-game skins) and level boost. As the video game industry is evolving these companies have evolved on practices such as including microtransactions inside of their game, paid DLC, and the recent outbreak of NFT's inside of gaming.

Microtransactions: (History) Elder Scrolls Oblivion released a "Horse Armor Pack" This pack released on April 3rd, 2006. This was a cosmetic armor set for your horse in Oblivion. (removed even though this revolutionized microtransactions in games especially in terms of Bethesda)

Microtransactions: (Criticism and regulation) Gran Turismo 7 was released with a 8.7 review score on Metacritic. The user score of this game is only a 2.0 based on over 10,000 player reviews. (2) The summary of the majority of these negative user review results around 2 main causes for concern. One major concern would be stating the game wasn't finished. Arguably the biggest concern and main reasoning for the 2.0 score is the monetization of the microtransactions within this game. The microtransactions of this game consist of cars costing upwards to half of the games retail MSRP. (3) (was altered by another user changed to) in games mean that gamers are paying more money after alre.ady paying full price to experience the full game. The 2022 videogame Gran Turismo 7 received many negative user reviews for its microtransaction system, with several of the high-status cars in the game costing $40. (after being edited and revised it has been removed lol)

Microtransactions: (Psychology) Internet gambling disorder "IGD" is a term that is in it's infancy. This term is being studied and drawn in comparison to gambling disorders. This newly studied disorder has a cause for concern for policy makers, parents, and those who treat gambling disorders. As these studies are being constructed in relations to gambling disorders regarding microtransaction repetitive purchases. As time goes on it'll be interesting to see more thorough investigations and studies regarding the psychology of microtransactions. (4) (another user didn't approve of this source as reliable) (scholarly article) (Arguably going to avoid this section and focus on revenue and history) "surprisingly this is an active wikipedia"

Microtransactions: (Revenue) The pandemic raised interest in gaming as Activision Blizzard made $8.8 billion dollars in the fiscal year 2021. The company profited $3.6 billion. The majority of profit from Activision Blizzard came from "in-game bookings" which was $5.1 billion dollars. (1)The company made more money selling in-game items compared to games themselves. Epic Games responsible for Fortnite sold 3.3 million branded NFL skins resulting in roughly 50 million dollars off of this skinset. (5) Valorant from Riot Games made roughly $18.7 million off of their champion series cosmetics in their 2021 pack. (all removed besides Activision Blizzard honestly would've been better off making my own page...)

Rant: I submitted everything listed with sources. The information is credible and non-debatable. Despite that being said whoever the admin of this page is arguably monitors it everyday and doesn't want anything else added. This article has had over 50k views but only one line was good enough. It's to late to battle with whoever runs this page. As I could resubmit to only get removed with no notification or message as to why. I could argue with this user but that's not going to change anything as I don't even know who's removing it. I was passionate about my topic but it doesn't matter due to the admins of this page. I'm stopping with the research and moving on. I advise anyone having similar issues in the future to just make their own page. I honestly thought I could improve on each section but was denied in doing so whether scholarly articles, revenue data or cold hard facts.

References

  1. "Activision Blizzard Reports Highest Microtransaction Revenue Ever - ExtremeTech". www.extremetech.com. Retrieved April 9, 2022.
  2. "Gran Turismo 7". Metacritic. Retrieved April 25, 2022.
  3. "Why Gran Turismo 7 Fans Are So Upset About the Game's Microtransactions". Game Rant. March 24, 2022. Retrieved April 25, 2022.
  4. Grant, Jon E.; Odlaug, Brian L.; Potenza, Marc N. (2015-08). "Treatments for Gambling Disorder and Impulse Control Disorders". Oxford Clinical Psychology
  5. Tassi, Paul. "Epic Reveals It Made $50 Million From One Set Of 'Fortnite' Skins". Forbes. Retrieved May 1, 2022.
  6. "Oblivion:Horse Armor Pack - The Unofficial Elder Scrolls Pages (UESP)". en.uesp.net. Retrieved May 1, 2022.
  7. Robertson, Scott (March 3, 2022). "VALORANT Champions skin bundle has reportedly generated $18.7 million in revenue". Dot Esports. Retrieved May 1, 2022.
From Wikipedia, the free encyclopedia

Article Draft

Lead: Microtransactions are important to understand as a consumer or a parent. Microtransactions are in-game purchases inside of a video game. Various microtransactions are loot boxes, cosmetics (in-game skins) and level boost. As the video game industry is evolving these companies have evolved on practices such as including microtransactions inside of their game, paid DLC, and the recent outbreak of NFT's inside of gaming.

