Tunguska: Legend of Faith | |
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Developer(s) | Exortus GmbH |
Publisher(s) | Project Two Interactive |
Platform(s) | Windows, PlayStation |
Release |
|
Genre(s) | Action-adventure |
Tunguska: Legend of Faith (Russian: Тунгусский синдром) is an action-adventure video game by German-based studio Exortus GmbH, released on PC (Windows 9x) and later PlayStation. It received largely negative reviews from critics.
The game is set in a fantasy world that incorporates elements of medieval culture. [1] After having been executed by electric chair, the player character, Jack Riley, unexpectedly wakes up in a castle in Tunguska, the site of a mysterious meteor impact rumored to have otherworldly causes. Riley decides to explore the castle, fighting various monsters and investigating the area's mysteries. [2]
Players move from screen to screen while the camera changes accordingly. The game's combat is inspired by arcade video games; [1] players fight using a combination of the arrow keys, shift, and control. [2]
The title's music was recorded at B & T Records studio. [3] The game was previewed at E3 1999. [1]
The Windows version was released in the United States in 1998 by Project Two Interactive, while a Russian version was localised and released by Amber Company in 1999 (alongside Liath: WorldSpiral). It was released in Poland by LK Avalon on October 12, 1998. [4] The PlayStation version was released in France on December 20, 1999 by Take-Two Interactive, [5] and in Germany by the same publisher in 2000. [6] [7]
Game Reactor harshly criticized the game as obsolete and lacking in innovation. [8] Przygodoskop described the title as "master-shit". [9] IGN noted the game's action is very hard and that players should take time to navigate its controls and techniques in order to achieve competency and progress. [2] Meristation felt that it wasn't particularly impressive but that it my be appealing to fans of the genre. [10] PC World Poland felt that negative aspects included the dynamism of the camera and the lack of handling with the player character. [11] Absolute Games thought it was a shame that Amber Company was wasting their time localising "cheap-cheap" games like this one. [12] VR Games panned the "boring and monotonous gameplay" and "unbalanced and rather inconvenient controls". [13] Game Sector, noting that by 2001 Tunguska was in the bargain bin, said the game illustrated the phrase 'you get what you paid for'. [14] Gamer.no examined the game as part of a 2004 article entitled 'Is cheap good?', and noted the pleasure gained from now bad certain aspects were. [15] Computer Inform did appreciate the full Russiafication of the game. [16] Fatal Game deemed it an amateur title. [17] Game.exe thought the game was an unpleasant mix of Myst-like games and Virtua Fighter-like games. [18] [19] Gambler Magazine deemed the quality as "a little bit over average". [20] SuperJuegos lamented that the game had few opportunities to interact with the environment, and that there no characters with which to share engage in a dialogue. [21]
In a rare positive review, PC Action compared the game to Alone in the Dark and complimented its "sophisticated, yet logical puzzles". [22] Planet PLaystation noted in a preview that in opposition to Resident Evil, the game's camera the will scroll in the player's direction quickly and smoothly, without "detaching". [23] PC Joker described it as a "playful mix of Resident Evil and Virtua Fighter. [24]
Tunguska: Legend of Faith | |
---|---|
![]() | |
Developer(s) | Exortus GmbH |
Publisher(s) | Project Two Interactive |
Platform(s) | Windows, PlayStation |
Release |
|
Genre(s) | Action-adventure |
Tunguska: Legend of Faith (Russian: Тунгусский синдром) is an action-adventure video game by German-based studio Exortus GmbH, released on PC (Windows 9x) and later PlayStation. It received largely negative reviews from critics.
The game is set in a fantasy world that incorporates elements of medieval culture. [1] After having been executed by electric chair, the player character, Jack Riley, unexpectedly wakes up in a castle in Tunguska, the site of a mysterious meteor impact rumored to have otherworldly causes. Riley decides to explore the castle, fighting various monsters and investigating the area's mysteries. [2]
Players move from screen to screen while the camera changes accordingly. The game's combat is inspired by arcade video games; [1] players fight using a combination of the arrow keys, shift, and control. [2]
The title's music was recorded at B & T Records studio. [3] The game was previewed at E3 1999. [1]
The Windows version was released in the United States in 1998 by Project Two Interactive, while a Russian version was localised and released by Amber Company in 1999 (alongside Liath: WorldSpiral). It was released in Poland by LK Avalon on October 12, 1998. [4] The PlayStation version was released in France on December 20, 1999 by Take-Two Interactive, [5] and in Germany by the same publisher in 2000. [6] [7]
Game Reactor harshly criticized the game as obsolete and lacking in innovation. [8] Przygodoskop described the title as "master-shit". [9] IGN noted the game's action is very hard and that players should take time to navigate its controls and techniques in order to achieve competency and progress. [2] Meristation felt that it wasn't particularly impressive but that it my be appealing to fans of the genre. [10] PC World Poland felt that negative aspects included the dynamism of the camera and the lack of handling with the player character. [11] Absolute Games thought it was a shame that Amber Company was wasting their time localising "cheap-cheap" games like this one. [12] VR Games panned the "boring and monotonous gameplay" and "unbalanced and rather inconvenient controls". [13] Game Sector, noting that by 2001 Tunguska was in the bargain bin, said the game illustrated the phrase 'you get what you paid for'. [14] Gamer.no examined the game as part of a 2004 article entitled 'Is cheap good?', and noted the pleasure gained from now bad certain aspects were. [15] Computer Inform did appreciate the full Russiafication of the game. [16] Fatal Game deemed it an amateur title. [17] Game.exe thought the game was an unpleasant mix of Myst-like games and Virtua Fighter-like games. [18] [19] Gambler Magazine deemed the quality as "a little bit over average". [20] SuperJuegos lamented that the game had few opportunities to interact with the environment, and that there no characters with which to share engage in a dialogue. [21]
In a rare positive review, PC Action compared the game to Alone in the Dark and complimented its "sophisticated, yet logical puzzles". [22] Planet PLaystation noted in a preview that in opposition to Resident Evil, the game's camera the will scroll in the player's direction quickly and smoothly, without "detaching". [23] PC Joker described it as a "playful mix of Resident Evil and Virtua Fighter. [24]