To Preserve Quandic | |
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![]() Title Screen | |
Developer(s) | Suspense Software |
Publisher(s) | Prickly Pear Software |
Designer(s) | David Karam [1] [2] [3] |
Platform(s) | TRS-80 Color Computer |
Release | 1984 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
To Preserve Quandic is a graphical adventure game written by David Karam for the TRS-80 Color Computer and published by Prickly Pear Software in 1984. Taking two full disks, it was larger than both The Sands of Egypt and The Dallas Quest, which preceded it.[ citation needed] The premise is to preserve the pacifistic Quandic race, who had advanced technology like time machines.
To Preserve Quandic | |
---|---|
![]() Title Screen | |
Developer(s) | Suspense Software |
Publisher(s) | Prickly Pear Software |
Designer(s) | David Karam [1] [2] [3] |
Platform(s) | TRS-80 Color Computer |
Release | 1984 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
To Preserve Quandic is a graphical adventure game written by David Karam for the TRS-80 Color Computer and published by Prickly Pear Software in 1984. Taking two full disks, it was larger than both The Sands of Egypt and The Dallas Quest, which preceded it.[ citation needed] The premise is to preserve the pacifistic Quandic race, who had advanced technology like time machines.