Microtransactions: (History) Elder Scrolls Oblivion released a "Horse Armor Pack" This pack released on April 3rd, 2006. This was a cosmetic armor set for your horse in Oblivion. (removed even though this revolutionized microtransactions in games especially in terms of Bethesda)

Microtransactions: (Criticism and regulation) Gran Turismo 7 was released with a 8.7 review score on Metacritic. The user score of this game is only a 2.0 based on over 10,000 player reviews. (2) The summary of the majority of these negative user review results around 2 main causes for concern. One major concern would be stating the game wasn't finished. Arguably the biggest concern and main reasoning for the 2.0 score is the monetization of the microtransactions within this game. The microtransactions of this game consist of cars costing upwards to half of the games retail MSRP. (3) (was altered by another user changed to) in games mean that gamers are paying more money after alre.ady paying full price to experience the full game. The 2022 videogame Gran Turismo 7 received many negative user reviews for its microtransaction system, with several of the high-status cars in the game costing $40. (after being edited and revised it has been removed lol)

Microtransactions: (Psychology) Internet gambling disorder "IGD" is a term that is in it's infancy. This term is being studied and drawn in comparison to gambling disorders. This newly studied disorder has a cause for concern for policy makers, parents, and those who treat gambling disorders. As these studies are being constructed in relations to gambling disorders regarding microtransaction repetitive purchases. As time goes on it'll be interesting to see more thorough investigations and studies regarding the psychology of microtransactions. (4) (another user didn't approve of this source as reliable) (scholarly article) (Arguably going to avoid this section and focus on revenue and history) "surprisingly this is an active wikipedia"

Microtransactions: (Revenue) The pandemic raised interest in gaming as Activision Blizzard made $8.8 billion dollars in the fiscal year 2021. The company profited $3.6 billion. The majority of profit from Activision Blizzard came from "in-game bookings" which was $5.1 billion dollars. (1)The company made more money selling in-game items compared to games themselves. Epic Games responsible for Fortnite sold 3.3 million branded NFL skins resulting in roughly 50 million dollars off of this skinset. (5) Valorant from Riot Games made roughly $18.7 million off of their champion series cosmetics in their 2021 pack. (all removed besides Activision Blizzard honestly would've been better off making my own page...)

Rant: I submitted everything listed with sources. The information is credible and non-debatable. Despite that being said whoever the admin of this page is arguably monitors it everyday and doesn't want anything else added. This article has had over 50k views but only one line was good enough. It's to late to battle with whoever runs this page. As I could resubmit to only get removed with no notification or message as to why. I could argue with this user but that's not going to change anything as I don't even know who's removing it. I was passionate about my topic but it doesn't matter due to the admins of this page. I'm stopping with the research and moving on. I advise anyone having similar issues in the future to just make their own page. I honestly thought I could improve on each section but was denied in doing so whether scholarly articles, revenue data or cold hard facts.

References

  1. "Activision Blizzard Reports Highest Microtransaction Revenue Ever - ExtremeTech". www.extremetech.com. Retrieved April 9, 2022.
  2. "Gran Turismo 7". Metacritic. Retrieved April 25, 2022.
  3. "Why Gran Turismo 7 Fans Are So Upset About the Game's Microtransactions". Game Rant. March 24, 2022. Retrieved April 25, 2022.
  4. Grant, Jon E.; Odlaug, Brian L.; Potenza, Marc N. (2015-08). "Treatments for Gambling Disorder and Impulse Control Disorders". Oxford Clinical Psychology
  5. Tassi, Paul. "Epic Reveals It Made $50 Million From One Set Of 'Fortnite' Skins". Forbes. Retrieved May 1, 2022.
  6. "Oblivion:Horse Armor Pack - The Unofficial Elder Scrolls Pages (UESP)". en.uesp.net. Retrieved May 1, 2022.
  7. Robertson, Scott (March 3, 2022). "VALORANT Champions skin bundle has reportedly generated $18.7 million in revenue". Dot Esports. Retrieved May 1, 2022.

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