Tunnels of Doom | |
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Developer(s) | Texas Instruments |
Publisher(s) | Texas Instruments |
Designer(s) | Kevin Kenney |
Composer(s) | Hank Mishkoff |
Platform(s) | TI-99/4A |
Release | December 31, 1982 |
Genre(s) | Role-playing |
Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. [1] It was available in two formats: cartridge with accompanying disk and cartridge with cassette. [2]
Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels. [1] [3] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic". [4]
The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game. [1]
Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well. [5]
In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney. [6]
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help)Tunnels of Doom | |
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Developer(s) | Texas Instruments |
Publisher(s) | Texas Instruments |
Designer(s) | Kevin Kenney |
Composer(s) | Hank Mishkoff |
Platform(s) | TI-99/4A |
Release | December 31, 1982 |
Genre(s) | Role-playing |
Tunnels of Doom is a role-playing video game programmed by Kevin Kenney for the TI-99/4A home computer and published by Texas Instruments on December 31, 1982. [1] It was available in two formats: cartridge with accompanying disk and cartridge with cassette. [2]
Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a dungeon crawl in which players control the fates of 1–4 characters as they navigate a maze of tunnels. [1] [3] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic". [4]
The game has four character classes: hero, fighter, rogue, and wizard. The "hero" class is only available in a single character game. [1]
Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well. [5]
In 2008, Howard Kistler of DreamCodex developed a revised version of the game with the permission of Kevin Kenney. [6]
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