Thinking with Time Machine | |
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Developer(s) | Stridemann |
Publisher(s) | SignHead Studio |
Engine | Source |
Platform(s) | Windows, OS X |
Release | April 18, 2014 |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Thinking with Time Machine is a single-player mod for Portal 2 developed by Stridemann, and released by SignHead Studio. It was initially released to Steam in April 2014, for Microsoft Windows, and OS X systems, available freely to existing owners of Portal 2.
In Thinking with Time Machine, the player controls Chell, the protagonist of the official Portal games. [1] In addition to the series' "portal gun", it also gives the player a tablet-like " time machine", allowing them to record their movements, and summon a double who performs those motions. The player can only use a single recording at a time, with previous recordings being deleted when a new action is taken. Recordings can perform all the actions a normal player can, and the player can also stand on their recording, allowing them to reach higher surfaces. [2]
Most of Portal 2's testing elements are included in the mod, with new mechanics being taught through an instruction board. [2]
Thinking with Time Machine was released for free to existing owners of Portal 2 via Steam on 18 April 2014 by developer Stridemann and publisher SignHead Studio. [3] [4] It was one of the top 200 Steam games in the year of its release. [5]
The game was received positively by multiple PC gaming reviewers. [6] [2] Alice O'Connor of Rock, Paper, Shotgun positive in a positive 2014 review "for those lacking in some of the social niceties, it’s perhaps the closest we’ll get to playing Portal 2 co-op.” PC Gamer reviewer Christopher Livingston similarly praised the mod, stating that "working with your past self will seem almost as natural as working with a co-op partner". [2] Though writer for Wired Bo Moore praised the overall design of the puzzles, he noted that some lacked " Valve polish". [7] Additionally, both Moore and Livingston criticised the mod for not featuring enough portal-based puzzles, especially in initial levels. [7] [2]
Thinking with Time Machine | |
---|---|
![]() | |
Developer(s) | Stridemann |
Publisher(s) | SignHead Studio |
Engine | Source |
Platform(s) | Windows, OS X |
Release | April 18, 2014 |
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
Thinking with Time Machine is a single-player mod for Portal 2 developed by Stridemann, and released by SignHead Studio. It was initially released to Steam in April 2014, for Microsoft Windows, and OS X systems, available freely to existing owners of Portal 2.
In Thinking with Time Machine, the player controls Chell, the protagonist of the official Portal games. [1] In addition to the series' "portal gun", it also gives the player a tablet-like " time machine", allowing them to record their movements, and summon a double who performs those motions. The player can only use a single recording at a time, with previous recordings being deleted when a new action is taken. Recordings can perform all the actions a normal player can, and the player can also stand on their recording, allowing them to reach higher surfaces. [2]
Most of Portal 2's testing elements are included in the mod, with new mechanics being taught through an instruction board. [2]
Thinking with Time Machine was released for free to existing owners of Portal 2 via Steam on 18 April 2014 by developer Stridemann and publisher SignHead Studio. [3] [4] It was one of the top 200 Steam games in the year of its release. [5]
The game was received positively by multiple PC gaming reviewers. [6] [2] Alice O'Connor of Rock, Paper, Shotgun positive in a positive 2014 review "for those lacking in some of the social niceties, it’s perhaps the closest we’ll get to playing Portal 2 co-op.” PC Gamer reviewer Christopher Livingston similarly praised the mod, stating that "working with your past self will seem almost as natural as working with a co-op partner". [2] Though writer for Wired Bo Moore praised the overall design of the puzzles, he noted that some lacked " Valve polish". [7] Additionally, both Moore and Livingston criticised the mod for not featuring enough portal-based puzzles, especially in initial levels. [7] [2]