Two Brothers | |
---|---|
Developer(s) | AckkStudios |
Publisher(s) | AckkStudios |
Director(s) | Brian Allanson |
Programmer(s) | Brian Allanson |
Composer(s) | Andrew Allanson |
Engine | Multimedia Fusion 2 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Two Brothers is a 2013 action role-playing game developed and published by AckkStudios.
Two Brothers is an action role-playing game.
Two Brothers was developed by AckkStudios. Inspiration for the game came from game director Brian Allanson's childhood playing of Game Boy and the trend of demakes. [1] To fund the game, a Kickstarter campaign was made, asking for $6,000. The campaign ended at $16,257 with 779 backers. [2]
A director's cut of the game was planned for the PC, Mac, Linux, PlayStation 4, PlayStation Vita and Wii U's Nintendo eShop. The original game was planned for release on Wii U in 2012 with a third-party developer handling the port. [3] [4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with Brothers: A Tale of Two Sons. [5] [6] The game was delayed in 2016 as AckkStudios was wrapping development of YIIK: A Postmodern RPG, saying it was 75 percent complete. [7] While AckkStudios said the game was still in development in 2017, [5] as of 2022, the game has not been released.
Aggregator | Score |
---|---|
Metacritic | 57/100 [8] |
Publication | Score |
---|---|
Destructoid | 4.5/10 [9] |
GameSpot | 7/10 [10] |
RPGamer | 2.5/5 [11] |
On release, Two Brothers received mixed reception from video game critics.
Two Brothers | |
---|---|
Developer(s) | AckkStudios |
Publisher(s) | AckkStudios |
Director(s) | Brian Allanson |
Programmer(s) | Brian Allanson |
Composer(s) | Andrew Allanson |
Engine | Multimedia Fusion 2 |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Two Brothers is a 2013 action role-playing game developed and published by AckkStudios.
Two Brothers is an action role-playing game.
Two Brothers was developed by AckkStudios. Inspiration for the game came from game director Brian Allanson's childhood playing of Game Boy and the trend of demakes. [1] To fund the game, a Kickstarter campaign was made, asking for $6,000. The campaign ended at $16,257 with 779 backers. [2]
A director's cut of the game was planned for the PC, Mac, Linux, PlayStation 4, PlayStation Vita and Wii U's Nintendo eShop. The original game was planned for release on Wii U in 2012 with a third-party developer handling the port. [3] [4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with Brothers: A Tale of Two Sons. [5] [6] The game was delayed in 2016 as AckkStudios was wrapping development of YIIK: A Postmodern RPG, saying it was 75 percent complete. [7] While AckkStudios said the game was still in development in 2017, [5] as of 2022, the game has not been released.
Aggregator | Score |
---|---|
Metacritic | 57/100 [8] |
Publication | Score |
---|---|
Destructoid | 4.5/10 [9] |
GameSpot | 7/10 [10] |
RPGamer | 2.5/5 [11] |
On release, Two Brothers received mixed reception from video game critics.